diff options
Diffstat (limited to 'V8Binding/v8/test/cctest/test-strings.cc')
-rw-r--r-- | V8Binding/v8/test/cctest/test-strings.cc | 518 |
1 files changed, 0 insertions, 518 deletions
diff --git a/V8Binding/v8/test/cctest/test-strings.cc b/V8Binding/v8/test/cctest/test-strings.cc deleted file mode 100644 index bb9a6f9..0000000 --- a/V8Binding/v8/test/cctest/test-strings.cc +++ /dev/null @@ -1,518 +0,0 @@ -// Copyright 2006-2008 the V8 project authors. All rights reserved. - -// Check that we can traverse very deep stacks of ConsStrings using -// StringInputBuffer. Check that Get(int) works on very deep stacks -// of ConsStrings. These operations may not be very fast, but they -// should be possible without getting errors due to too deep recursion. - -#include <stdlib.h> - -#include "v8.h" - -#include "api.h" -#include "factory.h" -#include "cctest.h" -#include "zone-inl.h" - -unsigned int seed = 123; - -static uint32_t gen() { - uint64_t z; - z = seed; - z *= 279470273; - z %= 4294967291U; - seed = static_cast<unsigned int>(z); - return static_cast<uint32_t>(seed >> 16); -} - - -using namespace v8::internal; - -static v8::Persistent<v8::Context> env; - - -static void InitializeVM() { - if (env.IsEmpty()) { - v8::HandleScope scope; - const char* extensions[] = { "v8/print" }; - v8::ExtensionConfiguration config(1, extensions); - env = v8::Context::New(&config); - } - v8::HandleScope scope; - env->Enter(); -} - - -static const int NUMBER_OF_BUILDING_BLOCKS = 128; -static const int DEEP_DEPTH = 8 * 1024; -static const int SUPER_DEEP_DEPTH = 80 * 1024; - - -class Resource: public v8::String::ExternalStringResource, - public ZoneObject { - public: - explicit Resource(Vector<const uc16> string): data_(string.start()) { - length_ = string.length(); - } - virtual const uint16_t* data() const { return data_; } - virtual size_t length() const { return length_; } - - private: - const uc16* data_; - size_t length_; -}; - - -static void InitializeBuildingBlocks( - Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS]) { - // A list of pointers that we don't have any interest in cleaning up. - // If they are reachable from a root then leak detection won't complain. - for (int i = 0; i < NUMBER_OF_BUILDING_BLOCKS; i++) { - int len = gen() % 16; - if (len > 14) { - len += 1234; - } - switch (gen() % 4) { - case 0: { - uc16 buf[2000]; - for (int j = 0; j < len; j++) { - buf[j] = gen() % 65536; - } - building_blocks[i] = - Factory::NewStringFromTwoByte(Vector<const uc16>(buf, len)); - for (int j = 0; j < len; j++) { - CHECK_EQ(buf[j], building_blocks[i]->Get(j)); - } - break; - } - case 1: { - char buf[2000]; - for (int j = 0; j < len; j++) { - buf[j] = gen() % 128; - } - building_blocks[i] = - Factory::NewStringFromAscii(Vector<const char>(buf, len)); - for (int j = 0; j < len; j++) { - CHECK_EQ(buf[j], building_blocks[i]->Get(j)); - } - break; - } - case 2: { - uc16* buf = Zone::NewArray<uc16>(len); - for (int j = 0; j < len; j++) { - buf[j] = gen() % 65536; - } - Resource* resource = new Resource(Vector<const uc16>(buf, len)); - building_blocks[i] = Factory::NewExternalStringFromTwoByte(resource); - for (int j = 0; j < len; j++) { - CHECK_EQ(buf[j], building_blocks[i]->Get(j)); - } - break; - } - case 3: { - char* buf = NewArray<char>(len); - for (int j = 0; j < len; j++) { - buf[j] = gen() % 128; - } - building_blocks[i] = - Factory::NewStringFromAscii(Vector<const char>(buf, len)); - for (int j = 0; j < len; j++) { - CHECK_EQ(buf[j], building_blocks[i]->Get(j)); - } - DeleteArray<char>(buf); - break; - } - } - } -} - - -static Handle<String> ConstructLeft( - Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS], - int depth) { - Handle<String> answer = Factory::NewStringFromAscii(CStrVector("")); - for (int i = 0; i < depth; i++) { - answer = Factory::NewConsString( - answer, - building_blocks[i % NUMBER_OF_BUILDING_BLOCKS]); - } - return answer; -} - - -static Handle<String> ConstructRight( - Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS], - int depth) { - Handle<String> answer = Factory::NewStringFromAscii(CStrVector("")); - for (int i = depth - 1; i >= 0; i--) { - answer = Factory::NewConsString( - building_blocks[i % NUMBER_OF_BUILDING_BLOCKS], - answer); - } - return answer; -} - - -static Handle<String> ConstructBalancedHelper( - Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS], - int from, - int to) { - CHECK(to > from); - if (to - from == 1) { - return building_blocks[from % NUMBER_OF_BUILDING_BLOCKS]; - } - if (to - from == 2) { - return Factory::NewConsString( - building_blocks[from % NUMBER_OF_BUILDING_BLOCKS], - building_blocks[(from+1) % NUMBER_OF_BUILDING_BLOCKS]); - } - Handle<String> part1 = - ConstructBalancedHelper(building_blocks, from, from + ((to - from) / 2)); - Handle<String> part2 = - ConstructBalancedHelper(building_blocks, from + ((to - from) / 2), to); - return Factory::NewConsString(part1, part2); -} - - -static Handle<String> ConstructBalanced( - Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS]) { - return ConstructBalancedHelper(building_blocks, 0, DEEP_DEPTH); -} - - -static StringInputBuffer buffer; - - -static void Traverse(Handle<String> s1, Handle<String> s2) { - int i = 0; - buffer.Reset(*s1); - StringInputBuffer buffer2(*s2); - while (buffer.has_more()) { - CHECK(buffer2.has_more()); - uint16_t c = buffer.GetNext(); - CHECK_EQ(c, buffer2.GetNext()); - i++; - } - CHECK_EQ(s1->length(), i); - CHECK_EQ(s2->length(), i); -} - - -static void TraverseFirst(Handle<String> s1, Handle<String> s2, int chars) { - int i = 0; - buffer.Reset(*s1); - StringInputBuffer buffer2(*s2); - while (buffer.has_more() && i < chars) { - CHECK(buffer2.has_more()); - uint16_t c = buffer.GetNext(); - CHECK_EQ(c, buffer2.GetNext()); - i++; - } - s1->Get(s1->length() - 1); - s2->Get(s2->length() - 1); -} - - -TEST(Traverse) { - printf("TestTraverse\n"); - InitializeVM(); - v8::HandleScope scope; - Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS]; - ZoneScope zone(DELETE_ON_EXIT); - InitializeBuildingBlocks(building_blocks); - Handle<String> flat = ConstructBalanced(building_blocks); - FlattenString(flat); - Handle<String> left_asymmetric = ConstructLeft(building_blocks, DEEP_DEPTH); - Handle<String> right_asymmetric = ConstructRight(building_blocks, DEEP_DEPTH); - Handle<String> symmetric = ConstructBalanced(building_blocks); - printf("1\n"); - Traverse(flat, symmetric); - printf("2\n"); - Traverse(flat, left_asymmetric); - printf("3\n"); - Traverse(flat, right_asymmetric); - printf("4\n"); - Handle<String> left_deep_asymmetric = - ConstructLeft(building_blocks, SUPER_DEEP_DEPTH); - Handle<String> right_deep_asymmetric = - ConstructRight(building_blocks, SUPER_DEEP_DEPTH); - printf("5\n"); - TraverseFirst(left_asymmetric, left_deep_asymmetric, 1050); - printf("6\n"); - TraverseFirst(left_asymmetric, right_deep_asymmetric, 65536); - printf("7\n"); - Handle<String> right_deep_slice = - Factory::NewStringSlice(left_deep_asymmetric, - left_deep_asymmetric->length() - 1050, - left_deep_asymmetric->length() - 50); - Handle<String> left_deep_slice = - Factory::NewStringSlice(right_deep_asymmetric, - right_deep_asymmetric->length() - 1050, - right_deep_asymmetric->length() - 50); - printf("8\n"); - Traverse(right_deep_slice, left_deep_slice); - printf("9\n"); - FlattenString(left_asymmetric); - printf("10\n"); - Traverse(flat, left_asymmetric); - printf("11\n"); - FlattenString(right_asymmetric); - printf("12\n"); - Traverse(flat, right_asymmetric); - printf("14\n"); - FlattenString(symmetric); - printf("15\n"); - Traverse(flat, symmetric); - printf("16\n"); - FlattenString(left_deep_asymmetric); - printf("18\n"); -} - - -static Handle<String> SliceOf(Handle<String> underlying) { - int start = gen() % underlying->length(); - int end = start + gen() % (underlying->length() - start); - return Factory::NewStringSlice(underlying, - start, - end); -} - - -static Handle<String> ConstructSliceTree( - Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS], - int from, - int to) { - CHECK(to > from); - if (to - from <= 1) - return SliceOf(building_blocks[from % NUMBER_OF_BUILDING_BLOCKS]); - if (to - from == 2) { - Handle<String> lhs = building_blocks[from % NUMBER_OF_BUILDING_BLOCKS]; - if (gen() % 2 == 0) - lhs = SliceOf(lhs); - Handle<String> rhs = building_blocks[(from+1) % NUMBER_OF_BUILDING_BLOCKS]; - if (gen() % 2 == 0) - rhs = SliceOf(rhs); - return Factory::NewConsString(lhs, rhs); - } - Handle<String> part1 = - ConstructBalancedHelper(building_blocks, from, from + ((to - from) / 2)); - Handle<String> part2 = - ConstructBalancedHelper(building_blocks, from + ((to - from) / 2), to); - Handle<String> branch = Factory::NewConsString(part1, part2); - if (gen() % 2 == 0) - return branch; - return(SliceOf(branch)); -} - - -TEST(Slice) { - printf("TestSlice\n"); - InitializeVM(); - v8::HandleScope scope; - Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS]; - ZoneScope zone(DELETE_ON_EXIT); - InitializeBuildingBlocks(building_blocks); - - seed = 42; - Handle<String> slice_tree = - ConstructSliceTree(building_blocks, 0, DEEP_DEPTH); - seed = 42; - Handle<String> flat_slice_tree = - ConstructSliceTree(building_blocks, 0, DEEP_DEPTH); - FlattenString(flat_slice_tree); - Traverse(flat_slice_tree, slice_tree); -} - -static const int DEEP_ASCII_DEPTH = 100000; - - -TEST(DeepAscii) { - printf("TestDeepAscii\n"); - InitializeVM(); - v8::HandleScope scope; - - char* foo = NewArray<char>(DEEP_ASCII_DEPTH); - for (int i = 0; i < DEEP_ASCII_DEPTH; i++) { - foo[i] = "foo "[i % 4]; - } - Handle<String> string = - Factory::NewStringFromAscii(Vector<const char>(foo, DEEP_ASCII_DEPTH)); - Handle<String> foo_string = Factory::NewStringFromAscii(CStrVector("foo")); - for (int i = 0; i < DEEP_ASCII_DEPTH; i += 10) { - string = Factory::NewConsString(string, foo_string); - } - Handle<String> flat_string = Factory::NewConsString(string, foo_string); - FlattenString(flat_string); - - for (int i = 0; i < 500; i++) { - TraverseFirst(flat_string, string, DEEP_ASCII_DEPTH); - } - DeleteArray<char>(foo); -} - - -TEST(Utf8Conversion) { - // Smoke test for converting strings to utf-8. - InitializeVM(); - v8::HandleScope handle_scope; - // A simple ascii string - const char* ascii_string = "abcdef12345"; - int len = v8::String::New(ascii_string, strlen(ascii_string))->Utf8Length(); - CHECK_EQ(strlen(ascii_string), len); - // A mixed ascii and non-ascii string - // U+02E4 -> CB A4 - // U+0064 -> 64 - // U+12E4 -> E1 8B A4 - // U+0030 -> 30 - // U+3045 -> E3 81 85 - const uint16_t mixed_string[] = {0x02E4, 0x0064, 0x12E4, 0x0030, 0x3045}; - // The characters we expect to be output - const unsigned char as_utf8[11] = {0xCB, 0xA4, 0x64, 0xE1, 0x8B, 0xA4, 0x30, - 0xE3, 0x81, 0x85, 0x00}; - // The number of bytes expected to be written for each length - const int lengths[12] = {0, 0, 2, 3, 3, 3, 6, 7, 7, 7, 10, 11}; - v8::Handle<v8::String> mixed = v8::String::New(mixed_string, 5); - CHECK_EQ(10, mixed->Utf8Length()); - // Try encoding the string with all capacities - char buffer[11]; - const char kNoChar = static_cast<char>(-1); - for (int i = 0; i <= 11; i++) { - // Clear the buffer before reusing it - for (int j = 0; j < 11; j++) - buffer[j] = kNoChar; - int written = mixed->WriteUtf8(buffer, i); - CHECK_EQ(lengths[i], written); - // Check that the contents are correct - for (int j = 0; j < lengths[i]; j++) - CHECK_EQ(as_utf8[j], static_cast<unsigned char>(buffer[j])); - // Check that the rest of the buffer hasn't been touched - for (int j = lengths[i]; j < 11; j++) - CHECK_EQ(kNoChar, buffer[j]); - } -} - - -class TwoByteResource: public v8::String::ExternalStringResource { - public: - TwoByteResource(const uint16_t* data, size_t length, bool* destructed) - : data_(data), length_(length), destructed_(destructed) { - CHECK_NE(destructed, NULL); - *destructed_ = false; - } - - virtual ~TwoByteResource() { - CHECK_NE(destructed_, NULL); - CHECK(!*destructed_); - *destructed_ = true; - } - - const uint16_t* data() const { return data_; } - size_t length() const { return length_; } - - private: - const uint16_t* data_; - size_t length_; - bool* destructed_; -}; - - -// Regression test case for http://crbug.com/9746. The problem was -// that when we marked objects reachable only through weak pointers, -// we ended up keeping a sliced symbol alive, even though we already -// invoked the weak callback on the underlying external string thus -// deleting its resource. -TEST(Regress9746) { - InitializeVM(); - - // Setup lengths that guarantee we'll get slices instead of simple - // flat strings. - static const int kFullStringLength = String::kMinNonFlatLength * 2; - static const int kSliceStringLength = String::kMinNonFlatLength + 1; - - uint16_t* source = new uint16_t[kFullStringLength]; - for (int i = 0; i < kFullStringLength; i++) source[i] = '1'; - char* key = new char[kSliceStringLength]; - for (int i = 0; i < kSliceStringLength; i++) key[i] = '1'; - Vector<const char> key_vector(key, kSliceStringLength); - - // Allocate an external string resource that keeps track of when it - // is destructed. - bool resource_destructed = false; - TwoByteResource* resource = - new TwoByteResource(source, kFullStringLength, &resource_destructed); - - { - v8::HandleScope scope; - - // Allocate an external string resource and external string. We - // have to go through the API to get the weak handle and the - // automatic destruction going. - Handle<String> string = - v8::Utils::OpenHandle(*v8::String::NewExternal(resource)); - - // Create a slice of the external string. - Handle<String> slice = - Factory::NewStringSlice(string, 0, kSliceStringLength); - CHECK_EQ(kSliceStringLength, slice->length()); - CHECK(StringShape(*slice).IsSliced()); - - // Make sure the slice ends up in old space so we can morph it - // into a symbol. - while (Heap::InNewSpace(*slice)) { - Heap::PerformScavenge(); - } - - // Force the slice into the symbol table. - slice = Factory::SymbolFromString(slice); - CHECK(slice->IsSymbol()); - CHECK(StringShape(*slice).IsSliced()); - - Handle<String> buffer(Handle<SlicedString>::cast(slice)->buffer()); - CHECK(StringShape(*buffer).IsExternal()); - CHECK(buffer->IsTwoByteRepresentation()); - - // Finally, base a script on the slice of the external string and - // get its wrapper. This allocates yet another weak handle that - // indirectly refers to the external string. - Handle<Script> script = Factory::NewScript(slice); - Handle<JSObject> wrapper = GetScriptWrapper(script); - } - - // When we collect all garbage, we cannot get rid of the sliced - // symbol entry in the symbol table because it is used by the script - // kept alive by the weak wrapper. Make sure we don't destruct the - // external string. - Heap::CollectAllGarbage(false); - CHECK(!resource_destructed); - - { - v8::HandleScope scope; - - // Make sure the sliced symbol is still in the table. - Handle<String> symbol = Factory::LookupSymbol(key_vector); - CHECK(StringShape(*symbol).IsSliced()); - - // Make sure the buffer is still a two-byte external string. - Handle<String> buffer(Handle<SlicedString>::cast(symbol)->buffer()); - CHECK(StringShape(*buffer).IsExternal()); - CHECK(buffer->IsTwoByteRepresentation()); - } - - // Forcing another garbage collection should let us get rid of the - // slice from the symbol table. The external string remains in the - // heap until the next GC. - Heap::CollectAllGarbage(false); - CHECK(!resource_destructed); - v8::HandleScope scope; - Handle<String> key_string = Factory::NewStringFromAscii(key_vector); - String* out; - CHECK(!Heap::LookupSymbolIfExists(*key_string, &out)); - - // Forcing yet another garbage collection must allow us to finally - // get rid of the external string. - Heap::CollectAllGarbage(false); - CHECK(resource_destructed); - - delete[] source; - delete[] key; -} |