summaryrefslogtreecommitdiffstats
path: root/WebCore/bindings/v8/custom/V8DOMWindowCustom.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'WebCore/bindings/v8/custom/V8DOMWindowCustom.cpp')
-rw-r--r--WebCore/bindings/v8/custom/V8DOMWindowCustom.cpp65
1 files changed, 0 insertions, 65 deletions
diff --git a/WebCore/bindings/v8/custom/V8DOMWindowCustom.cpp b/WebCore/bindings/v8/custom/V8DOMWindowCustom.cpp
index a74faee..45cb1b4 100644
--- a/WebCore/bindings/v8/custom/V8DOMWindowCustom.cpp
+++ b/WebCore/bindings/v8/custom/V8DOMWindowCustom.cpp
@@ -67,16 +67,6 @@
#if ENABLE(WEB_SOCKETS)
#include "WebSocket.h"
#endif
-#if ENABLE(3D_CANVAS)
-#include "V8ArrayBuffer.h"
-#include "V8Int8Array.h"
-#include "V8Float32Array.h"
-#include "V8Int32Array.h"
-#include "V8Int16Array.h"
-#include "V8Uint8Array.h"
-#include "V8Uint32Array.h"
-#include "V8Uint16Array.h"
-#endif
#include "WindowFeatures.h"
namespace WebCore {
@@ -253,61 +243,6 @@ v8::Handle<v8::Value> V8DOMWindow::OptionAccessorGetter(v8::Local<v8::String> na
return V8DOMWrapper::getConstructor(&V8HTMLOptionElementConstructor::info, window);
}
-#if ENABLE(3D_CANVAS)
-
-// Temporary aliases to keep current WebGL content working during transition period to TypedArray spec.
-// To be removed before WebGL spec is finalized. (FIXME)
-v8::Handle<v8::Value> V8DOMWindow::WebGLArrayBufferAccessorGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info)
-{
- DOMWindow* window = V8DOMWindow::toNative(info.Holder());
- return V8DOMWrapper::getConstructor(&V8ArrayBuffer::info, window);
-}
-
-v8::Handle<v8::Value> V8DOMWindow::WebGLByteArrayAccessorGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info)
-{
- DOMWindow* window = V8DOMWindow::toNative(info.Holder());
- return V8DOMWrapper::getConstructor(&V8Int8Array::info, window);
-}
-
-v8::Handle<v8::Value> V8DOMWindow::WebGLUnsignedByteArrayAccessorGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info)
-{
- DOMWindow* window = V8DOMWindow::toNative(info.Holder());
- return V8DOMWrapper::getConstructor(&V8Uint8Array::info, window);
-}
-
-v8::Handle<v8::Value> V8DOMWindow::WebGLShortArrayAccessorGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info)
-{
- DOMWindow* window = V8DOMWindow::toNative(info.Holder());
- return V8DOMWrapper::getConstructor(&V8Int16Array::info, window);
-}
-
-v8::Handle<v8::Value> V8DOMWindow::WebGLUnsignedShortArrayAccessorGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info)
-{
- DOMWindow* window = V8DOMWindow::toNative(info.Holder());
- return V8DOMWrapper::getConstructor(&V8Uint16Array::info, window);
-}
-
-v8::Handle<v8::Value> V8DOMWindow::WebGLIntArrayAccessorGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info)
-{
- DOMWindow* window = V8DOMWindow::toNative(info.Holder());
- return V8DOMWrapper::getConstructor(&V8Int32Array::info, window);
-}
-
-v8::Handle<v8::Value> V8DOMWindow::WebGLUnsignedIntArrayAccessorGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info)
-{
- DOMWindow* window = V8DOMWindow::toNative(info.Holder());
- return V8DOMWrapper::getConstructor(&V8Uint32Array::info, window);
-}
-
-v8::Handle<v8::Value> V8DOMWindow::WebGLFloatArrayAccessorGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info)
-{
- DOMWindow* window = V8DOMWindow::toNative(info.Holder());
- return V8DOMWrapper::getConstructor(&V8Float32Array::info, window);
-}
-
-#endif
-
-
v8::Handle<v8::Value> V8DOMWindow::addEventListenerCallback(const v8::Arguments& args)
{
INC_STATS("DOM.DOMWindow.addEventListener()");