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-rw-r--r--WebCore/html/canvas/WebGLTexture.cpp66
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diff --git a/WebCore/html/canvas/WebGLTexture.cpp b/WebCore/html/canvas/WebGLTexture.cpp
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+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(3D_CANVAS)
+
+#include "WebGLTexture.h"
+#include "WebGLRenderingContext.h"
+
+namespace WebCore {
+
+PassRefPtr<WebGLTexture> WebGLTexture::create(WebGLRenderingContext* ctx)
+{
+ return adoptRef(new WebGLTexture(ctx));
+}
+
+PassRefPtr<WebGLTexture> WebGLTexture::create(WebGLRenderingContext* ctx, Platform3DObject obj)
+{
+ return adoptRef(new WebGLTexture(ctx, obj));
+}
+
+WebGLTexture::WebGLTexture(WebGLRenderingContext* ctx)
+ : CanvasObject(ctx)
+ , cubeMapRWrapModeInitialized(false)
+{
+ setObject(context()->graphicsContext3D()->createTexture());
+}
+
+WebGLTexture::WebGLTexture(WebGLRenderingContext* ctx, Platform3DObject obj)
+ : CanvasObject(ctx)
+ , cubeMapRWrapModeInitialized(false)
+{
+ setObject(obj, false);
+}
+
+void WebGLTexture::_deleteObject(Platform3DObject object)
+{
+ context()->graphicsContext3D()->deleteTexture(object);
+}
+
+}
+
+#endif // ENABLE(3D_CANVAS)