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Diffstat (limited to 'WebCore/bindings/v8/custom/V8CanvasRenderingContext3DCustom.cpp')
-rw-r--r--WebCore/bindings/v8/custom/V8CanvasRenderingContext3DCustom.cpp597
1 files changed, 0 insertions, 597 deletions
diff --git a/WebCore/bindings/v8/custom/V8CanvasRenderingContext3DCustom.cpp b/WebCore/bindings/v8/custom/V8CanvasRenderingContext3DCustom.cpp
deleted file mode 100644
index c109bb8..0000000
--- a/WebCore/bindings/v8/custom/V8CanvasRenderingContext3DCustom.cpp
+++ /dev/null
@@ -1,597 +0,0 @@
-/*
- * Copyright (C) 2009 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-
-#if ENABLE(3D_CANVAS)
-
-#include "CanvasRenderingContext3D.h"
-
-#include "ExceptionCode.h"
-
-#include "NotImplemented.h"
-
-#include <wtf/FastMalloc.h>
-
-#include "V8Binding.h"
-#include "V8CanvasArray.h"
-#include "V8CanvasByteArray.h"
-#include "V8CanvasFloatArray.h"
-#include "V8CanvasIntArray.h"
-#include "V8CanvasShortArray.h"
-#include "V8CanvasUnsignedByteArray.h"
-#include "V8CanvasUnsignedIntArray.h"
-#include "V8CanvasUnsignedShortArray.h"
-#include "V8HTMLImageElement.h"
-#include "V8Proxy.h"
-
-namespace WebCore {
-
-// Allocates new storage via tryFastMalloc.
-// Returns NULL if array failed to convert for any reason.
-static float* jsArrayToFloatArray(v8::Handle<v8::Array> array, uint32_t len)
-{
- // Convert the data element-by-element.
- float* data;
- if (!tryFastMalloc(len * sizeof(float)).getValue(data))
- return 0;
- for (uint32_t i = 0; i < len; i++) {
- v8::Local<v8::Value> val = array->Get(v8::Integer::New(i));
- if (!val->IsNumber()) {
- fastFree(data);
- return 0;
- }
- data[i] = toFloat(val);
- }
- return data;
-}
-
-// Allocates new storage via tryFastMalloc.
-// Returns NULL if array failed to convert for any reason.
-static int* jsArrayToIntArray(v8::Handle<v8::Array> array, uint32_t len)
-{
- // Convert the data element-by-element.
- int* data;
- if (!tryFastMalloc(len * sizeof(int)).getValue(data))
- return 0;
- for (uint32_t i = 0; i < len; i++) {
- v8::Local<v8::Value> val = array->Get(v8::Integer::New(i));
- bool ok;
- int ival = toInt32(val, ok);
- if (!ok) {
- fastFree(data);
- return 0;
- }
- data[i] = ival;
- }
- return data;
-}
-
-CALLBACK_FUNC_DECL(CanvasRenderingContext3DBufferData)
-{
- INC_STATS("DOM.CanvasRenderingContext3D.bufferData()");
-
- // Forms:
- // * bufferData(GLenum target, CanvasArray data, GLenum usage);
- // - Sets the buffer's data from the given CanvasArray
- // * bufferData(GLenum target, GLsizeiptr size, GLenum usage);
- // - Sets the size of the buffer to the given size in bytes
- if (args.Length() != 3) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
-
- CanvasRenderingContext3D* context =
- V8DOMWrapper::convertDOMWrapperToNative<CanvasRenderingContext3D>(args.Holder());
- bool ok;
- int target = toInt32(args[0], ok);
- if (!ok) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- int usage = toInt32(args[2], ok);
- if (!ok) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- if (args[1]->IsInt32()) {
- int size = toInt32(args[1]);
- context->bufferData(target, size, usage);
- } else if (V8CanvasArray::HasInstance(args[1])) {
- CanvasArray* array = V8DOMWrapper::convertToNativeObject<CanvasArray>(V8ClassIndex::CANVASARRAY, args[1]->ToObject());
- context->bufferData(target, array, usage);
- } else {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- return v8::Undefined();
-}
-
-CALLBACK_FUNC_DECL(CanvasRenderingContext3DBufferSubData)
-{
- INC_STATS("DOM.CanvasRenderingContext3D.bufferSubData()");
-
- // Forms:
- // * bufferSubData(GLenum target, GLintptr offset, CanvasArray data);
- if (args.Length() != 3) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
-
- CanvasRenderingContext3D* context =
- V8DOMWrapper::convertDOMWrapperToNative<CanvasRenderingContext3D>(args.Holder());
- bool ok;
- int target = toInt32(args[0], ok);
- if (!ok) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- int offset = toInt32(args[1], ok);
- if (!ok) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- if (!V8CanvasArray::HasInstance(args[2])) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- CanvasArray* array = V8DOMWrapper::convertToNativeObject<CanvasArray>(V8ClassIndex::CANVASARRAY, args[2]->ToObject());
- context->bufferSubData(target, offset, array);
- return v8::Undefined();
-}
-
-CALLBACK_FUNC_DECL(CanvasRenderingContext3DTexImage2D)
-{
- INC_STATS("DOM.CanvasRenderingContext3D.texImage2D()");
-
- // Currently supported forms:
- // * void texImage2D(in GLenum target, in GLint level,
- // in GLint internalformat,
- // in GLsizei width, in GLsizei height, in GLint border,
- // in GLenum format, in GLenum type, in CanvasArray pixels);
- // * void texImage2D(in GLenum target, in GLint level, in HTMLImageElement image,
- // [Optional] in GLboolean flipY, [Optional] in GLboolean premultiplyAlpha);
- if (args.Length() != 3 &&
- args.Length() != 4 &&
- args.Length() != 5 &&
- args.Length() != 9) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
-
- CanvasRenderingContext3D* context =
- V8DOMWrapper::convertDOMWrapperToNative<CanvasRenderingContext3D>(args.Holder());
- bool ok;
- int target = toInt32(args[0], ok);
- if (!ok) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- int level = toInt32(args[1], ok);
- if (!ok) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
-
- ExceptionCode ec = 0;
- if (args.Length() == 3 ||
- args.Length() == 4 ||
- args.Length() == 5) {
- v8::Handle<v8::Value> arg = args[2];
- if (V8HTMLImageElement::HasInstance(arg)) {
- HTMLImageElement* image_element = V8DOMWrapper::convertDOMWrapperToNode<HTMLImageElement>(v8::Handle<v8::Object>::Cast(arg));
- bool flipY = false;
- bool premultiplyAlpha = false;
- if (args.Length() >= 4)
- flipY = args[3]->BooleanValue();
- if (args.Length() >= 5)
- premultiplyAlpha = args[4]->BooleanValue();
- context->texImage2D(target, level, image_element, flipY, premultiplyAlpha, ec);
- } else {
- // FIXME: consider different / better exception type.
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- // Fall through
- } else if (args.Length() == 9) {
- int internalformat = toInt32(args[2], ok);
- if (!ok) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- int width = toInt32(args[3], ok);
- if (!ok) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- int height = toInt32(args[4], ok);
- if (!ok) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- int border = toInt32(args[5], ok);
- if (!ok) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- int format = toInt32(args[6], ok);
- if (!ok) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- int type = toInt32(args[7], ok);
- if (!ok) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- v8::Handle<v8::Value> arg = args[8];
- if (V8CanvasArray::HasInstance(arg)) {
- CanvasArray* array = V8DOMWrapper::convertToNativeObject<CanvasArray>(V8ClassIndex::CANVASARRAY, arg->ToObject());
- // FIXME: must do validation similar to JOGL's to ensure that
- // the incoming array is of the appropriate length and type
- context->texImage2D(target,
- level,
- internalformat,
- width,
- height,
- border,
- format,
- type,
- array,
- ec);
- // Fall through
- } else {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- } else {
- ASSERT_NOT_REACHED();
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- if (ec) {
- V8Proxy::setDOMException(ec);
- return v8::Handle<v8::Value>();
- }
- return v8::Undefined();
-}
-
-CALLBACK_FUNC_DECL(CanvasRenderingContext3DTexSubImage2D)
-{
- INC_STATS("DOM.CanvasRenderingContext3D.texSubImage2D()");
-
- // FIXME: implement
- notImplemented();
-
- return v8::Undefined();
-}
-
-enum FunctionToCall {
- kUniform1v, kUniform2v, kUniform3v, kUniform4v,
- kVertexAttrib1v, kVertexAttrib2v, kVertexAttrib3v, kVertexAttrib4v
-};
-
-static v8::Handle<v8::Value> vertexAttribAndUniformHelperf(const v8::Arguments& args,
- FunctionToCall functionToCall) {
- // Forms:
- // * glUniform1fv(GLint location, Array data);
- // * glUniform1fv(GLint location, CanvasFloatArray data);
- // * glUniform2fv(GLint location, Array data);
- // * glUniform2fv(GLint location, CanvasFloatArray data);
- // * glUniform3fv(GLint location, Array data);
- // * glUniform3fv(GLint location, CanvasFloatArray data);
- // * glUniform4fv(GLint location, Array data);
- // * glUniform4fv(GLint location, CanvasFloatArray data);
- // * glVertexAttrib1fv(GLint location, Array data);
- // * glVertexAttrib1fv(GLint location, CanvasFloatArray data);
- // * glVertexAttrib2fv(GLint location, Array data);
- // * glVertexAttrib2fv(GLint location, CanvasFloatArray data);
- // * glVertexAttrib3fv(GLint location, Array data);
- // * glVertexAttrib3fv(GLint location, CanvasFloatArray data);
- // * glVertexAttrib4fv(GLint location, Array data);
- // * glVertexAttrib4fv(GLint location, CanvasFloatArray data);
-
- if (args.Length() != 3) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
-
- CanvasRenderingContext3D* context =
- V8DOMWrapper::convertDOMWrapperToNative<CanvasRenderingContext3D>(args.Holder());
- bool ok;
- int location = toInt32(args[0], ok);
- if (!ok) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- if (V8CanvasFloatArray::HasInstance(args[1])) {
- CanvasFloatArray* array =
- V8DOMWrapper::convertToNativeObject<CanvasFloatArray>(V8ClassIndex::CANVASFLOATARRAY, args[1]->ToObject());
- ASSERT(array != NULL);
- switch (functionToCall) {
- case kUniform1v: context->uniform1fv(location, array); break;
- case kUniform2v: context->uniform2fv(location, array); break;
- case kUniform3v: context->uniform3fv(location, array); break;
- case kUniform4v: context->uniform4fv(location, array); break;
- case kVertexAttrib1v: context->vertexAttrib1fv(location, array); break;
- case kVertexAttrib2v: context->vertexAttrib2fv(location, array); break;
- case kVertexAttrib3v: context->vertexAttrib3fv(location, array); break;
- case kVertexAttrib4v: context->vertexAttrib4fv(location, array); break;
- default: ASSERT_NOT_REACHED(); break;
- }
- return v8::Undefined();
- }
-
- v8::Handle<v8::Array> array =
- v8::Local<v8::Array>::Cast(args[1]);
- if (array.IsEmpty()) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- uint32_t len = array->Length();
- float* data = jsArrayToFloatArray(array, len);
- if (!data) {
- // FIXME: consider different / better exception type.
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- switch (functionToCall) {
- case kUniform1v: context->uniform1fv(location, data, len); break;
- case kUniform2v: context->uniform2fv(location, data, len); break;
- case kUniform3v: context->uniform3fv(location, data, len); break;
- case kUniform4v: context->uniform4fv(location, data, len); break;
- case kVertexAttrib1v: context->vertexAttrib1fv(location, data, len); break;
- case kVertexAttrib2v: context->vertexAttrib2fv(location, data, len); break;
- case kVertexAttrib3v: context->vertexAttrib3fv(location, data, len); break;
- case kVertexAttrib4v: context->vertexAttrib4fv(location, data, len); break;
- default: ASSERT_NOT_REACHED(); break;
- }
- fastFree(data);
- return v8::Undefined();
-}
-
-static v8::Handle<v8::Value> uniformHelperi(const v8::Arguments& args,
- FunctionToCall functionToCall) {
- // Forms:
- // * glUniform1iv(GLint location, Array data);
- // * glUniform1iv(GLint location, CanvasIntArray data);
- // * glUniform2iv(GLint location, Array data);
- // * glUniform2iv(GLint location, CanvasIntArray data);
- // * glUniform3iv(GLint location, Array data);
- // * glUniform3iv(GLint location, CanvasIntArray data);
- // * glUniform4iv(GLint location, Array data);
- // * glUniform4iv(GLint location, CanvasIntArray data);
-
- if (args.Length() != 3) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
-
- CanvasRenderingContext3D* context =
- V8DOMWrapper::convertDOMWrapperToNative<CanvasRenderingContext3D>(args.Holder());
- bool ok;
- int location = toInt32(args[0], ok);
- if (!ok) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- if (V8CanvasIntArray::HasInstance(args[1])) {
- CanvasIntArray* array =
- V8DOMWrapper::convertToNativeObject<CanvasIntArray>(V8ClassIndex::CANVASINTARRAY, args[1]->ToObject());
- ASSERT(array != NULL);
- switch (functionToCall) {
- case kUniform1v: context->uniform1iv(location, array); break;
- case kUniform2v: context->uniform2iv(location, array); break;
- case kUniform3v: context->uniform3iv(location, array); break;
- case kUniform4v: context->uniform4iv(location, array); break;
- default: ASSERT_NOT_REACHED(); break;
- }
- return v8::Undefined();
- }
-
- v8::Handle<v8::Array> array =
- v8::Local<v8::Array>::Cast(args[1]);
- if (array.IsEmpty()) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- uint32_t len = array->Length();
- int* data = jsArrayToIntArray(array, len);
- if (!data) {
- // FIXME: consider different / better exception type.
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- switch (functionToCall) {
- case kUniform1v: context->uniform1iv(location, data, len); break;
- case kUniform2v: context->uniform2iv(location, data, len); break;
- case kUniform3v: context->uniform3iv(location, data, len); break;
- case kUniform4v: context->uniform4iv(location, data, len); break;
- default: ASSERT_NOT_REACHED(); break;
- }
- fastFree(data);
- return v8::Undefined();
-}
-
-CALLBACK_FUNC_DECL(CanvasRenderingContext3DUniform1fv)
-{
- INC_STATS("DOM.CanvasRenderingContext3D.uniform1fv()");
- return vertexAttribAndUniformHelperf(args, kUniform1v);
-}
-
-CALLBACK_FUNC_DECL(CanvasRenderingContext3DUniform1iv)
-{
- INC_STATS("DOM.CanvasRenderingContext3D.uniform1iv()");
- return uniformHelperi(args, kUniform1v);
-}
-
-CALLBACK_FUNC_DECL(CanvasRenderingContext3DUniform2fv)
-{
- INC_STATS("DOM.CanvasRenderingContext3D.uniform2fv()");
- return vertexAttribAndUniformHelperf(args, kUniform2v);
-}
-
-CALLBACK_FUNC_DECL(CanvasRenderingContext3DUniform2iv)
-{
- INC_STATS("DOM.CanvasRenderingContext3D.uniform2iv()");
- return uniformHelperi(args, kUniform2v);
-}
-
-CALLBACK_FUNC_DECL(CanvasRenderingContext3DUniform3fv)
-{
- INC_STATS("DOM.CanvasRenderingContext3D.uniform3fv()");
- return vertexAttribAndUniformHelperf(args, kUniform3v);
-}
-
-CALLBACK_FUNC_DECL(CanvasRenderingContext3DUniform3iv)
-{
- INC_STATS("DOM.CanvasRenderingContext3D.uniform3iv()");
- return uniformHelperi(args, kUniform3v);
-}
-
-CALLBACK_FUNC_DECL(CanvasRenderingContext3DUniform4fv)
-{
- INC_STATS("DOM.CanvasRenderingContext3D.uniform4fv()");
- return vertexAttribAndUniformHelperf(args, kUniform4v);
-}
-
-CALLBACK_FUNC_DECL(CanvasRenderingContext3DUniform4iv)
-{
- INC_STATS("DOM.CanvasRenderingContext3D.uniform4iv()");
- return uniformHelperi(args, kUniform4v);
-}
-
-static v8::Handle<v8::Value> uniformMatrixHelper(const v8::Arguments& args,
- int matrixSize)
-{
- // Forms:
- // * glUniformMatrix2fv(GLint location, GLboolean transpose, Array data);
- // * glUniformMatrix2fv(GLint location, GLboolean transpose, CanvasFloatArray data);
- // * glUniformMatrix3fv(GLint location, GLboolean transpose, Array data);
- // * glUniformMatrix3fv(GLint location, GLboolean transpose, CanvasFloatArray data);
- // * glUniformMatrix4fv(GLint location, GLboolean transpose, Array data);
- // * glUniformMatrix4fv(GLint location, GLboolean transpose, CanvasFloatArray data);
- //
- // FIXME: need to change to accept CanvasFloatArray as well.
- if (args.Length() != 3) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
-
- CanvasRenderingContext3D* context =
- V8DOMWrapper::convertDOMWrapperToNative<CanvasRenderingContext3D>(args.Holder());
- bool ok;
- int location = toInt32(args[0], ok);
- if (!ok) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- bool transpose = args[1]->BooleanValue();
- if (V8CanvasFloatArray::HasInstance(args[2])) {
- CanvasFloatArray* array =
- V8DOMWrapper::convertToNativeObject<CanvasFloatArray>(V8ClassIndex::CANVASFLOATARRAY, args[2]->ToObject());
- ASSERT(array != NULL);
- switch (matrixSize) {
- case 2: context->uniformMatrix2fv(location, transpose, array); break;
- case 3: context->uniformMatrix3fv(location, transpose, array); break;
- case 4: context->uniformMatrix4fv(location, transpose, array); break;
- default: ASSERT_NOT_REACHED(); break;
- }
- return v8::Undefined();
- }
-
- v8::Handle<v8::Array> array =
- v8::Local<v8::Array>::Cast(args[2]);
- if (array.IsEmpty()) {
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- uint32_t len = array->Length();
- float* data = jsArrayToFloatArray(array, len);
- if (!data) {
- // FIXME: consider different / better exception type.
- V8Proxy::setDOMException(SYNTAX_ERR);
- return notHandledByInterceptor();
- }
- switch (matrixSize) {
- case 2: context->uniformMatrix2fv(location, transpose, data, len); break;
- case 3: context->uniformMatrix3fv(location, transpose, data, len); break;
- case 4: context->uniformMatrix4fv(location, transpose, data, len); break;
- default: ASSERT_NOT_REACHED(); break;
- }
- fastFree(data);
- return v8::Undefined();
-}
-
-CALLBACK_FUNC_DECL(CanvasRenderingContext3DUniformMatrix2fv)
-{
- INC_STATS("DOM.CanvasRenderingContext3D.uniformMatrix2fv()");
- return uniformMatrixHelper(args, 2);
-}
-
-CALLBACK_FUNC_DECL(CanvasRenderingContext3DUniformMatrix3fv)
-{
- INC_STATS("DOM.CanvasRenderingContext3D.uniformMatrix3fv()");
- return uniformMatrixHelper(args, 3);
-}
-
-CALLBACK_FUNC_DECL(CanvasRenderingContext3DUniformMatrix4fv)
-{
- INC_STATS("DOM.CanvasRenderingContext3D.uniformMatrix4fv()");
- return uniformMatrixHelper(args, 4);
-}
-
-CALLBACK_FUNC_DECL(CanvasRenderingContext3DVertexAttrib1fv)
-{
- INC_STATS("DOM.CanvasRenderingContext3D.vertexAttrib1fv()");
- return vertexAttribAndUniformHelperf(args, kVertexAttrib1v);
-}
-
-CALLBACK_FUNC_DECL(CanvasRenderingContext3DVertexAttrib2fv)
-{
- INC_STATS("DOM.CanvasRenderingContext3D.vertexAttrib2fv()");
- return vertexAttribAndUniformHelperf(args, kVertexAttrib2v);
-}
-
-CALLBACK_FUNC_DECL(CanvasRenderingContext3DVertexAttrib3fv)
-{
- INC_STATS("DOM.CanvasRenderingContext3D.vertexAttrib3fv()");
- return vertexAttribAndUniformHelperf(args, kVertexAttrib3v);
-}
-
-CALLBACK_FUNC_DECL(CanvasRenderingContext3DVertexAttrib4fv)
-{
- INC_STATS("DOM.CanvasRenderingContext3D.vertexAttrib4fv()");
- return vertexAttribAndUniformHelperf(args, kVertexAttrib4v);
-}
-
-} // namespace WebCore
-
-#endif // ENABLE(3D_CANVAS)