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-rw-r--r--WebCore/html/canvas/WebGLContextAttributes.cpp117
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diff --git a/WebCore/html/canvas/WebGLContextAttributes.cpp b/WebCore/html/canvas/WebGLContextAttributes.cpp
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+/*
+ * Copyright (c) 2010, Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(3D_CANVAS)
+
+#include "WebGLContextAttributes.h"
+
+namespace WebCore {
+
+PassRefPtr<WebGLContextAttributes> WebGLContextAttributes::create()
+{
+ return adoptRef(new WebGLContextAttributes());
+}
+
+PassRefPtr<WebGLContextAttributes> WebGLContextAttributes::create(GraphicsContext3D::Attributes attributes)
+{
+ return adoptRef(new WebGLContextAttributes(attributes));
+}
+
+WebGLContextAttributes::WebGLContextAttributes()
+ : CanvasContextAttributes()
+{
+}
+
+WebGLContextAttributes::WebGLContextAttributes(GraphicsContext3D::Attributes attributes)
+ : CanvasContextAttributes()
+ , m_attrs(attributes)
+{
+}
+
+WebGLContextAttributes::~WebGLContextAttributes()
+{
+}
+
+bool WebGLContextAttributes::alpha() const
+{
+ return m_attrs.alpha;
+}
+
+void WebGLContextAttributes::setAlpha(bool alpha)
+{
+ m_attrs.alpha = alpha;
+}
+
+bool WebGLContextAttributes::depth() const
+{
+ return m_attrs.depth;
+}
+
+void WebGLContextAttributes::setDepth(bool depth)
+{
+ m_attrs.depth = depth;
+}
+
+bool WebGLContextAttributes::stencil() const
+{
+ return m_attrs.stencil;
+}
+
+void WebGLContextAttributes::setStencil(bool stencil)
+{
+ m_attrs.stencil = stencil;
+}
+
+bool WebGLContextAttributes::antialias() const
+{
+ return m_attrs.antialias;
+}
+
+void WebGLContextAttributes::setAntialias(bool antialias)
+{
+ m_attrs.antialias = antialias;
+}
+
+bool WebGLContextAttributes::premultipliedAlpha() const
+{
+ return m_attrs.premultipliedAlpha;
+}
+
+void WebGLContextAttributes::setPremultipliedAlpha(bool premultipliedAlpha)
+{
+ m_attrs.premultipliedAlpha = premultipliedAlpha;
+}
+
+GraphicsContext3D::Attributes WebGLContextAttributes::attributes() const
+{
+ return m_attrs;
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(3D_CANVAS)