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-rw-r--r--V8Binding/v8/test/cctest/test-strings.cc518
1 files changed, 0 insertions, 518 deletions
diff --git a/V8Binding/v8/test/cctest/test-strings.cc b/V8Binding/v8/test/cctest/test-strings.cc
deleted file mode 100644
index bb9a6f9..0000000
--- a/V8Binding/v8/test/cctest/test-strings.cc
+++ /dev/null
@@ -1,518 +0,0 @@
-// Copyright 2006-2008 the V8 project authors. All rights reserved.
-
-// Check that we can traverse very deep stacks of ConsStrings using
-// StringInputBuffer. Check that Get(int) works on very deep stacks
-// of ConsStrings. These operations may not be very fast, but they
-// should be possible without getting errors due to too deep recursion.
-
-#include <stdlib.h>
-
-#include "v8.h"
-
-#include "api.h"
-#include "factory.h"
-#include "cctest.h"
-#include "zone-inl.h"
-
-unsigned int seed = 123;
-
-static uint32_t gen() {
- uint64_t z;
- z = seed;
- z *= 279470273;
- z %= 4294967291U;
- seed = static_cast<unsigned int>(z);
- return static_cast<uint32_t>(seed >> 16);
-}
-
-
-using namespace v8::internal;
-
-static v8::Persistent<v8::Context> env;
-
-
-static void InitializeVM() {
- if (env.IsEmpty()) {
- v8::HandleScope scope;
- const char* extensions[] = { "v8/print" };
- v8::ExtensionConfiguration config(1, extensions);
- env = v8::Context::New(&config);
- }
- v8::HandleScope scope;
- env->Enter();
-}
-
-
-static const int NUMBER_OF_BUILDING_BLOCKS = 128;
-static const int DEEP_DEPTH = 8 * 1024;
-static const int SUPER_DEEP_DEPTH = 80 * 1024;
-
-
-class Resource: public v8::String::ExternalStringResource,
- public ZoneObject {
- public:
- explicit Resource(Vector<const uc16> string): data_(string.start()) {
- length_ = string.length();
- }
- virtual const uint16_t* data() const { return data_; }
- virtual size_t length() const { return length_; }
-
- private:
- const uc16* data_;
- size_t length_;
-};
-
-
-static void InitializeBuildingBlocks(
- Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS]) {
- // A list of pointers that we don't have any interest in cleaning up.
- // If they are reachable from a root then leak detection won't complain.
- for (int i = 0; i < NUMBER_OF_BUILDING_BLOCKS; i++) {
- int len = gen() % 16;
- if (len > 14) {
- len += 1234;
- }
- switch (gen() % 4) {
- case 0: {
- uc16 buf[2000];
- for (int j = 0; j < len; j++) {
- buf[j] = gen() % 65536;
- }
- building_blocks[i] =
- Factory::NewStringFromTwoByte(Vector<const uc16>(buf, len));
- for (int j = 0; j < len; j++) {
- CHECK_EQ(buf[j], building_blocks[i]->Get(j));
- }
- break;
- }
- case 1: {
- char buf[2000];
- for (int j = 0; j < len; j++) {
- buf[j] = gen() % 128;
- }
- building_blocks[i] =
- Factory::NewStringFromAscii(Vector<const char>(buf, len));
- for (int j = 0; j < len; j++) {
- CHECK_EQ(buf[j], building_blocks[i]->Get(j));
- }
- break;
- }
- case 2: {
- uc16* buf = Zone::NewArray<uc16>(len);
- for (int j = 0; j < len; j++) {
- buf[j] = gen() % 65536;
- }
- Resource* resource = new Resource(Vector<const uc16>(buf, len));
- building_blocks[i] = Factory::NewExternalStringFromTwoByte(resource);
- for (int j = 0; j < len; j++) {
- CHECK_EQ(buf[j], building_blocks[i]->Get(j));
- }
- break;
- }
- case 3: {
- char* buf = NewArray<char>(len);
- for (int j = 0; j < len; j++) {
- buf[j] = gen() % 128;
- }
- building_blocks[i] =
- Factory::NewStringFromAscii(Vector<const char>(buf, len));
- for (int j = 0; j < len; j++) {
- CHECK_EQ(buf[j], building_blocks[i]->Get(j));
- }
- DeleteArray<char>(buf);
- break;
- }
- }
- }
-}
-
-
-static Handle<String> ConstructLeft(
- Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS],
- int depth) {
- Handle<String> answer = Factory::NewStringFromAscii(CStrVector(""));
- for (int i = 0; i < depth; i++) {
- answer = Factory::NewConsString(
- answer,
- building_blocks[i % NUMBER_OF_BUILDING_BLOCKS]);
- }
- return answer;
-}
-
-
-static Handle<String> ConstructRight(
- Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS],
- int depth) {
- Handle<String> answer = Factory::NewStringFromAscii(CStrVector(""));
- for (int i = depth - 1; i >= 0; i--) {
- answer = Factory::NewConsString(
- building_blocks[i % NUMBER_OF_BUILDING_BLOCKS],
- answer);
- }
- return answer;
-}
-
-
-static Handle<String> ConstructBalancedHelper(
- Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS],
- int from,
- int to) {
- CHECK(to > from);
- if (to - from == 1) {
- return building_blocks[from % NUMBER_OF_BUILDING_BLOCKS];
- }
- if (to - from == 2) {
- return Factory::NewConsString(
- building_blocks[from % NUMBER_OF_BUILDING_BLOCKS],
- building_blocks[(from+1) % NUMBER_OF_BUILDING_BLOCKS]);
- }
- Handle<String> part1 =
- ConstructBalancedHelper(building_blocks, from, from + ((to - from) / 2));
- Handle<String> part2 =
- ConstructBalancedHelper(building_blocks, from + ((to - from) / 2), to);
- return Factory::NewConsString(part1, part2);
-}
-
-
-static Handle<String> ConstructBalanced(
- Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS]) {
- return ConstructBalancedHelper(building_blocks, 0, DEEP_DEPTH);
-}
-
-
-static StringInputBuffer buffer;
-
-
-static void Traverse(Handle<String> s1, Handle<String> s2) {
- int i = 0;
- buffer.Reset(*s1);
- StringInputBuffer buffer2(*s2);
- while (buffer.has_more()) {
- CHECK(buffer2.has_more());
- uint16_t c = buffer.GetNext();
- CHECK_EQ(c, buffer2.GetNext());
- i++;
- }
- CHECK_EQ(s1->length(), i);
- CHECK_EQ(s2->length(), i);
-}
-
-
-static void TraverseFirst(Handle<String> s1, Handle<String> s2, int chars) {
- int i = 0;
- buffer.Reset(*s1);
- StringInputBuffer buffer2(*s2);
- while (buffer.has_more() && i < chars) {
- CHECK(buffer2.has_more());
- uint16_t c = buffer.GetNext();
- CHECK_EQ(c, buffer2.GetNext());
- i++;
- }
- s1->Get(s1->length() - 1);
- s2->Get(s2->length() - 1);
-}
-
-
-TEST(Traverse) {
- printf("TestTraverse\n");
- InitializeVM();
- v8::HandleScope scope;
- Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS];
- ZoneScope zone(DELETE_ON_EXIT);
- InitializeBuildingBlocks(building_blocks);
- Handle<String> flat = ConstructBalanced(building_blocks);
- FlattenString(flat);
- Handle<String> left_asymmetric = ConstructLeft(building_blocks, DEEP_DEPTH);
- Handle<String> right_asymmetric = ConstructRight(building_blocks, DEEP_DEPTH);
- Handle<String> symmetric = ConstructBalanced(building_blocks);
- printf("1\n");
- Traverse(flat, symmetric);
- printf("2\n");
- Traverse(flat, left_asymmetric);
- printf("3\n");
- Traverse(flat, right_asymmetric);
- printf("4\n");
- Handle<String> left_deep_asymmetric =
- ConstructLeft(building_blocks, SUPER_DEEP_DEPTH);
- Handle<String> right_deep_asymmetric =
- ConstructRight(building_blocks, SUPER_DEEP_DEPTH);
- printf("5\n");
- TraverseFirst(left_asymmetric, left_deep_asymmetric, 1050);
- printf("6\n");
- TraverseFirst(left_asymmetric, right_deep_asymmetric, 65536);
- printf("7\n");
- Handle<String> right_deep_slice =
- Factory::NewStringSlice(left_deep_asymmetric,
- left_deep_asymmetric->length() - 1050,
- left_deep_asymmetric->length() - 50);
- Handle<String> left_deep_slice =
- Factory::NewStringSlice(right_deep_asymmetric,
- right_deep_asymmetric->length() - 1050,
- right_deep_asymmetric->length() - 50);
- printf("8\n");
- Traverse(right_deep_slice, left_deep_slice);
- printf("9\n");
- FlattenString(left_asymmetric);
- printf("10\n");
- Traverse(flat, left_asymmetric);
- printf("11\n");
- FlattenString(right_asymmetric);
- printf("12\n");
- Traverse(flat, right_asymmetric);
- printf("14\n");
- FlattenString(symmetric);
- printf("15\n");
- Traverse(flat, symmetric);
- printf("16\n");
- FlattenString(left_deep_asymmetric);
- printf("18\n");
-}
-
-
-static Handle<String> SliceOf(Handle<String> underlying) {
- int start = gen() % underlying->length();
- int end = start + gen() % (underlying->length() - start);
- return Factory::NewStringSlice(underlying,
- start,
- end);
-}
-
-
-static Handle<String> ConstructSliceTree(
- Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS],
- int from,
- int to) {
- CHECK(to > from);
- if (to - from <= 1)
- return SliceOf(building_blocks[from % NUMBER_OF_BUILDING_BLOCKS]);
- if (to - from == 2) {
- Handle<String> lhs = building_blocks[from % NUMBER_OF_BUILDING_BLOCKS];
- if (gen() % 2 == 0)
- lhs = SliceOf(lhs);
- Handle<String> rhs = building_blocks[(from+1) % NUMBER_OF_BUILDING_BLOCKS];
- if (gen() % 2 == 0)
- rhs = SliceOf(rhs);
- return Factory::NewConsString(lhs, rhs);
- }
- Handle<String> part1 =
- ConstructBalancedHelper(building_blocks, from, from + ((to - from) / 2));
- Handle<String> part2 =
- ConstructBalancedHelper(building_blocks, from + ((to - from) / 2), to);
- Handle<String> branch = Factory::NewConsString(part1, part2);
- if (gen() % 2 == 0)
- return branch;
- return(SliceOf(branch));
-}
-
-
-TEST(Slice) {
- printf("TestSlice\n");
- InitializeVM();
- v8::HandleScope scope;
- Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS];
- ZoneScope zone(DELETE_ON_EXIT);
- InitializeBuildingBlocks(building_blocks);
-
- seed = 42;
- Handle<String> slice_tree =
- ConstructSliceTree(building_blocks, 0, DEEP_DEPTH);
- seed = 42;
- Handle<String> flat_slice_tree =
- ConstructSliceTree(building_blocks, 0, DEEP_DEPTH);
- FlattenString(flat_slice_tree);
- Traverse(flat_slice_tree, slice_tree);
-}
-
-static const int DEEP_ASCII_DEPTH = 100000;
-
-
-TEST(DeepAscii) {
- printf("TestDeepAscii\n");
- InitializeVM();
- v8::HandleScope scope;
-
- char* foo = NewArray<char>(DEEP_ASCII_DEPTH);
- for (int i = 0; i < DEEP_ASCII_DEPTH; i++) {
- foo[i] = "foo "[i % 4];
- }
- Handle<String> string =
- Factory::NewStringFromAscii(Vector<const char>(foo, DEEP_ASCII_DEPTH));
- Handle<String> foo_string = Factory::NewStringFromAscii(CStrVector("foo"));
- for (int i = 0; i < DEEP_ASCII_DEPTH; i += 10) {
- string = Factory::NewConsString(string, foo_string);
- }
- Handle<String> flat_string = Factory::NewConsString(string, foo_string);
- FlattenString(flat_string);
-
- for (int i = 0; i < 500; i++) {
- TraverseFirst(flat_string, string, DEEP_ASCII_DEPTH);
- }
- DeleteArray<char>(foo);
-}
-
-
-TEST(Utf8Conversion) {
- // Smoke test for converting strings to utf-8.
- InitializeVM();
- v8::HandleScope handle_scope;
- // A simple ascii string
- const char* ascii_string = "abcdef12345";
- int len = v8::String::New(ascii_string, strlen(ascii_string))->Utf8Length();
- CHECK_EQ(strlen(ascii_string), len);
- // A mixed ascii and non-ascii string
- // U+02E4 -> CB A4
- // U+0064 -> 64
- // U+12E4 -> E1 8B A4
- // U+0030 -> 30
- // U+3045 -> E3 81 85
- const uint16_t mixed_string[] = {0x02E4, 0x0064, 0x12E4, 0x0030, 0x3045};
- // The characters we expect to be output
- const unsigned char as_utf8[11] = {0xCB, 0xA4, 0x64, 0xE1, 0x8B, 0xA4, 0x30,
- 0xE3, 0x81, 0x85, 0x00};
- // The number of bytes expected to be written for each length
- const int lengths[12] = {0, 0, 2, 3, 3, 3, 6, 7, 7, 7, 10, 11};
- v8::Handle<v8::String> mixed = v8::String::New(mixed_string, 5);
- CHECK_EQ(10, mixed->Utf8Length());
- // Try encoding the string with all capacities
- char buffer[11];
- const char kNoChar = static_cast<char>(-1);
- for (int i = 0; i <= 11; i++) {
- // Clear the buffer before reusing it
- for (int j = 0; j < 11; j++)
- buffer[j] = kNoChar;
- int written = mixed->WriteUtf8(buffer, i);
- CHECK_EQ(lengths[i], written);
- // Check that the contents are correct
- for (int j = 0; j < lengths[i]; j++)
- CHECK_EQ(as_utf8[j], static_cast<unsigned char>(buffer[j]));
- // Check that the rest of the buffer hasn't been touched
- for (int j = lengths[i]; j < 11; j++)
- CHECK_EQ(kNoChar, buffer[j]);
- }
-}
-
-
-class TwoByteResource: public v8::String::ExternalStringResource {
- public:
- TwoByteResource(const uint16_t* data, size_t length, bool* destructed)
- : data_(data), length_(length), destructed_(destructed) {
- CHECK_NE(destructed, NULL);
- *destructed_ = false;
- }
-
- virtual ~TwoByteResource() {
- CHECK_NE(destructed_, NULL);
- CHECK(!*destructed_);
- *destructed_ = true;
- }
-
- const uint16_t* data() const { return data_; }
- size_t length() const { return length_; }
-
- private:
- const uint16_t* data_;
- size_t length_;
- bool* destructed_;
-};
-
-
-// Regression test case for http://crbug.com/9746. The problem was
-// that when we marked objects reachable only through weak pointers,
-// we ended up keeping a sliced symbol alive, even though we already
-// invoked the weak callback on the underlying external string thus
-// deleting its resource.
-TEST(Regress9746) {
- InitializeVM();
-
- // Setup lengths that guarantee we'll get slices instead of simple
- // flat strings.
- static const int kFullStringLength = String::kMinNonFlatLength * 2;
- static const int kSliceStringLength = String::kMinNonFlatLength + 1;
-
- uint16_t* source = new uint16_t[kFullStringLength];
- for (int i = 0; i < kFullStringLength; i++) source[i] = '1';
- char* key = new char[kSliceStringLength];
- for (int i = 0; i < kSliceStringLength; i++) key[i] = '1';
- Vector<const char> key_vector(key, kSliceStringLength);
-
- // Allocate an external string resource that keeps track of when it
- // is destructed.
- bool resource_destructed = false;
- TwoByteResource* resource =
- new TwoByteResource(source, kFullStringLength, &resource_destructed);
-
- {
- v8::HandleScope scope;
-
- // Allocate an external string resource and external string. We
- // have to go through the API to get the weak handle and the
- // automatic destruction going.
- Handle<String> string =
- v8::Utils::OpenHandle(*v8::String::NewExternal(resource));
-
- // Create a slice of the external string.
- Handle<String> slice =
- Factory::NewStringSlice(string, 0, kSliceStringLength);
- CHECK_EQ(kSliceStringLength, slice->length());
- CHECK(StringShape(*slice).IsSliced());
-
- // Make sure the slice ends up in old space so we can morph it
- // into a symbol.
- while (Heap::InNewSpace(*slice)) {
- Heap::PerformScavenge();
- }
-
- // Force the slice into the symbol table.
- slice = Factory::SymbolFromString(slice);
- CHECK(slice->IsSymbol());
- CHECK(StringShape(*slice).IsSliced());
-
- Handle<String> buffer(Handle<SlicedString>::cast(slice)->buffer());
- CHECK(StringShape(*buffer).IsExternal());
- CHECK(buffer->IsTwoByteRepresentation());
-
- // Finally, base a script on the slice of the external string and
- // get its wrapper. This allocates yet another weak handle that
- // indirectly refers to the external string.
- Handle<Script> script = Factory::NewScript(slice);
- Handle<JSObject> wrapper = GetScriptWrapper(script);
- }
-
- // When we collect all garbage, we cannot get rid of the sliced
- // symbol entry in the symbol table because it is used by the script
- // kept alive by the weak wrapper. Make sure we don't destruct the
- // external string.
- Heap::CollectAllGarbage(false);
- CHECK(!resource_destructed);
-
- {
- v8::HandleScope scope;
-
- // Make sure the sliced symbol is still in the table.
- Handle<String> symbol = Factory::LookupSymbol(key_vector);
- CHECK(StringShape(*symbol).IsSliced());
-
- // Make sure the buffer is still a two-byte external string.
- Handle<String> buffer(Handle<SlicedString>::cast(symbol)->buffer());
- CHECK(StringShape(*buffer).IsExternal());
- CHECK(buffer->IsTwoByteRepresentation());
- }
-
- // Forcing another garbage collection should let us get rid of the
- // slice from the symbol table. The external string remains in the
- // heap until the next GC.
- Heap::CollectAllGarbage(false);
- CHECK(!resource_destructed);
- v8::HandleScope scope;
- Handle<String> key_string = Factory::NewStringFromAscii(key_vector);
- String* out;
- CHECK(!Heap::LookupSymbolIfExists(*key_string, &out));
-
- // Forcing yet another garbage collection must allow us to finally
- // get rid of the external string.
- Heap::CollectAllGarbage(false);
- CHECK(resource_destructed);
-
- delete[] source;
- delete[] key;
-}