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path: root/WebCore/html/canvas/WebGLRenderingContext.cpp
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Diffstat (limited to 'WebCore/html/canvas/WebGLRenderingContext.cpp')
-rw-r--r--WebCore/html/canvas/WebGLRenderingContext.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/WebCore/html/canvas/WebGLRenderingContext.cpp b/WebCore/html/canvas/WebGLRenderingContext.cpp
index bda3569..68a6954 100644
--- a/WebCore/html/canvas/WebGLRenderingContext.cpp
+++ b/WebCore/html/canvas/WebGLRenderingContext.cpp
@@ -1756,7 +1756,7 @@ WebGLGetInfo WebGLRenderingContext::getVertexAttrib(unsigned long index, unsigne
}
switch (pname) {
case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- if (!isGLES2Compliant() && !index && m_vertexAttribState[0].bufferBinding == m_vertexAttrib0Buffer
+ if ((!isGLES2Compliant() && !index && m_vertexAttribState[0].bufferBinding == m_vertexAttrib0Buffer)
|| index >= m_vertexAttribState.size()
|| !m_vertexAttribState[index].bufferBinding
|| !m_vertexAttribState[index].bufferBinding->object())
@@ -1943,8 +1943,8 @@ void WebGLRenderingContext::readPixels(long x, long y, long width, long height,
return;
}
// Validate array type against pixel type.
- if (type == GraphicsContext3D::UNSIGNED_BYTE && !pixels->isUnsignedByteArray()
- || type != GraphicsContext3D::UNSIGNED_BYTE && !pixels->isUnsignedShortArray()) {
+ if ((type == GraphicsContext3D::UNSIGNED_BYTE && !pixels->isUnsignedByteArray())
+ || (type != GraphicsContext3D::UNSIGNED_BYTE && !pixels->isUnsignedShortArray())) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
@@ -2221,8 +2221,8 @@ void WebGLRenderingContext::texParameter(unsigned long target, unsigned long pna
break;
case GraphicsContext3D::TEXTURE_WRAP_S:
case GraphicsContext3D::TEXTURE_WRAP_T:
- if (isFloat && paramf != GraphicsContext3D::CLAMP_TO_EDGE && paramf != GraphicsContext3D::MIRRORED_REPEAT && paramf != GraphicsContext3D::REPEAT
- || !isFloat && parami != GraphicsContext3D::CLAMP_TO_EDGE && parami != GraphicsContext3D::MIRRORED_REPEAT && parami != GraphicsContext3D::REPEAT) {
+ if ((isFloat && paramf != GraphicsContext3D::CLAMP_TO_EDGE && paramf != GraphicsContext3D::MIRRORED_REPEAT && paramf != GraphicsContext3D::REPEAT)
+ || (!isFloat && parami != GraphicsContext3D::CLAMP_TO_EDGE && parami != GraphicsContext3D::MIRRORED_REPEAT && parami != GraphicsContext3D::REPEAT)) {
m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM);
return;
}
@@ -3012,8 +3012,8 @@ void WebGLRenderingContext::handleNPOTTextures(bool prepareToDraw)
{
bool resetActiveUnit = false;
for (unsigned ii = 0; ii < m_textureUnits.size(); ++ii) {
- if (m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture()
- || m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture()) {
+ if ((m_textureUnits[ii].m_texture2DBinding && m_textureUnits[ii].m_texture2DBinding->needToUseBlackTexture())
+ || (m_textureUnits[ii].m_textureCubeMapBinding && m_textureUnits[ii].m_textureCubeMapBinding->needToUseBlackTexture())) {
if (ii != m_activeTextureUnit) {
m_context->activeTexture(ii);
resetActiveUnit = true;