diff options
Diffstat (limited to 'WebCore/accessibility/AccessibilityTable.cpp')
-rw-r--r-- | WebCore/accessibility/AccessibilityTable.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/WebCore/accessibility/AccessibilityTable.cpp b/WebCore/accessibility/AccessibilityTable.cpp index 928ef2c..9ac1046 100644 --- a/WebCore/accessibility/AccessibilityTable.cpp +++ b/WebCore/accessibility/AccessibilityTable.cpp @@ -29,15 +29,15 @@ #include "config.h" #include "AccessibilityTable.h" +#include "AXObjectCache.h" #include "AccessibilityTableCell.h" #include "AccessibilityTableColumn.h" #include "AccessibilityTableHeaderContainer.h" #include "AccessibilityTableRow.h" -#include "AXObjectCache.h" #include "HTMLNames.h" -#include "HTMLTableElement.h" #include "HTMLTableCaptionElement.h" #include "HTMLTableCellElement.h" +#include "HTMLTableElement.h" #include "RenderObject.h" #include "RenderTable.h" #include "RenderTableCell.h" @@ -149,8 +149,8 @@ bool AccessibilityTable::isTableExposableThroughAccessibility() HTMLTableCellElement* cellElement = static_cast<HTMLTableCellElement*>(cellNode); // in this case, the developer explicitly assigned a "data" table attribute - if (!cellElement->headers().isEmpty() || !cellElement->abbr().isEmpty() || - !cellElement->axis().isEmpty() || !cellElement->scope().isEmpty()) + if (!cellElement->headers().isEmpty() || !cellElement->abbr().isEmpty() + || !cellElement->axis().isEmpty() || !cellElement->scope().isEmpty()) return true; RenderStyle* renderStyle = cell->style(); @@ -158,15 +158,15 @@ bool AccessibilityTable::isTableExposableThroughAccessibility() continue; // a cell needs to have matching bordered sides, before it can be considered a bordered cell. - if ((cell->borderTop() > 0 && cell->borderBottom() > 0) || - (cell->borderLeft() > 0 && cell->borderRight() > 0)) + if ((cell->borderTop() > 0 && cell->borderBottom() > 0) + || (cell->borderLeft() > 0 && cell->borderRight() > 0)) borderedCellCount++; // if the cell has a different color from the table and there is cell spacing, // then it is probably a data table cell (spacing and colors take the place of borders) Color cellColor = renderStyle->backgroundColor(); - if (table->hBorderSpacing() > 0 && table->vBorderSpacing() > 0 && - tableBGColor != cellColor && cellColor.alpha() != 1) + if (table->hBorderSpacing() > 0 && table->vBorderSpacing() > 0 + && tableBGColor != cellColor && cellColor.alpha() != 1) backgroundDifferenceCellCount++; // if we've found 10 "good" cells, we don't need to keep searching |