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+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef WebGLBuffer_h
+#define WebGLBuffer_h
+
+#include "CanvasObject.h"
+#include "WebGLArrayBuffer.h"
+
+#include <wtf/PassRefPtr.h>
+#include <wtf/RefCounted.h>
+
+namespace WebCore {
+
+ class WebGLBuffer : public CanvasObject {
+ public:
+ virtual ~WebGLBuffer() { deleteObject(); }
+
+ static PassRefPtr<WebGLBuffer> create(WebGLRenderingContext*);
+
+ // For querying previously created objects via e.g. getFramebufferAttachmentParameter
+ // FIXME: should consider canonicalizing these objects
+ static PassRefPtr<WebGLBuffer> create(WebGLRenderingContext*, Platform3DObject);
+
+ bool associateBufferData(unsigned long target, int size);
+ bool associateBufferData(unsigned long target, WebGLArray* array);
+ bool associateBufferSubData(unsigned long target, long offset, WebGLArray* array);
+
+ unsigned byteLength(unsigned long target) const;
+ const WebGLArrayBuffer* elementArrayBuffer() const { return m_elementArrayBuffer.get(); }
+
+ protected:
+ WebGLBuffer(WebGLRenderingContext*);
+ WebGLBuffer(WebGLRenderingContext*, Platform3DObject obj);
+
+ virtual void _deleteObject(Platform3DObject o);
+
+ private:
+ RefPtr<WebGLArrayBuffer> m_elementArrayBuffer;
+ unsigned m_elementArrayBufferByteLength;
+ unsigned m_arrayBufferByteLength;
+ bool m_elementArrayBufferCloned;
+ };
+
+} // namespace WebCore
+
+#endif // WebGLBuffer_h