diff options
Diffstat (limited to 'WebCore/bindings/v8/custom/V8WebGLByteArrayCustom.cpp')
-rw-r--r-- | WebCore/bindings/v8/custom/V8WebGLByteArrayCustom.cpp | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/WebCore/bindings/v8/custom/V8WebGLByteArrayCustom.cpp b/WebCore/bindings/v8/custom/V8WebGLByteArrayCustom.cpp new file mode 100644 index 0000000..5719c8a --- /dev/null +++ b/WebCore/bindings/v8/custom/V8WebGLByteArrayCustom.cpp @@ -0,0 +1,96 @@ +/* + * Copyright (C) 2009 Google Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of Google Inc. nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" + +#if ENABLE(3D_CANVAS) + +#include "WebGLArrayBuffer.h" +#include "WebGLByteArray.h" + +#include "V8Binding.h" +#include "V8WebGLArrayBuffer.h" +#include "V8WebGLArrayCustom.h" +#include "V8WebGLByteArray.h" +#include "V8CustomBinding.h" +#include "V8Proxy.h" + +namespace WebCore { + +CALLBACK_FUNC_DECL(WebGLByteArrayConstructor) +{ + INC_STATS("DOM.WebGLByteArray.Contructor"); + + return constructWebGLArray<WebGLByteArray>(args, V8ClassIndex::ToInt(V8ClassIndex::WEBGLBYTEARRAY)); +} + +// Get the specified value from the byte buffer and return it wrapped as a JavaScript Number object to V8. Accesses outside the valid byte buffer range return "undefined". +INDEXED_PROPERTY_GETTER(WebGLByteArray) +{ + INC_STATS("DOM.WebGLByteArray.IndexedPropertyGetter"); + WebGLByteArray* byteBuffer = V8DOMWrapper::convertToNativeObject<WebGLByteArray>(V8ClassIndex::WEBGLBYTEARRAY, info.Holder()); + + if ((index < 0) || (index >= byteBuffer->length())) + return v8::Undefined(); + signed char result; + if (!byteBuffer->get(index, result)) + return v8::Undefined(); + return v8::Number::New(result); +} + +// Set the specified value in the byte buffer. Accesses outside the valid byte buffer range are silently ignored. +INDEXED_PROPERTY_SETTER(WebGLByteArray) +{ + INC_STATS("DOM.WebGLByteArray.IndexedPropertySetter"); + WebGLByteArray* array = V8DOMWrapper::convertToNativeObject<WebGLByteArray>(V8ClassIndex::WEBGLBYTEARRAY, info.Holder()); + + if ((index >= 0) && (index < array->length())) { + if (!value->IsNumber()) + return throwError("Could not convert value argument to a number"); + array->set(index, value->NumberValue()); + } + return value; +} + +CALLBACK_FUNC_DECL(WebGLByteArrayGet) +{ + INC_STATS("DOM.WebGLByteArray.get()"); + return getWebGLArrayElement<WebGLByteArray, signed char>(args, V8ClassIndex::WEBGLBYTEARRAY); +} + +CALLBACK_FUNC_DECL(WebGLByteArraySet) +{ + INC_STATS("DOM.WebGLByteArray.set()"); + return setWebGLArray<WebGLByteArray, V8WebGLByteArray>(args, V8ClassIndex::WEBGLBYTEARRAY); +} + +} // namespace WebCore + +#endif // ENABLE(3D_CANVAS) |