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-rw-r--r--WebCore/bindings/js/JSWebGLArrayCustom.cpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/WebCore/bindings/js/JSWebGLArrayCustom.cpp b/WebCore/bindings/js/JSWebGLArrayCustom.cpp
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+++ b/WebCore/bindings/js/JSWebGLArrayCustom.cpp
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+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(3D_CANVAS)
+
+#include "config.h"
+#include "JSWebGLArray.h"
+#include "JSWebGLByteArray.h"
+#include "JSWebGLUnsignedByteArray.h"
+#include "JSWebGLShortArray.h"
+#include "JSWebGLUnsignedShortArray.h"
+#include "JSWebGLIntArray.h"
+#include "JSWebGLUnsignedIntArray.h"
+#include "JSWebGLFloatArray.h"
+
+#include "WebGLArray.h"
+
+using namespace JSC;
+
+namespace WebCore {
+
+JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLArray* object)
+{
+ if (!object)
+ return jsUndefined();
+
+ if (object) {
+ if (object->isFloatArray())
+ return getDOMObjectWrapper<JSWebGLFloatArray>(exec, globalObject, static_cast<WebGLFloatArray*>(object));
+ if (object->isUnsignedByteArray())
+ return getDOMObjectWrapper<JSWebGLUnsignedByteArray>(exec, globalObject, static_cast<WebGLUnsignedByteArray*>(object));
+ if (object->isByteArray())
+ return getDOMObjectWrapper<JSWebGLByteArray>(exec, globalObject, static_cast<WebGLByteArray*>(object));
+ if (object->isIntArray())
+ return getDOMObjectWrapper<JSWebGLIntArray>(exec, globalObject, static_cast<WebGLIntArray*>(object));
+ if (object->isUnsignedIntArray())
+ return getDOMObjectWrapper<JSWebGLUnsignedIntArray>(exec, globalObject, static_cast<WebGLUnsignedIntArray*>(object));
+ if (object->isShortArray())
+ return getDOMObjectWrapper<JSWebGLShortArray>(exec, globalObject, static_cast<WebGLShortArray*>(object));
+ if (object->isUnsignedShortArray())
+ return getDOMObjectWrapper<JSWebGLUnsignedShortArray>(exec, globalObject, static_cast<WebGLUnsignedShortArray*>(object));
+ }
+ return jsUndefined();
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(3D_CANVAS)