diff options
Diffstat (limited to 'WebCore/bindings/js/JSWebGLArrayCustom.cpp')
-rw-r--r-- | WebCore/bindings/js/JSWebGLArrayCustom.cpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/WebCore/bindings/js/JSWebGLArrayCustom.cpp b/WebCore/bindings/js/JSWebGLArrayCustom.cpp new file mode 100644 index 0000000..9018544 --- /dev/null +++ b/WebCore/bindings/js/JSWebGLArrayCustom.cpp @@ -0,0 +1,72 @@ +/* + * Copyright (C) 2009 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" + +#if ENABLE(3D_CANVAS) + +#include "config.h" +#include "JSWebGLArray.h" +#include "JSWebGLByteArray.h" +#include "JSWebGLUnsignedByteArray.h" +#include "JSWebGLShortArray.h" +#include "JSWebGLUnsignedShortArray.h" +#include "JSWebGLIntArray.h" +#include "JSWebGLUnsignedIntArray.h" +#include "JSWebGLFloatArray.h" + +#include "WebGLArray.h" + +using namespace JSC; + +namespace WebCore { + +JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLArray* object) +{ + if (!object) + return jsUndefined(); + + if (object) { + if (object->isFloatArray()) + return getDOMObjectWrapper<JSWebGLFloatArray>(exec, globalObject, static_cast<WebGLFloatArray*>(object)); + if (object->isUnsignedByteArray()) + return getDOMObjectWrapper<JSWebGLUnsignedByteArray>(exec, globalObject, static_cast<WebGLUnsignedByteArray*>(object)); + if (object->isByteArray()) + return getDOMObjectWrapper<JSWebGLByteArray>(exec, globalObject, static_cast<WebGLByteArray*>(object)); + if (object->isIntArray()) + return getDOMObjectWrapper<JSWebGLIntArray>(exec, globalObject, static_cast<WebGLIntArray*>(object)); + if (object->isUnsignedIntArray()) + return getDOMObjectWrapper<JSWebGLUnsignedIntArray>(exec, globalObject, static_cast<WebGLUnsignedIntArray*>(object)); + if (object->isShortArray()) + return getDOMObjectWrapper<JSWebGLShortArray>(exec, globalObject, static_cast<WebGLShortArray*>(object)); + if (object->isUnsignedShortArray()) + return getDOMObjectWrapper<JSWebGLUnsignedShortArray>(exec, globalObject, static_cast<WebGLUnsignedShortArray*>(object)); + } + return jsUndefined(); +} + +} // namespace WebCore + +#endif // ENABLE(3D_CANVAS) |