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-rw-r--r--WebCore/html/canvas/WebGLBuffer.cpp137
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diff --git a/WebCore/html/canvas/WebGLBuffer.cpp b/WebCore/html/canvas/WebGLBuffer.cpp
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+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(3D_CANVAS)
+
+#include "WebGLBuffer.h"
+#include "WebGLRenderingContext.h"
+
+namespace WebCore {
+
+PassRefPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContext* ctx)
+{
+ return adoptRef(new WebGLBuffer(ctx));
+}
+
+PassRefPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContext* ctx, Platform3DObject obj)
+{
+ return adoptRef(new WebGLBuffer(ctx, obj));
+}
+
+WebGLBuffer::WebGLBuffer(WebGLRenderingContext* ctx)
+ : CanvasObject(ctx)
+ , m_elementArrayBufferByteLength(0)
+ , m_arrayBufferByteLength(0)
+ , m_elementArrayBufferCloned(false)
+{
+ setObject(context()->graphicsContext3D()->createBuffer());
+}
+
+WebGLBuffer::WebGLBuffer(WebGLRenderingContext* ctx, Platform3DObject obj)
+ : CanvasObject(ctx)
+{
+ setObject(obj, false);
+}
+
+void WebGLBuffer::_deleteObject(Platform3DObject object)
+{
+ context()->graphicsContext3D()->deleteBuffer(object);
+}
+
+bool WebGLBuffer::associateBufferData(unsigned long target, int size)
+{
+ if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
+ m_elementArrayBufferByteLength = size;
+ return true;
+ }
+
+ if (target == GraphicsContext3D::ARRAY_BUFFER) {
+ m_arrayBufferByteLength = size;
+ return true;
+ }
+
+ return false;
+}
+
+bool WebGLBuffer::associateBufferData(unsigned long target, WebGLArray* array)
+{
+ if (!array)
+ return false;
+
+ if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
+ m_elementArrayBufferByteLength = array->byteLength();
+ m_elementArrayBuffer = array->buffer();
+ m_elementArrayBufferCloned = false;
+ return true;
+ }
+
+ if (target == GraphicsContext3D::ARRAY_BUFFER) {
+ m_arrayBufferByteLength = array->byteLength();
+ return true;
+ }
+
+ return false;
+}
+
+bool WebGLBuffer::associateBufferSubData(unsigned long target, long offset, WebGLArray* array)
+{
+ if (!array)
+ return false;
+
+ if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
+ // We need to protect against integer overflow with these tests
+ if (offset < 0)
+ return false;
+
+ unsigned long uoffset = static_cast<unsigned long>(offset);
+ if (uoffset > m_elementArrayBufferByteLength || array->byteLength() > m_elementArrayBufferByteLength - uoffset)
+ return false;
+
+ // If we already have a buffer, we need to clone it and add the new data
+ if (m_elementArrayBuffer && !m_elementArrayBufferCloned) {
+ m_elementArrayBuffer = WebGLArrayBuffer::create(m_elementArrayBuffer.get());
+ m_elementArrayBufferCloned = true;
+ }
+
+ memcpy(static_cast<unsigned char*>(m_elementArrayBuffer->data()) + offset, array->baseAddress(), array->byteLength());
+ return true;
+ }
+
+ if (target == GraphicsContext3D::ARRAY_BUFFER)
+ return array->byteLength() + offset <= m_arrayBufferByteLength;
+
+ return false;
+}
+
+unsigned WebGLBuffer::byteLength(unsigned long target) const
+{
+ return (target == GraphicsContext3D::ARRAY_BUFFER) ? m_arrayBufferByteLength : m_elementArrayBufferByteLength;
+}
+
+}
+
+#endif // ENABLE(3D_CANVAS)