diff options
Diffstat (limited to 'V8Binding/v8/src/heap-inl.h')
-rw-r--r-- | V8Binding/v8/src/heap-inl.h | 326 |
1 files changed, 0 insertions, 326 deletions
diff --git a/V8Binding/v8/src/heap-inl.h b/V8Binding/v8/src/heap-inl.h deleted file mode 100644 index 0646878..0000000 --- a/V8Binding/v8/src/heap-inl.h +++ /dev/null @@ -1,326 +0,0 @@ -// Copyright 2006-2008 the V8 project authors. All rights reserved. -// Redistribution and use in source and binary forms, with or without -// modification, are permitted provided that the following conditions are -// met: -// -// * Redistributions of source code must retain the above copyright -// notice, this list of conditions and the following disclaimer. -// * Redistributions in binary form must reproduce the above -// copyright notice, this list of conditions and the following -// disclaimer in the documentation and/or other materials provided -// with the distribution. -// * Neither the name of Google Inc. nor the names of its -// contributors may be used to endorse or promote products derived -// from this software without specific prior written permission. -// -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -#ifndef V8_HEAP_INL_H_ -#define V8_HEAP_INL_H_ - -#include "log.h" -#include "v8-counters.h" - -namespace v8 { -namespace internal { - -int Heap::MaxObjectSizeInPagedSpace() { - return Page::kMaxHeapObjectSize; -} - - -Object* Heap::AllocateSymbol(Vector<const char> str, - int chars, - uint32_t length_field) { - unibrow::Utf8InputBuffer<> buffer(str.start(), - static_cast<unsigned>(str.length())); - return AllocateInternalSymbol(&buffer, chars, length_field); -} - - -Object* Heap::AllocateRaw(int size_in_bytes, - AllocationSpace space, - AllocationSpace retry_space) { - ASSERT(allocation_allowed_ && gc_state_ == NOT_IN_GC); - ASSERT(space != NEW_SPACE || - retry_space == OLD_POINTER_SPACE || - retry_space == OLD_DATA_SPACE); -#ifdef DEBUG - if (FLAG_gc_interval >= 0 && - !disallow_allocation_failure_ && - Heap::allocation_timeout_-- <= 0) { - return Failure::RetryAfterGC(size_in_bytes, space); - } - Counters::objs_since_last_full.Increment(); - Counters::objs_since_last_young.Increment(); -#endif - Object* result; - if (NEW_SPACE == space) { - result = new_space_.AllocateRaw(size_in_bytes); - if (always_allocate() && result->IsFailure()) { - space = retry_space; - } else { - return result; - } - } - - if (OLD_POINTER_SPACE == space) { - result = old_pointer_space_->AllocateRaw(size_in_bytes); - } else if (OLD_DATA_SPACE == space) { - result = old_data_space_->AllocateRaw(size_in_bytes); - } else if (CODE_SPACE == space) { - result = code_space_->AllocateRaw(size_in_bytes); - } else if (LO_SPACE == space) { - result = lo_space_->AllocateRaw(size_in_bytes); - } else if (CELL_SPACE == space) { - result = cell_space_->AllocateRaw(size_in_bytes); - } else { - ASSERT(MAP_SPACE == space); - result = map_space_->AllocateRaw(size_in_bytes); - } - if (result->IsFailure()) old_gen_exhausted_ = true; - return result; -} - - -Object* Heap::NumberFromInt32(int32_t value) { - if (Smi::IsValid(value)) return Smi::FromInt(value); - // Bypass NumberFromDouble to avoid various redundant checks. - return AllocateHeapNumber(FastI2D(value)); -} - - -Object* Heap::NumberFromUint32(uint32_t value) { - if ((int32_t)value >= 0 && Smi::IsValid((int32_t)value)) { - return Smi::FromInt((int32_t)value); - } - // Bypass NumberFromDouble to avoid various redundant checks. - return AllocateHeapNumber(FastUI2D(value)); -} - - -Object* Heap::AllocateRawMap() { -#ifdef DEBUG - Counters::objs_since_last_full.Increment(); - Counters::objs_since_last_young.Increment(); -#endif - Object* result = map_space_->AllocateRaw(Map::kSize); - if (result->IsFailure()) old_gen_exhausted_ = true; - return result; -} - - -Object* Heap::AllocateRawCell() { -#ifdef DEBUG - Counters::objs_since_last_full.Increment(); - Counters::objs_since_last_young.Increment(); -#endif - Object* result = cell_space_->AllocateRaw(JSGlobalPropertyCell::kSize); - if (result->IsFailure()) old_gen_exhausted_ = true; - return result; -} - - -bool Heap::InNewSpace(Object* object) { - return new_space_.Contains(object); -} - - -bool Heap::InFromSpace(Object* object) { - return new_space_.FromSpaceContains(object); -} - - -bool Heap::InToSpace(Object* object) { - return new_space_.ToSpaceContains(object); -} - - -bool Heap::ShouldBePromoted(Address old_address, int object_size) { - // An object should be promoted if: - // - the object has survived a scavenge operation or - // - to space is already 25% full. - return old_address < new_space_.age_mark() - || (new_space_.Size() + object_size) >= (new_space_.Capacity() >> 2); -} - - -void Heap::RecordWrite(Address address, int offset) { - if (new_space_.Contains(address)) return; - ASSERT(!new_space_.FromSpaceContains(address)); - SLOW_ASSERT(Contains(address + offset)); - Page::SetRSet(address, offset); -} - - -OldSpace* Heap::TargetSpace(HeapObject* object) { - InstanceType type = object->map()->instance_type(); - AllocationSpace space = TargetSpaceId(type); - return (space == OLD_POINTER_SPACE) - ? old_pointer_space_ - : old_data_space_; -} - - -AllocationSpace Heap::TargetSpaceId(InstanceType type) { - // Heap numbers and sequential strings are promoted to old data space, all - // other object types are promoted to old pointer space. We do not use - // object->IsHeapNumber() and object->IsSeqString() because we already - // know that object has the heap object tag. - ASSERT((type != CODE_TYPE) && (type != MAP_TYPE)); - bool has_pointers = - type != HEAP_NUMBER_TYPE && - (type >= FIRST_NONSTRING_TYPE || - (type & kStringRepresentationMask) != kSeqStringTag); - return has_pointers ? OLD_POINTER_SPACE : OLD_DATA_SPACE; -} - - -void Heap::CopyBlock(Object** dst, Object** src, int byte_size) { - ASSERT(IsAligned(byte_size, kPointerSize)); - - // Use block copying memcpy if the segment we're copying is - // enough to justify the extra call/setup overhead. - static const int kBlockCopyLimit = 16 * kPointerSize; - - if (byte_size >= kBlockCopyLimit) { - memcpy(dst, src, byte_size); - } else { - int remaining = byte_size / kPointerSize; - do { - remaining--; - *dst++ = *src++; - } while (remaining > 0); - } -} - - -void Heap::ScavengeObject(HeapObject** p, HeapObject* object) { - ASSERT(InFromSpace(object)); - - // We use the first word (where the map pointer usually is) of a heap - // object to record the forwarding pointer. A forwarding pointer can - // point to an old space, the code space, or the to space of the new - // generation. - MapWord first_word = object->map_word(); - - // If the first word is a forwarding address, the object has already been - // copied. - if (first_word.IsForwardingAddress()) { - *p = first_word.ToForwardingAddress(); - return; - } - - // Call the slow part of scavenge object. - return ScavengeObjectSlow(p, object); -} - - -int Heap::AdjustAmountOfExternalAllocatedMemory(int change_in_bytes) { - ASSERT(HasBeenSetup()); - int amount = amount_of_external_allocated_memory_ + change_in_bytes; - if (change_in_bytes >= 0) { - // Avoid overflow. - if (amount > amount_of_external_allocated_memory_) { - amount_of_external_allocated_memory_ = amount; - } - int amount_since_last_global_gc = - amount_of_external_allocated_memory_ - - amount_of_external_allocated_memory_at_last_global_gc_; - if (amount_since_last_global_gc > external_allocation_limit_) { - CollectAllGarbage(false); - } - } else { - // Avoid underflow. - if (amount >= 0) { - amount_of_external_allocated_memory_ = amount; - } - } - ASSERT(amount_of_external_allocated_memory_ >= 0); - return amount_of_external_allocated_memory_; -} - - -void Heap::SetLastScriptId(Object* last_script_id) { - roots_[kLastScriptIdRootIndex] = last_script_id; -} - - -#define GC_GREEDY_CHECK() \ - ASSERT(!FLAG_gc_greedy || v8::internal::Heap::GarbageCollectionGreedyCheck()) - - -// Calls the FUNCTION_CALL function and retries it up to three times -// to guarantee that any allocations performed during the call will -// succeed if there's enough memory. - -// Warning: Do not use the identifiers __object__ or __scope__ in a -// call to this macro. - -#define CALL_AND_RETRY(FUNCTION_CALL, RETURN_VALUE, RETURN_EMPTY) \ - do { \ - GC_GREEDY_CHECK(); \ - Object* __object__ = FUNCTION_CALL; \ - if (!__object__->IsFailure()) RETURN_VALUE; \ - if (__object__->IsOutOfMemoryFailure()) { \ - v8::internal::V8::FatalProcessOutOfMemory("CALL_AND_RETRY_0"); \ - } \ - if (!__object__->IsRetryAfterGC()) RETURN_EMPTY; \ - Heap::CollectGarbage(Failure::cast(__object__)->requested(), \ - Failure::cast(__object__)->allocation_space()); \ - __object__ = FUNCTION_CALL; \ - if (!__object__->IsFailure()) RETURN_VALUE; \ - if (__object__->IsOutOfMemoryFailure()) { \ - v8::internal::V8::FatalProcessOutOfMemory("CALL_AND_RETRY_1"); \ - } \ - if (!__object__->IsRetryAfterGC()) RETURN_EMPTY; \ - Counters::gc_last_resort_from_handles.Increment(); \ - Heap::CollectAllGarbage(false); \ - { \ - AlwaysAllocateScope __scope__; \ - __object__ = FUNCTION_CALL; \ - } \ - if (!__object__->IsFailure()) RETURN_VALUE; \ - if (__object__->IsOutOfMemoryFailure() || \ - __object__->IsRetryAfterGC()) { \ - /* TODO(1181417): Fix this. */ \ - v8::internal::V8::FatalProcessOutOfMemory("CALL_AND_RETRY_2"); \ - } \ - RETURN_EMPTY; \ - } while (false) - - -#define CALL_HEAP_FUNCTION(FUNCTION_CALL, TYPE) \ - CALL_AND_RETRY(FUNCTION_CALL, \ - return Handle<TYPE>(TYPE::cast(__object__)), \ - return Handle<TYPE>()) - - -#define CALL_HEAP_FUNCTION_VOID(FUNCTION_CALL) \ - CALL_AND_RETRY(FUNCTION_CALL, return, return) - - -#ifdef DEBUG - -inline bool Heap::allow_allocation(bool new_state) { - bool old = allocation_allowed_; - allocation_allowed_ = new_state; - return old; -} - -#endif - - -} } // namespace v8::internal - -#endif // V8_HEAP_INL_H_ |