summaryrefslogtreecommitdiffstats
path: root/WebCore/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'WebCore/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp')
-rw-r--r--WebCore/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp60
1 files changed, 30 insertions, 30 deletions
diff --git a/WebCore/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp b/WebCore/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
index 75eff67..7a031b1 100644
--- a/WebCore/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
+++ b/WebCore/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
@@ -41,21 +41,21 @@
#include <wtf/FastMalloc.h>
#include "V8Binding.h"
-#include "V8WebGLArray.h"
+#include "V8ArrayBufferView.h"
#include "V8WebGLBuffer.h"
-#include "V8WebGLByteArray.h"
-#include "V8WebGLFloatArray.h"
+#include "V8Int8Array.h"
+#include "V8FloatArray.h"
#include "V8WebGLFramebuffer.h"
-#include "V8WebGLIntArray.h"
+#include "V8Int32Array.h"
#include "V8WebGLProgram.h"
#include "V8WebGLRenderbuffer.h"
#include "V8WebGLShader.h"
-#include "V8WebGLShortArray.h"
+#include "V8Int16Array.h"
#include "V8WebGLTexture.h"
#include "V8WebGLUniformLocation.h"
-#include "V8WebGLUnsignedByteArray.h"
-#include "V8WebGLUnsignedIntArray.h"
-#include "V8WebGLUnsignedShortArray.h"
+#include "V8Uint8Array.h"
+#include "V8Uint32Array.h"
+#include "V8Uint16Array.h"
#include "V8HTMLCanvasElement.h"
#include "V8HTMLImageElement.h"
#include "V8HTMLVideoElement.h"
@@ -392,21 +392,21 @@ static v8::Handle<v8::Value> vertexAttribAndUniformHelperf(const v8::Arguments&
FunctionToCall functionToCall) {
// Forms:
// * glUniform1fv(WebGLUniformLocation location, Array data);
- // * glUniform1fv(WebGLUniformLocation location, WebGLFloatArray data);
+ // * glUniform1fv(WebGLUniformLocation location, FloatArray data);
// * glUniform2fv(WebGLUniformLocation location, Array data);
- // * glUniform2fv(WebGLUniformLocation location, WebGLFloatArray data);
+ // * glUniform2fv(WebGLUniformLocation location, FloatArray data);
// * glUniform3fv(WebGLUniformLocation location, Array data);
- // * glUniform3fv(WebGLUniformLocation location, WebGLFloatArray data);
+ // * glUniform3fv(WebGLUniformLocation location, FloatArray data);
// * glUniform4fv(WebGLUniformLocation location, Array data);
- // * glUniform4fv(WebGLUniformLocation location, WebGLFloatArray data);
+ // * glUniform4fv(WebGLUniformLocation location, FloatArray data);
// * glVertexAttrib1fv(GLint index, Array data);
- // * glVertexAttrib1fv(GLint index, WebGLFloatArray data);
+ // * glVertexAttrib1fv(GLint index, FloatArray data);
// * glVertexAttrib2fv(GLint index, Array data);
- // * glVertexAttrib2fv(GLint index, WebGLFloatArray data);
+ // * glVertexAttrib2fv(GLint index, FloatArray data);
// * glVertexAttrib3fv(GLint index, Array data);
- // * glVertexAttrib3fv(GLint index, WebGLFloatArray data);
+ // * glVertexAttrib3fv(GLint index, FloatArray data);
// * glVertexAttrib4fv(GLint index, Array data);
- // * glVertexAttrib4fv(GLint index, WebGLFloatArray data);
+ // * glVertexAttrib4fv(GLint index, FloatArray data);
if (args.Length() != 2) {
V8Proxy::setDOMException(SYNTAX_ERR);
@@ -424,8 +424,8 @@ static v8::Handle<v8::Value> vertexAttribAndUniformHelperf(const v8::Arguments&
WebGLRenderingContext* context = V8WebGLRenderingContext::toNative(args.Holder());
- if (V8WebGLFloatArray::HasInstance(args[1])) {
- WebGLFloatArray* array = V8WebGLFloatArray::toNative(args[1]->ToObject());
+ if (V8FloatArray::HasInstance(args[1])) {
+ FloatArray* array = V8FloatArray::toNative(args[1]->ToObject());
ASSERT(array != NULL);
ExceptionCode ec = 0;
switch (functionToCall) {
@@ -479,13 +479,13 @@ static v8::Handle<v8::Value> uniformHelperi(const v8::Arguments& args,
FunctionToCall functionToCall) {
// Forms:
// * glUniform1iv(GLUniformLocation location, Array data);
- // * glUniform1iv(GLUniformLocation location, WebGLIntArray data);
+ // * glUniform1iv(GLUniformLocation location, Int32Array data);
// * glUniform2iv(GLUniformLocation location, Array data);
- // * glUniform2iv(GLUniformLocation location, WebGLIntArray data);
+ // * glUniform2iv(GLUniformLocation location, Int32Array data);
// * glUniform3iv(GLUniformLocation location, Array data);
- // * glUniform3iv(GLUniformLocation location, WebGLIntArray data);
+ // * glUniform3iv(GLUniformLocation location, Int32Array data);
// * glUniform4iv(GLUniformLocation location, Array data);
- // * glUniform4iv(GLUniformLocation location, WebGLIntArray data);
+ // * glUniform4iv(GLUniformLocation location, Int32Array data);
if (args.Length() != 2) {
V8Proxy::setDOMException(SYNTAX_ERR);
@@ -496,8 +496,8 @@ static v8::Handle<v8::Value> uniformHelperi(const v8::Arguments& args,
bool ok = false;
WebGLUniformLocation* location = toWebGLUniformLocation(args[0], ok);
- if (V8WebGLIntArray::HasInstance(args[1])) {
- WebGLIntArray* array = V8WebGLIntArray::toNative(args[1]->ToObject());
+ if (V8Int32Array::HasInstance(args[1])) {
+ Int32Array* array = V8Int32Array::toNative(args[1]->ToObject());
ASSERT(array != NULL);
ExceptionCode ec = 0;
switch (functionToCall) {
@@ -592,13 +592,13 @@ static v8::Handle<v8::Value> uniformMatrixHelper(const v8::Arguments& args,
{
// Forms:
// * glUniformMatrix2fv(GLint location, GLboolean transpose, Array data);
- // * glUniformMatrix2fv(GLint location, GLboolean transpose, WebGLFloatArray data);
+ // * glUniformMatrix2fv(GLint location, GLboolean transpose, FloatArray data);
// * glUniformMatrix3fv(GLint location, GLboolean transpose, Array data);
- // * glUniformMatrix3fv(GLint location, GLboolean transpose, WebGLFloatArray data);
+ // * glUniformMatrix3fv(GLint location, GLboolean transpose, FloatArray data);
// * glUniformMatrix4fv(GLint location, GLboolean transpose, Array data);
- // * glUniformMatrix4fv(GLint location, GLboolean transpose, WebGLFloatArray data);
+ // * glUniformMatrix4fv(GLint location, GLboolean transpose, FloatArray data);
//
- // FIXME: need to change to accept WebGLFloatArray as well.
+ // FIXME: need to change to accept FloatArray as well.
if (args.Length() != 3) {
V8Proxy::setDOMException(SYNTAX_ERR);
return notHandledByInterceptor();
@@ -610,8 +610,8 @@ static v8::Handle<v8::Value> uniformMatrixHelper(const v8::Arguments& args,
WebGLUniformLocation* location = toWebGLUniformLocation(args[0], ok);
bool transpose = args[1]->BooleanValue();
- if (V8WebGLFloatArray::HasInstance(args[2])) {
- WebGLFloatArray* array = V8WebGLFloatArray::toNative(args[2]->ToObject());
+ if (V8FloatArray::HasInstance(args[2])) {
+ FloatArray* array = V8FloatArray::toNative(args[2]->ToObject());
ASSERT(array != NULL);
ExceptionCode ec = 0;
switch (matrixSize) {