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-rw-r--r--WebCore/bindings/js/JSWebGLShortArrayConstructor.cpp68
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diff --git a/WebCore/bindings/js/JSWebGLShortArrayConstructor.cpp b/WebCore/bindings/js/JSWebGLShortArrayConstructor.cpp
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+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(3D_CANVAS)
+
+#include "JSWebGLShortArrayConstructor.h"
+
+#include "Document.h"
+#include "WebGLShortArray.h"
+#include "JSWebGLArray.h"
+#include "JSWebGLArrayBuffer.h"
+#include "JSWebGLArrayBufferConstructor.h"
+#include "JSWebGLShortArray.h"
+#include <runtime/Error.h>
+
+namespace WebCore {
+
+using namespace JSC;
+
+const ClassInfo JSWebGLShortArrayConstructor::s_info = { "WebGLShortArrayConstructor", &JSWebGLArray::s_info, 0, 0 };
+
+JSWebGLShortArrayConstructor::JSWebGLShortArrayConstructor(ExecState* exec, JSDOMGlobalObject* globalObject)
+ : DOMConstructorObject(JSWebGLShortArrayConstructor::createStructure(globalObject->objectPrototype()), globalObject)
+{
+ putDirect(exec->propertyNames().prototype, JSWebGLShortArrayPrototype::self(exec, globalObject), None);
+ putDirect(exec->propertyNames().length, jsNumber(exec, 2), ReadOnly|DontDelete|DontEnum);
+}
+
+static JSObject* constructCanvasShortArray(ExecState* exec, JSObject* constructor, const ArgList& args)
+{
+ JSWebGLShortArrayConstructor* jsConstructor = static_cast<JSWebGLShortArrayConstructor*>(constructor);
+ RefPtr<WebGLShortArray> array = static_cast<WebGLShortArray*>(construct<WebGLShortArray, short>(exec, args).get());
+ return asObject(toJS(exec, jsConstructor->globalObject(), array.get()));
+}
+
+JSC::ConstructType JSWebGLShortArrayConstructor::getConstructData(JSC::ConstructData& constructData)
+{
+ constructData.native.function = constructCanvasShortArray;
+ return ConstructTypeHost;
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(3D_CANVAS)