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+/*
+ * Copyright (C) 2009 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "V8GCController.h"
+
+#include "DOMDataStore.h"
+#include "DOMObjectsInclude.h"
+#include "V8DOMMap.h"
+#include "V8Index.h"
+#include "V8Proxy.h"
+
+#include <algorithm>
+#include <utility>
+#include <v8.h>
+#include <v8-debug.h>
+#include <wtf/HashMap.h>
+#include <wtf/StdLibExtras.h>
+#include <wtf/UnusedParam.h>
+
+namespace WebCore {
+
+#ifndef NDEBUG
+// Keeps track of global handles created (not JS wrappers
+// of DOM objects). Often these global handles are source
+// of leaks.
+//
+// If you want to let a C++ object hold a persistent handle
+// to a JS object, you should register the handle here to
+// keep track of leaks.
+//
+// When creating a persistent handle, call:
+//
+// #ifndef NDEBUG
+// V8GCController::registerGlobalHandle(type, host, handle);
+// #endif
+//
+// When releasing the handle, call:
+//
+// #ifndef NDEBUG
+// V8GCController::unregisterGlobalHandle(type, host, handle);
+// #endif
+//
+typedef HashMap<v8::Value*, GlobalHandleInfo*> GlobalHandleMap;
+
+static GlobalHandleMap& globalHandleMap()
+{
+ DEFINE_STATIC_LOCAL(GlobalHandleMap, staticGlobalHandleMap, ());
+ return staticGlobalHandleMap;
+}
+
+// The function is the place to set the break point to inspect
+// live global handles. Leaks are often come from leaked global handles.
+static void enumerateGlobalHandles()
+{
+ for (GlobalHandleMap::iterator it = globalHandleMap().begin(), end = globalHandleMap().end(); it != end; ++it) {
+ GlobalHandleInfo* info = it->second;
+ UNUSED_PARAM(info);
+ v8::Value* handle = it->first;
+ UNUSED_PARAM(handle);
+ }
+}
+
+void V8GCController::registerGlobalHandle(GlobalHandleType type, void* host, v8::Persistent<v8::Value> handle)
+{
+ ASSERT(!globalHandleMap().contains(*handle));
+ globalHandleMap().set(*handle, new GlobalHandleInfo(host, type));
+}
+
+void V8GCController::unregisterGlobalHandle(void* host, v8::Persistent<v8::Value> handle)
+{
+ ASSERT(globalHandleMap().contains(*handle));
+ GlobalHandleInfo* info = globalHandleMap().take(*handle);
+ ASSERT(info->m_host == host);
+ delete info;
+}
+#endif // ifndef NDEBUG
+
+typedef HashMap<Node*, v8::Object*> DOMNodeMap;
+typedef HashMap<void*, v8::Object*> DOMObjectMap;
+
+#ifndef NDEBUG
+
+static void enumerateDOMObjectMap(DOMObjectMap& wrapperMap)
+{
+ for (DOMObjectMap::iterator it = wrapperMap.begin(), end = wrapperMap.end(); it != end; ++it) {
+ v8::Persistent<v8::Object> wrapper(it->second);
+ V8ClassIndex::V8WrapperType type = V8DOMWrapper::domWrapperType(wrapper);
+ void* object = it->first;
+ UNUSED_PARAM(type);
+ UNUSED_PARAM(object);
+ }
+}
+
+class DOMObjectVisitor : public DOMWrapperMap<void>::Visitor {
+public:
+ void visitDOMWrapper(void* object, v8::Persistent<v8::Object> wrapper)
+ {
+ V8ClassIndex::V8WrapperType type = V8DOMWrapper::domWrapperType(wrapper);
+ UNUSED_PARAM(type);
+ UNUSED_PARAM(object);
+ }
+};
+
+class EnsureWeakDOMNodeVisitor : public DOMWrapperMap<Node>::Visitor {
+public:
+ void visitDOMWrapper(Node* object, v8::Persistent<v8::Object> wrapper)
+ {
+ UNUSED_PARAM(object);
+ ASSERT(wrapper.IsWeak());
+ }
+};
+
+#endif // NDEBUG
+
+// A map from a DOM node to its JS wrapper, the wrapper
+// is kept as a strong reference to survive GCs.
+static DOMObjectMap& gcProtectedMap()
+{
+ DEFINE_STATIC_LOCAL(DOMObjectMap, staticGcProtectedMap, ());
+ return staticGcProtectedMap;
+}
+
+void V8GCController::gcProtect(void* domObject)
+{
+ if (!domObject)
+ return;
+ if (gcProtectedMap().contains(domObject))
+ return;
+ if (!getDOMObjectMap().contains(domObject))
+ return;
+
+ // Create a new (strong) persistent handle for the object.
+ v8::Persistent<v8::Object> wrapper = getDOMObjectMap().get(domObject);
+ if (wrapper.IsEmpty())
+ return;
+
+ gcProtectedMap().set(domObject, *v8::Persistent<v8::Object>::New(wrapper));
+}
+
+void V8GCController::gcUnprotect(void* domObject)
+{
+ if (!domObject)
+ return;
+ if (!gcProtectedMap().contains(domObject))
+ return;
+
+ // Dispose the strong reference.
+ v8::Persistent<v8::Object> wrapper(gcProtectedMap().take(domObject));
+ wrapper.Dispose();
+}
+
+class GCPrologueVisitor : public DOMWrapperMap<void>::Visitor {
+public:
+ void visitDOMWrapper(void* object, v8::Persistent<v8::Object> wrapper)
+ {
+ ASSERT(wrapper.IsWeak());
+ V8ClassIndex::V8WrapperType type = V8DOMWrapper::domWrapperType(wrapper);
+ switch (type) {
+#define MAKE_CASE(TYPE, NAME) \
+ case V8ClassIndex::TYPE: { \
+ NAME* impl = static_cast<NAME*>(object); \
+ if (impl->hasPendingActivity()) \
+ wrapper.ClearWeak(); \
+ break; \
+ }
+ ACTIVE_DOM_OBJECT_TYPES(MAKE_CASE)
+ default:
+ ASSERT_NOT_REACHED();
+#undef MAKE_CASE
+ }
+
+ // Additional handling of message port ensuring that entangled ports also
+ // have their wrappers entangled. This should ideally be handled when the
+ // ports are actually entangled in MessagePort::entangle, but to avoid
+ // forking MessagePort.* this is postponed to GC time. Having this postponed
+ // has the drawback that the wrappers are "entangled/unentangled" for each
+ // GC even though their entaglement most likely is still the same.
+ if (type == V8ClassIndex::MESSAGEPORT) {
+ // Get the port and its entangled port.
+ MessagePort* port1 = static_cast<MessagePort*>(object);
+ MessagePort* port2 = port1->locallyEntangledPort();
+
+ // If we are remotely entangled, then mark this object as reachable
+ // (we can't determine reachability directly as the remote object is
+ // out-of-proc).
+ if (port1->isEntangled() && !port2)
+ wrapper.ClearWeak();
+
+ if (port2) {
+ // As ports are always entangled in pairs only perform the entanglement
+ // once for each pair (see ASSERT in MessagePort::unentangle()).
+ if (port1 < port2) {
+ v8::Handle<v8::Value> port1Wrapper = V8DOMWrapper::convertToV8Object(V8ClassIndex::MESSAGEPORT, port1);
+ v8::Handle<v8::Value> port2Wrapper = V8DOMWrapper::convertToV8Object(V8ClassIndex::MESSAGEPORT, port2);
+ ASSERT(port1Wrapper->IsObject());
+ v8::Handle<v8::Object>::Cast(port1Wrapper)->SetInternalField(V8Custom::kMessagePortEntangledPortIndex, port2Wrapper);
+ ASSERT(port2Wrapper->IsObject());
+ v8::Handle<v8::Object>::Cast(port2Wrapper)->SetInternalField(V8Custom::kMessagePortEntangledPortIndex, port1Wrapper);
+ }
+ } else {
+ // Remove the wrapper entanglement when a port is not entangled.
+ if (V8DOMWrapper::domObjectHasJSWrapper(port1)) {
+ v8::Handle<v8::Value> wrapper = V8DOMWrapper::convertToV8Object(V8ClassIndex::MESSAGEPORT, port1);
+ ASSERT(wrapper->IsObject());
+ v8::Handle<v8::Object>::Cast(wrapper)->SetInternalField(V8Custom::kMessagePortEntangledPortIndex, v8::Undefined());
+ }
+ }
+ }
+}
+};
+
+class GrouperItem {
+public:
+ GrouperItem(uintptr_t groupId, Node* node, v8::Persistent<v8::Object> wrapper)
+ : m_groupId(groupId)
+ , m_node(node)
+ , m_wrapper(wrapper)
+ {
+ }
+
+ uintptr_t groupId() const { return m_groupId; }
+ Node* node() const { return m_node; }
+ v8::Persistent<v8::Object> wrapper() const { return m_wrapper; }
+
+private:
+ uintptr_t m_groupId;
+ Node* m_node;
+ v8::Persistent<v8::Object> m_wrapper;
+};
+
+bool operator<(const GrouperItem& a, const GrouperItem& b)
+{
+ return a.groupId() < b.groupId();
+}
+
+typedef Vector<GrouperItem> GrouperList;
+
+class ObjectGrouperVisitor : public DOMWrapperMap<Node>::Visitor {
+public:
+ ObjectGrouperVisitor()
+ {
+ // FIXME: grouper_.reserveCapacity(node_map.size()); ?
+ }
+
+ void visitDOMWrapper(Node* node, v8::Persistent<v8::Object> wrapper)
+ {
+
+ // If the node is in document, put it in the ownerDocument's object group.
+ //
+ // If an image element was created by JavaScript "new Image",
+ // it is not in a document. However, if the load event has not
+ // been fired (still onloading), it is treated as in the document.
+ //
+ // Otherwise, the node is put in an object group identified by the root
+ // element of the tree to which it belongs.
+ uintptr_t groupId;
+ if (node->inDocument() || (node->hasTagName(HTMLNames::imgTag) && !static_cast<HTMLImageElement*>(node)->haveFiredLoadEvent()))
+ groupId = reinterpret_cast<uintptr_t>(node->document());
+ else {
+ Node* root = node;
+ while (root->parent())
+ root = root->parent();
+
+ // If the node is alone in its DOM tree (doesn't have a parent or any
+ // children) then the group will be filtered out later anyway.
+ if (root == node && !node->hasChildNodes())
+ return;
+
+ groupId = reinterpret_cast<uintptr_t>(root);
+ }
+ m_grouper.append(GrouperItem(groupId, node, wrapper));
+ }
+
+ void applyGrouping()
+ {
+ // Group by sorting by the group id.
+ std::sort(m_grouper.begin(), m_grouper.end());
+
+ // FIXME Should probably work in iterators here, but indexes were easier for my simple mind.
+ for (size_t i = 0; i < m_grouper.size(); ) {
+ // Seek to the next key (or the end of the list).
+ size_t nextKeyIndex = m_grouper.size();
+ for (size_t j = i; j < m_grouper.size(); ++j) {
+ if (m_grouper[i].groupId() != m_grouper[j].groupId()) {
+ nextKeyIndex = j;
+ break;
+ }
+ }
+
+ ASSERT(nextKeyIndex > i);
+
+ // We only care about a group if it has more than one object. If it only
+ // has one object, it has nothing else that needs to be kept alive.
+ if (nextKeyIndex - i <= 1) {
+ i = nextKeyIndex;
+ continue;
+ }
+
+ Vector<v8::Persistent<v8::Value> > group;
+ group.reserveCapacity(nextKeyIndex - i);
+ for (; i < nextKeyIndex; ++i) {
+ Node* node = m_grouper[i].node();
+ v8::Persistent<v8::Value> wrapper = m_grouper[i].wrapper();
+ if (!wrapper.IsEmpty())
+ group.append(wrapper);
+ /* FIXME: Re-enabled this code to avoid GCing these wrappers!
+ Currently this depends on looking up the wrapper
+ during a GC, but we don't know which isolated world
+ we're in, so it's unclear which map to look in...
+
+ // If the node is styled and there is a wrapper for the inline
+ // style declaration, we need to keep that style declaration
+ // wrapper alive as well, so we add it to the object group.
+ if (node->isStyledElement()) {
+ StyledElement* element = reinterpret_cast<StyledElement*>(node);
+ CSSStyleDeclaration* style = element->inlineStyleDecl();
+ if (style != NULL) {
+ wrapper = getDOMObjectMap().get(style);
+ if (!wrapper.IsEmpty())
+ group.append(wrapper);
+ }
+ }
+ */
+ }
+
+ if (group.size() > 1)
+ v8::V8::AddObjectGroup(&group[0], group.size());
+
+ ASSERT(i == nextKeyIndex);
+ }
+ }
+
+private:
+ GrouperList m_grouper;
+};
+
+// Create object groups for DOM tree nodes.
+void V8GCController::gcPrologue()
+{
+ v8::HandleScope scope;
+
+#ifndef NDEBUG
+ DOMObjectVisitor domObjectVisitor;
+ visitDOMObjectsInCurrentThread(&domObjectVisitor);
+#endif
+
+ // Run through all objects with possible pending activity making their
+ // wrappers non weak if there is pending activity.
+ GCPrologueVisitor prologueVisitor;
+ visitActiveDOMObjectsInCurrentThread(&prologueVisitor);
+
+ // Create object groups.
+ ObjectGrouperVisitor objectGrouperVisitor;
+ visitDOMNodesInCurrentThread(&objectGrouperVisitor);
+ objectGrouperVisitor.applyGrouping();
+}
+
+class GCEpilogueVisitor : public DOMWrapperMap<void>::Visitor {
+public:
+ void visitDOMWrapper(void* object, v8::Persistent<v8::Object> wrapper)
+ {
+ V8ClassIndex::V8WrapperType type = V8DOMWrapper::domWrapperType(wrapper);
+ switch (type) {
+#define MAKE_CASE(TYPE, NAME) \
+ case V8ClassIndex::TYPE: { \
+ NAME* impl = static_cast<NAME*>(object); \
+ if (impl->hasPendingActivity()) { \
+ ASSERT(!wrapper.IsWeak()); \
+ wrapper.MakeWeak(impl, &DOMDataStore::weakActiveDOMObjectCallback); \
+ } \
+ break; \
+ }
+ACTIVE_DOM_OBJECT_TYPES(MAKE_CASE)
+ default:
+ ASSERT_NOT_REACHED();
+#undef MAKE_CASE
+ }
+
+ if (type == V8ClassIndex::MESSAGEPORT) {
+ MessagePort* port1 = static_cast<MessagePort*>(object);
+ MessagePort* port2 = port1->locallyEntangledPort();
+ if (port1->isEntangled() && !port2) {
+ // We marked this port as reachable in GCPrologueVisitor. Undo this now since the
+ // port could be not reachable in the future if it gets disentangled (and also
+ // GCPrologueVisitor expects to see all handles marked as weak).
+ wrapper.MakeWeak(port1, &DOMDataStore::weakActiveDOMObjectCallback);
+ }
+ }
+ }
+};
+
+void V8GCController::gcEpilogue()
+{
+ v8::HandleScope scope;
+
+ // Run through all objects with pending activity making their wrappers weak
+ // again.
+ GCEpilogueVisitor epilogueVisitor;
+ visitActiveDOMObjectsInCurrentThread(&epilogueVisitor);
+
+#ifndef NDEBUG
+ // Check all survivals are weak.
+ DOMObjectVisitor domObjectVisitor;
+ visitDOMObjectsInCurrentThread(&domObjectVisitor);
+
+ EnsureWeakDOMNodeVisitor weakDOMNodeVisitor;
+ visitDOMNodesInCurrentThread(&weakDOMNodeVisitor);
+
+ enumerateDOMObjectMap(gcProtectedMap());
+ enumerateGlobalHandles();
+#endif
+}
+
+} // namespace WebCore