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-rw-r--r--WebCore/html/HTMLFrameElementBase.cpp53
1 files changed, 24 insertions, 29 deletions
diff --git a/WebCore/html/HTMLFrameElementBase.cpp b/WebCore/html/HTMLFrameElementBase.cpp
index b967926..8cca465 100644
--- a/WebCore/html/HTMLFrameElementBase.cpp
+++ b/WebCore/html/HTMLFrameElementBase.cpp
@@ -52,9 +52,8 @@ HTMLFrameElementBase::HTMLFrameElementBase(const QualifiedName& tagName, Documen
, m_scrolling(ScrollbarAuto)
, m_marginWidth(-1)
, m_marginHeight(-1)
- , m_checkAttachedTimer(this, &HTMLFrameElementBase::checkAttachedTimerFired)
+ , m_checkInDocumentTimer(this, &HTMLFrameElementBase::checkInDocumentTimerFired)
, m_viewSource(false)
- , m_shouldOpenURLAfterAttach(false)
, m_remainsAliveOnRemovalFromTree(false)
{
}
@@ -183,33 +182,31 @@ void HTMLFrameElementBase::updateOnReparenting()
void HTMLFrameElementBase::insertedIntoDocument()
{
HTMLFrameOwnerElement::insertedIntoDocument();
-
- // We delay frame loading until after the render tree is fully constructed.
- // Othewise, a synchronous load that executed JavaScript would see incorrect
- // (0) values for the frame's renderer-dependent properties, like width.
- m_shouldOpenURLAfterAttach = true;
- if (m_remainsAliveOnRemovalFromTree)
+ if (m_remainsAliveOnRemovalFromTree) {
updateOnReparenting();
-}
-
-void HTMLFrameElementBase::removedFromDocument()
-{
- m_shouldOpenURLAfterAttach = false;
+ setRemainsAliveOnRemovalFromTree(false);
+ return;
+ }
+ // DocumentFragments don't kick of any loads.
+ if (!document()->frame())
+ return;
- HTMLFrameOwnerElement::removedFromDocument();
+ // Loads may cause synchronous javascript execution (e.g. beforeload or
+ // src=javascript), which could try to access the renderer before the normal
+ // parser machinery would call lazyAttach() and set us as needing style
+ // resolve. Any code which expects this to be attached will resolve style
+ // before using renderer(), so this will make sure we attach in time.
+ // FIXME: Normally lazyAttach marks the renderer as attached(), but we don't
+ // want to do that here, as as callers expect to call attach() right after
+ // this and attach() will ASSERT(!attached())
+ ASSERT(!renderer()); // This recalc is unecessary if we already have a renderer.
+ lazyAttach(DoNotSetAttached);
+ setNameAndOpenURL();
}
void HTMLFrameElementBase::attach()
{
- if (m_shouldOpenURLAfterAttach) {
- m_shouldOpenURLAfterAttach = false;
- if (!m_remainsAliveOnRemovalFromTree)
- queuePostAttachCallback(&HTMLFrameElementBase::setNameAndOpenURLCallback, this);
- }
-
- setRemainsAliveOnRemovalFromTree(false);
-
HTMLFrameOwnerElement::attach();
if (RenderPart* part = renderPart()) {
@@ -258,19 +255,17 @@ bool HTMLFrameElementBase::isURLAttribute(Attribute *attr) const
int HTMLFrameElementBase::width() const
{
+ document()->updateLayoutIgnorePendingStylesheets();
if (!renderBox())
return 0;
-
- document()->updateLayoutIgnorePendingStylesheets();
return renderBox()->width();
}
int HTMLFrameElementBase::height() const
{
+ document()->updateLayoutIgnorePendingStylesheets();
if (!renderBox())
return 0;
-
- document()->updateLayoutIgnorePendingStylesheets();
return renderBox()->height();
}
@@ -281,12 +276,12 @@ void HTMLFrameElementBase::setRemainsAliveOnRemovalFromTree(bool value)
// There is a possibility that JS will do document.adoptNode() on this element but will not insert it into the tree.
// Start the async timer that is normally stopped by attach(). If it's not stopped and fires, it'll unload the frame.
if (value)
- m_checkAttachedTimer.startOneShot(0);
+ m_checkInDocumentTimer.startOneShot(0);
else
- m_checkAttachedTimer.stop();
+ m_checkInDocumentTimer.stop();
}
-void HTMLFrameElementBase::checkAttachedTimerFired(Timer<HTMLFrameElementBase>*)
+void HTMLFrameElementBase::checkInDocumentTimerFired(Timer<HTMLFrameElementBase>*)
{
ASSERT(!attached());
ASSERT(m_remainsAliveOnRemovalFromTree);