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+/*
+ * Copyright (C) 2009 Apple Inc. All Rights Reserved.
+ * Copyright (C) 2009 Google Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef WebGLGetInfo_h
+#define WebGLGetInfo_h
+
+#include "wtf/PassRefPtr.h"
+#include "wtf/RefPtr.h"
+#include "PlatformString.h"
+
+#include "WebGLBuffer.h"
+#include "WebGLFloatArray.h"
+#include "WebGLFramebuffer.h"
+#include "WebGLIntArray.h"
+// FIXME: implement WebGLObjectArray
+//#include "WebGLObjectArray.h"
+#include "WebGLProgram.h"
+#include "WebGLRenderbuffer.h"
+#include "WebGLTexture.h"
+#include "WebGLUnsignedByteArray.h"
+
+namespace WebCore {
+
+// A tagged union representing the result of get queries like
+// getParameter (encompassing getBooleanv, getIntegerv, getFloatv) and
+// similar variants. For reference counted types, increments and
+// decrements the reference count of the target object.
+
+class WebGLGetInfo {
+public:
+ enum Type {
+ kTypeBool,
+ kTypeFloat,
+ kTypeLong,
+ kTypeNull,
+ kTypeString,
+ kTypeUnsignedLong,
+ kTypeWebGLBuffer,
+ kTypeWebGLFloatArray,
+ kTypeWebGLFramebuffer,
+ kTypeWebGLIntArray,
+ kTypeWebGLObjectArray,
+ kTypeWebGLProgram,
+ kTypeWebGLRenderbuffer,
+ kTypeWebGLTexture,
+ kTypeWebGLUnsignedByteArray
+ };
+
+ WebGLGetInfo(bool value);
+ WebGLGetInfo(float value);
+ WebGLGetInfo(long value);
+ // Represents the NULL value and type
+ WebGLGetInfo();
+ WebGLGetInfo(const String& value);
+ WebGLGetInfo(unsigned long value);
+ WebGLGetInfo(PassRefPtr<WebGLBuffer> value);
+ WebGLGetInfo(PassRefPtr<WebGLFloatArray> value);
+ WebGLGetInfo(PassRefPtr<WebGLFramebuffer> value);
+ WebGLGetInfo(PassRefPtr<WebGLIntArray> value);
+ // FIXME: implement WebGLObjectArray
+ // WebGLGetInfo(PassRefPtr<WebGLObjectArray> value);
+ WebGLGetInfo(PassRefPtr<WebGLProgram> value);
+ WebGLGetInfo(PassRefPtr<WebGLRenderbuffer> value);
+ WebGLGetInfo(PassRefPtr<WebGLTexture> value);
+ WebGLGetInfo(PassRefPtr<WebGLUnsignedByteArray> value);
+
+ virtual ~WebGLGetInfo();
+
+ Type getType() const;
+
+ bool getBool() const;
+ float getFloat() const;
+ long getLong() const;
+ const String& getString() const;
+ unsigned long getUnsignedLong() const;
+ PassRefPtr<WebGLBuffer> getWebGLBuffer() const;
+ PassRefPtr<WebGLFloatArray> getWebGLFloatArray() const;
+ PassRefPtr<WebGLFramebuffer> getWebGLFramebuffer() const;
+ PassRefPtr<WebGLIntArray> getWebGLIntArray() const;
+ // FIXME: implement WebGLObjectArray
+ // PassRefPtr<WebGLObjectArray> getWebGLObjectArray() const;
+ PassRefPtr<WebGLProgram> getWebGLProgram() const;
+ PassRefPtr<WebGLRenderbuffer> getWebGLRenderbuffer() const;
+ PassRefPtr<WebGLTexture> getWebGLTexture() const;
+ PassRefPtr<WebGLUnsignedByteArray> getWebGLUnsignedByteArray() const;
+
+private:
+ Type m_type;
+ bool m_bool;
+ float m_float;
+ long m_long;
+ String m_string;
+ unsigned long m_unsignedLong;
+ RefPtr<WebGLBuffer> m_webglBuffer;
+ RefPtr<WebGLFloatArray> m_webglFloatArray;
+ RefPtr<WebGLFramebuffer> m_webglFramebuffer;
+ RefPtr<WebGLIntArray> m_webglIntArray;
+ // FIXME: implement WebGLObjectArray
+ // RefPtr<WebGLObjectArray> m_webglObjectArray;
+ RefPtr<WebGLProgram> m_webglProgram;
+ RefPtr<WebGLRenderbuffer> m_webglRenderbuffer;
+ RefPtr<WebGLTexture> m_webglTexture;
+ RefPtr<WebGLUnsignedByteArray> m_webglUnsignedByteArray;
+};
+
+} // namespace WebCore
+
+#endif // WebGLGetInfo_h