diff options
Diffstat (limited to 'WebCore/dom/Node.h')
-rw-r--r-- | WebCore/dom/Node.h | 197 |
1 files changed, 71 insertions, 126 deletions
diff --git a/WebCore/dom/Node.h b/WebCore/dom/Node.h index 603829b..3e5a444 100644 --- a/WebCore/dom/Node.h +++ b/WebCore/dom/Node.h @@ -2,7 +2,7 @@ * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2001 Dirk Mueller (mueller@kde.org) - * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. + * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved. * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * * This library is free software; you can redistribute it and/or @@ -35,8 +35,8 @@ #if USE(JSC) namespace JSC { -class JSGlobalData; -class MarkStack; + class JSGlobalData; + class MarkStack; } #endif @@ -69,7 +69,6 @@ class RenderBox; class RenderBoxModelObject; class RenderObject; class RenderStyle; -class StringBuilder; class TagNodeList; typedef int ExceptionCode; @@ -138,8 +137,8 @@ public: Node* previousSibling() const { return m_previous; } Node* nextSibling() const { return m_next; } PassRefPtr<NodeList> childNodes(); - Node* firstChild() const { return isContainerNode() ? containerFirstChild() : 0; } - Node* lastChild() const { return isContainerNode() ? containerLastChild() : 0; } + Node* firstChild() const; + Node* lastChild() const; bool hasAttributes() const; NamedNodeMap* attributes() const; @@ -150,10 +149,10 @@ public: // These should all actually return a node, but this is only important for language bindings, // which will already know and hold a ref on the right node to return. Returning bool allows // these methods to be more efficient since they don't need to return a ref - virtual bool insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode&, bool shouldLazyAttach = false); - virtual bool replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode&, bool shouldLazyAttach = false); - virtual bool removeChild(Node* child, ExceptionCode&); - virtual bool appendChild(PassRefPtr<Node> newChild, ExceptionCode&, bool shouldLazyAttach = false); + bool insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode&, bool shouldLazyAttach = false); + bool replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode&, bool shouldLazyAttach = false); + bool removeChild(Node* child, ExceptionCode&); + bool appendChild(PassRefPtr<Node> newChild, ExceptionCode&, bool shouldLazyAttach = false); void remove(ExceptionCode&); bool hasChildNodes() const { return firstChild(); } @@ -193,13 +192,6 @@ public: static bool isWMLElement() { return false; } #endif -#if ENABLE(MATHML) - virtual bool isMathMLElement() const { return false; } -#else - static bool isMathMLElement() { return false; } -#endif - - virtual bool isMediaControlElement() const { return false; } bool isStyledElement() const { return getFlag(IsStyledElementFlag); } virtual bool isFrameOwnerElement() const { return false; } @@ -219,7 +211,8 @@ public: // Returns the enclosing event parent node (or self) that, when clicked, would trigger a navigation. Node* enclosingLinkEventParentOrSelf(); - // Node ancestors when concerned about event flow + // Node ancestors when concerned about event flow. + // FIXME: Should be named getEventAncestors. void eventAncestors(Vector<RefPtr<ContainerNode> > &ancestors); bool isBlockFlow() const; @@ -233,28 +226,21 @@ public: Node* previousNodeConsideringAtomicNodes() const; Node* nextNodeConsideringAtomicNodes() const; - /** (Not part of the official DOM) - * Returns the next leaf node. - * - * Using this function delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes. - * @return next leaf node or 0 if there are no more. - */ + // Returns the next leaf node or 0 if there are no more. + // Delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes. + // Uses an editing-specific concept of what a leaf node is, and should probably be moved + // out of the Node class into an editing-specific source file. Node* nextLeafNode() const; - /** (Not part of the official DOM) - * Returns the previous leaf node. - * - * Using this function delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes. - * @return previous leaf node or 0 if there are no more. - */ + // Returns the previous leaf node or 0 if there are no more. + // Delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes. + // Uses an editing-specific concept of what a leaf node is, and should probably be moved + // out of the Node class into an editing-specific source file. Node* previousLeafNode() const; - bool isEditableBlock() const; - - // enclosingBlockFlowElement() is deprecated. Use enclosingBlock instead. + // enclosingBlockFlowElement() is deprecated. Use enclosingBlock instead. Element* enclosingBlockFlowElement() const; - Element* enclosingInlineElement() const; Element* rootEditableElement() const; bool inSameContainingBlockFlowElement(Node*); @@ -271,9 +257,7 @@ public: virtual void finishParsingChildren() { } virtual void beginParsingChildren() { } - // Called by the frame right before dispatching an unloadEvent. [Radar 4532113] - // This is needed for HTMLInputElements to tell the frame that it is done editing - // (sends textFieldDidEndEditing notification) + // Called on the focused node right before dispatching an unload event. virtual void aboutToUnload() { } // For <link> and <style> elements. @@ -316,14 +300,14 @@ public: }; void lazyAttach(ShouldSetAttached = SetAttached); - virtual void setFocus(bool b = true); + virtual void setFocus(bool = true); virtual void setActive(bool f = true, bool /*pause*/ = false) { setFlag(f, IsActiveFlag); } virtual void setHovered(bool f = true) { setFlag(f, IsHoveredFlag); } virtual short tabIndex() const; // Whether this kind of node can receive focus by default. Most nodes are - // not focusable but some elements, such as form controls and links are. + // not focusable but some elements, such as form controls and links, are. virtual bool supportsFocus() const; // Whether the node can actually be focused. virtual bool isFocusable() const; @@ -372,53 +356,27 @@ public: bool isReadOnlyNode() const { return nodeType() == ENTITY_REFERENCE_NODE; } virtual bool childTypeAllowed(NodeType) { return false; } - unsigned childNodeCount() const { return isContainerNode() ? containerChildNodeCount() : 0; } - Node* childNode(unsigned index) const { return isContainerNode() ? containerChildNode(index) : 0; } - - /** - * Does a pre-order traversal of the tree to find the node next node after this one. This uses the same order that - * the tags appear in the source file. - * - * @param stayWithin If not null, the traversal will stop once the specified node is reached. This can be used to - * restrict traversal to a particular sub-tree. - * - * @return The next node, in document order - * - * see @ref traversePreviousNode() - */ + unsigned childNodeCount() const; + Node* childNode(unsigned index) const; + + // Does a pre-order traversal of the tree to find the next node after this one. + // This uses the same order that tags appear in the source file. If the stayWithin + // argument is non-null, the traversal will stop once the specified node is reached. + // This can be used to restrict traversal to a particular sub-tree. Node* traverseNextNode(const Node* stayWithin = 0) const; // Like traverseNextNode, but skips children and starts with the next sibling. Node* traverseNextSibling(const Node* stayWithin = 0) const; - /** - * Does a reverse pre-order traversal to find the node that comes before the current one in document order - * - * see @ref traverseNextNode() - */ - Node* traversePreviousNode(const Node * stayWithin = 0) const; + // Does a reverse pre-order traversal to find the node that comes before the current one in document order + Node* traversePreviousNode(const Node* stayWithin = 0) const; // Like traverseNextNode, but visits parents after their children. Node* traverseNextNodePostOrder() const; // Like traversePreviousNode, but visits parents before their children. - Node* traversePreviousNodePostOrder(const Node *stayWithin = 0) const; - Node* traversePreviousSiblingPostOrder(const Node *stayWithin = 0) const; - - /** - * Finds previous or next editable leaf node. - */ - Node* previousEditable() const; - Node* nextEditable() const; - - RenderObject* renderer() const { return m_renderer; } - RenderObject* nextRenderer(); - RenderObject* previousRenderer(); - void setRenderer(RenderObject* renderer) { m_renderer = renderer; } - - // Use these two methods with caution. - RenderBox* renderBox() const; - RenderBoxModelObject* renderBoxModelObject() const; + Node* traversePreviousNodePostOrder(const Node* stayWithin = 0) const; + Node* traversePreviousSiblingPostOrder(const Node* stayWithin = 0) const; void checkSetPrefix(const AtomicString& prefix, ExceptionCode&); bool isDescendantOf(const Node*) const; @@ -445,32 +403,35 @@ public: virtual bool canStartSelection() const; // Getting points into and out of screen space - FloatPoint convertToPage(const FloatPoint& p) const; - FloatPoint convertFromPage(const FloatPoint& p) const; + FloatPoint convertToPage(const FloatPoint&) const; + FloatPoint convertFromPage(const FloatPoint&) const; // ----------------------------------------------------------------------------- // Integration with rendering tree - /** - * Attaches this node to the rendering tree. This calculates the style to be applied to the node and creates an - * appropriate RenderObject which will be inserted into the tree (except when the style has display: none). This - * makes the node visible in the FrameView. - */ + RenderObject* renderer() const { return m_renderer; } + RenderObject* nextRenderer(); + RenderObject* previousRenderer(); + void setRenderer(RenderObject* renderer) { m_renderer = renderer; } + + // Use these two methods with caution. + RenderBox* renderBox() const; + RenderBoxModelObject* renderBoxModelObject() const; + + // Attaches this node to the rendering tree. This calculates the style to be applied to the node and creates an + // appropriate RenderObject which will be inserted into the tree (except when the style has display: none). This + // makes the node visible in the FrameView. virtual void attach(); - /** - * Detaches the node from the rendering tree, making it invisible in the rendered view. This method will remove - * the node's rendering object from the rendering tree and delete it. - */ + // Detaches the node from the rendering tree, making it invisible in the rendered view. This method will remove + // the node's rendering object from the rendering tree and delete it. virtual void detach(); virtual void willRemove(); void createRendererIfNeeded(); PassRefPtr<RenderStyle> styleForRenderer(); virtual bool rendererIsNeeded(RenderStyle*); -#if ENABLE(SVG) || ENABLE(XHTMLMP) virtual bool childShouldCreateRenderer(Node*) const { return true; } -#endif virtual RenderObject* createRenderer(RenderArena*, RenderStyle*); // Wrapper for nodes that don't have a renderer, but still cache the style (like HTMLOptionElement). @@ -482,24 +443,20 @@ public: // ----------------------------------------------------------------------------- // Notification of document structure changes - /** - * Notifies the node that it has been inserted into the document. This is called during document parsing, and also - * when a node is added through the DOM methods insertBefore(), appendChild() or replaceChild(). Note that this only - * happens when the node becomes part of the document tree, i.e. only when the document is actually an ancestor of - * the node. The call happens _after_ the node has been added to the tree. - * - * This is similar to the DOMNodeInsertedIntoDocument DOM event, but does not require the overhead of event - * dispatching. - */ + // Notifies the node that it has been inserted into the document. This is called during document parsing, and also + // when a node is added through the DOM methods insertBefore(), appendChild() or replaceChild(). Note that this only + // happens when the node becomes part of the document tree, i.e. only when the document is actually an ancestor of + // the node. The call happens _after_ the node has been added to the tree. + // + // This is similar to the DOMNodeInsertedIntoDocument DOM event, but does not require the overhead of event + // dispatching. virtual void insertedIntoDocument(); - /** - * Notifies the node that it is no longer part of the document tree, i.e. when the document is no longer an ancestor - * node. - * - * This is similar to the DOMNodeRemovedFromDocument DOM event, but does not require the overhead of event - * dispatching, and is called _after_ the node is removed from the tree. - */ + // Notifies the node that it is no longer part of the document tree, i.e. when the document is no longer an ancestor + // node. + // + // This is similar to the DOMNodeRemovedFromDocument DOM event, but does not require the overhead of event + // dispatching, and is called _after_ the node is removed from the tree. virtual void removedFromDocument(); // These functions are called whenever you are connected or disconnected from a tree. That tree may be the main @@ -508,10 +465,8 @@ public: virtual void insertedIntoTree(bool /*deep*/) { } virtual void removedFromTree(bool /*deep*/) { } - /** - * Notifies the node that it's list of children have changed (either by adding or removing child nodes), or a child - * node that is of the type CDATA_SECTION_NODE, TEXT_NODE or COMMENT_NODE has changed its value. - */ + // Notifies the node that it's list of children have changed (either by adding or removing child nodes), or a child + // node that is of the type CDATA_SECTION_NODE, TEXT_NODE or COMMENT_NODE has changed its value. virtual void childrenChanged(bool /*changedByParser*/ = false, Node* /*beforeChange*/ = 0, Node* /*afterChange*/ = 0, int /*childCountDelta*/ = 0) { } #if !defined(NDEBUG) || defined(ANDROID_DOM_LOGGING) @@ -578,8 +533,7 @@ public: void dispatchUIEvent(const AtomicString& eventType, int detail, PassRefPtr<Event> underlyingEvent); bool dispatchKeyEvent(const PlatformKeyboardEvent&); void dispatchWheelEvent(PlatformWheelEvent&); - bool dispatchMouseEvent(const PlatformMouseEvent&, const AtomicString& eventType, - int clickCount = 0, Node* relatedTarget = 0); + bool dispatchMouseEvent(const PlatformMouseEvent&, const AtomicString& eventType, int clickCount = 0, Node* relatedTarget = 0); bool dispatchMouseEvent(const AtomicString& eventType, int button, int clickCount, int pageX, int pageY, int screenX, int screenY, bool ctrlKey, bool altKey, bool shiftKey, bool metaKey, @@ -590,15 +544,11 @@ public: virtual void dispatchFocusEvent(); virtual void dispatchBlurEvent(); - /** - * Perform the default action for an event e.g. submitting a form - */ + // Perform the default action for an event. virtual void defaultEventHandler(Event*); - /** - * Used for disabled form elements; if true, prevents mouse events from being dispatched - * to event listeners, and prevents DOMActivate events from being sent at all. - */ + // Used for disabled form elements; if true, prevents mouse events from being dispatched + // to event listeners, and prevents DOMActivate events from being sent at all. virtual bool disabled() const; using TreeShared<ContainerNode>::ref; @@ -699,14 +649,10 @@ private: // Used to share code between lazyAttach and setNeedsStyleRecalc. void markAncestorsWithChildNeedsStyleRecalc(); - virtual void refEventTarget() { ref(); } - virtual void derefEventTarget() { deref(); } + virtual void refEventTarget(); + virtual void derefEventTarget(); virtual NodeRareData* createRareData(); - Node* containerChildNode(unsigned index) const; - unsigned containerChildNodeCount() const; - Node* containerFirstChild() const; - Node* containerLastChild() const; bool rareDataFocused() const; virtual RenderStyle* nonRendererRenderStyle() const; @@ -718,7 +664,6 @@ private: Element* ancestorElement() const; - void appendTextContent(bool convertBRsToNewlines, StringBuilder&) const; void trackForDebugging(); Document* m_document; @@ -727,7 +672,7 @@ private: RenderObject* m_renderer; mutable uint32_t m_nodeFlags; - protected: +protected: bool isParsingChildrenFinished() const { return getFlag(IsParsingChildrenFinishedFlag); } void setIsParsingChildrenFinished() { setFlag(IsParsingChildrenFinishedFlag); } void clearIsParsingChildrenFinished() { clearFlag(IsParsingChildrenFinishedFlag); } |