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-rw-r--r--WebCore/html/canvas/WebGLByteArray.cpp93
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diff --git a/WebCore/html/canvas/WebGLByteArray.cpp b/WebCore/html/canvas/WebGLByteArray.cpp
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+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ * Copyright (C) 2009 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(3D_CANVAS)
+
+#include "WebGLArrayBuffer.h"
+#include "WebGLByteArray.h"
+
+namespace WebCore {
+
+PassRefPtr<WebGLByteArray> WebGLByteArray::create(unsigned length)
+{
+ RefPtr<WebGLArrayBuffer> buffer = WebGLArrayBuffer::create(length * sizeof(signed char));
+ return create(buffer, 0, length);
+}
+
+PassRefPtr<WebGLByteArray> WebGLByteArray::create(signed char* array, unsigned length)
+{
+ RefPtr<WebGLByteArray> a = WebGLByteArray::create(length);
+ for (unsigned i = 0; i < length; ++i)
+ a->set(i, array[i]);
+ return a;
+}
+
+PassRefPtr<WebGLByteArray> WebGLByteArray::create(PassRefPtr<WebGLArrayBuffer> buffer, int byteOffset, unsigned length)
+{
+ if (buffer) {
+ // Check to make sure we are talking about a valid region of
+ // the given WebGLArrayBuffer's storage.
+ if ((byteOffset + (length * sizeof(signed char))) > buffer->byteLength())
+ return NULL;
+ }
+
+ return adoptRef(new WebGLByteArray(buffer, byteOffset, length));
+}
+
+WebGLByteArray::WebGLByteArray(PassRefPtr<WebGLArrayBuffer> buffer, int offset, unsigned length)
+ : WebGLArray(buffer, offset)
+ , m_size(length)
+{
+}
+
+unsigned WebGLByteArray::length() const {
+ return m_size;
+}
+
+unsigned WebGLByteArray::byteLength() const {
+ return m_size * sizeof(signed char);
+}
+
+PassRefPtr<WebGLArray> WebGLByteArray::slice(unsigned offset, unsigned length) {
+ // Check to make sure the specified region is within the bounds of
+ // the WebGLArrayBuffer.
+ unsigned startByte = m_byteOffset + offset * sizeof(signed char);
+ unsigned limitByte = startByte + length * sizeof(signed char);
+ unsigned bufferLength = buffer()->byteLength();
+ if (startByte >= bufferLength || limitByte > bufferLength)
+ return 0;
+ return create(buffer(), startByte, length);
+}
+
+void WebGLByteArray::set(WebGLByteArray* array, unsigned offset, ExceptionCode& ec) {
+ setImpl(array, offset * sizeof(signed char), ec);
+}
+
+}
+
+#endif // ENABLE(3D_CANVAS)