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Diffstat (limited to 'V8Binding/v8/src/ia32/virtual-frame-ia32.cc')
-rw-r--r-- | V8Binding/v8/src/ia32/virtual-frame-ia32.cc | 1085 |
1 files changed, 0 insertions, 1085 deletions
diff --git a/V8Binding/v8/src/ia32/virtual-frame-ia32.cc b/V8Binding/v8/src/ia32/virtual-frame-ia32.cc deleted file mode 100644 index 1b8232f..0000000 --- a/V8Binding/v8/src/ia32/virtual-frame-ia32.cc +++ /dev/null @@ -1,1085 +0,0 @@ -// Copyright 2009 the V8 project authors. All rights reserved. -// Redistribution and use in source and binary forms, with or without -// modification, are permitted provided that the following conditions are -// met: -// -// * Redistributions of source code must retain the above copyright -// notice, this list of conditions and the following disclaimer. -// * Redistributions in binary form must reproduce the above -// copyright notice, this list of conditions and the following -// disclaimer in the documentation and/or other materials provided -// with the distribution. -// * Neither the name of Google Inc. nor the names of its -// contributors may be used to endorse or promote products derived -// from this software without specific prior written permission. -// -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -#include "v8.h" - -#include "codegen-inl.h" -#include "register-allocator-inl.h" -#include "scopes.h" - -namespace v8 { -namespace internal { - -#define __ ACCESS_MASM(masm()) - -// ------------------------------------------------------------------------- -// VirtualFrame implementation. - -// On entry to a function, the virtual frame already contains the receiver, -// the parameters, and a return address. All frame elements are in memory. -VirtualFrame::VirtualFrame() - : elements_(parameter_count() + local_count() + kPreallocatedElements), - stack_pointer_(parameter_count() + 1) { // 0-based index of TOS. - for (int i = 0; i <= stack_pointer_; i++) { - elements_.Add(FrameElement::MemoryElement()); - } - for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { - register_locations_[i] = kIllegalIndex; - } -} - - -void VirtualFrame::SyncElementBelowStackPointer(int index) { - // Emit code to write elements below the stack pointer to their - // (already allocated) stack address. - ASSERT(index <= stack_pointer_); - FrameElement element = elements_[index]; - ASSERT(!element.is_synced()); - switch (element.type()) { - case FrameElement::INVALID: - break; - - case FrameElement::MEMORY: - // This function should not be called with synced elements. - // (memory elements are always synced). - UNREACHABLE(); - break; - - case FrameElement::REGISTER: - __ mov(Operand(ebp, fp_relative(index)), element.reg()); - break; - - case FrameElement::CONSTANT: - if (cgen()->IsUnsafeSmi(element.handle())) { - Result temp = cgen()->allocator()->Allocate(); - ASSERT(temp.is_valid()); - cgen()->LoadUnsafeSmi(temp.reg(), element.handle()); - __ mov(Operand(ebp, fp_relative(index)), temp.reg()); - } else { - __ Set(Operand(ebp, fp_relative(index)), - Immediate(element.handle())); - } - break; - - case FrameElement::COPY: { - int backing_index = element.index(); - FrameElement backing_element = elements_[backing_index]; - if (backing_element.is_memory()) { - Result temp = cgen()->allocator()->Allocate(); - ASSERT(temp.is_valid()); - __ mov(temp.reg(), Operand(ebp, fp_relative(backing_index))); - __ mov(Operand(ebp, fp_relative(index)), temp.reg()); - } else { - ASSERT(backing_element.is_register()); - __ mov(Operand(ebp, fp_relative(index)), backing_element.reg()); - } - break; - } - } - elements_[index].set_sync(); -} - - -void VirtualFrame::SyncElementByPushing(int index) { - // Sync an element of the frame that is just above the stack pointer - // by pushing it. - ASSERT(index == stack_pointer_ + 1); - stack_pointer_++; - FrameElement element = elements_[index]; - - switch (element.type()) { - case FrameElement::INVALID: - __ push(Immediate(Smi::FromInt(0))); - break; - - case FrameElement::MEMORY: - // No memory elements exist above the stack pointer. - UNREACHABLE(); - break; - - case FrameElement::REGISTER: - __ push(element.reg()); - break; - - case FrameElement::CONSTANT: - if (cgen()->IsUnsafeSmi(element.handle())) { - Result temp = cgen()->allocator()->Allocate(); - ASSERT(temp.is_valid()); - cgen()->LoadUnsafeSmi(temp.reg(), element.handle()); - __ push(temp.reg()); - } else { - __ push(Immediate(element.handle())); - } - break; - - case FrameElement::COPY: { - int backing_index = element.index(); - FrameElement backing = elements_[backing_index]; - ASSERT(backing.is_memory() || backing.is_register()); - if (backing.is_memory()) { - __ push(Operand(ebp, fp_relative(backing_index))); - } else { - __ push(backing.reg()); - } - break; - } - } - elements_[index].set_sync(); -} - - -// Clear the dirty bits for the range of elements in -// [min(stack_pointer_ + 1,begin), end]. -void VirtualFrame::SyncRange(int begin, int end) { - ASSERT(begin >= 0); - ASSERT(end < element_count()); - // Sync elements below the range if they have not been materialized - // on the stack. - int start = Min(begin, stack_pointer_ + 1); - - // If positive we have to adjust the stack pointer. - int delta = end - stack_pointer_; - if (delta > 0) { - stack_pointer_ = end; - __ sub(Operand(esp), Immediate(delta * kPointerSize)); - } - - for (int i = start; i <= end; i++) { - if (!elements_[i].is_synced()) SyncElementBelowStackPointer(i); - } -} - - -void VirtualFrame::MakeMergable() { - for (int i = 0; i < element_count(); i++) { - FrameElement element = elements_[i]; - - if (element.is_constant() || element.is_copy()) { - if (element.is_synced()) { - // Just spill. - elements_[i] = FrameElement::MemoryElement(); - } else { - // Allocate to a register. - FrameElement backing_element; // Invalid if not a copy. - if (element.is_copy()) { - backing_element = elements_[element.index()]; - } - Result fresh = cgen()->allocator()->Allocate(); - ASSERT(fresh.is_valid()); // A register was spilled if all were in use. - elements_[i] = - FrameElement::RegisterElement(fresh.reg(), - FrameElement::NOT_SYNCED); - Use(fresh.reg(), i); - - // Emit a move. - if (element.is_constant()) { - if (cgen()->IsUnsafeSmi(element.handle())) { - cgen()->LoadUnsafeSmi(fresh.reg(), element.handle()); - } else { - __ Set(fresh.reg(), Immediate(element.handle())); - } - } else { - ASSERT(element.is_copy()); - // Copies are only backed by register or memory locations. - if (backing_element.is_register()) { - // The backing store may have been spilled by allocating, - // but that's OK. If it was, the value is right where we - // want it. - if (!fresh.reg().is(backing_element.reg())) { - __ mov(fresh.reg(), backing_element.reg()); - } - } else { - ASSERT(backing_element.is_memory()); - __ mov(fresh.reg(), Operand(ebp, fp_relative(element.index()))); - } - } - } - // No need to set the copied flag --- there are no copies. - } else { - // Clear the copy flag of non-constant, non-copy elements. - // They cannot be copied because copies are not allowed. - // The copy flag is not relied on before the end of this loop, - // including when registers are spilled. - elements_[i].clear_copied(); - } - } -} - - -void VirtualFrame::MergeTo(VirtualFrame* expected) { - Comment cmnt(masm(), "[ Merge frame"); - // We should always be merging the code generator's current frame to an - // expected frame. - ASSERT(cgen()->frame() == this); - - // Adjust the stack pointer upward (toward the top of the virtual - // frame) if necessary. - if (stack_pointer_ < expected->stack_pointer_) { - int difference = expected->stack_pointer_ - stack_pointer_; - stack_pointer_ = expected->stack_pointer_; - __ sub(Operand(esp), Immediate(difference * kPointerSize)); - } - - MergeMoveRegistersToMemory(expected); - MergeMoveRegistersToRegisters(expected); - MergeMoveMemoryToRegisters(expected); - - // Adjust the stack pointer downward if necessary. - if (stack_pointer_ > expected->stack_pointer_) { - int difference = stack_pointer_ - expected->stack_pointer_; - stack_pointer_ = expected->stack_pointer_; - __ add(Operand(esp), Immediate(difference * kPointerSize)); - } - - // At this point, the frames should be identical. - ASSERT(Equals(expected)); -} - - -void VirtualFrame::MergeMoveRegistersToMemory(VirtualFrame* expected) { - ASSERT(stack_pointer_ >= expected->stack_pointer_); - - // Move registers, constants, and copies to memory. Perform moves - // from the top downward in the frame in order to leave the backing - // stores of copies in registers. - // - // Moving memory-backed copies to memory requires a spare register - // for the memory-to-memory moves. Since we are performing a merge, - // we use esi (which is already saved in the frame). We keep track - // of the index of the frame element esi is caching or kIllegalIndex - // if esi has not been disturbed. - int esi_caches = kIllegalIndex; - for (int i = element_count() - 1; i >= 0; i--) { - FrameElement target = expected->elements_[i]; - if (target.is_register()) continue; // Handle registers later. - if (target.is_memory()) { - FrameElement source = elements_[i]; - switch (source.type()) { - case FrameElement::INVALID: - // Not a legal merge move. - UNREACHABLE(); - break; - - case FrameElement::MEMORY: - // Already in place. - break; - - case FrameElement::REGISTER: - Unuse(source.reg()); - if (!source.is_synced()) { - __ mov(Operand(ebp, fp_relative(i)), source.reg()); - } - break; - - case FrameElement::CONSTANT: - if (!source.is_synced()) { - if (cgen()->IsUnsafeSmi(source.handle())) { - esi_caches = i; - cgen()->LoadUnsafeSmi(esi, source.handle()); - __ mov(Operand(ebp, fp_relative(i)), esi); - } else { - __ Set(Operand(ebp, fp_relative(i)), Immediate(source.handle())); - } - } - break; - - case FrameElement::COPY: - if (!source.is_synced()) { - int backing_index = source.index(); - FrameElement backing_element = elements_[backing_index]; - if (backing_element.is_memory()) { - // If we have to spill a register, we spill esi. - if (esi_caches != backing_index) { - esi_caches = backing_index; - __ mov(esi, Operand(ebp, fp_relative(backing_index))); - } - __ mov(Operand(ebp, fp_relative(i)), esi); - } else { - ASSERT(backing_element.is_register()); - __ mov(Operand(ebp, fp_relative(i)), backing_element.reg()); - } - } - break; - } - } - elements_[i] = target; - } - - if (esi_caches != kIllegalIndex) { - __ mov(esi, Operand(ebp, fp_relative(context_index()))); - } -} - - -void VirtualFrame::MergeMoveRegistersToRegisters(VirtualFrame* expected) { - // We have already done X-to-memory moves. - ASSERT(stack_pointer_ >= expected->stack_pointer_); - - for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { - // Move the right value into register i if it is currently in a register. - int index = expected->register_location(i); - int use_index = register_location(i); - // Skip if register i is unused in the target or else if source is - // not a register (this is not a register-to-register move). - if (index == kIllegalIndex || !elements_[index].is_register()) continue; - - Register target = RegisterAllocator::ToRegister(i); - Register source = elements_[index].reg(); - if (index != use_index) { - if (use_index == kIllegalIndex) { // Target is currently unused. - // Copy contents of source from source to target. - // Set frame element register to target. - Use(target, index); - Unuse(source); - __ mov(target, source); - } else { - // Exchange contents of registers source and target. - // Nothing except the register backing use_index has changed. - elements_[use_index].set_reg(source); - set_register_location(target, index); - set_register_location(source, use_index); - __ xchg(source, target); - } - } - - if (!elements_[index].is_synced() && - expected->elements_[index].is_synced()) { - __ mov(Operand(ebp, fp_relative(index)), target); - } - elements_[index] = expected->elements_[index]; - } -} - - -void VirtualFrame::MergeMoveMemoryToRegisters(VirtualFrame* expected) { - // Move memory, constants, and copies to registers. This is the - // final step and since it is not done from the bottom up, but in - // register code order, we have special code to ensure that the backing - // elements of copies are in their correct locations when we - // encounter the copies. - for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { - int index = expected->register_location(i); - if (index != kIllegalIndex) { - FrameElement source = elements_[index]; - FrameElement target = expected->elements_[index]; - Register target_reg = RegisterAllocator::ToRegister(i); - ASSERT(target.reg().is(target_reg)); - switch (source.type()) { - case FrameElement::INVALID: // Fall through. - UNREACHABLE(); - break; - case FrameElement::REGISTER: - ASSERT(source.Equals(target)); - // Go to next iteration. Skips Use(target_reg) and syncing - // below. It is safe to skip syncing because a target - // register frame element would only be synced if all source - // elements were. - continue; - break; - case FrameElement::MEMORY: - ASSERT(index <= stack_pointer_); - __ mov(target_reg, Operand(ebp, fp_relative(index))); - break; - - case FrameElement::CONSTANT: - if (cgen()->IsUnsafeSmi(source.handle())) { - cgen()->LoadUnsafeSmi(target_reg, source.handle()); - } else { - __ Set(target_reg, Immediate(source.handle())); - } - break; - - case FrameElement::COPY: { - int backing_index = source.index(); - FrameElement backing = elements_[backing_index]; - ASSERT(backing.is_memory() || backing.is_register()); - if (backing.is_memory()) { - ASSERT(backing_index <= stack_pointer_); - // Code optimization if backing store should also move - // to a register: move backing store to its register first. - if (expected->elements_[backing_index].is_register()) { - FrameElement new_backing = expected->elements_[backing_index]; - Register new_backing_reg = new_backing.reg(); - ASSERT(!is_used(new_backing_reg)); - elements_[backing_index] = new_backing; - Use(new_backing_reg, backing_index); - __ mov(new_backing_reg, - Operand(ebp, fp_relative(backing_index))); - __ mov(target_reg, new_backing_reg); - } else { - __ mov(target_reg, Operand(ebp, fp_relative(backing_index))); - } - } else { - __ mov(target_reg, backing.reg()); - } - } - } - // Ensure the proper sync state. - if (target.is_synced() && !source.is_synced()) { - __ mov(Operand(ebp, fp_relative(index)), target_reg); - } - Use(target_reg, index); - elements_[index] = target; - } - } -} - - -void VirtualFrame::Enter() { - // Registers live on entry: esp, ebp, esi, edi. - Comment cmnt(masm(), "[ Enter JS frame"); - -#ifdef DEBUG - // Verify that edi contains a JS function. The following code - // relies on eax being available for use. - __ test(edi, Immediate(kSmiTagMask)); - __ Check(not_zero, - "VirtualFrame::Enter - edi is not a function (smi check)."); - __ CmpObjectType(edi, JS_FUNCTION_TYPE, eax); - __ Check(equal, - "VirtualFrame::Enter - edi is not a function (map check)."); -#endif - - EmitPush(ebp); - - __ mov(ebp, Operand(esp)); - - // Store the context in the frame. The context is kept in esi and a - // copy is stored in the frame. The external reference to esi - // remains. - EmitPush(esi); - - // Store the function in the frame. The frame owns the register - // reference now (ie, it can keep it in edi or spill it later). - Push(edi); - SyncElementAt(element_count() - 1); - cgen()->allocator()->Unuse(edi); -} - - -void VirtualFrame::Exit() { - Comment cmnt(masm(), "[ Exit JS frame"); - // Record the location of the JS exit code for patching when setting - // break point. - __ RecordJSReturn(); - - // Avoid using the leave instruction here, because it is too - // short. We need the return sequence to be a least the size of a - // call instruction to support patching the exit code in the - // debugger. See VisitReturnStatement for the full return sequence. - __ mov(esp, Operand(ebp)); - stack_pointer_ = frame_pointer(); - for (int i = element_count() - 1; i > stack_pointer_; i--) { - FrameElement last = elements_.RemoveLast(); - if (last.is_register()) { - Unuse(last.reg()); - } - } - - EmitPop(ebp); -} - - -void VirtualFrame::AllocateStackSlots() { - int count = local_count(); - if (count > 0) { - Comment cmnt(masm(), "[ Allocate space for locals"); - // The locals are initialized to a constant (the undefined value), but - // we sync them with the actual frame to allocate space for spilling - // them later. First sync everything above the stack pointer so we can - // use pushes to allocate and initialize the locals. - SyncRange(stack_pointer_ + 1, element_count() - 1); - Handle<Object> undefined = Factory::undefined_value(); - FrameElement initial_value = - FrameElement::ConstantElement(undefined, FrameElement::SYNCED); - Result temp = cgen()->allocator()->Allocate(); - ASSERT(temp.is_valid()); - __ Set(temp.reg(), Immediate(undefined)); - for (int i = 0; i < count; i++) { - elements_.Add(initial_value); - stack_pointer_++; - __ push(temp.reg()); - } - } -} - - -void VirtualFrame::SaveContextRegister() { - ASSERT(elements_[context_index()].is_memory()); - __ mov(Operand(ebp, fp_relative(context_index())), esi); -} - - -void VirtualFrame::RestoreContextRegister() { - ASSERT(elements_[context_index()].is_memory()); - __ mov(esi, Operand(ebp, fp_relative(context_index()))); -} - - -void VirtualFrame::PushReceiverSlotAddress() { - Result temp = cgen()->allocator()->Allocate(); - ASSERT(temp.is_valid()); - __ lea(temp.reg(), ParameterAt(-1)); - Push(&temp); -} - - -int VirtualFrame::InvalidateFrameSlotAt(int index) { - FrameElement original = elements_[index]; - - // Is this element the backing store of any copies? - int new_backing_index = kIllegalIndex; - if (original.is_copied()) { - // Verify it is copied, and find first copy. - for (int i = index + 1; i < element_count(); i++) { - if (elements_[i].is_copy() && elements_[i].index() == index) { - new_backing_index = i; - break; - } - } - } - - if (new_backing_index == kIllegalIndex) { - // No copies found, return kIllegalIndex. - if (original.is_register()) { - Unuse(original.reg()); - } - elements_[index] = FrameElement::InvalidElement(); - return kIllegalIndex; - } - - // This is the backing store of copies. - Register backing_reg; - if (original.is_memory()) { - Result fresh = cgen()->allocator()->Allocate(); - ASSERT(fresh.is_valid()); - Use(fresh.reg(), new_backing_index); - backing_reg = fresh.reg(); - __ mov(backing_reg, Operand(ebp, fp_relative(index))); - } else { - // The original was in a register. - backing_reg = original.reg(); - set_register_location(backing_reg, new_backing_index); - } - // Invalidate the element at index. - elements_[index] = FrameElement::InvalidElement(); - // Set the new backing element. - if (elements_[new_backing_index].is_synced()) { - elements_[new_backing_index] = - FrameElement::RegisterElement(backing_reg, FrameElement::SYNCED); - } else { - elements_[new_backing_index] = - FrameElement::RegisterElement(backing_reg, FrameElement::NOT_SYNCED); - } - // Update the other copies. - for (int i = new_backing_index + 1; i < element_count(); i++) { - if (elements_[i].is_copy() && elements_[i].index() == index) { - elements_[i].set_index(new_backing_index); - elements_[new_backing_index].set_copied(); - } - } - return new_backing_index; -} - - -void VirtualFrame::TakeFrameSlotAt(int index) { - ASSERT(index >= 0); - ASSERT(index <= element_count()); - FrameElement original = elements_[index]; - int new_backing_store_index = InvalidateFrameSlotAt(index); - if (new_backing_store_index != kIllegalIndex) { - elements_.Add(CopyElementAt(new_backing_store_index)); - return; - } - - switch (original.type()) { - case FrameElement::MEMORY: { - // Emit code to load the original element's data into a register. - // Push that register as a FrameElement on top of the frame. - Result fresh = cgen()->allocator()->Allocate(); - ASSERT(fresh.is_valid()); - FrameElement new_element = - FrameElement::RegisterElement(fresh.reg(), - FrameElement::NOT_SYNCED); - Use(fresh.reg(), element_count()); - elements_.Add(new_element); - __ mov(fresh.reg(), Operand(ebp, fp_relative(index))); - break; - } - case FrameElement::REGISTER: - Use(original.reg(), element_count()); - // Fall through. - case FrameElement::CONSTANT: - case FrameElement::COPY: - original.clear_sync(); - elements_.Add(original); - break; - case FrameElement::INVALID: - UNREACHABLE(); - break; - } -} - - -void VirtualFrame::StoreToFrameSlotAt(int index) { - // Store the value on top of the frame to the virtual frame slot at - // a given index. The value on top of the frame is left in place. - // This is a duplicating operation, so it can create copies. - ASSERT(index >= 0); - ASSERT(index < element_count()); - - int top_index = element_count() - 1; - FrameElement top = elements_[top_index]; - FrameElement original = elements_[index]; - if (top.is_copy() && top.index() == index) return; - ASSERT(top.is_valid()); - - InvalidateFrameSlotAt(index); - - // InvalidateFrameSlotAt can potentially change any frame element, due - // to spilling registers to allocate temporaries in order to preserve - // the copy-on-write semantics of aliased elements. Reload top from - // the frame. - top = elements_[top_index]; - - if (top.is_copy()) { - // There are two cases based on the relative positions of the - // stored-to slot and the backing slot of the top element. - int backing_index = top.index(); - ASSERT(backing_index != index); - if (backing_index < index) { - // 1. The top element is a copy of a slot below the stored-to - // slot. The stored-to slot becomes an unsynced copy of that - // same backing slot. - elements_[index] = CopyElementAt(backing_index); - } else { - // 2. The top element is a copy of a slot above the stored-to - // slot. The stored-to slot becomes the new (unsynced) backing - // slot and both the top element and the element at the former - // backing slot become copies of it. The sync state of the top - // and former backing elements is preserved. - FrameElement backing_element = elements_[backing_index]; - ASSERT(backing_element.is_memory() || backing_element.is_register()); - if (backing_element.is_memory()) { - // Because sets of copies are canonicalized to be backed by - // their lowest frame element, and because memory frame - // elements are backed by the corresponding stack address, we - // have to move the actual value down in the stack. - // - // TODO(209): considering allocating the stored-to slot to the - // temp register. Alternatively, allow copies to appear in - // any order in the frame and lazily move the value down to - // the slot. - Result temp = cgen()->allocator()->Allocate(); - ASSERT(temp.is_valid()); - __ mov(temp.reg(), Operand(ebp, fp_relative(backing_index))); - __ mov(Operand(ebp, fp_relative(index)), temp.reg()); - } else { - set_register_location(backing_element.reg(), index); - if (backing_element.is_synced()) { - // If the element is a register, we will not actually move - // anything on the stack but only update the virtual frame - // element. - backing_element.clear_sync(); - } - } - elements_[index] = backing_element; - - // The old backing element becomes a copy of the new backing - // element. - FrameElement new_element = CopyElementAt(index); - elements_[backing_index] = new_element; - if (backing_element.is_synced()) { - elements_[backing_index].set_sync(); - } - - // All the copies of the old backing element (including the top - // element) become copies of the new backing element. - for (int i = backing_index + 1; i < element_count(); i++) { - if (elements_[i].is_copy() && elements_[i].index() == backing_index) { - elements_[i].set_index(index); - } - } - } - return; - } - - // Move the top element to the stored-to slot and replace it (the - // top element) with a copy. - elements_[index] = top; - if (top.is_memory()) { - // TODO(209): consider allocating the stored-to slot to the temp - // register. Alternatively, allow copies to appear in any order - // in the frame and lazily move the value down to the slot. - FrameElement new_top = CopyElementAt(index); - new_top.set_sync(); - elements_[top_index] = new_top; - - // The sync state of the former top element is correct (synced). - // Emit code to move the value down in the frame. - Result temp = cgen()->allocator()->Allocate(); - ASSERT(temp.is_valid()); - __ mov(temp.reg(), Operand(esp, 0)); - __ mov(Operand(ebp, fp_relative(index)), temp.reg()); - } else if (top.is_register()) { - set_register_location(top.reg(), index); - // The stored-to slot has the (unsynced) register reference and - // the top element becomes a copy. The sync state of the top is - // preserved. - FrameElement new_top = CopyElementAt(index); - if (top.is_synced()) { - new_top.set_sync(); - elements_[index].clear_sync(); - } - elements_[top_index] = new_top; - } else { - // The stored-to slot holds the same value as the top but - // unsynced. (We do not have copies of constants yet.) - ASSERT(top.is_constant()); - elements_[index].clear_sync(); - } -} - - -void VirtualFrame::PushTryHandler(HandlerType type) { - ASSERT(cgen()->HasValidEntryRegisters()); - // Grow the expression stack by handler size less one (the return - // address is already pushed by a call instruction). - Adjust(kHandlerSize - 1); - __ PushTryHandler(IN_JAVASCRIPT, type); -} - - -Result VirtualFrame::RawCallStub(CodeStub* stub) { - ASSERT(cgen()->HasValidEntryRegisters()); - __ CallStub(stub); - Result result = cgen()->allocator()->Allocate(eax); - ASSERT(result.is_valid()); - return result; -} - - -Result VirtualFrame::CallStub(CodeStub* stub, Result* arg) { - PrepareForCall(0, 0); - arg->ToRegister(eax); - arg->Unuse(); - return RawCallStub(stub); -} - - -Result VirtualFrame::CallStub(CodeStub* stub, Result* arg0, Result* arg1) { - PrepareForCall(0, 0); - - if (arg0->is_register() && arg0->reg().is(eax)) { - if (arg1->is_register() && arg1->reg().is(edx)) { - // Wrong registers. - __ xchg(eax, edx); - } else { - // Register edx is free for arg0, which frees eax for arg1. - arg0->ToRegister(edx); - arg1->ToRegister(eax); - } - } else { - // Register eax is free for arg1, which guarantees edx is free for - // arg0. - arg1->ToRegister(eax); - arg0->ToRegister(edx); - } - - arg0->Unuse(); - arg1->Unuse(); - return RawCallStub(stub); -} - - -Result VirtualFrame::CallRuntime(Runtime::Function* f, int arg_count) { - PrepareForCall(arg_count, arg_count); - ASSERT(cgen()->HasValidEntryRegisters()); - __ CallRuntime(f, arg_count); - Result result = cgen()->allocator()->Allocate(eax); - ASSERT(result.is_valid()); - return result; -} - - -Result VirtualFrame::CallRuntime(Runtime::FunctionId id, int arg_count) { - PrepareForCall(arg_count, arg_count); - ASSERT(cgen()->HasValidEntryRegisters()); - __ CallRuntime(id, arg_count); - Result result = cgen()->allocator()->Allocate(eax); - ASSERT(result.is_valid()); - return result; -} - - -Result VirtualFrame::InvokeBuiltin(Builtins::JavaScript id, - InvokeFlag flag, - int arg_count) { - PrepareForCall(arg_count, arg_count); - ASSERT(cgen()->HasValidEntryRegisters()); - __ InvokeBuiltin(id, flag); - Result result = cgen()->allocator()->Allocate(eax); - ASSERT(result.is_valid()); - return result; -} - - -Result VirtualFrame::RawCallCodeObject(Handle<Code> code, - RelocInfo::Mode rmode) { - ASSERT(cgen()->HasValidEntryRegisters()); - __ call(code, rmode); - Result result = cgen()->allocator()->Allocate(eax); - ASSERT(result.is_valid()); - return result; -} - - -Result VirtualFrame::CallLoadIC(RelocInfo::Mode mode) { - // Name and receiver are on the top of the frame. The IC expects - // name in ecx and receiver on the stack. It does not drop the - // receiver. - Handle<Code> ic(Builtins::builtin(Builtins::LoadIC_Initialize)); - Result name = Pop(); - PrepareForCall(1, 0); // One stack arg, not callee-dropped. - name.ToRegister(ecx); - name.Unuse(); - return RawCallCodeObject(ic, mode); -} - - -Result VirtualFrame::CallKeyedLoadIC(RelocInfo::Mode mode) { - // Key and receiver are on top of the frame. The IC expects them on - // the stack. It does not drop them. - Handle<Code> ic(Builtins::builtin(Builtins::KeyedLoadIC_Initialize)); - PrepareForCall(2, 0); // Two stack args, neither callee-dropped. - return RawCallCodeObject(ic, mode); -} - - -Result VirtualFrame::CallStoreIC() { - // Name, value, and receiver are on top of the frame. The IC - // expects name in ecx, value in eax, and receiver on the stack. It - // does not drop the receiver. - Handle<Code> ic(Builtins::builtin(Builtins::StoreIC_Initialize)); - Result name = Pop(); - Result value = Pop(); - PrepareForCall(1, 0); // One stack arg, not callee-dropped. - - if (value.is_register() && value.reg().is(ecx)) { - if (name.is_register() && name.reg().is(eax)) { - // Wrong registers. - __ xchg(eax, ecx); - } else { - // Register eax is free for value, which frees ecx for name. - value.ToRegister(eax); - name.ToRegister(ecx); - } - } else { - // Register ecx is free for name, which guarantees eax is free for - // value. - name.ToRegister(ecx); - value.ToRegister(eax); - } - - name.Unuse(); - value.Unuse(); - return RawCallCodeObject(ic, RelocInfo::CODE_TARGET); -} - - -Result VirtualFrame::CallKeyedStoreIC() { - // Value, key, and receiver are on the top of the frame. The IC - // expects value in eax and key and receiver on the stack. It does - // not drop the key and receiver. - Handle<Code> ic(Builtins::builtin(Builtins::KeyedStoreIC_Initialize)); - // TODO(1222589): Make the IC grab the values from the stack. - Result value = Pop(); - PrepareForCall(2, 0); // Two stack args, neither callee-dropped. - value.ToRegister(eax); - value.Unuse(); - return RawCallCodeObject(ic, RelocInfo::CODE_TARGET); -} - - -Result VirtualFrame::CallCallIC(RelocInfo::Mode mode, - int arg_count, - int loop_nesting) { - // Arguments, receiver, and function name are on top of the frame. - // The IC expects them on the stack. It does not drop the function - // name slot (but it does drop the rest). - InLoopFlag in_loop = loop_nesting > 0 ? IN_LOOP : NOT_IN_LOOP; - Handle<Code> ic = cgen()->ComputeCallInitialize(arg_count, in_loop); - // Spill args, receiver, and function. The call will drop args and - // receiver. - PrepareForCall(arg_count + 2, arg_count + 1); - return RawCallCodeObject(ic, mode); -} - - -Result VirtualFrame::CallConstructor(int arg_count) { - // Arguments, receiver, and function are on top of the frame. The - // IC expects arg count in eax, function in edi, and the arguments - // and receiver on the stack. - Handle<Code> ic(Builtins::builtin(Builtins::JSConstructCall)); - // Duplicate the function before preparing the frame. - PushElementAt(arg_count + 1); - Result function = Pop(); - PrepareForCall(arg_count + 1, arg_count + 1); // Spill args and receiver. - function.ToRegister(edi); - - // Constructors are called with the number of arguments in register - // eax for now. Another option would be to have separate construct - // call trampolines per different arguments counts encountered. - Result num_args = cgen()->allocator()->Allocate(eax); - ASSERT(num_args.is_valid()); - __ Set(num_args.reg(), Immediate(arg_count)); - - function.Unuse(); - num_args.Unuse(); - return RawCallCodeObject(ic, RelocInfo::CONSTRUCT_CALL); -} - - -void VirtualFrame::Drop(int count) { - ASSERT(count >= 0); - ASSERT(height() >= count); - int num_virtual_elements = (element_count() - 1) - stack_pointer_; - - // Emit code to lower the stack pointer if necessary. - if (num_virtual_elements < count) { - int num_dropped = count - num_virtual_elements; - stack_pointer_ -= num_dropped; - __ add(Operand(esp), Immediate(num_dropped * kPointerSize)); - } - - // Discard elements from the virtual frame and free any registers. - for (int i = 0; i < count; i++) { - FrameElement dropped = elements_.RemoveLast(); - if (dropped.is_register()) { - Unuse(dropped.reg()); - } - } -} - - -Result VirtualFrame::Pop() { - FrameElement element = elements_.RemoveLast(); - int index = element_count(); - ASSERT(element.is_valid()); - - bool pop_needed = (stack_pointer_ == index); - if (pop_needed) { - stack_pointer_--; - if (element.is_memory()) { - Result temp = cgen()->allocator()->Allocate(); - ASSERT(temp.is_valid()); - __ pop(temp.reg()); - return temp; - } - - __ add(Operand(esp), Immediate(kPointerSize)); - } - ASSERT(!element.is_memory()); - - // The top element is a register, constant, or a copy. Unuse - // registers and follow copies to their backing store. - if (element.is_register()) { - Unuse(element.reg()); - } else if (element.is_copy()) { - ASSERT(element.index() < index); - index = element.index(); - element = elements_[index]; - } - ASSERT(!element.is_copy()); - - // The element is memory, a register, or a constant. - if (element.is_memory()) { - // Memory elements could only be the backing store of a copy. - // Allocate the original to a register. - ASSERT(index <= stack_pointer_); - Result temp = cgen()->allocator()->Allocate(); - ASSERT(temp.is_valid()); - Use(temp.reg(), index); - FrameElement new_element = - FrameElement::RegisterElement(temp.reg(), FrameElement::SYNCED); - // Preserve the copy flag on the element. - if (element.is_copied()) new_element.set_copied(); - elements_[index] = new_element; - __ mov(temp.reg(), Operand(ebp, fp_relative(index))); - return Result(temp.reg()); - } else if (element.is_register()) { - return Result(element.reg()); - } else { - ASSERT(element.is_constant()); - return Result(element.handle()); - } -} - - -void VirtualFrame::EmitPop(Register reg) { - ASSERT(stack_pointer_ == element_count() - 1); - stack_pointer_--; - elements_.RemoveLast(); - __ pop(reg); -} - - -void VirtualFrame::EmitPop(Operand operand) { - ASSERT(stack_pointer_ == element_count() - 1); - stack_pointer_--; - elements_.RemoveLast(); - __ pop(operand); -} - - -void VirtualFrame::EmitPush(Register reg) { - ASSERT(stack_pointer_ == element_count() - 1); - elements_.Add(FrameElement::MemoryElement()); - stack_pointer_++; - __ push(reg); -} - - -void VirtualFrame::EmitPush(Operand operand) { - ASSERT(stack_pointer_ == element_count() - 1); - elements_.Add(FrameElement::MemoryElement()); - stack_pointer_++; - __ push(operand); -} - - -void VirtualFrame::EmitPush(Immediate immediate) { - ASSERT(stack_pointer_ == element_count() - 1); - elements_.Add(FrameElement::MemoryElement()); - stack_pointer_++; - __ push(immediate); -} - - -#undef __ - -} } // namespace v8::internal |