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-// Copyright 2006-2008 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#ifndef V8_HANDLES_H_
-#define V8_HANDLES_H_
-
-#include "apiutils.h"
-
-namespace v8 {
-namespace internal {
-
-// ----------------------------------------------------------------------------
-// A Handle provides a reference to an object that survives relocation by
-// the garbage collector.
-// Handles are only valid within a HandleScope.
-// When a handle is created for an object a cell is allocated in the heap.
-
-template<class T>
-class Handle {
- public:
- INLINE(Handle(T** location)) { location_ = location; }
- INLINE(explicit Handle(T* obj));
-
- INLINE(Handle()) : location_(NULL) {}
-
- // Constructor for handling automatic up casting.
- // Ex. Handle<JSFunction> can be passed when Handle<Object> is expected.
- template <class S> Handle(Handle<S> handle) {
-#ifdef DEBUG
- T* a = NULL;
- S* b = NULL;
- a = b; // Fake assignment to enforce type checks.
- USE(a);
-#endif
- location_ = reinterpret_cast<T**>(handle.location());
- }
-
- INLINE(T* operator ->() const) { return operator*(); }
-
- // Check if this handle refers to the exact same object as the other handle.
- bool is_identical_to(const Handle<T> other) const {
- return operator*() == *other;
- }
-
- // Provides the C++ dereference operator.
- INLINE(T* operator*() const);
-
- // Returns the address to where the raw pointer is stored.
- T** location() const {
- ASSERT(location_ == NULL ||
- reinterpret_cast<Address>(*location_) != kZapValue);
- return location_;
- }
-
- template <class S> static Handle<T> cast(Handle<S> that) {
- T::cast(*that);
- return Handle<T>(reinterpret_cast<T**>(that.location()));
- }
-
- static Handle<T> null() { return Handle<T>(); }
- bool is_null() { return location_ == NULL; }
-
- // Closes the given scope, but lets this handle escape. See
- // implementation in api.h.
- inline Handle<T> EscapeFrom(v8::HandleScope* scope);
-
- private:
- T** location_;
-};
-
-
-// A stack-allocated class that governs a number of local handles.
-// After a handle scope has been created, all local handles will be
-// allocated within that handle scope until either the handle scope is
-// deleted or another handle scope is created. If there is already a
-// handle scope and a new one is created, all allocations will take
-// place in the new handle scope until it is deleted. After that,
-// new handles will again be allocated in the original handle scope.
-//
-// After the handle scope of a local handle has been deleted the
-// garbage collector will no longer track the object stored in the
-// handle and may deallocate it. The behavior of accessing a handle
-// for which the handle scope has been deleted is undefined.
-class HandleScope {
- public:
- HandleScope() : previous_(current_) {
- current_.extensions = 0;
- }
-
- ~HandleScope() {
- Leave(&previous_);
- }
-
- // Counts the number of allocated handles.
- static int NumberOfHandles();
-
- // Creates a new handle with the given value.
- template <typename T>
- static inline T** CreateHandle(T* value) {
- internal::Object** cur = current_.next;
- if (cur == current_.limit) cur = Extend();
- // Update the current next field, set the value in the created
- // handle, and return the result.
- ASSERT(cur < current_.limit);
- current_.next = cur + 1;
-
- T** result = reinterpret_cast<T**>(cur);
- *result = value;
- return result;
- }
-
- private:
- // Prevent heap allocation or illegal handle scopes.
- HandleScope(const HandleScope&);
- void operator=(const HandleScope&);
- void* operator new(size_t size);
- void operator delete(void* size_t);
-
- static v8::ImplementationUtilities::HandleScopeData current_;
- const v8::ImplementationUtilities::HandleScopeData previous_;
-
- // Pushes a fresh handle scope to be used when allocating new handles.
- static void Enter(
- v8::ImplementationUtilities::HandleScopeData* previous) {
- *previous = current_;
- current_.extensions = 0;
- }
-
- // Re-establishes the previous scope state. Should be called only
- // once, and only for the current scope.
- static void Leave(
- const v8::ImplementationUtilities::HandleScopeData* previous) {
- if (current_.extensions > 0) {
- DeleteExtensions();
- }
- current_ = *previous;
-#ifdef DEBUG
- ZapRange(current_.next, current_.limit);
-#endif
- }
-
- // Extend the handle scope making room for more handles.
- static internal::Object** Extend();
-
- // Deallocates any extensions used by the current scope.
- static void DeleteExtensions();
-
- // Zaps the handles in the half-open interval [start, end).
- static void ZapRange(internal::Object** start, internal::Object** end);
-
- friend class v8::HandleScope;
- friend class v8::ImplementationUtilities;
-};
-
-
-// ----------------------------------------------------------------------------
-// Handle operations.
-// They might invoke garbage collection. The result is an handle to
-// an object of expected type, or the handle is an error if running out
-// of space or encountering an internal error.
-
-void NormalizeProperties(Handle<JSObject> object,
- PropertyNormalizationMode mode,
- int expected_additional_properties);
-void NormalizeElements(Handle<JSObject> object);
-void TransformToFastProperties(Handle<JSObject> object,
- int unused_property_fields);
-void FlattenString(Handle<String> str);
-
-Handle<Object> SetProperty(Handle<JSObject> object,
- Handle<String> key,
- Handle<Object> value,
- PropertyAttributes attributes);
-
-Handle<Object> SetProperty(Handle<Object> object,
- Handle<Object> key,
- Handle<Object> value,
- PropertyAttributes attributes);
-
-Handle<Object> ForceSetProperty(Handle<JSObject> object,
- Handle<Object> key,
- Handle<Object> value,
- PropertyAttributes attributes);
-
-Handle<Object> ForceDeleteProperty(Handle<JSObject> object,
- Handle<Object> key);
-
-Handle<Object> IgnoreAttributesAndSetLocalProperty(Handle<JSObject> object,
- Handle<String> key,
- Handle<Object> value,
- PropertyAttributes attributes);
-
-Handle<Object> SetPropertyWithInterceptor(Handle<JSObject> object,
- Handle<String> key,
- Handle<Object> value,
- PropertyAttributes attributes);
-
-Handle<Object> SetElement(Handle<JSObject> object,
- uint32_t index,
- Handle<Object> value);
-
-Handle<Object> GetProperty(Handle<JSObject> obj,
- const char* name);
-
-Handle<Object> GetProperty(Handle<Object> obj,
- Handle<Object> key);
-
-Handle<Object> GetPropertyWithInterceptor(Handle<JSObject> receiver,
- Handle<JSObject> holder,
- Handle<String> name,
- PropertyAttributes* attributes);
-
-Handle<Object> GetPrototype(Handle<Object> obj);
-
-// Return the object's hidden properties object. If the object has no hidden
-// properties and create_if_needed is true, then a new hidden property object
-// will be allocated. Otherwise the Heap::undefined_value is returned.
-Handle<Object> GetHiddenProperties(Handle<JSObject> obj, bool create_if_needed);
-
-Handle<Object> DeleteElement(Handle<JSObject> obj, uint32_t index);
-Handle<Object> DeleteProperty(Handle<JSObject> obj, Handle<String> prop);
-
-Handle<Object> LookupSingleCharacterStringFromCode(uint32_t index);
-
-Handle<JSObject> Copy(Handle<JSObject> obj);
-
-Handle<FixedArray> AddKeysFromJSArray(Handle<FixedArray>,
- Handle<JSArray> array);
-
-// Get the JS object corresponding to the given script; create it
-// if none exists.
-Handle<JSValue> GetScriptWrapper(Handle<Script> script);
-
-// Script line number computations.
-void InitScriptLineEnds(Handle<Script> script);
-int GetScriptLineNumber(Handle<Script> script, int code_position);
-
-// Computes the enumerable keys from interceptors. Used for debug mirrors and
-// by GetKeysInFixedArrayFor below.
-v8::Handle<v8::Array> GetKeysForNamedInterceptor(Handle<JSObject> receiver,
- Handle<JSObject> object);
-v8::Handle<v8::Array> GetKeysForIndexedInterceptor(Handle<JSObject> receiver,
- Handle<JSObject> object);
-
-enum KeyCollectionType { LOCAL_ONLY, INCLUDE_PROTOS };
-
-// Computes the enumerable keys for a JSObject. Used for implementing
-// "for (n in object) { }".
-Handle<FixedArray> GetKeysInFixedArrayFor(Handle<JSObject> object,
- KeyCollectionType type);
-Handle<JSArray> GetKeysFor(Handle<JSObject> object);
-Handle<FixedArray> GetEnumPropertyKeys(Handle<JSObject> object);
-
-// Computes the union of keys and return the result.
-// Used for implementing "for (n in object) { }"
-Handle<FixedArray> UnionOfKeys(Handle<FixedArray> first,
- Handle<FixedArray> second);
-
-Handle<String> SubString(Handle<String> str, int start, int end);
-
-
-// Sets the expected number of properties for the function's instances.
-void SetExpectedNofProperties(Handle<JSFunction> func, int nof);
-
-// Sets the prototype property for a function instance.
-void SetPrototypeProperty(Handle<JSFunction> func, Handle<JSObject> value);
-
-// Sets the expected number of properties based on estimate from compiler.
-void SetExpectedNofPropertiesFromEstimate(Handle<SharedFunctionInfo> shared,
- int estimate);
-void SetExpectedNofPropertiesFromEstimate(Handle<JSFunction> func,
- int estimate);
-
-
-Handle<JSGlobalProxy> ReinitializeJSGlobalProxy(
- Handle<JSFunction> constructor,
- Handle<JSGlobalProxy> global);
-
-Handle<Object> SetPrototype(Handle<JSFunction> function,
- Handle<Object> prototype);
-
-
-// Do lazy compilation of the given function. Returns true on success
-// and false if the compilation resulted in a stack overflow.
-enum ClearExceptionFlag { KEEP_EXCEPTION, CLEAR_EXCEPTION };
-
-bool CompileLazyShared(Handle<SharedFunctionInfo> shared,
- ClearExceptionFlag flag,
- int loop_nesting);
-
-bool CompileLazy(Handle<JSFunction> function, ClearExceptionFlag flag);
-bool CompileLazyInLoop(Handle<JSFunction> function, ClearExceptionFlag flag);
-
-// These deal with lazily loaded properties.
-void SetupLazy(Handle<JSObject> obj,
- int index,
- Handle<Context> compile_context,
- Handle<Context> function_context);
-void LoadLazy(Handle<JSObject> obj, bool* pending_exception);
-
-class NoHandleAllocation BASE_EMBEDDED {
- public:
-#ifndef DEBUG
- NoHandleAllocation() {}
- ~NoHandleAllocation() {}
-#else
- inline NoHandleAllocation();
- inline ~NoHandleAllocation();
- private:
- int extensions_;
-#endif
-};
-
-
-// ----------------------------------------------------------------------------
-
-
-// Stack allocated wrapper call for optimizing adding multiple
-// properties to an object.
-class OptimizedObjectForAddingMultipleProperties BASE_EMBEDDED {
- public:
- OptimizedObjectForAddingMultipleProperties(Handle<JSObject> object,
- int expected_property_count,
- bool condition = true);
- ~OptimizedObjectForAddingMultipleProperties();
- private:
- bool has_been_transformed_; // Tells whether the object has been transformed.
- int unused_property_fields_; // Captures the unused number of field.
- Handle<JSObject> object_; // The object being optimized.
-};
-
-
-} } // namespace v8::internal
-
-#endif // V8_HANDLES_H_