summaryrefslogtreecommitdiffstats
path: root/WebCore/editing/TextIterator.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'WebCore/editing/TextIterator.cpp')
-rw-r--r--WebCore/editing/TextIterator.cpp1383
1 files changed, 1383 insertions, 0 deletions
diff --git a/WebCore/editing/TextIterator.cpp b/WebCore/editing/TextIterator.cpp
new file mode 100644
index 0000000..233361e
--- /dev/null
+++ b/WebCore/editing/TextIterator.cpp
@@ -0,0 +1,1383 @@
+/*
+ * Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
+ * Copyright (C) 2005 Alexey Proskuryakov.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "TextIterator.h"
+
+#include "CharacterNames.h"
+#include "Document.h"
+#include "Element.h"
+#include "HTMLNames.h"
+#include "htmlediting.h"
+#include "InlineTextBox.h"
+#include "Position.h"
+#include "Range.h"
+#include "RenderTableCell.h"
+#include "RenderTableRow.h"
+#include "visible_units.h"
+
+using namespace std;
+using namespace WTF::Unicode;
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+// Buffer that knows how to compare with a search target.
+// Keeps enough of the previous text to be able to search in the future, but no more.
+class CircularSearchBuffer : Noncopyable {
+public:
+ CircularSearchBuffer(const String& target, bool isCaseSensitive);
+
+ void clear() { m_cursor = 0; m_isBufferFull = false; }
+ void append(UChar);
+
+ bool isMatch() const;
+ unsigned length() const;
+
+private:
+ void append(UChar, bool isCharacterStart);
+
+ String m_target;
+ bool m_isCaseSensitive;
+
+ Vector<UChar> m_characterBuffer;
+ Vector<bool> m_isCharacterStartBuffer;
+ bool m_isBufferFull;
+ unsigned m_cursor;
+};
+
+// --------
+
+TextIterator::TextIterator() : m_startContainer(0), m_startOffset(0), m_endContainer(0), m_endOffset(0), m_positionNode(0), m_lastCharacter(0)
+{
+}
+
+TextIterator::TextIterator(const Range* r, bool emitCharactersBetweenAllVisiblePositions)
+ : m_startContainer(0)
+ , m_startOffset(0)
+ , m_endContainer(0)
+ , m_endOffset(0)
+ , m_positionNode(0)
+ , m_emitCharactersBetweenAllVisiblePositions(emitCharactersBetweenAllVisiblePositions)
+{
+ if (!r)
+ return;
+
+ ExceptionCode ec = 0;
+
+ // get and validate the range endpoints
+ Node *startContainer = r->startContainer(ec);
+ int startOffset = r->startOffset(ec);
+ Node *endContainer = r->endContainer(ec);
+ int endOffset = r->endOffset(ec);
+ if (ec)
+ return;
+
+ // Callers should be handing us well-formed ranges. If we discover that this isn't
+ // the case, we could consider changing this assertion to an early return.
+ ASSERT(r->boundaryPointsValid());
+
+ // remember range - this does not change
+ m_startContainer = startContainer;
+ m_startOffset = startOffset;
+ m_endContainer = endContainer;
+ m_endOffset = endOffset;
+
+ // set up the current node for processing
+ m_node = r->startNode();
+ if (m_node == 0)
+ return;
+ m_offset = m_node == m_startContainer ? m_startOffset : 0;
+ m_handledNode = false;
+ m_handledChildren = false;
+
+ // calculate first out of bounds node
+ m_pastEndNode = r->pastEndNode();
+
+ // initialize node processing state
+ m_needAnotherNewline = false;
+ m_textBox = 0;
+
+ // initialize record of previous node processing
+ m_haveEmitted = false;
+ m_lastTextNode = 0;
+ m_lastTextNodeEndedWithCollapsedSpace = false;
+ m_lastCharacter = 0;
+
+#ifndef NDEBUG
+ // need this just because of the assert in advance()
+ m_positionNode = m_node;
+#endif
+
+ // identify the first run
+ advance();
+}
+
+void TextIterator::advance()
+{
+ // reset the run information
+ m_positionNode = 0;
+ m_textLength = 0;
+
+ // handle remembered node that needed a newline after the text node's newline
+ if (m_needAnotherNewline) {
+ // emit the newline, with position a collapsed range at the end of current node.
+ emitCharacter('\n', m_node->parentNode(), m_node, 1, 1);
+ m_needAnotherNewline = false;
+ return;
+ }
+
+ // handle remembered text box
+ if (m_textBox) {
+ handleTextBox();
+ if (m_positionNode)
+ return;
+ }
+
+ while (m_node && m_node != m_pastEndNode) {
+ // if the range ends at offset 0 of an element, represent the
+ // position, but not the content, of that element e.g. if the
+ // node is a blockflow element, emit a newline that
+ // precedes the element
+ if (m_node == m_endContainer && m_endOffset == 0) {
+ representNodeOffsetZero();
+ m_node = 0;
+ return;
+ }
+
+ RenderObject *renderer = m_node->renderer();
+ if (!renderer) {
+ m_handledNode = true;
+ m_handledChildren = true;
+ } else {
+ // handle current node according to its type
+ if (!m_handledNode) {
+ if (renderer->isText() && m_node->nodeType() == Node::TEXT_NODE) // FIXME: What about CDATA_SECTION_NODE?
+ m_handledNode = handleTextNode();
+ else if (renderer && (renderer->isImage() || renderer->isWidget() || (renderer->element() && renderer->element()->isControl())))
+ m_handledNode = handleReplacedElement();
+ else
+ m_handledNode = handleNonTextNode();
+ if (m_positionNode)
+ return;
+ }
+ }
+
+ // find a new current node to handle in depth-first manner,
+ // calling exitNode() as we come back thru a parent node
+ Node *next = m_handledChildren ? 0 : m_node->firstChild();
+ m_offset = 0;
+ if (!next) {
+ next = m_node->nextSibling();
+ if (!next) {
+ bool pastEnd = m_node->traverseNextNode() == m_pastEndNode;
+ while (!next && m_node->parentNode()) {
+ if (pastEnd && m_node->parentNode() == m_endContainer || m_endContainer->isDescendantOf(m_node->parentNode()))
+ return;
+ bool haveRenderer = m_node->renderer();
+ m_node = m_node->parentNode();
+ if (haveRenderer)
+ exitNode();
+ if (m_positionNode) {
+ m_handledNode = true;
+ m_handledChildren = true;
+ return;
+ }
+ next = m_node->nextSibling();
+ }
+ }
+ }
+
+ // set the new current node
+ m_node = next;
+ m_handledNode = false;
+ m_handledChildren = false;
+
+ // how would this ever be?
+ if (m_positionNode)
+ return;
+ }
+}
+
+static inline bool compareBoxStart(const InlineTextBox *first, const InlineTextBox *second)
+{
+ return first->start() < second->start();
+}
+
+bool TextIterator::handleTextNode()
+{
+ RenderText* renderer = static_cast<RenderText*>(m_node->renderer());
+ if (renderer->style()->visibility() != VISIBLE)
+ return false;
+
+ m_lastTextNode = m_node;
+ String str = renderer->text();
+
+ // handle pre-formatted text
+ if (!renderer->style()->collapseWhiteSpace()) {
+ int runStart = m_offset;
+ if (m_lastTextNodeEndedWithCollapsedSpace) {
+ emitCharacter(' ', m_node, 0, runStart, runStart);
+ return false;
+ }
+ int strLength = str.length();
+ int end = (m_node == m_endContainer) ? m_endOffset : INT_MAX;
+ int runEnd = min(strLength, end);
+
+ if (runStart >= runEnd)
+ return true;
+
+ emitText(m_node, runStart, runEnd);
+ return true;
+ }
+
+ if (!renderer->firstTextBox() && str.length() > 0) {
+ m_lastTextNodeEndedWithCollapsedSpace = true; // entire block is collapsed space
+ return true;
+ }
+
+ // Used when text boxes are out of order (Hebrew/Arabic w/ embeded LTR text)
+ if (renderer->containsReversedText()) {
+ m_sortedTextBoxes.clear();
+ for (InlineTextBox * textBox = renderer->firstTextBox(); textBox; textBox = textBox->nextTextBox()) {
+ m_sortedTextBoxes.append(textBox);
+ }
+ std::sort(m_sortedTextBoxes.begin(), m_sortedTextBoxes.end(), compareBoxStart);
+ m_sortedTextBoxesPosition = 0;
+ }
+
+ m_textBox = renderer->containsReversedText() ? m_sortedTextBoxes[0] : renderer->firstTextBox();
+ handleTextBox();
+ return true;
+}
+
+void TextIterator::handleTextBox()
+{
+ RenderText *renderer = static_cast<RenderText *>(m_node->renderer());
+ String str = renderer->text();
+ int start = m_offset;
+ int end = (m_node == m_endContainer) ? m_endOffset : INT_MAX;
+ while (m_textBox) {
+ int textBoxStart = m_textBox->m_start;
+ int runStart = max(textBoxStart, start);
+
+ // Check for collapsed space at the start of this run.
+ InlineTextBox *firstTextBox = renderer->containsReversedText() ? m_sortedTextBoxes[0] : renderer->firstTextBox();
+ bool needSpace = m_lastTextNodeEndedWithCollapsedSpace
+ || (m_textBox == firstTextBox && textBoxStart == runStart && runStart > 0);
+ if (needSpace && !isCollapsibleWhitespace(m_lastCharacter) && m_lastCharacter) {
+ emitCharacter(' ', m_node, 0, runStart, runStart);
+ return;
+ }
+ int textBoxEnd = textBoxStart + m_textBox->m_len;
+ int runEnd = min(textBoxEnd, end);
+
+ // Determine what the next text box will be, but don't advance yet
+ InlineTextBox *nextTextBox = 0;
+ if (renderer->containsReversedText()) {
+ if (m_sortedTextBoxesPosition + 1 < m_sortedTextBoxes.size())
+ nextTextBox = m_sortedTextBoxes[m_sortedTextBoxesPosition + 1];
+ } else
+ nextTextBox = m_textBox->nextTextBox();
+
+ if (runStart < runEnd) {
+ // Handle either a single newline character (which becomes a space),
+ // or a run of characters that does not include a newline.
+ // This effectively translates newlines to spaces without copying the text.
+ if (str[runStart] == '\n') {
+ emitCharacter(' ', m_node, 0, runStart, runStart + 1);
+ m_offset = runStart + 1;
+ } else {
+ int subrunEnd = str.find('\n', runStart);
+ if (subrunEnd == -1 || subrunEnd > runEnd)
+ subrunEnd = runEnd;
+
+ m_offset = subrunEnd;
+ emitText(m_node, runStart, subrunEnd);
+ }
+
+ // If we are doing a subrun that doesn't go to the end of the text box,
+ // come back again to finish handling this text box; don't advance to the next one.
+ if (m_positionEndOffset < textBoxEnd)
+ return;
+
+ // Advance and return
+ int nextRunStart = nextTextBox ? nextTextBox->m_start : str.length();
+ if (nextRunStart > runEnd)
+ m_lastTextNodeEndedWithCollapsedSpace = true; // collapsed space between runs or at the end
+ m_textBox = nextTextBox;
+ if (renderer->containsReversedText())
+ ++m_sortedTextBoxesPosition;
+ return;
+ }
+ // Advance and continue
+ m_textBox = nextTextBox;
+ if (renderer->containsReversedText())
+ ++m_sortedTextBoxesPosition;
+ }
+}
+
+bool TextIterator::handleReplacedElement()
+{
+ if (m_node->renderer()->style()->visibility() != VISIBLE)
+ return false;
+
+ if (m_lastTextNodeEndedWithCollapsedSpace) {
+ emitCharacter(' ', m_lastTextNode->parentNode(), m_lastTextNode, 1, 1);
+ return false;
+ }
+
+ m_haveEmitted = true;
+
+ if (m_emitCharactersBetweenAllVisiblePositions) {
+ // We want replaced elements to behave like punctuation for boundary
+ // finding, and to simply take up space for the selection preservation
+ // code in moveParagraphs, so we use a comma.
+ emitCharacter(',', m_node->parentNode(), m_node, 0, 1);
+ return true;
+ }
+
+ m_positionNode = m_node->parentNode();
+ m_positionOffsetBaseNode = m_node;
+ m_positionStartOffset = 0;
+ m_positionEndOffset = 1;
+
+ m_textCharacters = 0;
+ m_textLength = 0;
+
+ m_lastCharacter = 0;
+
+ return true;
+}
+
+static bool shouldEmitTabBeforeNode(Node* node)
+{
+ RenderObject* r = node->renderer();
+
+ // Table cells are delimited by tabs.
+ if (!r || !isTableCell(node))
+ return false;
+
+ // Want a tab before every cell other than the first one
+ RenderTableCell* rc = static_cast<RenderTableCell*>(r);
+ RenderTable* t = rc->table();
+ return t && (t->cellBefore(rc) || t->cellAbove(rc));
+}
+
+static bool shouldEmitNewlineForNode(Node* node)
+{
+ // br elements are represented by a single newline.
+ RenderObject* r = node->renderer();
+ if (!r)
+ return node->hasTagName(brTag);
+
+ return r->isBR();
+}
+
+static bool shouldEmitNewlinesBeforeAndAfterNode(Node* node)
+{
+ // Block flow (versus inline flow) is represented by having
+ // a newline both before and after the element.
+ RenderObject* r = node->renderer();
+ if (!r) {
+ return (node->hasTagName(blockquoteTag)
+ || node->hasTagName(ddTag)
+ || node->hasTagName(divTag)
+ || node->hasTagName(dlTag)
+ || node->hasTagName(dtTag)
+ || node->hasTagName(h1Tag)
+ || node->hasTagName(h2Tag)
+ || node->hasTagName(h3Tag)
+ || node->hasTagName(h4Tag)
+ || node->hasTagName(h5Tag)
+ || node->hasTagName(h6Tag)
+ || node->hasTagName(hrTag)
+ || node->hasTagName(liTag)
+ || node->hasTagName(listingTag)
+ || node->hasTagName(olTag)
+ || node->hasTagName(pTag)
+ || node->hasTagName(preTag)
+ || node->hasTagName(trTag)
+ || node->hasTagName(ulTag));
+ }
+
+ // Need to make an exception for table cells, because they are blocks, but we
+ // want them tab-delimited rather than having newlines before and after.
+ if (isTableCell(node))
+ return false;
+
+ // Need to make an exception for table row elements, because they are neither
+ // "inline" or "RenderBlock", but we want newlines for them.
+ if (r->isTableRow()) {
+ RenderTable* t = static_cast<RenderTableRow*>(r)->table();
+ if (t && !t->isInline())
+ return true;
+ }
+
+ return !r->isInline() && r->isRenderBlock() && !r->isFloatingOrPositioned() && !r->isBody();
+}
+
+static bool shouldEmitNewlineAfterNode(Node* node)
+{
+ // FIXME: It should be better but slower to create a VisiblePosition here.
+ if (!shouldEmitNewlinesBeforeAndAfterNode(node))
+ return false;
+ // Check if this is the very last renderer in the document.
+ // If so, then we should not emit a newline.
+ while ((node = node->traverseNextSibling()))
+ if (node->renderer())
+ return true;
+ return false;
+}
+
+static bool shouldEmitNewlineBeforeNode(Node* node)
+{
+ return shouldEmitNewlinesBeforeAndAfterNode(node);
+}
+
+static bool shouldEmitExtraNewlineForNode(Node* node)
+{
+ // When there is a significant collapsed bottom margin, emit an extra
+ // newline for a more realistic result. We end up getting the right
+ // result even without margin collapsing. For example: <div><p>text</p></div>
+ // will work right even if both the <div> and the <p> have bottom margins.
+ RenderObject* r = node->renderer();
+ if (!r)
+ return false;
+
+ // NOTE: We only do this for a select set of nodes, and fwiw WinIE appears
+ // not to do this at all
+ if (node->hasTagName(h1Tag)
+ || node->hasTagName(h2Tag)
+ || node->hasTagName(h3Tag)
+ || node->hasTagName(h4Tag)
+ || node->hasTagName(h5Tag)
+ || node->hasTagName(h6Tag)
+ || node->hasTagName(pTag)) {
+ RenderStyle* style = r->style();
+ if (style) {
+ int bottomMargin = r->collapsedMarginBottom();
+ int fontSize = style->fontDescription().computedPixelSize();
+ if (bottomMargin * 2 >= fontSize)
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool TextIterator::shouldRepresentNodeOffsetZero()
+{
+ if (m_emitCharactersBetweenAllVisiblePositions && m_node->renderer() && m_node->renderer()->isTable())
+ return true;
+
+ // Leave element positioned flush with start of a paragraph
+ // (e.g. do not insert tab before a table cell at the start of a paragraph)
+ if (m_lastCharacter == '\n')
+ return false;
+
+ // Otherwise, show the position if we have emitted any characters
+ if (m_haveEmitted)
+ return true;
+
+ // We've not emitted anything yet. Generally, there is no need for any positioning then.
+ // The only exception is when the element is visually not in the same line as
+ // the start of the range (e.g. the range starts at the end of the previous paragraph).
+ // NOTE: Creating VisiblePositions and comparing them is relatively expensive, so we
+ // make quicker checks to possibly avoid that. Another check that we could make is
+ // is whether the inline vs block flow changed since the previous visible element.
+ // I think we're already in a special enough case that that won't be needed, tho.
+
+ // If we are at the start, obviously no newline is needed.
+ if (m_node == m_startContainer)
+ return false;
+
+ // If we are outside the start container's subtree, assume we need a newline.
+ // FIXME: m_startContainer could be an inline block
+ if (!m_node->isDescendantOf(m_startContainer))
+ return true;
+
+ // If we started as m_startContainer offset 0 and the current node is a descendant of
+ // the start container, we already had enough context to correctly decide whether to
+ // emit a newline after a preceding block. We chose not to emit (m_haveEmitted is false),
+ // so don't second guess that now.
+ // NOTE: Is this really correct when m_node is not a leftmost descendant? Probably
+ // immaterial since we likely would have already emitted something by now.
+ if (m_startOffset == 0)
+ return false;
+
+ // The currPos.isNotNull() check is needed because positions in non-html content
+ // (like svg) do not have visible positions, and we don't want to emit for them either.
+ VisiblePosition startPos = VisiblePosition(m_startContainer, m_startOffset, DOWNSTREAM);
+ VisiblePosition currPos = VisiblePosition(m_node, 0, DOWNSTREAM);
+ return currPos.isNotNull() && !inSameLine(startPos, currPos);
+}
+
+bool TextIterator::shouldEmitSpaceBeforeAndAfterNode(Node* node)
+{
+ return node->renderer() && node->renderer()->isTable() && (node->renderer()->isInline() || m_emitCharactersBetweenAllVisiblePositions);
+}
+
+void TextIterator::representNodeOffsetZero()
+{
+ // Emit a character to show the positioning of m_node.
+
+ // When we haven't been emitting any characters, shouldRepresentNodeOffsetZero() can
+ // create VisiblePositions, which is expensive. So, we perform the inexpensive checks
+ // on m_node to see if it necessitates emitting a character first and will early return
+ // before encountering shouldRepresentNodeOffsetZero()s worse case behavior.
+ if (shouldEmitTabBeforeNode(m_node)) {
+ if (shouldRepresentNodeOffsetZero())
+ emitCharacter('\t', m_node->parentNode(), m_node, 0, 0);
+ } else if (shouldEmitNewlineBeforeNode(m_node)) {
+ if (shouldRepresentNodeOffsetZero())
+ emitCharacter('\n', m_node->parentNode(), m_node, 0, 0);
+ } else if (shouldEmitSpaceBeforeAndAfterNode(m_node)) {
+ if (shouldRepresentNodeOffsetZero())
+ emitCharacter(' ', m_node->parentNode(), m_node, 0, 0);
+ }
+}
+
+bool TextIterator::handleNonTextNode()
+{
+ if (shouldEmitNewlineForNode(m_node))
+ emitCharacter('\n', m_node->parentNode(), m_node, 0, 1);
+ else if (m_emitCharactersBetweenAllVisiblePositions && m_node->renderer() && m_node->renderer()->isHR())
+ emitCharacter(' ', m_node->parentNode(), m_node, 0, 1);
+ else
+ representNodeOffsetZero();
+
+ return true;
+}
+
+void TextIterator::exitNode()
+{
+ // prevent emitting a newline when exiting a collapsed block at beginning of the range
+ // FIXME: !m_haveEmitted does not necessarily mean there was a collapsed block... it could
+ // have been an hr (e.g.). Also, a collapsed block could have height (e.g. a table) and
+ // therefore look like a blank line.
+ if (!m_haveEmitted)
+ return;
+
+ // Emit with a position *inside* m_node, after m_node's contents, in
+ // case it is a block, because the run should start where the
+ // emitted character is positioned visually.
+ Node* baseNode = m_node->lastChild() ? m_node->lastChild() : m_node;
+ // FIXME: This shouldn't require the m_lastTextNode to be true, but we can't change that without making
+ // the logic in _web_attributedStringFromRange match. We'll get that for free when we switch to use
+ // TextIterator in _web_attributedStringFromRange.
+ // See <rdar://problem/5428427> for an example of how this mismatch will cause problems.
+ if (m_lastTextNode && shouldEmitNewlineAfterNode(m_node)) {
+ // use extra newline to represent margin bottom, as needed
+ bool addNewline = shouldEmitExtraNewlineForNode(m_node);
+
+ // FIXME: We need to emit a '\n' as we leave an empty block(s) that
+ // contain a VisiblePosition when doing selection preservation.
+ if (m_lastCharacter != '\n') {
+ // insert a newline with a position following this block's contents.
+ emitCharacter('\n', baseNode->parentNode(), baseNode, 1, 1);
+ // remember whether to later add a newline for the current node
+ ASSERT(!m_needAnotherNewline);
+ m_needAnotherNewline = addNewline;
+ } else if (addNewline)
+ // insert a newline with a position following this block's contents.
+ emitCharacter('\n', baseNode->parentNode(), baseNode, 1, 1);
+ }
+
+ // If nothing was emitted, see if we need to emit a space.
+ if (!m_positionNode && shouldEmitSpaceBeforeAndAfterNode(m_node))
+ emitCharacter(' ', baseNode->parentNode(), baseNode, 1, 1);
+}
+
+void TextIterator::emitCharacter(UChar c, Node *textNode, Node *offsetBaseNode, int textStartOffset, int textEndOffset)
+{
+ m_haveEmitted = true;
+
+ // remember information with which to construct the TextIterator::range()
+ // NOTE: textNode is often not a text node, so the range will specify child nodes of positionNode
+ m_positionNode = textNode;
+ m_positionOffsetBaseNode = offsetBaseNode;
+ m_positionStartOffset = textStartOffset;
+ m_positionEndOffset = textEndOffset;
+
+ // remember information with which to construct the TextIterator::characters() and length()
+ m_singleCharacterBuffer = c;
+ m_textCharacters = &m_singleCharacterBuffer;
+ m_textLength = 1;
+
+ // remember some iteration state
+ m_lastTextNodeEndedWithCollapsedSpace = false;
+ m_lastCharacter = c;
+}
+
+void TextIterator::emitText(Node *textNode, int textStartOffset, int textEndOffset)
+{
+ RenderText* renderer = static_cast<RenderText*>(m_node->renderer());
+ String str = renderer->text();
+
+ m_positionNode = textNode;
+ m_positionOffsetBaseNode = 0;
+ m_positionStartOffset = textStartOffset;
+ m_positionEndOffset = textEndOffset;
+ m_textCharacters = str.characters() + textStartOffset;
+ m_textLength = textEndOffset - textStartOffset;
+ m_lastCharacter = str[textEndOffset - 1];
+
+ m_lastTextNodeEndedWithCollapsedSpace = false;
+ m_haveEmitted = true;
+}
+
+PassRefPtr<Range> TextIterator::range() const
+{
+ // use the current run information, if we have it
+ if (m_positionNode) {
+ if (m_positionOffsetBaseNode) {
+ int index = m_positionOffsetBaseNode->nodeIndex();
+ m_positionStartOffset += index;
+ m_positionEndOffset += index;
+ m_positionOffsetBaseNode = 0;
+ }
+ return new Range(m_positionNode->document(), m_positionNode, m_positionStartOffset, m_positionNode, m_positionEndOffset);
+ }
+
+ // otherwise, return the end of the overall range we were given
+ if (m_endContainer)
+ return new Range(m_endContainer->document(), m_endContainer, m_endOffset, m_endContainer, m_endOffset);
+
+ return 0;
+}
+
+// --------
+
+SimplifiedBackwardsTextIterator::SimplifiedBackwardsTextIterator() : m_positionNode(0)
+{
+}
+
+SimplifiedBackwardsTextIterator::SimplifiedBackwardsTextIterator(const Range *r)
+{
+ m_positionNode = 0;
+
+ if (!r)
+ return;
+
+ int exception = 0;
+ Node *startNode = r->startContainer(exception);
+ if (exception)
+ return;
+ Node *endNode = r->endContainer(exception);
+ if (exception)
+ return;
+ int startOffset = r->startOffset(exception);
+ if (exception)
+ return;
+ int endOffset = r->endOffset(exception);
+ if (exception)
+ return;
+
+ if (!startNode->offsetInCharacters()) {
+ if (startOffset >= 0 && startOffset < static_cast<int>(startNode->childNodeCount())) {
+ startNode = startNode->childNode(startOffset);
+ startOffset = 0;
+ }
+ }
+ if (!endNode->offsetInCharacters()) {
+ if (endOffset > 0 && endOffset <= static_cast<int>(endNode->childNodeCount())) {
+ endNode = endNode->childNode(endOffset - 1);
+ endOffset = endNode->offsetInCharacters() ? endNode->maxCharacterOffset() : endNode->childNodeCount();
+ }
+ }
+
+ m_node = endNode;
+ m_offset = endOffset;
+ m_handledNode = false;
+ m_handledChildren = endOffset == 0;
+
+ m_startNode = startNode;
+ m_startOffset = startOffset;
+ m_endNode = endNode;
+ m_endOffset = endOffset;
+
+#ifndef NDEBUG
+ // Need this just because of the assert.
+ m_positionNode = endNode;
+#endif
+
+ m_lastTextNode = 0;
+ m_lastCharacter = '\n';
+
+ if (startOffset == 0 || !startNode->firstChild()) {
+ m_pastStartNode = startNode->previousSibling();
+ while (!m_pastStartNode && startNode->parentNode()) {
+ startNode = startNode->parentNode();
+ m_pastStartNode = startNode->previousSibling();
+ }
+ } else
+ m_pastStartNode = startNode->childNode(startOffset - 1);
+
+ advance();
+}
+
+void SimplifiedBackwardsTextIterator::advance()
+{
+ ASSERT(m_positionNode);
+
+ m_positionNode = 0;
+ m_textLength = 0;
+
+ while (m_node && m_node != m_pastStartNode) {
+ // Don't handle node if we start iterating at [node, 0].
+ if (!m_handledNode && !(m_node == m_endNode && m_endOffset == 0)) {
+ RenderObject *renderer = m_node->renderer();
+ if (renderer && renderer->isText() && m_node->nodeType() == Node::TEXT_NODE) {
+ // FIXME: What about CDATA_SECTION_NODE?
+ if (renderer->style()->visibility() == VISIBLE && m_offset > 0)
+ m_handledNode = handleTextNode();
+ } else if (renderer && (renderer->isImage() || renderer->isWidget())) {
+ if (renderer->style()->visibility() == VISIBLE && m_offset > 0)
+ m_handledNode = handleReplacedElement();
+ } else
+ m_handledNode = handleNonTextNode();
+ if (m_positionNode)
+ return;
+ }
+
+ Node* next = m_handledChildren ? 0 : m_node->lastChild();
+ if (!next) {
+ // Exit empty containers as we pass over them or containers
+ // where [container, 0] is where we started iterating.
+ if (!m_handledNode &&
+ canHaveChildrenForEditing(m_node) &&
+ m_node->parentNode() &&
+ (!m_node->lastChild() || m_node == m_endNode && m_endOffset == 0)) {
+ exitNode();
+ if (m_positionNode) {
+ m_handledNode = true;
+ m_handledChildren = true;
+ return;
+ }
+ }
+ // Exit all other containers.
+ next = m_node->previousSibling();
+ while (!next) {
+ if (!m_node->parentNode())
+ break;
+ m_node = m_node->parentNode();
+ exitNode();
+ if (m_positionNode) {
+ m_handledNode = true;
+ m_handledChildren = true;
+ return;
+ }
+ next = m_node->previousSibling();
+ }
+ }
+
+ m_node = next;
+ m_offset = m_node ? caretMaxOffset(m_node) : 0;
+ m_handledNode = false;
+ m_handledChildren = false;
+
+ if (m_positionNode)
+ return;
+ }
+}
+
+bool SimplifiedBackwardsTextIterator::handleTextNode()
+{
+ m_lastTextNode = m_node;
+
+ RenderText *renderer = static_cast<RenderText *>(m_node->renderer());
+ String str = renderer->text();
+
+ if (!renderer->firstTextBox() && str.length() > 0)
+ return true;
+
+ m_positionEndOffset = m_offset;
+
+ m_offset = (m_node == m_startNode) ? m_startOffset : 0;
+ m_positionNode = m_node;
+ m_positionStartOffset = m_offset;
+ m_textLength = m_positionEndOffset - m_positionStartOffset;
+ m_textCharacters = str.characters() + m_positionStartOffset;
+
+ m_lastCharacter = str[m_positionEndOffset - 1];
+
+ return true;
+}
+
+bool SimplifiedBackwardsTextIterator::handleReplacedElement()
+{
+ unsigned index = m_node->nodeIndex();
+ // We want replaced elements to behave like punctuation for boundary
+ // finding, and to simply take up space for the selection preservation
+ // code in moveParagraphs, so we use a comma. Unconditionally emit
+ // here because this iterator is only used for boundary finding.
+ emitCharacter(',', m_node->parentNode(), index, index + 1);
+ return true;
+}
+
+bool SimplifiedBackwardsTextIterator::handleNonTextNode()
+{
+ // We can use a linefeed in place of a tab because this simple iterator is only used to
+ // find boundaries, not actual content. A linefeed breaks words, sentences, and paragraphs.
+ if (shouldEmitNewlineForNode(m_node) ||
+ shouldEmitNewlineAfterNode(m_node) ||
+ shouldEmitTabBeforeNode(m_node)) {
+ unsigned index = m_node->nodeIndex();
+ // The start of this emitted range is wrong, ensuring correctness would require
+ // VisiblePositions and so would be slow. previousBoundary expects this.
+ emitCharacter('\n', m_node->parentNode(), index + 1, index + 1);
+ }
+
+ return true;
+}
+
+void SimplifiedBackwardsTextIterator::exitNode()
+{
+ if (shouldEmitNewlineForNode(m_node) ||
+ shouldEmitNewlineBeforeNode(m_node) ||
+ shouldEmitTabBeforeNode(m_node))
+ // The start of this emitted range is wrong, ensuring correctness would require
+ // VisiblePositions and so would be slow. previousBoundary expects this.
+ emitCharacter('\n', m_node, 0, 0);
+}
+
+void SimplifiedBackwardsTextIterator::emitCharacter(UChar c, Node *node, int startOffset, int endOffset)
+{
+ m_singleCharacterBuffer = c;
+ m_positionNode = node;
+ m_positionStartOffset = startOffset;
+ m_positionEndOffset = endOffset;
+ m_textCharacters = &m_singleCharacterBuffer;
+ m_textLength = 1;
+ m_lastCharacter = c;
+}
+
+PassRefPtr<Range> SimplifiedBackwardsTextIterator::range() const
+{
+ if (m_positionNode)
+ return new Range(m_positionNode->document(), m_positionNode, m_positionStartOffset, m_positionNode, m_positionEndOffset);
+
+ return new Range(m_startNode->document(), m_startNode, m_startOffset, m_startNode, m_startOffset);
+}
+
+// --------
+
+CharacterIterator::CharacterIterator()
+ : m_offset(0), m_runOffset(0), m_atBreak(true)
+{
+}
+
+CharacterIterator::CharacterIterator(const Range *r, bool emitCharactersBetweenAllVisiblePositions)
+ : m_offset(0), m_runOffset(0), m_atBreak(true), m_textIterator(r, emitCharactersBetweenAllVisiblePositions)
+{
+ while (!atEnd() && m_textIterator.length() == 0)
+ m_textIterator.advance();
+}
+
+PassRefPtr<Range> CharacterIterator::range() const
+{
+ RefPtr<Range> r = m_textIterator.range();
+ if (!m_textIterator.atEnd()) {
+ if (m_textIterator.length() <= 1) {
+ ASSERT(m_runOffset == 0);
+ } else {
+ int exception = 0;
+ Node *n = r->startContainer(exception);
+ ASSERT(n == r->endContainer(exception));
+ int offset = r->startOffset(exception) + m_runOffset;
+ r->setStart(n, offset, exception);
+ r->setEnd(n, offset + 1, exception);
+ }
+ }
+ return r.release();
+}
+
+void CharacterIterator::advance(int count)
+{
+ if (count <= 0) {
+ ASSERT(count == 0);
+ return;
+ }
+
+ m_atBreak = false;
+
+ // easy if there is enough left in the current m_textIterator run
+ int remaining = m_textIterator.length() - m_runOffset;
+ if (count < remaining) {
+ m_runOffset += count;
+ m_offset += count;
+ return;
+ }
+
+ // exhaust the current m_textIterator run
+ count -= remaining;
+ m_offset += remaining;
+
+ // move to a subsequent m_textIterator run
+ for (m_textIterator.advance(); !atEnd(); m_textIterator.advance()) {
+ int runLength = m_textIterator.length();
+ if (runLength == 0)
+ m_atBreak = true;
+ else {
+ // see whether this is m_textIterator to use
+ if (count < runLength) {
+ m_runOffset = count;
+ m_offset += count;
+ return;
+ }
+
+ // exhaust this m_textIterator run
+ count -= runLength;
+ m_offset += runLength;
+ }
+ }
+
+ // ran to the end of the m_textIterator... no more runs left
+ m_atBreak = true;
+ m_runOffset = 0;
+}
+
+String CharacterIterator::string(int numChars)
+{
+ Vector<UChar> result;
+ result.reserveCapacity(numChars);
+ while (numChars > 0 && !atEnd()) {
+ int runSize = min(numChars, length());
+ result.append(characters(), runSize);
+ numChars -= runSize;
+ advance(runSize);
+ }
+ return String::adopt(result);
+}
+
+// --------
+
+WordAwareIterator::WordAwareIterator()
+: m_previousText(0), m_didLookAhead(false)
+{
+}
+
+WordAwareIterator::WordAwareIterator(const Range *r)
+: m_previousText(0), m_didLookAhead(false), m_textIterator(r)
+{
+ m_didLookAhead = true; // so we consider the first chunk from the text iterator
+ advance(); // get in position over the first chunk of text
+}
+
+// We're always in one of these modes:
+// - The current chunk in the text iterator is our current chunk
+// (typically its a piece of whitespace, or text that ended with whitespace)
+// - The previous chunk in the text iterator is our current chunk
+// (we looked ahead to the next chunk and found a word boundary)
+// - We built up our own chunk of text from many chunks from the text iterator
+
+// FIXME: Perf could be bad for huge spans next to each other that don't fall on word boundaries
+
+void WordAwareIterator::advance()
+{
+ m_previousText = 0;
+ m_buffer.clear(); // toss any old buffer we built up
+
+ // If last time we did a look-ahead, start with that looked-ahead chunk now
+ if (!m_didLookAhead) {
+ ASSERT(!m_textIterator.atEnd());
+ m_textIterator.advance();
+ }
+ m_didLookAhead = false;
+
+ // Go to next non-empty chunk
+ while (!m_textIterator.atEnd() && m_textIterator.length() == 0)
+ m_textIterator.advance();
+ m_range = m_textIterator.range();
+
+ if (m_textIterator.atEnd())
+ return;
+
+ while (1) {
+ // If this chunk ends in whitespace we can just use it as our chunk.
+ if (isSpaceOrNewline(m_textIterator.characters()[m_textIterator.length() - 1]))
+ return;
+
+ // If this is the first chunk that failed, save it in previousText before look ahead
+ if (m_buffer.isEmpty()) {
+ m_previousText = m_textIterator.characters();
+ m_previousLength = m_textIterator.length();
+ }
+
+ // Look ahead to next chunk. If it is whitespace or a break, we can use the previous stuff
+ m_textIterator.advance();
+ if (m_textIterator.atEnd() || m_textIterator.length() == 0 || isSpaceOrNewline(m_textIterator.characters()[0])) {
+ m_didLookAhead = true;
+ return;
+ }
+
+ if (m_buffer.isEmpty()) {
+ // Start gobbling chunks until we get to a suitable stopping point
+ m_buffer.append(m_previousText, m_previousLength);
+ m_previousText = 0;
+ }
+ m_buffer.append(m_textIterator.characters(), m_textIterator.length());
+ int exception = 0;
+ m_range->setEnd(m_textIterator.range()->endContainer(exception), m_textIterator.range()->endOffset(exception), exception);
+ }
+}
+
+int WordAwareIterator::length() const
+{
+ if (!m_buffer.isEmpty())
+ return m_buffer.size();
+ if (m_previousText)
+ return m_previousLength;
+ return m_textIterator.length();
+}
+
+const UChar* WordAwareIterator::characters() const
+{
+ if (!m_buffer.isEmpty())
+ return m_buffer.data();
+ if (m_previousText)
+ return m_previousText;
+ return m_textIterator.characters();
+}
+
+// --------
+
+CircularSearchBuffer::CircularSearchBuffer(const String& s, bool isCaseSensitive)
+ : m_target(isCaseSensitive ? s : s.foldCase())
+ , m_isCaseSensitive(isCaseSensitive)
+ , m_characterBuffer(m_target.length())
+ , m_isCharacterStartBuffer(m_target.length())
+ , m_isBufferFull(false)
+ , m_cursor(0)
+{
+ ASSERT(!m_target.isEmpty());
+ m_target.replace(noBreakSpace, ' ');
+}
+
+inline void CircularSearchBuffer::append(UChar c, bool isStart)
+{
+ m_characterBuffer[m_cursor] = c == noBreakSpace ? ' ' : c;
+ m_isCharacterStartBuffer[m_cursor] = isStart;
+ if (++m_cursor == m_target.length()) {
+ m_cursor = 0;
+ m_isBufferFull = true;
+ }
+}
+
+inline void CircularSearchBuffer::append(UChar c)
+{
+ if (m_isCaseSensitive) {
+ append(c, true);
+ return;
+ }
+ const int maxFoldedCharacters = 16; // sensible maximum is 3, this should be more than enough
+ UChar foldedCharacters[maxFoldedCharacters];
+ bool error;
+ int numFoldedCharacters = foldCase(foldedCharacters, maxFoldedCharacters, &c, 1, &error);
+ ASSERT(!error);
+ ASSERT(numFoldedCharacters);
+ ASSERT(numFoldedCharacters <= maxFoldedCharacters);
+ if (!error && numFoldedCharacters) {
+ numFoldedCharacters = min(numFoldedCharacters, maxFoldedCharacters);
+ append(foldedCharacters[0], true);
+ for (int i = 1; i < numFoldedCharacters; ++i)
+ append(foldedCharacters[i], false);
+ }
+}
+
+inline bool CircularSearchBuffer::isMatch() const
+{
+ if (!m_isBufferFull)
+ return false;
+ if (!m_isCharacterStartBuffer[m_cursor])
+ return false;
+
+ unsigned tailSpace = m_target.length() - m_cursor;
+ return memcmp(&m_characterBuffer[m_cursor], m_target.characters(), tailSpace * sizeof(UChar)) == 0
+ && memcmp(&m_characterBuffer[0], m_target.characters() + tailSpace, m_cursor * sizeof(UChar)) == 0;
+}
+
+// Returns the number of characters that were appended to the buffer (what we are searching in).
+// That's not necessarily the same length as the passed-in target string, because case folding
+// can make two strings match even though they're not the same length.
+unsigned CircularSearchBuffer::length() const
+{
+ ASSERT(isMatch());
+
+ unsigned bufferSize = m_target.length();
+ unsigned length = 0;
+ for (unsigned i = 0; i < bufferSize; ++i)
+ length += m_isCharacterStartBuffer[i];
+ return length;
+}
+
+// --------
+
+int TextIterator::rangeLength(const Range *r, bool forSelectionPreservation)
+{
+ int length = 0;
+ for (TextIterator it(r, forSelectionPreservation); !it.atEnd(); it.advance())
+ length += it.length();
+
+ return length;
+}
+
+PassRefPtr<Range> TextIterator::subrange(Range* entireRange, int characterOffset, int characterCount)
+{
+ CharacterIterator chars(entireRange);
+
+ chars.advance(characterOffset);
+ RefPtr<Range> start = chars.range();
+
+ chars.advance(characterCount);
+ RefPtr<Range> end = chars.range();
+
+ ExceptionCode ec = 0;
+ RefPtr<Range> result(new Range(entireRange->ownerDocument(),
+ start->startContainer(ec),
+ start->startOffset(ec),
+ end->startContainer(ec),
+ end->startOffset(ec)));
+ ASSERT(!ec);
+
+ return result.release();
+}
+
+PassRefPtr<Range> TextIterator::rangeFromLocationAndLength(Element *scope, int rangeLocation, int rangeLength, bool forSelectionPreservation)
+{
+ RefPtr<Range> resultRange = scope->document()->createRange();
+
+ int docTextPosition = 0;
+ int rangeEnd = rangeLocation + rangeLength;
+ bool startRangeFound = false;
+
+ RefPtr<Range> textRunRange;
+
+ TextIterator it(rangeOfContents(scope).get(), forSelectionPreservation);
+
+ // FIXME: the atEnd() check shouldn't be necessary, workaround for <http://bugs.webkit.org/show_bug.cgi?id=6289>.
+ if (rangeLocation == 0 && rangeLength == 0 && it.atEnd()) {
+ int exception = 0;
+ textRunRange = it.range();
+
+ resultRange->setStart(textRunRange->startContainer(exception), 0, exception);
+ ASSERT(exception == 0);
+ resultRange->setEnd(textRunRange->startContainer(exception), 0, exception);
+ ASSERT(exception == 0);
+
+ return resultRange.release();
+ }
+
+ for (; !it.atEnd(); it.advance()) {
+ int len = it.length();
+ textRunRange = it.range();
+
+ bool foundStart = rangeLocation >= docTextPosition && rangeLocation <= docTextPosition + len;
+ bool foundEnd = rangeEnd >= docTextPosition && rangeEnd <= docTextPosition + len;
+
+ // Fix textRunRange->endPosition(), but only if foundStart || foundEnd, because it is only
+ // in those cases that textRunRange is used.
+ if (foundStart || foundEnd) {
+ // FIXME: This is a workaround for the fact that the end of a run is often at the wrong
+ // position for emitted '\n's.
+ if (len == 1 && it.characters()[0] == UChar('\n')) {
+ Position runStart = textRunRange->startPosition();
+ Position runEnd = VisiblePosition(runStart).next().deepEquivalent();
+ if (runEnd.isNotNull()) {
+ ExceptionCode ec = 0;
+ textRunRange->setEnd(runEnd.node(), runEnd.offset(), ec);
+ }
+ }
+ }
+
+ if (foundStart) {
+ startRangeFound = true;
+ int exception = 0;
+ if (textRunRange->startContainer(exception)->isTextNode()) {
+ int offset = rangeLocation - docTextPosition;
+ resultRange->setStart(textRunRange->startContainer(exception), offset + textRunRange->startOffset(exception), exception);
+ } else {
+ if (rangeLocation == docTextPosition)
+ resultRange->setStart(textRunRange->startContainer(exception), textRunRange->startOffset(exception), exception);
+ else
+ resultRange->setStart(textRunRange->endContainer(exception), textRunRange->endOffset(exception), exception);
+ }
+ }
+
+ if (foundEnd) {
+ int exception = 0;
+ if (textRunRange->startContainer(exception)->isTextNode()) {
+ int offset = rangeEnd - docTextPosition;
+ resultRange->setEnd(textRunRange->startContainer(exception), offset + textRunRange->startOffset(exception), exception);
+ } else {
+ if (rangeEnd == docTextPosition)
+ resultRange->setEnd(textRunRange->startContainer(exception), textRunRange->startOffset(exception), exception);
+ else
+ resultRange->setEnd(textRunRange->endContainer(exception), textRunRange->endOffset(exception), exception);
+ }
+ docTextPosition += len;
+ break;
+ }
+ docTextPosition += len;
+ }
+
+ if (!startRangeFound)
+ return 0;
+
+ if (rangeLength != 0 && rangeEnd > docTextPosition) { // rangeEnd is out of bounds
+ int exception = 0;
+ resultRange->setEnd(textRunRange->endContainer(exception), textRunRange->endOffset(exception), exception);
+ }
+
+ return resultRange.release();
+}
+
+// --------
+
+UChar* plainTextToMallocAllocatedBuffer(const Range* r, unsigned& bufferLength)
+{
+ UChar* result = 0;
+
+ // Do this in pieces to avoid massive reallocations if there is a large amount of text.
+ // Use system malloc for buffers since they can consume lots of memory and current TCMalloc is unable return it back to OS.
+ static const unsigned cMaxSegmentSize = 1 << 16;
+ bufferLength = 0;
+ typedef pair<UChar*, unsigned> TextSegment;
+ Vector<TextSegment>* textSegments = 0;
+ Vector<UChar> textBuffer;
+ textBuffer.reserveCapacity(cMaxSegmentSize);
+ for (TextIterator it(r); !it.atEnd(); it.advance()) {
+ if (textBuffer.size() && textBuffer.size() + it.length() > cMaxSegmentSize) {
+ UChar* newSegmentBuffer = static_cast<UChar*>(malloc(textBuffer.size() * sizeof(UChar)));
+ if (!newSegmentBuffer)
+ goto exit;
+ memcpy(newSegmentBuffer, textBuffer.data(), textBuffer.size() * sizeof(UChar));
+ if (!textSegments)
+ textSegments = new Vector<TextSegment>;
+ textSegments->append(make_pair(newSegmentBuffer, textBuffer.size()));
+ textBuffer.clear();
+ }
+ textBuffer.append(it.characters(), it.length());
+ bufferLength += it.length();
+ }
+
+ if (!bufferLength)
+ return 0;
+
+ // Since we know the size now, we can make a single buffer out of the pieces with one big alloc
+ result = static_cast<UChar*>(malloc(bufferLength * sizeof(UChar)));
+ if (!result)
+ goto exit;
+
+ {
+ UChar* resultPos = result;
+ if (textSegments) {
+ unsigned size = textSegments->size();
+ for (unsigned i = 0; i < size; ++i) {
+ const TextSegment& segment = textSegments->at(i);
+ memcpy(resultPos, segment.first, segment.second * sizeof(UChar));
+ resultPos += segment.second;
+ }
+ }
+ memcpy(resultPos, textBuffer.data(), textBuffer.size() * sizeof(UChar));
+ }
+
+exit:
+ if (textSegments) {
+ unsigned size = textSegments->size();
+ for (unsigned i = 0; i < size; ++i)
+ free(textSegments->at(i).first);
+ delete textSegments;
+ }
+ return result;
+}
+
+String plainText(const Range* r)
+{
+ unsigned length;
+ UChar* buf = plainTextToMallocAllocatedBuffer(r, length);
+ if (!buf)
+ return "";
+ String result(buf, length);
+ free(buf);
+ return result;
+}
+
+PassRefPtr<Range> findPlainText(const Range* range, const String& target, bool forward, bool caseSensitive)
+{
+ // FIXME: Can we do Boyer-Moore or equivalent instead for speed?
+
+ ExceptionCode ec = 0;
+ RefPtr<Range> result = range->cloneRange(ec);
+ result->collapse(!forward, ec);
+
+ // FIXME: This code does not allow \n at the moment because of issues with <br>.
+ // Once we fix those, we can remove this check.
+ if (target.isEmpty() || target.find('\n') != -1)
+ return result.release();
+
+ unsigned matchStart = 0;
+ unsigned matchLength = 0;
+ {
+ CircularSearchBuffer searchBuffer(target, caseSensitive);
+ CharacterIterator it(range);
+ for (;;) {
+ if (searchBuffer.isMatch()) {
+ // Note that we found a match, and where we found it.
+ unsigned matchEnd = it.characterOffset();
+ matchLength = searchBuffer.length();
+ ASSERT(matchLength);
+ ASSERT(matchEnd >= matchLength);
+ matchStart = matchEnd - matchLength;
+ // If searching forward, stop on the first match.
+ // If searching backward, don't stop, so we end up with the last match.
+ if (forward)
+ break;
+ }
+ if (it.atBreak()) {
+ if (it.atEnd())
+ break;
+ searchBuffer.clear();
+ }
+ searchBuffer.append(it.characters()[0]);
+ it.advance(1);
+ }
+ }
+
+ if (matchLength) {
+ CharacterIterator it(range);
+ it.advance(matchStart);
+ result->setStart(it.range()->startContainer(ec), it.range()->startOffset(ec), ec);
+ it.advance(matchLength - 1);
+ result->setEnd(it.range()->endContainer(ec), it.range()->endOffset(ec), ec);
+ }
+
+ return result.release();
+}
+
+}