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diff --git a/WebCore/dom/MouseRelatedEvent.cpp b/WebCore/dom/MouseRelatedEvent.cpp
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+/*
+ * Copyright (C) 2001 Peter Kelly (pmk@post.com)
+ * Copyright (C) 2001 Tobias Anton (anton@stud.fbi.fh-darmstadt.de)
+ * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
+ * Copyright (C) 2003, 2005, 2006, 2008 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include "config.h"
+#include "MouseRelatedEvent.h"
+
+#include "DOMWindow.h"
+#include "Document.h"
+#include "Frame.h"
+#include "FrameView.h"
+#include "RenderLayer.h"
+#include "RenderObject.h"
+
+namespace WebCore {
+
+MouseRelatedEvent::MouseRelatedEvent()
+ : m_screenX(0)
+ , m_screenY(0)
+ , m_clientX(0)
+ , m_clientY(0)
+ , m_pageX(0)
+ , m_pageY(0)
+ , m_layerX(0)
+ , m_layerY(0)
+ , m_offsetX(0)
+ , m_offsetY(0)
+ , m_isSimulated(false)
+{
+}
+
+static int contentsX(AbstractView* abstractView)
+{
+ if (!abstractView)
+ return 0;
+ Frame* frame = abstractView->frame();
+ if (!frame)
+ return 0;
+ FrameView* frameView = frame->view();
+ if (!frameView)
+ return 0;
+ return frameView->scrollX();
+}
+
+static int contentsY(AbstractView* abstractView)
+{
+ if (!abstractView)
+ return 0;
+ Frame* frame = abstractView->frame();
+ if (!frame)
+ return 0;
+ FrameView* frameView = frame->view();
+ if (!frameView)
+ return 0;
+ return frameView->scrollY();
+}
+
+MouseRelatedEvent::MouseRelatedEvent(const AtomicString& eventType, bool canBubble, bool cancelable, PassRefPtr<AbstractView> viewArg,
+ int detail, int screenX, int screenY, int pageX, int pageY,
+ bool ctrlKey, bool altKey, bool shiftKey, bool metaKey, bool isSimulated)
+ : UIEventWithKeyState(eventType, canBubble, cancelable, viewArg, detail, ctrlKey, altKey, shiftKey, metaKey)
+ , m_screenX(screenX)
+ , m_screenY(screenY)
+ , m_clientX(pageX - contentsX(view()))
+ , m_clientY(pageY - contentsY(view()))
+ , m_pageX(pageX)
+ , m_pageY(pageY)
+ , m_isSimulated(isSimulated)
+{
+ initCoordinates();
+}
+
+void MouseRelatedEvent::initCoordinates()
+{
+ // Set up initial values for coordinates.
+ // Correct values can't be computed until we have at target, so receivedTarget
+ // does the "real" computation.
+ m_layerX = m_pageX;
+ m_layerY = m_pageY;
+ m_offsetX = m_pageX;
+ m_offsetY = m_pageY;
+}
+
+void MouseRelatedEvent::initCoordinates(int clientX, int clientY)
+{
+ // Set up initial values for coordinates.
+ // Correct values can't be computed until we have at target, so receivedTarget
+ // does the "real" computation.
+ m_clientX = clientX;
+ m_clientY = clientY;
+ m_pageX = clientX + contentsX(view());
+ m_pageY = clientY + contentsY(view());
+ m_layerX = m_pageX;
+ m_layerY = m_pageY;
+ m_offsetX = m_pageX;
+ m_offsetY = m_pageY;
+}
+
+void MouseRelatedEvent::receivedTarget()
+{
+ ASSERT(target());
+ Node* targ = target()->toNode();
+ if (!targ)
+ return;
+
+ // Compute coordinates that are based on the target.
+ m_layerX = m_pageX;
+ m_layerY = m_pageY;
+ m_offsetX = m_pageX;
+ m_offsetY = m_pageY;
+
+ // Must have an updated render tree for this math to work correctly.
+ targ->document()->updateRendering();
+
+ // Adjust offsetX/Y to be relative to the target's position.
+ if (!isSimulated()) {
+ if (RenderObject* r = targ->renderer()) {
+ int rx, ry;
+ if (r->absolutePosition(rx, ry)) {
+ m_offsetX -= rx;
+ m_offsetY -= ry;
+ }
+ }
+ }
+
+ // Adjust layerX/Y to be relative to the layer.
+ // FIXME: We're pretty sure this is the wrong defintion of "layer."
+ // Our RenderLayer is a more modern concept, and layerX/Y is some
+ // other notion about groups of elements (left over from the Netscape 4 days?);
+ // we should test and fix this.
+ Node* n = targ;
+ while (n && !n->renderer())
+ n = n->parent();
+ if (n) {
+ RenderLayer* layer = n->renderer()->enclosingLayer();
+ layer->updateLayerPosition();
+ for (; layer; layer = layer->parent()) {
+ m_layerX -= layer->xPos();
+ m_layerY -= layer->yPos();
+ }
+ }
+}
+
+int MouseRelatedEvent::pageX() const
+{
+ return m_pageX;
+}
+
+int MouseRelatedEvent::pageY() const
+{
+ return m_pageY;
+}
+
+int MouseRelatedEvent::x() const
+{
+ // FIXME: This is not correct.
+ // See Microsoft documentation and <http://www.quirksmode.org/dom/w3c_events.html>.
+ return m_clientX;
+}
+
+int MouseRelatedEvent::y() const
+{
+ // FIXME: This is not correct.
+ // See Microsoft documentation and <http://www.quirksmode.org/dom/w3c_events.html>.
+ return m_clientY;
+}
+
+} // namespace WebCore