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Diffstat (limited to 'WebCore/editing/TextIterator.cpp')
-rw-r--r-- | WebCore/editing/TextIterator.cpp | 1383 |
1 files changed, 1383 insertions, 0 deletions
diff --git a/WebCore/editing/TextIterator.cpp b/WebCore/editing/TextIterator.cpp new file mode 100644 index 0000000..233361e --- /dev/null +++ b/WebCore/editing/TextIterator.cpp @@ -0,0 +1,1383 @@ +/* + * Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. + * Copyright (C) 2005 Alexey Proskuryakov. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "TextIterator.h" + +#include "CharacterNames.h" +#include "Document.h" +#include "Element.h" +#include "HTMLNames.h" +#include "htmlediting.h" +#include "InlineTextBox.h" +#include "Position.h" +#include "Range.h" +#include "RenderTableCell.h" +#include "RenderTableRow.h" +#include "visible_units.h" + +using namespace std; +using namespace WTF::Unicode; + +namespace WebCore { + +using namespace HTMLNames; + +// Buffer that knows how to compare with a search target. +// Keeps enough of the previous text to be able to search in the future, but no more. +class CircularSearchBuffer : Noncopyable { +public: + CircularSearchBuffer(const String& target, bool isCaseSensitive); + + void clear() { m_cursor = 0; m_isBufferFull = false; } + void append(UChar); + + bool isMatch() const; + unsigned length() const; + +private: + void append(UChar, bool isCharacterStart); + + String m_target; + bool m_isCaseSensitive; + + Vector<UChar> m_characterBuffer; + Vector<bool> m_isCharacterStartBuffer; + bool m_isBufferFull; + unsigned m_cursor; +}; + +// -------- + +TextIterator::TextIterator() : m_startContainer(0), m_startOffset(0), m_endContainer(0), m_endOffset(0), m_positionNode(0), m_lastCharacter(0) +{ +} + +TextIterator::TextIterator(const Range* r, bool emitCharactersBetweenAllVisiblePositions) + : m_startContainer(0) + , m_startOffset(0) + , m_endContainer(0) + , m_endOffset(0) + , m_positionNode(0) + , m_emitCharactersBetweenAllVisiblePositions(emitCharactersBetweenAllVisiblePositions) +{ + if (!r) + return; + + ExceptionCode ec = 0; + + // get and validate the range endpoints + Node *startContainer = r->startContainer(ec); + int startOffset = r->startOffset(ec); + Node *endContainer = r->endContainer(ec); + int endOffset = r->endOffset(ec); + if (ec) + return; + + // Callers should be handing us well-formed ranges. If we discover that this isn't + // the case, we could consider changing this assertion to an early return. + ASSERT(r->boundaryPointsValid()); + + // remember range - this does not change + m_startContainer = startContainer; + m_startOffset = startOffset; + m_endContainer = endContainer; + m_endOffset = endOffset; + + // set up the current node for processing + m_node = r->startNode(); + if (m_node == 0) + return; + m_offset = m_node == m_startContainer ? m_startOffset : 0; + m_handledNode = false; + m_handledChildren = false; + + // calculate first out of bounds node + m_pastEndNode = r->pastEndNode(); + + // initialize node processing state + m_needAnotherNewline = false; + m_textBox = 0; + + // initialize record of previous node processing + m_haveEmitted = false; + m_lastTextNode = 0; + m_lastTextNodeEndedWithCollapsedSpace = false; + m_lastCharacter = 0; + +#ifndef NDEBUG + // need this just because of the assert in advance() + m_positionNode = m_node; +#endif + + // identify the first run + advance(); +} + +void TextIterator::advance() +{ + // reset the run information + m_positionNode = 0; + m_textLength = 0; + + // handle remembered node that needed a newline after the text node's newline + if (m_needAnotherNewline) { + // emit the newline, with position a collapsed range at the end of current node. + emitCharacter('\n', m_node->parentNode(), m_node, 1, 1); + m_needAnotherNewline = false; + return; + } + + // handle remembered text box + if (m_textBox) { + handleTextBox(); + if (m_positionNode) + return; + } + + while (m_node && m_node != m_pastEndNode) { + // if the range ends at offset 0 of an element, represent the + // position, but not the content, of that element e.g. if the + // node is a blockflow element, emit a newline that + // precedes the element + if (m_node == m_endContainer && m_endOffset == 0) { + representNodeOffsetZero(); + m_node = 0; + return; + } + + RenderObject *renderer = m_node->renderer(); + if (!renderer) { + m_handledNode = true; + m_handledChildren = true; + } else { + // handle current node according to its type + if (!m_handledNode) { + if (renderer->isText() && m_node->nodeType() == Node::TEXT_NODE) // FIXME: What about CDATA_SECTION_NODE? + m_handledNode = handleTextNode(); + else if (renderer && (renderer->isImage() || renderer->isWidget() || (renderer->element() && renderer->element()->isControl()))) + m_handledNode = handleReplacedElement(); + else + m_handledNode = handleNonTextNode(); + if (m_positionNode) + return; + } + } + + // find a new current node to handle in depth-first manner, + // calling exitNode() as we come back thru a parent node + Node *next = m_handledChildren ? 0 : m_node->firstChild(); + m_offset = 0; + if (!next) { + next = m_node->nextSibling(); + if (!next) { + bool pastEnd = m_node->traverseNextNode() == m_pastEndNode; + while (!next && m_node->parentNode()) { + if (pastEnd && m_node->parentNode() == m_endContainer || m_endContainer->isDescendantOf(m_node->parentNode())) + return; + bool haveRenderer = m_node->renderer(); + m_node = m_node->parentNode(); + if (haveRenderer) + exitNode(); + if (m_positionNode) { + m_handledNode = true; + m_handledChildren = true; + return; + } + next = m_node->nextSibling(); + } + } + } + + // set the new current node + m_node = next; + m_handledNode = false; + m_handledChildren = false; + + // how would this ever be? + if (m_positionNode) + return; + } +} + +static inline bool compareBoxStart(const InlineTextBox *first, const InlineTextBox *second) +{ + return first->start() < second->start(); +} + +bool TextIterator::handleTextNode() +{ + RenderText* renderer = static_cast<RenderText*>(m_node->renderer()); + if (renderer->style()->visibility() != VISIBLE) + return false; + + m_lastTextNode = m_node; + String str = renderer->text(); + + // handle pre-formatted text + if (!renderer->style()->collapseWhiteSpace()) { + int runStart = m_offset; + if (m_lastTextNodeEndedWithCollapsedSpace) { + emitCharacter(' ', m_node, 0, runStart, runStart); + return false; + } + int strLength = str.length(); + int end = (m_node == m_endContainer) ? m_endOffset : INT_MAX; + int runEnd = min(strLength, end); + + if (runStart >= runEnd) + return true; + + emitText(m_node, runStart, runEnd); + return true; + } + + if (!renderer->firstTextBox() && str.length() > 0) { + m_lastTextNodeEndedWithCollapsedSpace = true; // entire block is collapsed space + return true; + } + + // Used when text boxes are out of order (Hebrew/Arabic w/ embeded LTR text) + if (renderer->containsReversedText()) { + m_sortedTextBoxes.clear(); + for (InlineTextBox * textBox = renderer->firstTextBox(); textBox; textBox = textBox->nextTextBox()) { + m_sortedTextBoxes.append(textBox); + } + std::sort(m_sortedTextBoxes.begin(), m_sortedTextBoxes.end(), compareBoxStart); + m_sortedTextBoxesPosition = 0; + } + + m_textBox = renderer->containsReversedText() ? m_sortedTextBoxes[0] : renderer->firstTextBox(); + handleTextBox(); + return true; +} + +void TextIterator::handleTextBox() +{ + RenderText *renderer = static_cast<RenderText *>(m_node->renderer()); + String str = renderer->text(); + int start = m_offset; + int end = (m_node == m_endContainer) ? m_endOffset : INT_MAX; + while (m_textBox) { + int textBoxStart = m_textBox->m_start; + int runStart = max(textBoxStart, start); + + // Check for collapsed space at the start of this run. + InlineTextBox *firstTextBox = renderer->containsReversedText() ? m_sortedTextBoxes[0] : renderer->firstTextBox(); + bool needSpace = m_lastTextNodeEndedWithCollapsedSpace + || (m_textBox == firstTextBox && textBoxStart == runStart && runStart > 0); + if (needSpace && !isCollapsibleWhitespace(m_lastCharacter) && m_lastCharacter) { + emitCharacter(' ', m_node, 0, runStart, runStart); + return; + } + int textBoxEnd = textBoxStart + m_textBox->m_len; + int runEnd = min(textBoxEnd, end); + + // Determine what the next text box will be, but don't advance yet + InlineTextBox *nextTextBox = 0; + if (renderer->containsReversedText()) { + if (m_sortedTextBoxesPosition + 1 < m_sortedTextBoxes.size()) + nextTextBox = m_sortedTextBoxes[m_sortedTextBoxesPosition + 1]; + } else + nextTextBox = m_textBox->nextTextBox(); + + if (runStart < runEnd) { + // Handle either a single newline character (which becomes a space), + // or a run of characters that does not include a newline. + // This effectively translates newlines to spaces without copying the text. + if (str[runStart] == '\n') { + emitCharacter(' ', m_node, 0, runStart, runStart + 1); + m_offset = runStart + 1; + } else { + int subrunEnd = str.find('\n', runStart); + if (subrunEnd == -1 || subrunEnd > runEnd) + subrunEnd = runEnd; + + m_offset = subrunEnd; + emitText(m_node, runStart, subrunEnd); + } + + // If we are doing a subrun that doesn't go to the end of the text box, + // come back again to finish handling this text box; don't advance to the next one. + if (m_positionEndOffset < textBoxEnd) + return; + + // Advance and return + int nextRunStart = nextTextBox ? nextTextBox->m_start : str.length(); + if (nextRunStart > runEnd) + m_lastTextNodeEndedWithCollapsedSpace = true; // collapsed space between runs or at the end + m_textBox = nextTextBox; + if (renderer->containsReversedText()) + ++m_sortedTextBoxesPosition; + return; + } + // Advance and continue + m_textBox = nextTextBox; + if (renderer->containsReversedText()) + ++m_sortedTextBoxesPosition; + } +} + +bool TextIterator::handleReplacedElement() +{ + if (m_node->renderer()->style()->visibility() != VISIBLE) + return false; + + if (m_lastTextNodeEndedWithCollapsedSpace) { + emitCharacter(' ', m_lastTextNode->parentNode(), m_lastTextNode, 1, 1); + return false; + } + + m_haveEmitted = true; + + if (m_emitCharactersBetweenAllVisiblePositions) { + // We want replaced elements to behave like punctuation for boundary + // finding, and to simply take up space for the selection preservation + // code in moveParagraphs, so we use a comma. + emitCharacter(',', m_node->parentNode(), m_node, 0, 1); + return true; + } + + m_positionNode = m_node->parentNode(); + m_positionOffsetBaseNode = m_node; + m_positionStartOffset = 0; + m_positionEndOffset = 1; + + m_textCharacters = 0; + m_textLength = 0; + + m_lastCharacter = 0; + + return true; +} + +static bool shouldEmitTabBeforeNode(Node* node) +{ + RenderObject* r = node->renderer(); + + // Table cells are delimited by tabs. + if (!r || !isTableCell(node)) + return false; + + // Want a tab before every cell other than the first one + RenderTableCell* rc = static_cast<RenderTableCell*>(r); + RenderTable* t = rc->table(); + return t && (t->cellBefore(rc) || t->cellAbove(rc)); +} + +static bool shouldEmitNewlineForNode(Node* node) +{ + // br elements are represented by a single newline. + RenderObject* r = node->renderer(); + if (!r) + return node->hasTagName(brTag); + + return r->isBR(); +} + +static bool shouldEmitNewlinesBeforeAndAfterNode(Node* node) +{ + // Block flow (versus inline flow) is represented by having + // a newline both before and after the element. + RenderObject* r = node->renderer(); + if (!r) { + return (node->hasTagName(blockquoteTag) + || node->hasTagName(ddTag) + || node->hasTagName(divTag) + || node->hasTagName(dlTag) + || node->hasTagName(dtTag) + || node->hasTagName(h1Tag) + || node->hasTagName(h2Tag) + || node->hasTagName(h3Tag) + || node->hasTagName(h4Tag) + || node->hasTagName(h5Tag) + || node->hasTagName(h6Tag) + || node->hasTagName(hrTag) + || node->hasTagName(liTag) + || node->hasTagName(listingTag) + || node->hasTagName(olTag) + || node->hasTagName(pTag) + || node->hasTagName(preTag) + || node->hasTagName(trTag) + || node->hasTagName(ulTag)); + } + + // Need to make an exception for table cells, because they are blocks, but we + // want them tab-delimited rather than having newlines before and after. + if (isTableCell(node)) + return false; + + // Need to make an exception for table row elements, because they are neither + // "inline" or "RenderBlock", but we want newlines for them. + if (r->isTableRow()) { + RenderTable* t = static_cast<RenderTableRow*>(r)->table(); + if (t && !t->isInline()) + return true; + } + + return !r->isInline() && r->isRenderBlock() && !r->isFloatingOrPositioned() && !r->isBody(); +} + +static bool shouldEmitNewlineAfterNode(Node* node) +{ + // FIXME: It should be better but slower to create a VisiblePosition here. + if (!shouldEmitNewlinesBeforeAndAfterNode(node)) + return false; + // Check if this is the very last renderer in the document. + // If so, then we should not emit a newline. + while ((node = node->traverseNextSibling())) + if (node->renderer()) + return true; + return false; +} + +static bool shouldEmitNewlineBeforeNode(Node* node) +{ + return shouldEmitNewlinesBeforeAndAfterNode(node); +} + +static bool shouldEmitExtraNewlineForNode(Node* node) +{ + // When there is a significant collapsed bottom margin, emit an extra + // newline for a more realistic result. We end up getting the right + // result even without margin collapsing. For example: <div><p>text</p></div> + // will work right even if both the <div> and the <p> have bottom margins. + RenderObject* r = node->renderer(); + if (!r) + return false; + + // NOTE: We only do this for a select set of nodes, and fwiw WinIE appears + // not to do this at all + if (node->hasTagName(h1Tag) + || node->hasTagName(h2Tag) + || node->hasTagName(h3Tag) + || node->hasTagName(h4Tag) + || node->hasTagName(h5Tag) + || node->hasTagName(h6Tag) + || node->hasTagName(pTag)) { + RenderStyle* style = r->style(); + if (style) { + int bottomMargin = r->collapsedMarginBottom(); + int fontSize = style->fontDescription().computedPixelSize(); + if (bottomMargin * 2 >= fontSize) + return true; + } + } + + return false; +} + +bool TextIterator::shouldRepresentNodeOffsetZero() +{ + if (m_emitCharactersBetweenAllVisiblePositions && m_node->renderer() && m_node->renderer()->isTable()) + return true; + + // Leave element positioned flush with start of a paragraph + // (e.g. do not insert tab before a table cell at the start of a paragraph) + if (m_lastCharacter == '\n') + return false; + + // Otherwise, show the position if we have emitted any characters + if (m_haveEmitted) + return true; + + // We've not emitted anything yet. Generally, there is no need for any positioning then. + // The only exception is when the element is visually not in the same line as + // the start of the range (e.g. the range starts at the end of the previous paragraph). + // NOTE: Creating VisiblePositions and comparing them is relatively expensive, so we + // make quicker checks to possibly avoid that. Another check that we could make is + // is whether the inline vs block flow changed since the previous visible element. + // I think we're already in a special enough case that that won't be needed, tho. + + // If we are at the start, obviously no newline is needed. + if (m_node == m_startContainer) + return false; + + // If we are outside the start container's subtree, assume we need a newline. + // FIXME: m_startContainer could be an inline block + if (!m_node->isDescendantOf(m_startContainer)) + return true; + + // If we started as m_startContainer offset 0 and the current node is a descendant of + // the start container, we already had enough context to correctly decide whether to + // emit a newline after a preceding block. We chose not to emit (m_haveEmitted is false), + // so don't second guess that now. + // NOTE: Is this really correct when m_node is not a leftmost descendant? Probably + // immaterial since we likely would have already emitted something by now. + if (m_startOffset == 0) + return false; + + // The currPos.isNotNull() check is needed because positions in non-html content + // (like svg) do not have visible positions, and we don't want to emit for them either. + VisiblePosition startPos = VisiblePosition(m_startContainer, m_startOffset, DOWNSTREAM); + VisiblePosition currPos = VisiblePosition(m_node, 0, DOWNSTREAM); + return currPos.isNotNull() && !inSameLine(startPos, currPos); +} + +bool TextIterator::shouldEmitSpaceBeforeAndAfterNode(Node* node) +{ + return node->renderer() && node->renderer()->isTable() && (node->renderer()->isInline() || m_emitCharactersBetweenAllVisiblePositions); +} + +void TextIterator::representNodeOffsetZero() +{ + // Emit a character to show the positioning of m_node. + + // When we haven't been emitting any characters, shouldRepresentNodeOffsetZero() can + // create VisiblePositions, which is expensive. So, we perform the inexpensive checks + // on m_node to see if it necessitates emitting a character first and will early return + // before encountering shouldRepresentNodeOffsetZero()s worse case behavior. + if (shouldEmitTabBeforeNode(m_node)) { + if (shouldRepresentNodeOffsetZero()) + emitCharacter('\t', m_node->parentNode(), m_node, 0, 0); + } else if (shouldEmitNewlineBeforeNode(m_node)) { + if (shouldRepresentNodeOffsetZero()) + emitCharacter('\n', m_node->parentNode(), m_node, 0, 0); + } else if (shouldEmitSpaceBeforeAndAfterNode(m_node)) { + if (shouldRepresentNodeOffsetZero()) + emitCharacter(' ', m_node->parentNode(), m_node, 0, 0); + } +} + +bool TextIterator::handleNonTextNode() +{ + if (shouldEmitNewlineForNode(m_node)) + emitCharacter('\n', m_node->parentNode(), m_node, 0, 1); + else if (m_emitCharactersBetweenAllVisiblePositions && m_node->renderer() && m_node->renderer()->isHR()) + emitCharacter(' ', m_node->parentNode(), m_node, 0, 1); + else + representNodeOffsetZero(); + + return true; +} + +void TextIterator::exitNode() +{ + // prevent emitting a newline when exiting a collapsed block at beginning of the range + // FIXME: !m_haveEmitted does not necessarily mean there was a collapsed block... it could + // have been an hr (e.g.). Also, a collapsed block could have height (e.g. a table) and + // therefore look like a blank line. + if (!m_haveEmitted) + return; + + // Emit with a position *inside* m_node, after m_node's contents, in + // case it is a block, because the run should start where the + // emitted character is positioned visually. + Node* baseNode = m_node->lastChild() ? m_node->lastChild() : m_node; + // FIXME: This shouldn't require the m_lastTextNode to be true, but we can't change that without making + // the logic in _web_attributedStringFromRange match. We'll get that for free when we switch to use + // TextIterator in _web_attributedStringFromRange. + // See <rdar://problem/5428427> for an example of how this mismatch will cause problems. + if (m_lastTextNode && shouldEmitNewlineAfterNode(m_node)) { + // use extra newline to represent margin bottom, as needed + bool addNewline = shouldEmitExtraNewlineForNode(m_node); + + // FIXME: We need to emit a '\n' as we leave an empty block(s) that + // contain a VisiblePosition when doing selection preservation. + if (m_lastCharacter != '\n') { + // insert a newline with a position following this block's contents. + emitCharacter('\n', baseNode->parentNode(), baseNode, 1, 1); + // remember whether to later add a newline for the current node + ASSERT(!m_needAnotherNewline); + m_needAnotherNewline = addNewline; + } else if (addNewline) + // insert a newline with a position following this block's contents. + emitCharacter('\n', baseNode->parentNode(), baseNode, 1, 1); + } + + // If nothing was emitted, see if we need to emit a space. + if (!m_positionNode && shouldEmitSpaceBeforeAndAfterNode(m_node)) + emitCharacter(' ', baseNode->parentNode(), baseNode, 1, 1); +} + +void TextIterator::emitCharacter(UChar c, Node *textNode, Node *offsetBaseNode, int textStartOffset, int textEndOffset) +{ + m_haveEmitted = true; + + // remember information with which to construct the TextIterator::range() + // NOTE: textNode is often not a text node, so the range will specify child nodes of positionNode + m_positionNode = textNode; + m_positionOffsetBaseNode = offsetBaseNode; + m_positionStartOffset = textStartOffset; + m_positionEndOffset = textEndOffset; + + // remember information with which to construct the TextIterator::characters() and length() + m_singleCharacterBuffer = c; + m_textCharacters = &m_singleCharacterBuffer; + m_textLength = 1; + + // remember some iteration state + m_lastTextNodeEndedWithCollapsedSpace = false; + m_lastCharacter = c; +} + +void TextIterator::emitText(Node *textNode, int textStartOffset, int textEndOffset) +{ + RenderText* renderer = static_cast<RenderText*>(m_node->renderer()); + String str = renderer->text(); + + m_positionNode = textNode; + m_positionOffsetBaseNode = 0; + m_positionStartOffset = textStartOffset; + m_positionEndOffset = textEndOffset; + m_textCharacters = str.characters() + textStartOffset; + m_textLength = textEndOffset - textStartOffset; + m_lastCharacter = str[textEndOffset - 1]; + + m_lastTextNodeEndedWithCollapsedSpace = false; + m_haveEmitted = true; +} + +PassRefPtr<Range> TextIterator::range() const +{ + // use the current run information, if we have it + if (m_positionNode) { + if (m_positionOffsetBaseNode) { + int index = m_positionOffsetBaseNode->nodeIndex(); + m_positionStartOffset += index; + m_positionEndOffset += index; + m_positionOffsetBaseNode = 0; + } + return new Range(m_positionNode->document(), m_positionNode, m_positionStartOffset, m_positionNode, m_positionEndOffset); + } + + // otherwise, return the end of the overall range we were given + if (m_endContainer) + return new Range(m_endContainer->document(), m_endContainer, m_endOffset, m_endContainer, m_endOffset); + + return 0; +} + +// -------- + +SimplifiedBackwardsTextIterator::SimplifiedBackwardsTextIterator() : m_positionNode(0) +{ +} + +SimplifiedBackwardsTextIterator::SimplifiedBackwardsTextIterator(const Range *r) +{ + m_positionNode = 0; + + if (!r) + return; + + int exception = 0; + Node *startNode = r->startContainer(exception); + if (exception) + return; + Node *endNode = r->endContainer(exception); + if (exception) + return; + int startOffset = r->startOffset(exception); + if (exception) + return; + int endOffset = r->endOffset(exception); + if (exception) + return; + + if (!startNode->offsetInCharacters()) { + if (startOffset >= 0 && startOffset < static_cast<int>(startNode->childNodeCount())) { + startNode = startNode->childNode(startOffset); + startOffset = 0; + } + } + if (!endNode->offsetInCharacters()) { + if (endOffset > 0 && endOffset <= static_cast<int>(endNode->childNodeCount())) { + endNode = endNode->childNode(endOffset - 1); + endOffset = endNode->offsetInCharacters() ? endNode->maxCharacterOffset() : endNode->childNodeCount(); + } + } + + m_node = endNode; + m_offset = endOffset; + m_handledNode = false; + m_handledChildren = endOffset == 0; + + m_startNode = startNode; + m_startOffset = startOffset; + m_endNode = endNode; + m_endOffset = endOffset; + +#ifndef NDEBUG + // Need this just because of the assert. + m_positionNode = endNode; +#endif + + m_lastTextNode = 0; + m_lastCharacter = '\n'; + + if (startOffset == 0 || !startNode->firstChild()) { + m_pastStartNode = startNode->previousSibling(); + while (!m_pastStartNode && startNode->parentNode()) { + startNode = startNode->parentNode(); + m_pastStartNode = startNode->previousSibling(); + } + } else + m_pastStartNode = startNode->childNode(startOffset - 1); + + advance(); +} + +void SimplifiedBackwardsTextIterator::advance() +{ + ASSERT(m_positionNode); + + m_positionNode = 0; + m_textLength = 0; + + while (m_node && m_node != m_pastStartNode) { + // Don't handle node if we start iterating at [node, 0]. + if (!m_handledNode && !(m_node == m_endNode && m_endOffset == 0)) { + RenderObject *renderer = m_node->renderer(); + if (renderer && renderer->isText() && m_node->nodeType() == Node::TEXT_NODE) { + // FIXME: What about CDATA_SECTION_NODE? + if (renderer->style()->visibility() == VISIBLE && m_offset > 0) + m_handledNode = handleTextNode(); + } else if (renderer && (renderer->isImage() || renderer->isWidget())) { + if (renderer->style()->visibility() == VISIBLE && m_offset > 0) + m_handledNode = handleReplacedElement(); + } else + m_handledNode = handleNonTextNode(); + if (m_positionNode) + return; + } + + Node* next = m_handledChildren ? 0 : m_node->lastChild(); + if (!next) { + // Exit empty containers as we pass over them or containers + // where [container, 0] is where we started iterating. + if (!m_handledNode && + canHaveChildrenForEditing(m_node) && + m_node->parentNode() && + (!m_node->lastChild() || m_node == m_endNode && m_endOffset == 0)) { + exitNode(); + if (m_positionNode) { + m_handledNode = true; + m_handledChildren = true; + return; + } + } + // Exit all other containers. + next = m_node->previousSibling(); + while (!next) { + if (!m_node->parentNode()) + break; + m_node = m_node->parentNode(); + exitNode(); + if (m_positionNode) { + m_handledNode = true; + m_handledChildren = true; + return; + } + next = m_node->previousSibling(); + } + } + + m_node = next; + m_offset = m_node ? caretMaxOffset(m_node) : 0; + m_handledNode = false; + m_handledChildren = false; + + if (m_positionNode) + return; + } +} + +bool SimplifiedBackwardsTextIterator::handleTextNode() +{ + m_lastTextNode = m_node; + + RenderText *renderer = static_cast<RenderText *>(m_node->renderer()); + String str = renderer->text(); + + if (!renderer->firstTextBox() && str.length() > 0) + return true; + + m_positionEndOffset = m_offset; + + m_offset = (m_node == m_startNode) ? m_startOffset : 0; + m_positionNode = m_node; + m_positionStartOffset = m_offset; + m_textLength = m_positionEndOffset - m_positionStartOffset; + m_textCharacters = str.characters() + m_positionStartOffset; + + m_lastCharacter = str[m_positionEndOffset - 1]; + + return true; +} + +bool SimplifiedBackwardsTextIterator::handleReplacedElement() +{ + unsigned index = m_node->nodeIndex(); + // We want replaced elements to behave like punctuation for boundary + // finding, and to simply take up space for the selection preservation + // code in moveParagraphs, so we use a comma. Unconditionally emit + // here because this iterator is only used for boundary finding. + emitCharacter(',', m_node->parentNode(), index, index + 1); + return true; +} + +bool SimplifiedBackwardsTextIterator::handleNonTextNode() +{ + // We can use a linefeed in place of a tab because this simple iterator is only used to + // find boundaries, not actual content. A linefeed breaks words, sentences, and paragraphs. + if (shouldEmitNewlineForNode(m_node) || + shouldEmitNewlineAfterNode(m_node) || + shouldEmitTabBeforeNode(m_node)) { + unsigned index = m_node->nodeIndex(); + // The start of this emitted range is wrong, ensuring correctness would require + // VisiblePositions and so would be slow. previousBoundary expects this. + emitCharacter('\n', m_node->parentNode(), index + 1, index + 1); + } + + return true; +} + +void SimplifiedBackwardsTextIterator::exitNode() +{ + if (shouldEmitNewlineForNode(m_node) || + shouldEmitNewlineBeforeNode(m_node) || + shouldEmitTabBeforeNode(m_node)) + // The start of this emitted range is wrong, ensuring correctness would require + // VisiblePositions and so would be slow. previousBoundary expects this. + emitCharacter('\n', m_node, 0, 0); +} + +void SimplifiedBackwardsTextIterator::emitCharacter(UChar c, Node *node, int startOffset, int endOffset) +{ + m_singleCharacterBuffer = c; + m_positionNode = node; + m_positionStartOffset = startOffset; + m_positionEndOffset = endOffset; + m_textCharacters = &m_singleCharacterBuffer; + m_textLength = 1; + m_lastCharacter = c; +} + +PassRefPtr<Range> SimplifiedBackwardsTextIterator::range() const +{ + if (m_positionNode) + return new Range(m_positionNode->document(), m_positionNode, m_positionStartOffset, m_positionNode, m_positionEndOffset); + + return new Range(m_startNode->document(), m_startNode, m_startOffset, m_startNode, m_startOffset); +} + +// -------- + +CharacterIterator::CharacterIterator() + : m_offset(0), m_runOffset(0), m_atBreak(true) +{ +} + +CharacterIterator::CharacterIterator(const Range *r, bool emitCharactersBetweenAllVisiblePositions) + : m_offset(0), m_runOffset(0), m_atBreak(true), m_textIterator(r, emitCharactersBetweenAllVisiblePositions) +{ + while (!atEnd() && m_textIterator.length() == 0) + m_textIterator.advance(); +} + +PassRefPtr<Range> CharacterIterator::range() const +{ + RefPtr<Range> r = m_textIterator.range(); + if (!m_textIterator.atEnd()) { + if (m_textIterator.length() <= 1) { + ASSERT(m_runOffset == 0); + } else { + int exception = 0; + Node *n = r->startContainer(exception); + ASSERT(n == r->endContainer(exception)); + int offset = r->startOffset(exception) + m_runOffset; + r->setStart(n, offset, exception); + r->setEnd(n, offset + 1, exception); + } + } + return r.release(); +} + +void CharacterIterator::advance(int count) +{ + if (count <= 0) { + ASSERT(count == 0); + return; + } + + m_atBreak = false; + + // easy if there is enough left in the current m_textIterator run + int remaining = m_textIterator.length() - m_runOffset; + if (count < remaining) { + m_runOffset += count; + m_offset += count; + return; + } + + // exhaust the current m_textIterator run + count -= remaining; + m_offset += remaining; + + // move to a subsequent m_textIterator run + for (m_textIterator.advance(); !atEnd(); m_textIterator.advance()) { + int runLength = m_textIterator.length(); + if (runLength == 0) + m_atBreak = true; + else { + // see whether this is m_textIterator to use + if (count < runLength) { + m_runOffset = count; + m_offset += count; + return; + } + + // exhaust this m_textIterator run + count -= runLength; + m_offset += runLength; + } + } + + // ran to the end of the m_textIterator... no more runs left + m_atBreak = true; + m_runOffset = 0; +} + +String CharacterIterator::string(int numChars) +{ + Vector<UChar> result; + result.reserveCapacity(numChars); + while (numChars > 0 && !atEnd()) { + int runSize = min(numChars, length()); + result.append(characters(), runSize); + numChars -= runSize; + advance(runSize); + } + return String::adopt(result); +} + +// -------- + +WordAwareIterator::WordAwareIterator() +: m_previousText(0), m_didLookAhead(false) +{ +} + +WordAwareIterator::WordAwareIterator(const Range *r) +: m_previousText(0), m_didLookAhead(false), m_textIterator(r) +{ + m_didLookAhead = true; // so we consider the first chunk from the text iterator + advance(); // get in position over the first chunk of text +} + +// We're always in one of these modes: +// - The current chunk in the text iterator is our current chunk +// (typically its a piece of whitespace, or text that ended with whitespace) +// - The previous chunk in the text iterator is our current chunk +// (we looked ahead to the next chunk and found a word boundary) +// - We built up our own chunk of text from many chunks from the text iterator + +// FIXME: Perf could be bad for huge spans next to each other that don't fall on word boundaries + +void WordAwareIterator::advance() +{ + m_previousText = 0; + m_buffer.clear(); // toss any old buffer we built up + + // If last time we did a look-ahead, start with that looked-ahead chunk now + if (!m_didLookAhead) { + ASSERT(!m_textIterator.atEnd()); + m_textIterator.advance(); + } + m_didLookAhead = false; + + // Go to next non-empty chunk + while (!m_textIterator.atEnd() && m_textIterator.length() == 0) + m_textIterator.advance(); + m_range = m_textIterator.range(); + + if (m_textIterator.atEnd()) + return; + + while (1) { + // If this chunk ends in whitespace we can just use it as our chunk. + if (isSpaceOrNewline(m_textIterator.characters()[m_textIterator.length() - 1])) + return; + + // If this is the first chunk that failed, save it in previousText before look ahead + if (m_buffer.isEmpty()) { + m_previousText = m_textIterator.characters(); + m_previousLength = m_textIterator.length(); + } + + // Look ahead to next chunk. If it is whitespace or a break, we can use the previous stuff + m_textIterator.advance(); + if (m_textIterator.atEnd() || m_textIterator.length() == 0 || isSpaceOrNewline(m_textIterator.characters()[0])) { + m_didLookAhead = true; + return; + } + + if (m_buffer.isEmpty()) { + // Start gobbling chunks until we get to a suitable stopping point + m_buffer.append(m_previousText, m_previousLength); + m_previousText = 0; + } + m_buffer.append(m_textIterator.characters(), m_textIterator.length()); + int exception = 0; + m_range->setEnd(m_textIterator.range()->endContainer(exception), m_textIterator.range()->endOffset(exception), exception); + } +} + +int WordAwareIterator::length() const +{ + if (!m_buffer.isEmpty()) + return m_buffer.size(); + if (m_previousText) + return m_previousLength; + return m_textIterator.length(); +} + +const UChar* WordAwareIterator::characters() const +{ + if (!m_buffer.isEmpty()) + return m_buffer.data(); + if (m_previousText) + return m_previousText; + return m_textIterator.characters(); +} + +// -------- + +CircularSearchBuffer::CircularSearchBuffer(const String& s, bool isCaseSensitive) + : m_target(isCaseSensitive ? s : s.foldCase()) + , m_isCaseSensitive(isCaseSensitive) + , m_characterBuffer(m_target.length()) + , m_isCharacterStartBuffer(m_target.length()) + , m_isBufferFull(false) + , m_cursor(0) +{ + ASSERT(!m_target.isEmpty()); + m_target.replace(noBreakSpace, ' '); +} + +inline void CircularSearchBuffer::append(UChar c, bool isStart) +{ + m_characterBuffer[m_cursor] = c == noBreakSpace ? ' ' : c; + m_isCharacterStartBuffer[m_cursor] = isStart; + if (++m_cursor == m_target.length()) { + m_cursor = 0; + m_isBufferFull = true; + } +} + +inline void CircularSearchBuffer::append(UChar c) +{ + if (m_isCaseSensitive) { + append(c, true); + return; + } + const int maxFoldedCharacters = 16; // sensible maximum is 3, this should be more than enough + UChar foldedCharacters[maxFoldedCharacters]; + bool error; + int numFoldedCharacters = foldCase(foldedCharacters, maxFoldedCharacters, &c, 1, &error); + ASSERT(!error); + ASSERT(numFoldedCharacters); + ASSERT(numFoldedCharacters <= maxFoldedCharacters); + if (!error && numFoldedCharacters) { + numFoldedCharacters = min(numFoldedCharacters, maxFoldedCharacters); + append(foldedCharacters[0], true); + for (int i = 1; i < numFoldedCharacters; ++i) + append(foldedCharacters[i], false); + } +} + +inline bool CircularSearchBuffer::isMatch() const +{ + if (!m_isBufferFull) + return false; + if (!m_isCharacterStartBuffer[m_cursor]) + return false; + + unsigned tailSpace = m_target.length() - m_cursor; + return memcmp(&m_characterBuffer[m_cursor], m_target.characters(), tailSpace * sizeof(UChar)) == 0 + && memcmp(&m_characterBuffer[0], m_target.characters() + tailSpace, m_cursor * sizeof(UChar)) == 0; +} + +// Returns the number of characters that were appended to the buffer (what we are searching in). +// That's not necessarily the same length as the passed-in target string, because case folding +// can make two strings match even though they're not the same length. +unsigned CircularSearchBuffer::length() const +{ + ASSERT(isMatch()); + + unsigned bufferSize = m_target.length(); + unsigned length = 0; + for (unsigned i = 0; i < bufferSize; ++i) + length += m_isCharacterStartBuffer[i]; + return length; +} + +// -------- + +int TextIterator::rangeLength(const Range *r, bool forSelectionPreservation) +{ + int length = 0; + for (TextIterator it(r, forSelectionPreservation); !it.atEnd(); it.advance()) + length += it.length(); + + return length; +} + +PassRefPtr<Range> TextIterator::subrange(Range* entireRange, int characterOffset, int characterCount) +{ + CharacterIterator chars(entireRange); + + chars.advance(characterOffset); + RefPtr<Range> start = chars.range(); + + chars.advance(characterCount); + RefPtr<Range> end = chars.range(); + + ExceptionCode ec = 0; + RefPtr<Range> result(new Range(entireRange->ownerDocument(), + start->startContainer(ec), + start->startOffset(ec), + end->startContainer(ec), + end->startOffset(ec))); + ASSERT(!ec); + + return result.release(); +} + +PassRefPtr<Range> TextIterator::rangeFromLocationAndLength(Element *scope, int rangeLocation, int rangeLength, bool forSelectionPreservation) +{ + RefPtr<Range> resultRange = scope->document()->createRange(); + + int docTextPosition = 0; + int rangeEnd = rangeLocation + rangeLength; + bool startRangeFound = false; + + RefPtr<Range> textRunRange; + + TextIterator it(rangeOfContents(scope).get(), forSelectionPreservation); + + // FIXME: the atEnd() check shouldn't be necessary, workaround for <http://bugs.webkit.org/show_bug.cgi?id=6289>. + if (rangeLocation == 0 && rangeLength == 0 && it.atEnd()) { + int exception = 0; + textRunRange = it.range(); + + resultRange->setStart(textRunRange->startContainer(exception), 0, exception); + ASSERT(exception == 0); + resultRange->setEnd(textRunRange->startContainer(exception), 0, exception); + ASSERT(exception == 0); + + return resultRange.release(); + } + + for (; !it.atEnd(); it.advance()) { + int len = it.length(); + textRunRange = it.range(); + + bool foundStart = rangeLocation >= docTextPosition && rangeLocation <= docTextPosition + len; + bool foundEnd = rangeEnd >= docTextPosition && rangeEnd <= docTextPosition + len; + + // Fix textRunRange->endPosition(), but only if foundStart || foundEnd, because it is only + // in those cases that textRunRange is used. + if (foundStart || foundEnd) { + // FIXME: This is a workaround for the fact that the end of a run is often at the wrong + // position for emitted '\n's. + if (len == 1 && it.characters()[0] == UChar('\n')) { + Position runStart = textRunRange->startPosition(); + Position runEnd = VisiblePosition(runStart).next().deepEquivalent(); + if (runEnd.isNotNull()) { + ExceptionCode ec = 0; + textRunRange->setEnd(runEnd.node(), runEnd.offset(), ec); + } + } + } + + if (foundStart) { + startRangeFound = true; + int exception = 0; + if (textRunRange->startContainer(exception)->isTextNode()) { + int offset = rangeLocation - docTextPosition; + resultRange->setStart(textRunRange->startContainer(exception), offset + textRunRange->startOffset(exception), exception); + } else { + if (rangeLocation == docTextPosition) + resultRange->setStart(textRunRange->startContainer(exception), textRunRange->startOffset(exception), exception); + else + resultRange->setStart(textRunRange->endContainer(exception), textRunRange->endOffset(exception), exception); + } + } + + if (foundEnd) { + int exception = 0; + if (textRunRange->startContainer(exception)->isTextNode()) { + int offset = rangeEnd - docTextPosition; + resultRange->setEnd(textRunRange->startContainer(exception), offset + textRunRange->startOffset(exception), exception); + } else { + if (rangeEnd == docTextPosition) + resultRange->setEnd(textRunRange->startContainer(exception), textRunRange->startOffset(exception), exception); + else + resultRange->setEnd(textRunRange->endContainer(exception), textRunRange->endOffset(exception), exception); + } + docTextPosition += len; + break; + } + docTextPosition += len; + } + + if (!startRangeFound) + return 0; + + if (rangeLength != 0 && rangeEnd > docTextPosition) { // rangeEnd is out of bounds + int exception = 0; + resultRange->setEnd(textRunRange->endContainer(exception), textRunRange->endOffset(exception), exception); + } + + return resultRange.release(); +} + +// -------- + +UChar* plainTextToMallocAllocatedBuffer(const Range* r, unsigned& bufferLength) +{ + UChar* result = 0; + + // Do this in pieces to avoid massive reallocations if there is a large amount of text. + // Use system malloc for buffers since they can consume lots of memory and current TCMalloc is unable return it back to OS. + static const unsigned cMaxSegmentSize = 1 << 16; + bufferLength = 0; + typedef pair<UChar*, unsigned> TextSegment; + Vector<TextSegment>* textSegments = 0; + Vector<UChar> textBuffer; + textBuffer.reserveCapacity(cMaxSegmentSize); + for (TextIterator it(r); !it.atEnd(); it.advance()) { + if (textBuffer.size() && textBuffer.size() + it.length() > cMaxSegmentSize) { + UChar* newSegmentBuffer = static_cast<UChar*>(malloc(textBuffer.size() * sizeof(UChar))); + if (!newSegmentBuffer) + goto exit; + memcpy(newSegmentBuffer, textBuffer.data(), textBuffer.size() * sizeof(UChar)); + if (!textSegments) + textSegments = new Vector<TextSegment>; + textSegments->append(make_pair(newSegmentBuffer, textBuffer.size())); + textBuffer.clear(); + } + textBuffer.append(it.characters(), it.length()); + bufferLength += it.length(); + } + + if (!bufferLength) + return 0; + + // Since we know the size now, we can make a single buffer out of the pieces with one big alloc + result = static_cast<UChar*>(malloc(bufferLength * sizeof(UChar))); + if (!result) + goto exit; + + { + UChar* resultPos = result; + if (textSegments) { + unsigned size = textSegments->size(); + for (unsigned i = 0; i < size; ++i) { + const TextSegment& segment = textSegments->at(i); + memcpy(resultPos, segment.first, segment.second * sizeof(UChar)); + resultPos += segment.second; + } + } + memcpy(resultPos, textBuffer.data(), textBuffer.size() * sizeof(UChar)); + } + +exit: + if (textSegments) { + unsigned size = textSegments->size(); + for (unsigned i = 0; i < size; ++i) + free(textSegments->at(i).first); + delete textSegments; + } + return result; +} + +String plainText(const Range* r) +{ + unsigned length; + UChar* buf = plainTextToMallocAllocatedBuffer(r, length); + if (!buf) + return ""; + String result(buf, length); + free(buf); + return result; +} + +PassRefPtr<Range> findPlainText(const Range* range, const String& target, bool forward, bool caseSensitive) +{ + // FIXME: Can we do Boyer-Moore or equivalent instead for speed? + + ExceptionCode ec = 0; + RefPtr<Range> result = range->cloneRange(ec); + result->collapse(!forward, ec); + + // FIXME: This code does not allow \n at the moment because of issues with <br>. + // Once we fix those, we can remove this check. + if (target.isEmpty() || target.find('\n') != -1) + return result.release(); + + unsigned matchStart = 0; + unsigned matchLength = 0; + { + CircularSearchBuffer searchBuffer(target, caseSensitive); + CharacterIterator it(range); + for (;;) { + if (searchBuffer.isMatch()) { + // Note that we found a match, and where we found it. + unsigned matchEnd = it.characterOffset(); + matchLength = searchBuffer.length(); + ASSERT(matchLength); + ASSERT(matchEnd >= matchLength); + matchStart = matchEnd - matchLength; + // If searching forward, stop on the first match. + // If searching backward, don't stop, so we end up with the last match. + if (forward) + break; + } + if (it.atBreak()) { + if (it.atEnd()) + break; + searchBuffer.clear(); + } + searchBuffer.append(it.characters()[0]); + it.advance(1); + } + } + + if (matchLength) { + CharacterIterator it(range); + it.advance(matchStart); + result->setStart(it.range()->startContainer(ec), it.range()->startOffset(ec), ec); + it.advance(matchLength - 1); + result->setEnd(it.range()->endContainer(ec), it.range()->endOffset(ec), ec); + } + + return result.release(); +} + +} |