diff options
Diffstat (limited to 'WebCore/bindings/js/JSWebGLByteArrayConstructor.cpp')
| -rw-r--r-- | WebCore/bindings/js/JSWebGLByteArrayConstructor.cpp | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/WebCore/bindings/js/JSWebGLByteArrayConstructor.cpp b/WebCore/bindings/js/JSWebGLByteArrayConstructor.cpp new file mode 100644 index 0000000..7db710f --- /dev/null +++ b/WebCore/bindings/js/JSWebGLByteArrayConstructor.cpp @@ -0,0 +1,67 @@ +/* + * Copyright (C) 2009 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" + +#if ENABLE(3D_CANVAS) + +#include "JSWebGLByteArrayConstructor.h" + +#include "Document.h" +#include "WebGLByteArray.h" +#include "JSWebGLArrayBuffer.h" +#include "JSWebGLArrayBufferConstructor.h" +#include "JSWebGLByteArray.h" +#include <runtime/Error.h> + +namespace WebCore { + +using namespace JSC; + +const ClassInfo JSWebGLByteArrayConstructor::s_info = { "WebGLByteArrayConstructor", &JSWebGLArray::s_info, 0, 0 }; + +JSWebGLByteArrayConstructor::JSWebGLByteArrayConstructor(ExecState* exec, JSDOMGlobalObject* globalObject) + : DOMConstructorObject(JSWebGLByteArrayConstructor::createStructure(globalObject->objectPrototype()), globalObject) +{ + putDirect(exec->propertyNames().prototype, JSWebGLByteArrayPrototype::self(exec, globalObject), None); + putDirect(exec->propertyNames().length, jsNumber(exec, 2), ReadOnly|DontDelete|DontEnum); +} + +static JSObject* constructCanvasByteArray(ExecState* exec, JSObject* constructor, const ArgList& args) +{ + JSWebGLByteArrayConstructor* jsConstructor = static_cast<JSWebGLByteArrayConstructor*>(constructor); + RefPtr<WebGLByteArray> array = static_cast<WebGLByteArray*>(construct<WebGLByteArray, signed char>(exec, args).get()); + return asObject(toJS(exec, jsConstructor->globalObject(), array.get())); +} + +JSC::ConstructType JSWebGLByteArrayConstructor::getConstructData(JSC::ConstructData& constructData) +{ + constructData.native.function = constructCanvasByteArray; + return ConstructTypeHost; +} + +} // namespace WebCore + +#endif // ENABLE(3D_CANVAS) |
