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diff --git a/V8Binding/v8/src/scopes.cc b/V8Binding/v8/src/scopes.cc
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-// Copyright 2006-2008 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#include "v8.h"
-
-#include "prettyprinter.h"
-#include "scopeinfo.h"
-#include "scopes.h"
-
-namespace v8 {
-namespace internal {
-
-// ----------------------------------------------------------------------------
-// A Zone allocator for use with LocalsMap.
-
-class ZoneAllocator: public Allocator {
- public:
- /* nothing to do */
- virtual ~ZoneAllocator() {}
-
- virtual void* New(size_t size) { return Zone::New(size); }
-
- /* ignored - Zone is freed in one fell swoop */
- virtual void Delete(void* p) {}
-};
-
-
-static ZoneAllocator LocalsMapAllocator;
-
-
-// ----------------------------------------------------------------------------
-// Implementation of LocalsMap
-//
-// Note: We are storing the handle locations as key values in the hash map.
-// When inserting a new variable via Declare(), we rely on the fact that
-// the handle location remains alive for the duration of that variable
-// use. Because a Variable holding a handle with the same location exists
-// this is ensured.
-
-static bool Match(void* key1, void* key2) {
- String* name1 = *reinterpret_cast<String**>(key1);
- String* name2 = *reinterpret_cast<String**>(key2);
- ASSERT(name1->IsSymbol());
- ASSERT(name2->IsSymbol());
- return name1 == name2;
-}
-
-
-// Dummy constructor
-VariableMap::VariableMap(bool gotta_love_static_overloading) : HashMap() {}
-
-VariableMap::VariableMap() : HashMap(Match, &LocalsMapAllocator, 8) {}
-VariableMap::~VariableMap() {}
-
-
-Variable* VariableMap::Declare(Scope* scope,
- Handle<String> name,
- Variable::Mode mode,
- bool is_valid_lhs,
- Variable::Kind kind) {
- HashMap::Entry* p = HashMap::Lookup(name.location(), name->Hash(), true);
- if (p->value == NULL) {
- // The variable has not been declared yet -> insert it.
- ASSERT(p->key == name.location());
- p->value = new Variable(scope, name, mode, is_valid_lhs, kind);
- }
- return reinterpret_cast<Variable*>(p->value);
-}
-
-
-Variable* VariableMap::Lookup(Handle<String> name) {
- HashMap::Entry* p = HashMap::Lookup(name.location(), name->Hash(), false);
- if (p != NULL) {
- ASSERT(*reinterpret_cast<String**>(p->key) == *name);
- ASSERT(p->value != NULL);
- return reinterpret_cast<Variable*>(p->value);
- }
- return NULL;
-}
-
-
-// ----------------------------------------------------------------------------
-// Implementation of Scope
-
-
-// Dummy constructor
-Scope::Scope(Type type)
- : outer_scope_(NULL),
- inner_scopes_(0),
- type_(type),
- scope_name_(Factory::empty_symbol()),
- variables_(false),
- temps_(0),
- params_(0),
- dynamics_(NULL),
- unresolved_(0),
- decls_(0),
- receiver_(NULL),
- function_(NULL),
- arguments_(NULL),
- arguments_shadow_(NULL),
- illegal_redecl_(NULL),
- scope_inside_with_(false),
- scope_contains_with_(false),
- scope_calls_eval_(false),
- outer_scope_calls_eval_(false),
- inner_scope_calls_eval_(false),
- outer_scope_is_eval_scope_(false),
- force_eager_compilation_(false),
- num_stack_slots_(0),
- num_heap_slots_(0) {
-}
-
-
-Scope::Scope(Scope* outer_scope, Type type)
- : outer_scope_(outer_scope),
- inner_scopes_(4),
- type_(type),
- scope_name_(Factory::empty_symbol()),
- temps_(4),
- params_(4),
- dynamics_(NULL),
- unresolved_(16),
- decls_(4),
- receiver_(NULL),
- function_(NULL),
- arguments_(NULL),
- arguments_shadow_(NULL),
- illegal_redecl_(NULL),
- scope_inside_with_(false),
- scope_contains_with_(false),
- scope_calls_eval_(false),
- outer_scope_calls_eval_(false),
- inner_scope_calls_eval_(false),
- outer_scope_is_eval_scope_(false),
- force_eager_compilation_(false),
- num_stack_slots_(0),
- num_heap_slots_(0) {
- // At some point we might want to provide outer scopes to
- // eval scopes (by walking the stack and reading the scope info).
- // In that case, the ASSERT below needs to be adjusted.
- ASSERT((type == GLOBAL_SCOPE || type == EVAL_SCOPE) == (outer_scope == NULL));
- ASSERT(!HasIllegalRedeclaration());
-}
-
-
-void Scope::Initialize(bool inside_with) {
- // Add this scope as a new inner scope of the outer scope.
- if (outer_scope_ != NULL) {
- outer_scope_->inner_scopes_.Add(this);
- scope_inside_with_ = outer_scope_->scope_inside_with_ || inside_with;
- } else {
- scope_inside_with_ = inside_with;
- }
-
- // Declare convenience variables.
- // Declare and allocate receiver (even for the global scope, and even
- // if naccesses_ == 0).
- // NOTE: When loading parameters in the global scope, we must take
- // care not to access them as properties of the global object, but
- // instead load them directly from the stack. Currently, the only
- // such parameter is 'this' which is passed on the stack when
- // invoking scripts
- Variable* var =
- variables_.Declare(this, Factory::this_symbol(), Variable::VAR,
- false, Variable::THIS);
- var->rewrite_ = new Slot(var, Slot::PARAMETER, -1);
- receiver_ = new VariableProxy(Factory::this_symbol(), true, false);
- receiver_->BindTo(var);
-
- if (is_function_scope()) {
- // Declare 'arguments' variable which exists in all functions.
- // Note that it might never be accessed, in which case it won't be
- // allocated during variable allocation.
- variables_.Declare(this, Factory::arguments_symbol(), Variable::VAR,
- true, Variable::ARGUMENTS);
- }
-}
-
-
-
-Variable* Scope::LocalLookup(Handle<String> name) {
- return variables_.Lookup(name);
-}
-
-
-Variable* Scope::Lookup(Handle<String> name) {
- for (Scope* scope = this;
- scope != NULL;
- scope = scope->outer_scope()) {
- Variable* var = scope->LocalLookup(name);
- if (var != NULL) return var;
- }
- return NULL;
-}
-
-
-Variable* Scope::DeclareFunctionVar(Handle<String> name) {
- ASSERT(is_function_scope() && function_ == NULL);
- function_ = new Variable(this, name, Variable::CONST, true, Variable::NORMAL);
- return function_;
-}
-
-
-Variable* Scope::DeclareLocal(Handle<String> name, Variable::Mode mode) {
- // DYNAMIC variables are introduces during variable allocation,
- // INTERNAL variables are allocated explicitly, and TEMPORARY
- // variables are allocated via NewTemporary().
- ASSERT(mode == Variable::VAR || mode == Variable::CONST);
- return variables_.Declare(this, name, mode, true, Variable::NORMAL);
-}
-
-
-Variable* Scope::DeclareGlobal(Handle<String> name) {
- ASSERT(is_global_scope());
- return variables_.Declare(this, name, Variable::DYNAMIC, true,
- Variable::NORMAL);
-}
-
-
-void Scope::AddParameter(Variable* var) {
- ASSERT(is_function_scope());
- ASSERT(LocalLookup(var->name()) == var);
- params_.Add(var);
-}
-
-
-VariableProxy* Scope::NewUnresolved(Handle<String> name, bool inside_with) {
- // Note that we must not share the unresolved variables with
- // the same name because they may be removed selectively via
- // RemoveUnresolved().
- VariableProxy* proxy = new VariableProxy(name, false, inside_with);
- unresolved_.Add(proxy);
- return proxy;
-}
-
-
-void Scope::RemoveUnresolved(VariableProxy* var) {
- // Most likely (always?) any variable we want to remove
- // was just added before, so we search backwards.
- for (int i = unresolved_.length(); i-- > 0;) {
- if (unresolved_[i] == var) {
- unresolved_.Remove(i);
- return;
- }
- }
-}
-
-
-VariableProxy* Scope::NewTemporary(Handle<String> name) {
- Variable* var = new Variable(this, name, Variable::TEMPORARY, true,
- Variable::NORMAL);
- VariableProxy* tmp = new VariableProxy(name, false, false);
- tmp->BindTo(var);
- temps_.Add(var);
- return tmp;
-}
-
-
-void Scope::AddDeclaration(Declaration* declaration) {
- decls_.Add(declaration);
-}
-
-
-void Scope::SetIllegalRedeclaration(Expression* expression) {
- // Only set the illegal redeclaration expression the
- // first time the function is called.
- if (!HasIllegalRedeclaration()) {
- illegal_redecl_ = expression;
- }
- ASSERT(HasIllegalRedeclaration());
-}
-
-
-void Scope::VisitIllegalRedeclaration(AstVisitor* visitor) {
- ASSERT(HasIllegalRedeclaration());
- illegal_redecl_->Accept(visitor);
-}
-
-
-template<class Allocator>
-void Scope::CollectUsedVariables(List<Variable*, Allocator>* locals) {
- // Collect variables in this scope.
- // Note that the function_ variable - if present - is not
- // collected here but handled separately in ScopeInfo
- // which is the current user of this function).
- for (int i = 0; i < temps_.length(); i++) {
- Variable* var = temps_[i];
- if (var->var_uses()->is_used()) {
- locals->Add(var);
- }
- }
- for (VariableMap::Entry* p = variables_.Start();
- p != NULL;
- p = variables_.Next(p)) {
- Variable* var = reinterpret_cast<Variable*>(p->value);
- if (var->var_uses()->is_used()) {
- locals->Add(var);
- }
- }
-}
-
-
-// Make sure the method gets instantiated by the template system.
-template void Scope::CollectUsedVariables(
- List<Variable*, FreeStoreAllocationPolicy>* locals);
-template void Scope::CollectUsedVariables(
- List<Variable*, PreallocatedStorage>* locals);
-template void Scope::CollectUsedVariables(
- List<Variable*, ZoneListAllocationPolicy>* locals);
-
-
-void Scope::AllocateVariables(Handle<Context> context) {
- ASSERT(outer_scope_ == NULL); // eval or global scopes only
-
- // 1) Propagate scope information.
- // If we are in an eval scope, we may have other outer scopes about
- // which we don't know anything at this point. Thus we must be conservative
- // and assume they may invoke eval themselves. Eventually we could capture
- // this information in the ScopeInfo and then use it here (by traversing
- // the call chain stack, at compile time).
- bool eval_scope = is_eval_scope();
- PropagateScopeInfo(eval_scope, eval_scope);
-
- // 2) Resolve variables.
- Scope* global_scope = NULL;
- if (is_global_scope()) global_scope = this;
- ResolveVariablesRecursively(global_scope, context);
-
- // 3) Allocate variables.
- AllocateVariablesRecursively();
-}
-
-
-bool Scope::AllowsLazyCompilation() const {
- return !force_eager_compilation_ && HasTrivialOuterContext();
-}
-
-
-bool Scope::HasTrivialContext() const {
- // A function scope has a trivial context if it always is the global
- // context. We iteratively scan out the context chain to see if
- // there is anything that makes this scope non-trivial; otherwise we
- // return true.
- for (const Scope* scope = this; scope != NULL; scope = scope->outer_scope_) {
- if (scope->is_eval_scope()) return false;
- if (scope->scope_inside_with_) return false;
- if (scope->num_heap_slots_ > 0) return false;
- }
- return true;
-}
-
-
-bool Scope::HasTrivialOuterContext() const {
- Scope* outer = outer_scope_;
- if (outer == NULL) return true;
- // Note that the outer context may be trivial in general, but the current
- // scope may be inside a 'with' statement in which case the outer context
- // for this scope is not trivial.
- return !scope_inside_with_ && outer->HasTrivialContext();
-}
-
-
-int Scope::ContextChainLength(Scope* scope) {
- int n = 0;
- for (Scope* s = this; s != scope; s = s->outer_scope_) {
- ASSERT(s != NULL); // scope must be in the scope chain
- if (s->num_heap_slots() > 0) n++;
- }
- return n;
-}
-
-
-#ifdef DEBUG
-static const char* Header(Scope::Type type) {
- switch (type) {
- case Scope::EVAL_SCOPE: return "eval";
- case Scope::FUNCTION_SCOPE: return "function";
- case Scope::GLOBAL_SCOPE: return "global";
- }
- UNREACHABLE();
- return NULL;
-}
-
-
-static void Indent(int n, const char* str) {
- PrintF("%*s%s", n, "", str);
-}
-
-
-static void PrintName(Handle<String> name) {
- SmartPointer<char> s = name->ToCString(DISALLOW_NULLS);
- PrintF("%s", *s);
-}
-
-
-static void PrintVar(PrettyPrinter* printer, int indent, Variable* var) {
- if (var->var_uses()->is_used() || var->rewrite() != NULL) {
- Indent(indent, Variable::Mode2String(var->mode()));
- PrintF(" ");
- PrintName(var->name());
- PrintF("; // ");
- if (var->rewrite() != NULL) PrintF("%s, ", printer->Print(var->rewrite()));
- if (var->is_accessed_from_inner_scope()) PrintF("inner scope access, ");
- PrintF("var ");
- var->var_uses()->Print();
- PrintF(", obj ");
- var->obj_uses()->Print();
- PrintF("\n");
- }
-}
-
-
-static void PrintMap(PrettyPrinter* printer, int indent, VariableMap* map) {
- for (VariableMap::Entry* p = map->Start(); p != NULL; p = map->Next(p)) {
- Variable* var = reinterpret_cast<Variable*>(p->value);
- PrintVar(printer, indent, var);
- }
-}
-
-
-void Scope::Print(int n) {
- int n0 = (n > 0 ? n : 0);
- int n1 = n0 + 2; // indentation
-
- // Print header.
- Indent(n0, Header(type_));
- if (scope_name_->length() > 0) {
- PrintF(" ");
- PrintName(scope_name_);
- }
-
- // Print parameters, if any.
- if (is_function_scope()) {
- PrintF(" (");
- for (int i = 0; i < params_.length(); i++) {
- if (i > 0) PrintF(", ");
- PrintName(params_[i]->name());
- }
- PrintF(")");
- }
-
- PrintF(" {\n");
-
- // Function name, if any (named function literals, only).
- if (function_ != NULL) {
- Indent(n1, "// (local) function name: ");
- PrintName(function_->name());
- PrintF("\n");
- }
-
- // Scope info.
- if (HasTrivialOuterContext()) {
- Indent(n1, "// scope has trivial outer context\n");
- }
- if (scope_inside_with_) Indent(n1, "// scope inside 'with'\n");
- if (scope_contains_with_) Indent(n1, "// scope contains 'with'\n");
- if (scope_calls_eval_) Indent(n1, "// scope calls 'eval'\n");
- if (outer_scope_calls_eval_) Indent(n1, "// outer scope calls 'eval'\n");
- if (inner_scope_calls_eval_) Indent(n1, "// inner scope calls 'eval'\n");
- if (outer_scope_is_eval_scope_) {
- Indent(n1, "// outer scope is 'eval' scope\n");
- }
- if (num_stack_slots_ > 0) { Indent(n1, "// ");
- PrintF("%d stack slots\n", num_stack_slots_); }
- if (num_heap_slots_ > 0) { Indent(n1, "// ");
- PrintF("%d heap slots\n", num_heap_slots_); }
-
- // Print locals.
- PrettyPrinter printer;
- Indent(n1, "// function var\n");
- if (function_ != NULL) {
- PrintVar(&printer, n1, function_);
- }
-
- Indent(n1, "// temporary vars\n");
- for (int i = 0; i < temps_.length(); i++) {
- PrintVar(&printer, n1, temps_[i]);
- }
-
- Indent(n1, "// local vars\n");
- PrintMap(&printer, n1, &variables_);
-
- Indent(n1, "// dynamic vars\n");
- if (dynamics_ != NULL) {
- PrintMap(&printer, n1, dynamics_->GetMap(Variable::DYNAMIC));
- PrintMap(&printer, n1, dynamics_->GetMap(Variable::DYNAMIC_LOCAL));
- PrintMap(&printer, n1, dynamics_->GetMap(Variable::DYNAMIC_GLOBAL));
- }
-
- // Print inner scopes (disable by providing negative n).
- if (n >= 0) {
- for (int i = 0; i < inner_scopes_.length(); i++) {
- PrintF("\n");
- inner_scopes_[i]->Print(n1);
- }
- }
-
- Indent(n0, "}\n");
-}
-#endif // DEBUG
-
-
-Variable* Scope::NonLocal(Handle<String> name, Variable::Mode mode) {
- if (dynamics_ == NULL) dynamics_ = new DynamicScopePart();
- VariableMap* map = dynamics_->GetMap(mode);
- Variable* var = map->Lookup(name);
- if (var == NULL) {
- // Declare a new non-local.
- var = map->Declare(NULL, name, mode, true, Variable::NORMAL);
- // Allocate it by giving it a dynamic lookup.
- var->rewrite_ = new Slot(var, Slot::LOOKUP, -1);
- }
- return var;
-}
-
-
-// Lookup a variable starting with this scope. The result is either
-// the statically resolved (local!) variable belonging to an outer scope,
-// or NULL. It may be NULL because a) we couldn't find a variable, or b)
-// because the variable is just a guess (and may be shadowed by another
-// variable that is introduced dynamically via an 'eval' call or a 'with'
-// statement).
-Variable* Scope::LookupRecursive(Handle<String> name,
- bool inner_lookup,
- Variable** invalidated_local) {
- // If we find a variable, but the current scope calls 'eval', the found
- // variable may not be the correct one (the 'eval' may introduce a
- // property with the same name). In that case, remember that the variable
- // found is just a guess.
- bool guess = scope_calls_eval_;
-
- // Try to find the variable in this scope.
- Variable* var = LocalLookup(name);
-
- if (var != NULL) {
- // We found a variable. If this is not an inner lookup, we are done.
- // (Even if there is an 'eval' in this scope which introduces the
- // same variable again, the resulting variable remains the same.
- // Note that enclosing 'with' statements are handled at the call site.)
- if (!inner_lookup)
- return var;
-
- } else {
- // We did not find a variable locally. Check against the function variable,
- // if any. We can do this for all scopes, since the function variable is
- // only present - if at all - for function scopes.
- //
- // This lookup corresponds to a lookup in the "intermediate" scope sitting
- // between this scope and the outer scope. (ECMA-262, 3rd., requires that
- // the name of named function literal is kept in an intermediate scope
- // in between this scope and the next outer scope.)
- if (function_ != NULL && function_->name().is_identical_to(name)) {
- var = function_;
-
- } else if (outer_scope_ != NULL) {
- var = outer_scope_->LookupRecursive(name, true, invalidated_local);
- // We may have found a variable in an outer scope. However, if
- // the current scope is inside a 'with', the actual variable may
- // be a property introduced via the 'with' statement. Then, the
- // variable we may have found is just a guess.
- if (scope_inside_with_)
- guess = true;
- }
-
- // If we did not find a variable, we are done.
- if (var == NULL)
- return NULL;
- }
-
- ASSERT(var != NULL);
-
- // If this is a lookup from an inner scope, mark the variable.
- if (inner_lookup)
- var->is_accessed_from_inner_scope_ = true;
-
- // If the variable we have found is just a guess, invalidate the result.
- if (guess) {
- *invalidated_local = var;
- var = NULL;
- }
-
- return var;
-}
-
-
-void Scope::ResolveVariable(Scope* global_scope,
- Handle<Context> context,
- VariableProxy* proxy) {
- ASSERT(global_scope == NULL || global_scope->is_global_scope());
-
- // If the proxy is already resolved there's nothing to do
- // (functions and consts may be resolved by the parser).
- if (proxy->var() != NULL) return;
-
- // Otherwise, try to resolve the variable.
- Variable* invalidated_local = NULL;
- Variable* var = LookupRecursive(proxy->name(), false, &invalidated_local);
-
- if (proxy->inside_with()) {
- // If we are inside a local 'with' statement, all bets are off
- // and we cannot resolve the proxy to a local variable even if
- // we found an outer matching variable.
- // Note that we must do a lookup anyway, because if we find one,
- // we must mark that variable as potentially accessed from this
- // inner scope (the property may not be in the 'with' object).
- var = NonLocal(proxy->name(), Variable::DYNAMIC);
-
- } else {
- // We are not inside a local 'with' statement.
-
- if (var == NULL) {
- // We did not find the variable. We have a global variable
- // if we are in the global scope (we know already that we
- // are outside a 'with' statement) or if there is no way
- // that the variable might be introduced dynamically (through
- // a local or outer eval() call, or an outer 'with' statement),
- // or we don't know about the outer scope (because we are
- // in an eval scope).
- if (is_global_scope() ||
- !(scope_inside_with_ || outer_scope_is_eval_scope_ ||
- scope_calls_eval_ || outer_scope_calls_eval_)) {
- // We must have a global variable.
- ASSERT(global_scope != NULL);
- var = global_scope->DeclareGlobal(proxy->name());
-
- } else if (scope_inside_with_) {
- // If we are inside a with statement we give up and look up
- // the variable at runtime.
- var = NonLocal(proxy->name(), Variable::DYNAMIC);
-
- } else if (invalidated_local != NULL) {
- // No with statements are involved and we found a local
- // variable that might be shadowed by eval introduced
- // variables.
- var = NonLocal(proxy->name(), Variable::DYNAMIC_LOCAL);
- var->set_local_if_not_shadowed(invalidated_local);
-
- } else if (outer_scope_is_eval_scope_) {
- // No with statements and we did not find a local and the code
- // is executed with a call to eval. The context contains
- // scope information that we can use to determine if the
- // variable is global if it is not shadowed by eval-introduced
- // variables.
- if (context->GlobalIfNotShadowedByEval(proxy->name())) {
- var = NonLocal(proxy->name(), Variable::DYNAMIC_GLOBAL);
-
- } else {
- var = NonLocal(proxy->name(), Variable::DYNAMIC);
- }
-
- } else {
- // No with statements and we did not find a local and the code
- // is not executed with a call to eval. We know that this
- // variable is global unless it is shadowed by eval-introduced
- // variables.
- var = NonLocal(proxy->name(), Variable::DYNAMIC_GLOBAL);
- }
- }
- }
-
- proxy->BindTo(var);
-}
-
-
-void Scope::ResolveVariablesRecursively(Scope* global_scope,
- Handle<Context> context) {
- ASSERT(global_scope == NULL || global_scope->is_global_scope());
-
- // Resolve unresolved variables for this scope.
- for (int i = 0; i < unresolved_.length(); i++) {
- ResolveVariable(global_scope, context, unresolved_[i]);
- }
-
- // Resolve unresolved variables for inner scopes.
- for (int i = 0; i < inner_scopes_.length(); i++) {
- inner_scopes_[i]->ResolveVariablesRecursively(global_scope, context);
- }
-}
-
-
-bool Scope::PropagateScopeInfo(bool outer_scope_calls_eval,
- bool outer_scope_is_eval_scope) {
- if (outer_scope_calls_eval) {
- outer_scope_calls_eval_ = true;
- }
-
- if (outer_scope_is_eval_scope) {
- outer_scope_is_eval_scope_ = true;
- }
-
- bool calls_eval = scope_calls_eval_ || outer_scope_calls_eval_;
- bool is_eval = is_eval_scope() || outer_scope_is_eval_scope_;
- for (int i = 0; i < inner_scopes_.length(); i++) {
- Scope* inner_scope = inner_scopes_[i];
- if (inner_scope->PropagateScopeInfo(calls_eval, is_eval)) {
- inner_scope_calls_eval_ = true;
- }
- if (inner_scope->force_eager_compilation_) {
- force_eager_compilation_ = true;
- }
- }
-
- return scope_calls_eval_ || inner_scope_calls_eval_;
-}
-
-
-bool Scope::MustAllocate(Variable* var) {
- // Give var a read/write use if there is a chance it might be accessed
- // via an eval() call. This is only possible if the variable has a
- // visible name.
- if ((var->is_this() || var->name()->length() > 0) &&
- (var->is_accessed_from_inner_scope_ ||
- scope_calls_eval_ || inner_scope_calls_eval_ ||
- scope_contains_with_)) {
- var->var_uses()->RecordAccess(1);
- }
- // Global variables do not need to be allocated.
- return !var->is_global() && var->var_uses()->is_used();
-}
-
-
-bool Scope::MustAllocateInContext(Variable* var) {
- // If var is accessed from an inner scope, or if there is a
- // possibility that it might be accessed from the current or an inner
- // scope (through an eval() call), it must be allocated in the
- // context. Exception: temporary variables are not allocated in the
- // context.
- return
- var->mode() != Variable::TEMPORARY &&
- (var->is_accessed_from_inner_scope_ ||
- scope_calls_eval_ || inner_scope_calls_eval_ ||
- scope_contains_with_ || var->is_global());
-}
-
-
-bool Scope::HasArgumentsParameter() {
- for (int i = 0; i < params_.length(); i++) {
- if (params_[i]->name().is_identical_to(Factory::arguments_symbol()))
- return true;
- }
- return false;
-}
-
-
-void Scope::AllocateStackSlot(Variable* var) {
- var->rewrite_ = new Slot(var, Slot::LOCAL, num_stack_slots_++);
-}
-
-
-void Scope::AllocateHeapSlot(Variable* var) {
- var->rewrite_ = new Slot(var, Slot::CONTEXT, num_heap_slots_++);
-}
-
-
-void Scope::AllocateParameterLocals() {
- ASSERT(is_function_scope());
- Variable* arguments = LocalLookup(Factory::arguments_symbol());
- ASSERT(arguments != NULL); // functions have 'arguments' declared implicitly
- if (MustAllocate(arguments) && !HasArgumentsParameter()) {
- // 'arguments' is used. Unless there is also a parameter called
- // 'arguments', we must be conservative and access all parameters via
- // the arguments object: The i'th parameter is rewritten into
- // '.arguments[i]' (*). If we have a parameter named 'arguments', a
- // (new) value is always assigned to it via the function
- // invocation. Then 'arguments' denotes that specific parameter value
- // and cannot be used to access the parameters, which is why we don't
- // need to rewrite in that case.
- //
- // (*) Instead of having a parameter called 'arguments', we may have an
- // assignment to 'arguments' in the function body, at some arbitrary
- // point in time (possibly through an 'eval()' call!). After that
- // assignment any re-write of parameters would be invalid (was bug
- // 881452). Thus, we introduce a shadow '.arguments'
- // variable which also points to the arguments object. For rewrites we
- // use '.arguments' which remains valid even if we assign to
- // 'arguments'. To summarize: If we need to rewrite, we allocate an
- // 'arguments' object dynamically upon function invocation. The compiler
- // introduces 2 local variables 'arguments' and '.arguments', both of
- // which originally point to the arguments object that was
- // allocated. All parameters are rewritten into property accesses via
- // the '.arguments' variable. Thus, any changes to properties of
- // 'arguments' are reflected in the variables and vice versa. If the
- // 'arguments' variable is changed, '.arguments' still points to the
- // correct arguments object and the rewrites still work.
-
- // We are using 'arguments'. Tell the code generator that is needs to
- // allocate the arguments object by setting 'arguments_'.
- arguments_ = new VariableProxy(Factory::arguments_symbol(), false, false);
- arguments_->BindTo(arguments);
-
- // We also need the '.arguments' shadow variable. Declare it and create
- // and bind the corresponding proxy. It's ok to declare it only now
- // because it's a local variable that is allocated after the parameters
- // have been allocated.
- //
- // Note: This is "almost" at temporary variable but we cannot use
- // NewTemporary() because the mode needs to be INTERNAL since this
- // variable may be allocated in the heap-allocated context (temporaries
- // are never allocated in the context).
- Variable* arguments_shadow =
- new Variable(this, Factory::arguments_shadow_symbol(),
- Variable::INTERNAL, true, Variable::ARGUMENTS);
- arguments_shadow_ =
- new VariableProxy(Factory::arguments_shadow_symbol(), false, false);
- arguments_shadow_->BindTo(arguments_shadow);
- temps_.Add(arguments_shadow);
-
- // Allocate the parameters by rewriting them into '.arguments[i]' accesses.
- for (int i = 0; i < params_.length(); i++) {
- Variable* var = params_[i];
- ASSERT(var->scope() == this);
- if (MustAllocate(var)) {
- if (MustAllocateInContext(var)) {
- // It is ok to set this only now, because arguments is a local
- // variable that is allocated after the parameters have been
- // allocated.
- arguments_shadow->is_accessed_from_inner_scope_ = true;
- }
- var->rewrite_ =
- new Property(arguments_shadow_,
- new Literal(Handle<Object>(Smi::FromInt(i))),
- RelocInfo::kNoPosition,
- Property::SYNTHETIC);
- arguments_shadow->var_uses()->RecordUses(var->var_uses());
- }
- }
-
- } else {
- // The arguments object is not used, so we can access parameters directly.
- // The same parameter may occur multiple times in the parameters_ list.
- // If it does, and if it is not copied into the context object, it must
- // receive the highest parameter index for that parameter; thus iteration
- // order is relevant!
- for (int i = 0; i < params_.length(); i++) {
- Variable* var = params_[i];
- ASSERT(var->scope() == this);
- if (MustAllocate(var)) {
- if (MustAllocateInContext(var)) {
- ASSERT(var->rewrite_ == NULL ||
- (var->slot() != NULL && var->slot()->type() == Slot::CONTEXT));
- if (var->rewrite_ == NULL) {
- // Only set the heap allocation if the parameter has not
- // been allocated yet.
- AllocateHeapSlot(var);
- }
- } else {
- ASSERT(var->rewrite_ == NULL ||
- (var->slot() != NULL &&
- var->slot()->type() == Slot::PARAMETER));
- // Set the parameter index always, even if the parameter
- // was seen before! (We need to access the actual parameter
- // supplied for the last occurrence of a multiply declared
- // parameter.)
- var->rewrite_ = new Slot(var, Slot::PARAMETER, i);
- }
- }
- }
- }
-}
-
-
-void Scope::AllocateNonParameterLocal(Variable* var) {
- ASSERT(var->scope() == this);
- ASSERT(var->rewrite_ == NULL ||
- (!var->IsVariable(Factory::result_symbol())) ||
- (var->slot() == NULL || var->slot()->type() != Slot::LOCAL));
- if (var->rewrite_ == NULL && MustAllocate(var)) {
- if (MustAllocateInContext(var)) {
- AllocateHeapSlot(var);
- } else {
- AllocateStackSlot(var);
- }
- }
-}
-
-
-void Scope::AllocateNonParameterLocals() {
- // All variables that have no rewrite yet are non-parameter locals.
- for (int i = 0; i < temps_.length(); i++) {
- AllocateNonParameterLocal(temps_[i]);
- }
-
- for (VariableMap::Entry* p = variables_.Start();
- p != NULL;
- p = variables_.Next(p)) {
- Variable* var = reinterpret_cast<Variable*>(p->value);
- AllocateNonParameterLocal(var);
- }
-
- // For now, function_ must be allocated at the very end. If it gets
- // allocated in the context, it must be the last slot in the context,
- // because of the current ScopeInfo implementation (see
- // ScopeInfo::ScopeInfo(FunctionScope* scope) constructor).
- if (function_ != NULL) {
- AllocateNonParameterLocal(function_);
- }
-}
-
-
-void Scope::AllocateVariablesRecursively() {
- // The number of slots required for variables.
- num_stack_slots_ = 0;
- num_heap_slots_ = Context::MIN_CONTEXT_SLOTS;
-
- // Allocate variables for inner scopes.
- for (int i = 0; i < inner_scopes_.length(); i++) {
- inner_scopes_[i]->AllocateVariablesRecursively();
- }
-
- // Allocate variables for this scope.
- // Parameters must be allocated first, if any.
- if (is_function_scope()) AllocateParameterLocals();
- AllocateNonParameterLocals();
-
- // Allocate context if necessary.
- bool must_have_local_context = false;
- if (scope_calls_eval_ || scope_contains_with_) {
- // The context for the eval() call or 'with' statement in this scope.
- // Unless we are in the global or an eval scope, we need a local
- // context even if we didn't statically allocate any locals in it,
- // and the compiler will access the context variable. If we are
- // not in an inner scope, the scope is provided from the outside.
- must_have_local_context = is_function_scope();
- }
-
- // If we didn't allocate any locals in the local context, then we only
- // need the minimal number of slots if we must have a local context.
- if (num_heap_slots_ == Context::MIN_CONTEXT_SLOTS &&
- !must_have_local_context) {
- num_heap_slots_ = 0;
- }
-
- // Allocation done.
- ASSERT(num_heap_slots_ == 0 || num_heap_slots_ >= Context::MIN_CONTEXT_SLOTS);
-}
-
-} } // namespace v8::internal