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+/*
+ * Copyright (C) 2009 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(3D_CANVAS)
+
+#include "WebGLArrayBuffer.h"
+
+#include "V8Binding.h"
+#include "V8WebGLArrayBuffer.h"
+#include "V8CustomBinding.h"
+#include "V8Proxy.h"
+
+namespace WebCore {
+
+CALLBACK_FUNC_DECL(WebGLArrayBufferConstructor)
+{
+ INC_STATS("DOM.WebGLArrayBuffer.Constructor");
+
+ if (!args.IsConstructCall())
+ return throwError("DOM object constructor cannot be called as a function.");
+
+ // If we return a previously constructed WebGLArrayBuffer,
+ // e.g. from the call to WebGLArray.buffer, this code is called
+ // with a zero-length argument list. The V8DOMWrapper will then
+ // set the internal pointer in the newly-created object.
+ // Unfortunately it doesn't look like it's possible to distinguish
+ // between this case and that where the user calls "new
+ // WebGLArrayBuffer()" from JavaScript. To guard against problems,
+ // we always create at least a zero-length WebGLArrayBuffer, even
+ // if it is immediately overwritten by the V8DOMWrapper.
+
+ // Supported constructors:
+ // WebGLArrayBuffer(n) where n is an integer:
+ // -- create an empty buffer of n bytes
+
+ int argLen = args.Length();
+ if (argLen > 1)
+ return throwError("Wrong number of arguments specified to constructor (requires 1)");
+
+ int len = 0;
+ if (argLen > 0) {
+ if (!args[0]->IsInt32())
+ return throwError("Argument to WebGLArrayBuffer constructor was not an integer");
+ len = toInt32(args[0]);
+ }
+
+ RefPtr<WebGLArrayBuffer> buffer = WebGLArrayBuffer::create(len);
+ // Transform the holder into a wrapper object for the array.
+ V8DOMWrapper::setDOMWrapper(args.Holder(), V8ClassIndex::ToInt(V8ClassIndex::WEBGLARRAYBUFFER), buffer.get());
+ return toV8(buffer.release(), args.Holder());
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(3D_CANVAS)