diff options
Diffstat (limited to 'WebCore/html/CanvasRenderingContext2D.cpp')
-rw-r--r-- | WebCore/html/CanvasRenderingContext2D.cpp | 322 |
1 files changed, 211 insertions, 111 deletions
diff --git a/WebCore/html/CanvasRenderingContext2D.cpp b/WebCore/html/CanvasRenderingContext2D.cpp index 5e3f36c..373301a 100644 --- a/WebCore/html/CanvasRenderingContext2D.cpp +++ b/WebCore/html/CanvasRenderingContext2D.cpp @@ -3,6 +3,7 @@ * Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies) * Copyright (C) 2007 Alp Toker <alp@atoker.com> * Copyright (C) 2008 Eric Seidel <eric@webkit.org> + * Copyright (C) 2008 Dirk Schulze <krit@webkit.org> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions @@ -29,12 +30,11 @@ #include "config.h" #include "CanvasRenderingContext2D.h" -#include "AffineTransform.h" +#include "TransformationMatrix.h" #include "CSSParser.h" #include "CachedImage.h" #include "CanvasGradient.h" #include "CanvasPattern.h" -#include "CanvasPixelArray.h" #include "CanvasStyle.h" #include "CSSPropertyNames.h" #include "CSSStyleSelector.h" @@ -54,9 +54,11 @@ #include "RenderHTMLCanvas.h" #include "SecurityOrigin.h" #include "Settings.h" +#include "StrokeStyleApplier.h" #include "TextMetrics.h" -#include <kjs/interpreter.h> #include <stdio.h> + +#include <wtf/ByteArray.h> #include <wtf/MathExtras.h> using namespace std; @@ -65,7 +67,29 @@ namespace WebCore { using namespace HTMLNames; -const char* defaultFont = "10px sans-serif"; +static const char* const defaultFont = "10px sans-serif"; + + +class CanvasStrokeStyleApplier : public StrokeStyleApplier { +public: + CanvasStrokeStyleApplier(CanvasRenderingContext2D* canvasContext) + : m_canvasContext(canvasContext) + { + } + + virtual void strokeStyle(GraphicsContext* c) + { + c->setStrokeThickness(m_canvasContext->lineWidth()); + c->setLineCap(m_canvasContext->getLineCap()); + c->setLineJoin(m_canvasContext->getLineJoin()); + c->setMiterLimit(m_canvasContext->miterLimit()); + } + +private: + CanvasRenderingContext2D* m_canvasContext; +}; + + CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement* canvas) : m_canvas(canvas) @@ -100,6 +124,7 @@ CanvasRenderingContext2D::State::State() , m_shadowColor("black") , m_globalAlpha(1) , m_globalComposite(CompositeSourceOver) + , m_invertibleCTM(true) , m_textAlign(StartTextAlign) , m_textBaseline(AlphabeticTextBaseline) , m_unparsedFont(defaultFont) @@ -328,9 +353,19 @@ void CanvasRenderingContext2D::scale(float sx, float sy) GraphicsContext* c = drawingContext(); if (!c) return; + if (!state().m_invertibleCTM) + return; + + TransformationMatrix newTransform = state().m_transform; + newTransform.scale(sx, sy); + if (!newTransform.isInvertible()) { + state().m_invertibleCTM = false; + return; + } + + state().m_transform = newTransform; c->scale(FloatSize(sx, sy)); - state().m_transform.scale(sx, sy); - m_path.transform(AffineTransform().scale(1.0/sx, 1.0/sy)); + m_path.transform(TransformationMatrix().scale(1.0/sx, 1.0/sy)); } void CanvasRenderingContext2D::rotate(float angleInRadians) @@ -338,9 +373,19 @@ void CanvasRenderingContext2D::rotate(float angleInRadians) GraphicsContext* c = drawingContext(); if (!c) return; + if (!state().m_invertibleCTM) + return; + + TransformationMatrix newTransform = state().m_transform; + newTransform.rotate(angleInRadians / piDouble * 180.0); + if (!newTransform.isInvertible()) { + state().m_invertibleCTM = false; + return; + } + + state().m_transform = newTransform; c->rotate(angleInRadians); - state().m_transform.rotate(angleInRadians / piDouble * 180.0); - m_path.transform(AffineTransform().rotate(-angleInRadians / piDouble * 180.0)); + m_path.transform(TransformationMatrix().rotate(-angleInRadians / piDouble * 180.0)); } void CanvasRenderingContext2D::translate(float tx, float ty) @@ -348,9 +393,19 @@ void CanvasRenderingContext2D::translate(float tx, float ty) GraphicsContext* c = drawingContext(); if (!c) return; + if (!state().m_invertibleCTM) + return; + + TransformationMatrix newTransform = state().m_transform; + newTransform.translate(tx, ty); + if (!newTransform.isInvertible()) { + state().m_invertibleCTM = false; + return; + } + + state().m_transform = newTransform; c->translate(tx, ty); - state().m_transform.translate(tx, ty); - m_path.transform(AffineTransform().translate(-tx, -ty)); + m_path.transform(TransformationMatrix().translate(-tx, -ty)); } void CanvasRenderingContext2D::transform(float m11, float m12, float m21, float m22, float dx, float dy) @@ -358,17 +413,49 @@ void CanvasRenderingContext2D::transform(float m11, float m12, float m21, float GraphicsContext* c = drawingContext(); if (!c) return; + if (!state().m_invertibleCTM) + return; // HTML5 3.14.11.1 -- ignore any calls that pass non-finite numbers if (!isfinite(m11) | !isfinite(m21) | !isfinite(dx) | !isfinite(m12) | !isfinite(m22) | !isfinite(dy)) return; - AffineTransform transform(m11, m12, m21, m22, dx, dy); + + TransformationMatrix transform(m11, m12, m21, m22, dx, dy); + TransformationMatrix newTransform = transform * state().m_transform; + if (!newTransform.isInvertible()) { + state().m_invertibleCTM = false; + return; + } + + state().m_transform = newTransform; c->concatCTM(transform); - state().m_transform.multiply(transform); m_path.transform(transform.inverse()); } +void CanvasRenderingContext2D::setTransform(float m11, float m12, float m21, float m22, float dx, float dy) +{ + GraphicsContext* c = drawingContext(); + if (!c) + return; + + // HTML5 3.14.11.1 -- ignore any calls that pass non-finite numbers + if (!isfinite(m11) | !isfinite(m21) | !isfinite(dx) | + !isfinite(m12) | !isfinite(m22) | !isfinite(dy)) + return; + + TransformationMatrix ctm = state().m_transform; + if (!ctm.isInvertible()) + return; + c->concatCTM(c->getCTM().inverse()); + c->concatCTM(m_canvas->baseTransform()); + state().m_transform.multiply(ctm.inverse()); + m_path.transform(ctm); + + state().m_invertibleCTM = true; + transform(m11, m12, m21, m22, dx, dy); +} + void CanvasRenderingContext2D::setStrokeColor(const String& color) { setStrokeStyle(CanvasStyle::create(color)); @@ -411,7 +498,7 @@ void CanvasRenderingContext2D::setFillColor(float grayLevel) void CanvasRenderingContext2D::setFillColor(const String& color, float alpha) { - setFillStyle(CanvasStyle::create(color, 1)); + setFillStyle(CanvasStyle::create(color, alpha)); } void CanvasRenderingContext2D::setFillColor(float grayLevel, float alpha) @@ -443,6 +530,8 @@ void CanvasRenderingContext2D::moveTo(float x, float y) { if (!isfinite(x) | !isfinite(y)) return; + if (!state().m_invertibleCTM) + return; m_path.moveTo(FloatPoint(x, y)); } @@ -450,6 +539,8 @@ void CanvasRenderingContext2D::lineTo(float x, float y) { if (!isfinite(x) | !isfinite(y)) return; + if (!state().m_invertibleCTM) + return; m_path.addLineTo(FloatPoint(x, y)); } @@ -457,6 +548,8 @@ void CanvasRenderingContext2D::quadraticCurveTo(float cpx, float cpy, float x, f { if (!isfinite(cpx) | !isfinite(cpy) | !isfinite(x) | !isfinite(y)) return; + if (!state().m_invertibleCTM) + return; m_path.addQuadCurveTo(FloatPoint(cpx, cpy), FloatPoint(x, y)); } @@ -464,6 +557,8 @@ void CanvasRenderingContext2D::bezierCurveTo(float cp1x, float cp1y, float cp2x, { if (!isfinite(cp1x) | !isfinite(cp1y) | !isfinite(cp2x) | !isfinite(cp2y) | !isfinite(x) | !isfinite(y)) return; + if (!state().m_invertibleCTM) + return; m_path.addBezierCurveTo(FloatPoint(cp1x, cp1y), FloatPoint(cp2x, cp2y), FloatPoint(x, y)); } @@ -477,7 +572,8 @@ void CanvasRenderingContext2D::arcTo(float x0, float y0, float x1, float y1, flo ec = INDEX_SIZE_ERR; return; } - + if (!state().m_invertibleCTM) + return; m_path.addArcTo(FloatPoint(x0, y0), FloatPoint(x1, y1), r); } @@ -491,7 +587,8 @@ void CanvasRenderingContext2D::arc(float x, float y, float r, float sa, float ea ec = INDEX_SIZE_ERR; return; } - + if (!state().m_invertibleCTM) + return; m_path.addArc(FloatPoint(x, y), r, sa, ea, anticlockwise); } @@ -517,7 +614,8 @@ void CanvasRenderingContext2D::rect(float x, float y, float width, float height) { if (!validateRectForCanvas(x, y, width, height)) return; - + if (!state().m_invertibleCTM) + return; m_path.addRect(FloatRect(x, y, width, height)); } @@ -535,13 +633,15 @@ void CanvasRenderingContext2D::fill() GraphicsContext* c = drawingContext(); if (!c) return; + if (!state().m_invertibleCTM) + return; - c->beginPath(); - c->addPath(m_path); - if (!m_path.isEmpty()) + if (!m_path.isEmpty()) { + c->beginPath(); + c->addPath(m_path); willDraw(m_path.boundingRect()); - - c->fillPath(); + c->fillPath(); + } #if ENABLE(DASHBOARD_SUPPORT) clearPathForDashboardBackwardCompatibilityMode(); @@ -553,19 +653,19 @@ void CanvasRenderingContext2D::stroke() GraphicsContext* c = drawingContext(); if (!c) return; - c->beginPath(); - c->addPath(m_path); + if (!state().m_invertibleCTM) + return; if (!m_path.isEmpty()) { - // FIXME: This is insufficient, need to use CGContextReplacePathWithStrokedPath to expand to required bounds - float lineWidth = state().m_lineWidth; - float inset = lineWidth / 2; - FloatRect boundingRect = m_path.boundingRect(); - boundingRect.inflate(inset); + c->beginPath(); + c->addPath(m_path); + + CanvasStrokeStyleApplier strokeApplier(this); + FloatRect boundingRect = m_path.strokeBoundingRect(&strokeApplier); willDraw(boundingRect); - } - c->strokePath(); + c->strokePath(); + } #if ENABLE(DASHBOARD_SUPPORT) clearPathForDashboardBackwardCompatibilityMode(); @@ -577,6 +677,8 @@ void CanvasRenderingContext2D::clip() GraphicsContext* c = drawingContext(); if (!c) return; + if (!state().m_invertibleCTM) + return; c->clip(m_path); #if ENABLE(DASHBOARD_SUPPORT) clearPathForDashboardBackwardCompatibilityMode(); @@ -588,12 +690,11 @@ bool CanvasRenderingContext2D::isPointInPath(const float x, const float y) GraphicsContext* c = drawingContext(); if (!c) return false; - FloatPoint point(x, y); - // We have to invert the current transform to ensure we correctly handle the - // transforms applied to the current path. - AffineTransform ctm = state().m_transform; - if (!ctm.isInvertible()) + if (!state().m_invertibleCTM) return false; + + FloatPoint point(x, y); + TransformationMatrix ctm = state().m_transform; FloatPoint transformedPoint = ctm.inverse().mapPoint(point); return m_path.contains(transformedPoint); } @@ -605,6 +706,8 @@ void CanvasRenderingContext2D::clearRect(float x, float y, float width, float he GraphicsContext* c = drawingContext(); if (!c) return; + if (!state().m_invertibleCTM) + return; FloatRect rect(x, y, width, height); willDraw(rect); c->clearRect(rect); @@ -618,6 +721,8 @@ void CanvasRenderingContext2D::fillRect(float x, float y, float width, float hei GraphicsContext* c = drawingContext(); if (!c) return; + if (!state().m_invertibleCTM) + return; FloatRect rect(x, y, width, height); willDraw(rect); @@ -645,6 +750,8 @@ void CanvasRenderingContext2D::strokeRect(float x, float y, float width, float h GraphicsContext* c = drawingContext(); if (!c) return; + if (!state().m_invertibleCTM) + return; FloatRect rect(x, y, width, height); @@ -700,15 +807,9 @@ void CanvasRenderingContext2D::setShadow(float width, float height, float blur, GraphicsContext* c = drawingContext(); if (!c) return; - // FIXME: Do this through platform-independent GraphicsContext API. -#if PLATFORM(CG) - const CGFloat components[2] = { grayLevel, 1 }; - CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); - CGColorRef color = CGColorCreate(colorSpace, components); - CGColorSpaceRelease(colorSpace); - CGContextSetShadowWithColor(c->platformContext(), adjustedShadowSize(width, -height), blur, color); - CGColorRelease(color); -#endif + + RGBA32 rgba = makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, 1.0f); + c->setShadow(IntSize(width, -height), state().m_shadowBlur, Color(rgba)); } void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color, float alpha) @@ -720,22 +821,11 @@ void CanvasRenderingContext2D::setShadow(float width, float height, float blur, GraphicsContext* c = drawingContext(); if (!c) return; - // FIXME: Do this through platform-independent GraphicsContext API. -#if PLATFORM(CG) + RGBA32 rgba = 0; // default is transparent black - CSSParser::parseColor(rgba, color); - const CGFloat components[4] = { - ((rgba >> 16) & 0xFF) / 255.0f, - ((rgba >> 8) & 0xFF) / 255.0f, - (rgba & 0xFF) / 255.0f, - alpha - }; - CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); - CGColorRef shadowColor = CGColorCreate(colorSpace, components); - CGColorSpaceRelease(colorSpace); - CGContextSetShadowWithColor(c->platformContext(), adjustedShadowSize(width, -height), blur, shadowColor); - CGColorRelease(shadowColor); -#endif + if (!state().m_shadowColor.isEmpty()) + CSSParser::parseColor(rgba, state().m_shadowColor); + c->setShadow(IntSize(width, -height), state().m_shadowBlur, Color(colorWithOverrideAlpha(rgba, alpha))); } void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel, float alpha) @@ -747,15 +837,9 @@ void CanvasRenderingContext2D::setShadow(float width, float height, float blur, GraphicsContext* c = drawingContext(); if (!c) return; - // FIXME: Do this through platform-independent GraphicsContext API. -#if PLATFORM(CG) - const CGFloat components[2] = { grayLevel, alpha }; - CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); - CGColorRef color = CGColorCreate(colorSpace, components); - CGColorSpaceRelease(colorSpace); - CGContextSetShadowWithColor(c->platformContext(), adjustedShadowSize(width, -height), blur, color); - CGColorRelease(color); -#endif + + RGBA32 rgba = makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, alpha); + c->setShadow(IntSize(width, -height), state().m_shadowBlur, Color(rgba)); } void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float r, float g, float b, float a) @@ -767,15 +851,11 @@ void CanvasRenderingContext2D::setShadow(float width, float height, float blur, GraphicsContext* c = drawingContext(); if (!c) return; - // FIXME: Do this through platform-independent GraphicsContext API. -#if PLATFORM(CG) - const CGFloat components[4] = { r, g, b, a }; - CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); - CGColorRef shadowColor = CGColorCreate(colorSpace, components); - CGColorSpaceRelease(colorSpace); - CGContextSetShadowWithColor(c->platformContext(), adjustedShadowSize(width, -height), blur, shadowColor); - CGColorRelease(shadowColor); -#endif + + RGBA32 rgba = makeRGBA32FromFloats(r, g, b, a); // default is transparent black + if (!state().m_shadowColor.isEmpty()) + CSSParser::parseColor(rgba, state().m_shadowColor); + c->setShadow(IntSize(width, -height), state().m_shadowBlur, Color(rgba)); } void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float c, float m, float y, float k, float a) @@ -811,24 +891,13 @@ void CanvasRenderingContext2D::applyShadow() GraphicsContext* c = drawingContext(); if (!c) return; - // FIXME: Do this through platform-independent GraphicsContext API. -#if PLATFORM(CG) + RGBA32 rgba = 0; // default is transparent black if (!state().m_shadowColor.isEmpty()) CSSParser::parseColor(rgba, state().m_shadowColor); - const CGFloat components[4] = { - ((rgba >> 16) & 0xFF) / 255.0f, - ((rgba >> 8) & 0xFF) / 255.0f, - (rgba & 0xFF) / 255.0f, - ((rgba >> 24) & 0xFF) / 255.0f - }; - CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); - CGColorRef color = CGColorCreate(colorSpace, components); - CGColorSpaceRelease(colorSpace); - - CGContextSetShadowWithColor(c->platformContext(), adjustedShadowSize(state().m_shadowOffset.width(), -state().m_shadowOffset.height()), state().m_shadowBlur, color); - CGColorRelease(color); -#endif + float width = state().m_shadowOffset.width(); + float height = state().m_shadowOffset.height(); + c->setShadow(IntSize(width, -height), state().m_shadowBlur, Color(rgba)); } static IntSize size(HTMLImageElement* image) @@ -888,6 +957,8 @@ void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, const FloatRec GraphicsContext* c = drawingContext(); if (!c) return; + if (!state().m_invertibleCTM) + return; CachedImage* cachedImage = image->cachedImage(); if (!cachedImage) @@ -944,6 +1015,8 @@ void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* canvas, const FloatR GraphicsContext* c = drawingContext(); if (!c) return; + if (!state().m_invertibleCTM) + return; FloatRect sourceRect = c->roundToDevicePixels(srcRect); FloatRect destRect = c->roundToDevicePixels(dstRect); @@ -983,6 +1056,8 @@ void CanvasRenderingContext2D::drawImageFromRect(HTMLImageElement* image, GraphicsContext* c = drawingContext(); if (!c) return; + if (!state().m_invertibleCTM) + return; CompositeOperator op; if (!parseCompositeOperator(compositeOperation, op)) @@ -1041,8 +1116,7 @@ PassRefPtr<CanvasPattern> CanvasRenderingContext2D::createPattern(HTMLImageEleme if (!cachedImage || !image->cachedImage()->image()) return CanvasPattern::create(Image::nullImage(), repeatX, repeatY, true); - KURL url(cachedImage->url()); - RefPtr<SecurityOrigin> origin = SecurityOrigin::create(url); + RefPtr<SecurityOrigin> origin = SecurityOrigin::createFromString(cachedImage->url()); bool originClean = m_canvas->document()->securityOrigin()->canAccess(origin.get()); return CanvasPattern::create(cachedImage->image(), repeatX, repeatY, originClean); } @@ -1063,13 +1137,35 @@ PassRefPtr<CanvasPattern> CanvasRenderingContext2D::createPattern(HTMLCanvasElem return CanvasPattern::create(canvas->buffer()->image(), repeatX, repeatY, canvas->originClean()); } -void CanvasRenderingContext2D::willDraw(const FloatRect& r) +void CanvasRenderingContext2D::willDraw(const FloatRect& r, unsigned options) { GraphicsContext* c = drawingContext(); if (!c) return; + if (!state().m_invertibleCTM) + return; - m_canvas->willDraw(c->getCTM().mapRect(r)); + FloatRect dirtyRect = r; + if (options & CanvasWillDrawApplyTransform) { + TransformationMatrix ctm = state().m_transform; + dirtyRect = ctm.mapRect(r); + } + + if (options & CanvasWillDrawApplyShadow) { + // The shadow gets applied after transformation + FloatRect shadowRect(dirtyRect); + shadowRect.move(state().m_shadowOffset); + shadowRect.inflate(state().m_shadowBlur); + dirtyRect.unite(shadowRect); + } + + if (options & CanvasWillDrawApplyClip) { + // FIXME: apply the current clip to the rectangle. Unfortunately we can't get the clip + // back out of the GraphicsContext, so to take clip into account for incremental painting, + // we'd have to keep the clip path around. + } + + m_canvas->willDraw(dirtyRect); } GraphicsContext* CanvasRenderingContext2D::drawingContext() const @@ -1079,9 +1175,9 @@ GraphicsContext* CanvasRenderingContext2D::drawingContext() const static PassRefPtr<ImageData> createEmptyImageData(const IntSize& size) { - PassRefPtr<ImageData> data = ImageData::create(size.width(), size.height()); - memset(data->data()->data().data(), 0, data->data()->length()); - return data; + RefPtr<ImageData> data = ImageData::create(size.width(), size.height()); + memset(data->data()->data()->data(), 0, data->data()->data()->length()); + return data.get(); } PassRefPtr<ImageData> CanvasRenderingContext2D::createImageData(float sw, float sh) const @@ -1159,7 +1255,7 @@ void CanvasRenderingContext2D::putImageData(ImageData* data, float dx, float dy, sourceRect.intersect(IntRect(IntPoint(), buffer->size())); if (sourceRect.isEmpty()) return; - willDraw(sourceRect); + willDraw(sourceRect, 0); // ignore transform, shadow and clip sourceRect.move(-destOffset); IntPoint destPoint(destOffset.width(), destOffset.height()); @@ -1198,12 +1294,6 @@ void CanvasRenderingContext2D::setFont(const String& newFont) state().m_font = newStyle->font(); state().m_font.update(styleSelector->fontSelector()); state().m_realizedFont = true; - - // Set the font in the graphics context. - GraphicsContext* c = drawingContext(); - if (!c) - return; - c->setFont(state().m_font); } String CanvasRenderingContext2D::textAlign() const @@ -1259,11 +1349,13 @@ PassRefPtr<TextMetrics> CanvasRenderingContext2D::measureText(const String& text return metrics; } -void CanvasRenderingContext2D::drawTextInternal(const String& text, float x, float y, bool fill, float maxWidth, bool useMaxWidth) +void CanvasRenderingContext2D::drawTextInternal(const String& text, float x, float y, bool fill, float /*maxWidth*/, bool /*useMaxWidth*/) { GraphicsContext* c = drawingContext(); if (!c) return; + if (!state().m_invertibleCTM) + return; const Font& font = accessFont(); @@ -1321,9 +1413,18 @@ void CanvasRenderingContext2D::drawTextInternal(const String& text, float x, flo width + font.height(), font.lineSpacing()); if (!fill) textRect.inflate(c->strokeThickness() / 2); - + + if (fill) + m_canvas->willDraw(textRect); + else { + // When stroking text, pointy miters can extend outside of textRect, so we + // punt and dirty the whole canvas. + m_canvas->willDraw(FloatRect(0, 0, m_canvas->width(), m_canvas->height())); + } + CanvasStyle* drawStyle = fill ? state().m_fillStyle.get() : state().m_strokeStyle.get(); if (drawStyle->canvasGradient() || drawStyle->canvasPattern()) { + // FIXME: The rect is not big enough for miters on stroked text. IntRect maskRect = enclosingIntRect(textRect); auto_ptr<ImageBuffer> maskImage = ImageBuffer::create(maskRect.size(), false); @@ -1340,8 +1441,7 @@ void CanvasRenderingContext2D::drawTextInternal(const String& text, float x, flo maskImageContext->setTextDrawingMode(fill ? cTextFill : cTextStroke); maskImageContext->translate(-maskRect.x(), -maskRect.y()); - maskImageContext->setFont(font); - maskImageContext->drawBidiText(textRun, location); + maskImageContext->drawBidiText(font, textRun, location); c->save(); c->clipToImageBuffer(maskRect, maskImage.get()); @@ -1353,7 +1453,7 @@ void CanvasRenderingContext2D::drawTextInternal(const String& text, float x, flo } c->setTextDrawingMode(fill ? cTextFill : cTextStroke); - c->drawBidiText(textRun, location); + c->drawBidiText(font, textRun, location); } const Font& CanvasRenderingContext2D::accessFont() |