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-rw-r--r--WebCore/html/canvas/CanvasRenderingContext2D.cpp59
-rw-r--r--WebCore/html/canvas/CanvasRenderingContext2D.h3
-rw-r--r--WebCore/html/canvas/CanvasStyle.cpp200
-rw-r--r--WebCore/html/canvas/CanvasStyle.h42
4 files changed, 136 insertions, 168 deletions
diff --git a/WebCore/html/canvas/CanvasRenderingContext2D.cpp b/WebCore/html/canvas/CanvasRenderingContext2D.cpp
index 7cdf5d6..184cc14 100644
--- a/WebCore/html/canvas/CanvasRenderingContext2D.cpp
+++ b/WebCore/html/canvas/CanvasRenderingContext2D.cpp
@@ -1,6 +1,6 @@
/*
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
- * Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies)
+ * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2007 Alp Toker <alp@atoker.com>
* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
* Copyright (C) 2008 Dirk Schulze <krit@webkit.org>
@@ -118,14 +118,14 @@ void CanvasRenderingContext2D::reset()
}
CanvasRenderingContext2D::State::State()
- : m_strokeStyle(CanvasStyle::create("#000000"))
- , m_fillStyle(CanvasStyle::create("#000000"))
+ : m_strokeStyle(CanvasStyle::create(Color::black))
+ , m_fillStyle(CanvasStyle::create(Color::black))
, m_lineWidth(1)
, m_lineCap(ButtCap)
, m_lineJoin(MiterJoin)
, m_miterLimit(10)
, m_shadowBlur(0)
- , m_shadowColor("black")
+ , m_shadowColor(Color::transparent)
, m_globalAlpha(1)
, m_globalComposite(CompositeSourceOver)
, m_invertibleCTM(true)
@@ -315,13 +315,14 @@ void CanvasRenderingContext2D::setShadowBlur(float blur)
String CanvasRenderingContext2D::shadowColor() const
{
- // FIXME: What should this return if you called setShadow with a non-string color?
- return state().m_shadowColor;
+ return Color(state().m_shadowColor).serialized();
}
void CanvasRenderingContext2D::setShadowColor(const String& color)
{
- state().m_shadowColor = color;
+ if (!CSSParser::parseColor(state().m_shadowColor, color))
+ return;
+
applyShadow();
}
@@ -814,15 +815,17 @@ void CanvasRenderingContext2D::setShadow(float width, float height, float blur)
{
state().m_shadowOffset = FloatSize(width, height);
state().m_shadowBlur = blur;
- state().m_shadowColor = "";
+ state().m_shadowColor = Color::transparent;
applyShadow();
}
void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color)
{
+ if (!CSSParser::parseColor(state().m_shadowColor, color))
+ return;
+
state().m_shadowOffset = FloatSize(width, height);
state().m_shadowBlur = blur;
- state().m_shadowColor = color;
applyShadow();
}
@@ -830,65 +833,64 @@ void CanvasRenderingContext2D::setShadow(float width, float height, float blur,
{
state().m_shadowOffset = FloatSize(width, height);
state().m_shadowBlur = blur;
- state().m_shadowColor = "";
+ state().m_shadowColor = makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, 1.0f);
GraphicsContext* c = drawingContext();
if (!c)
return;
- RGBA32 rgba = makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, 1.0f);
- c->setShadow(IntSize(width, -height), state().m_shadowBlur, Color(rgba), DeviceColorSpace);
+ c->setShadow(IntSize(width, -height), state().m_shadowBlur, state().m_shadowColor, DeviceColorSpace);
}
void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color, float alpha)
{
+ RGBA32 rgba;
+
+ if (!CSSParser::parseColor(rgba, color))
+ return;
+
+ state().m_shadowColor = colorWithOverrideAlpha(rgba, alpha);
state().m_shadowOffset = FloatSize(width, height);
state().m_shadowBlur = blur;
- state().m_shadowColor = color;
GraphicsContext* c = drawingContext();
if (!c)
return;
- RGBA32 rgba = 0; // default is transparent black
- if (!state().m_shadowColor.isEmpty())
- CSSParser::parseColor(rgba, state().m_shadowColor);
- c->setShadow(IntSize(width, -height), state().m_shadowBlur, Color(colorWithOverrideAlpha(rgba, alpha)), DeviceColorSpace);
+ c->setShadow(IntSize(width, -height), state().m_shadowBlur, state().m_shadowColor, DeviceColorSpace);
}
void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel, float alpha)
{
state().m_shadowOffset = FloatSize(width, height);
state().m_shadowBlur = blur;
- state().m_shadowColor = "";
+ state().m_shadowColor = makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, alpha);
GraphicsContext* c = drawingContext();
if (!c)
return;
- RGBA32 rgba = makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, alpha);
- c->setShadow(IntSize(width, -height), state().m_shadowBlur, Color(rgba), DeviceColorSpace);
+ c->setShadow(IntSize(width, -height), state().m_shadowBlur, state().m_shadowColor, DeviceColorSpace);
}
void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float r, float g, float b, float a)
{
state().m_shadowOffset = FloatSize(width, height);
state().m_shadowBlur = blur;
- state().m_shadowColor = "";
+ state().m_shadowColor = makeRGBA32FromFloats(r, g, b, a);
GraphicsContext* c = drawingContext();
if (!c)
return;
- RGBA32 rgba = makeRGBA32FromFloats(r, g, b, a); // default is transparent black
- c->setShadow(IntSize(width, -height), state().m_shadowBlur, Color(rgba), DeviceColorSpace);
+ c->setShadow(IntSize(width, -height), state().m_shadowBlur, state().m_shadowColor, DeviceColorSpace);
}
void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float c, float m, float y, float k, float a)
{
state().m_shadowOffset = FloatSize(width, height);
state().m_shadowBlur = blur;
- state().m_shadowColor = "";
+ state().m_shadowColor = makeRGBAFromCMYKA(c, m, y, k, a);
GraphicsContext* dc = drawingContext();
if (!dc)
@@ -901,7 +903,7 @@ void CanvasRenderingContext2D::setShadow(float width, float height, float blur,
CGContextSetShadowWithColor(dc->platformContext(), adjustedShadowSize(width, -height), blur, shadowColor);
CGColorRelease(shadowColor);
#else
- dc->setShadow(IntSize(width, -height), blur, Color(c, m, y, k, a), DeviceColorSpace);
+ dc->setShadow(IntSize(width, -height), blur, state().m_shadowColor, DeviceColorSpace);
#endif
}
@@ -909,7 +911,7 @@ void CanvasRenderingContext2D::clearShadow()
{
state().m_shadowOffset = FloatSize();
state().m_shadowBlur = 0;
- state().m_shadowColor = "";
+ state().m_shadowColor = Color::transparent;
applyShadow();
}
@@ -919,12 +921,9 @@ void CanvasRenderingContext2D::applyShadow()
if (!c)
return;
- RGBA32 rgba = 0; // default is transparent black
- if (!state().m_shadowColor.isEmpty())
- CSSParser::parseColor(rgba, state().m_shadowColor);
float width = state().m_shadowOffset.width();
float height = state().m_shadowOffset.height();
- c->setShadow(IntSize(width, -height), state().m_shadowBlur, Color(rgba), DeviceColorSpace);
+ c->setShadow(IntSize(width, -height), state().m_shadowBlur, state().m_shadowColor, DeviceColorSpace);
}
static IntSize size(HTMLImageElement* image)
diff --git a/WebCore/html/canvas/CanvasRenderingContext2D.h b/WebCore/html/canvas/CanvasRenderingContext2D.h
index a49ff81..d6b0c8a 100644
--- a/WebCore/html/canvas/CanvasRenderingContext2D.h
+++ b/WebCore/html/canvas/CanvasRenderingContext2D.h
@@ -28,6 +28,7 @@
#include "AffineTransform.h"
#include "CanvasRenderingContext.h"
+#include "Color.h"
#include "FloatSize.h"
#include "Font.h"
#include "GraphicsTypes.h"
@@ -219,7 +220,7 @@ namespace WebCore {
float m_miterLimit;
FloatSize m_shadowOffset;
float m_shadowBlur;
- String m_shadowColor;
+ RGBA32 m_shadowColor;
float m_globalAlpha;
CompositeOperator m_globalComposite;
AffineTransform m_transform;
diff --git a/WebCore/html/canvas/CanvasStyle.cpp b/WebCore/html/canvas/CanvasStyle.cpp
index 3515e03..67e8201 100644
--- a/WebCore/html/canvas/CanvasStyle.cpp
+++ b/WebCore/html/canvas/CanvasStyle.cpp
@@ -1,6 +1,6 @@
/*
* Copyright (C) 2006, 2008 Apple Inc. All rights reserved.
- * Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies)
+ * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2007 Alp Toker <alp@atoker.com>
* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
*
@@ -48,122 +48,108 @@
namespace WebCore {
-CanvasStyle::CanvasStyle(const String& color)
- : m_type(ColorString)
- , m_color(color)
+CanvasStyle::CanvasStyle(RGBA32 rgba)
+ : m_type(RGBA)
+ , m_rgba(rgba)
{
}
CanvasStyle::CanvasStyle(float grayLevel)
- : m_type(GrayLevel)
- , m_alpha(1)
- , m_grayLevel(grayLevel)
-{
-}
-
-CanvasStyle::CanvasStyle(const String& color, float alpha)
- : m_type(ColorStringWithAlpha)
- , m_color(color)
- , m_alpha(alpha)
+ : m_type(RGBA)
+ , m_rgba(makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, 1.0f))
{
}
CanvasStyle::CanvasStyle(float grayLevel, float alpha)
- : m_type(GrayLevel)
- , m_alpha(alpha)
- , m_grayLevel(grayLevel)
+ : m_type(RGBA)
+ , m_rgba(makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, alpha))
{
}
CanvasStyle::CanvasStyle(float r, float g, float b, float a)
: m_type(RGBA)
- , m_alpha(a)
- , m_red(r)
- , m_green(g)
- , m_blue(b)
+ , m_rgba(makeRGBA32FromFloats(r, g, b, a))
{
}
CanvasStyle::CanvasStyle(float c, float m, float y, float k, float a)
: m_type(CMYKA)
- , m_alpha(a)
- , m_cyan(c)
- , m_magenta(m)
- , m_yellow(y)
- , m_black(k)
+ , m_rgba(makeRGBAFromCMYKA(c, m, y, k, a))
+ , m_cmyka(c, m, y, k, a)
{
}
CanvasStyle::CanvasStyle(PassRefPtr<CanvasGradient> gradient)
- : m_type(gradient ? Gradient : ColorString)
+ : m_type(Gradient)
, m_gradient(gradient)
{
}
CanvasStyle::CanvasStyle(PassRefPtr<CanvasPattern> pattern)
- : m_type(pattern ? ImagePattern : ColorString)
+ : m_type(ImagePattern)
, m_pattern(pattern)
{
}
+PassRefPtr<CanvasStyle> CanvasStyle::create(const String& color)
+{
+ RGBA32 rgba;
+ if (!CSSParser::parseColor(rgba, color))
+ return 0;
+ return adoptRef(new CanvasStyle(rgba));
+}
+
+PassRefPtr<CanvasStyle> CanvasStyle::create(const String& color, float alpha)
+{
+ RGBA32 rgba;
+ if (!CSSParser::parseColor(rgba, color))
+ return 0;
+ return adoptRef(new CanvasStyle(colorWithOverrideAlpha(rgba, alpha)));
+}
+
+PassRefPtr<CanvasStyle> CanvasStyle::create(PassRefPtr<CanvasGradient> gradient)
+{
+ if (!gradient)
+ return 0;
+ return adoptRef(new CanvasStyle(gradient));
+}
+PassRefPtr<CanvasStyle> CanvasStyle::create(PassRefPtr<CanvasPattern> pattern)
+{
+ if (!pattern)
+ return 0;
+ return adoptRef(new CanvasStyle(pattern));
+}
+
void CanvasStyle::applyStrokeColor(GraphicsContext* context)
{
if (!context)
return;
switch (m_type) {
- case ColorString: {
- Color c = Color(m_color);
- if (c.isValid()) {
- context->setStrokeColor(c.rgb(), DeviceColorSpace);
- break;
- }
- RGBA32 color = 0; // default is transparent black
- if (CSSParser::parseColor(color, m_color))
- context->setStrokeColor(color, DeviceColorSpace);
- break;
- }
- case ColorStringWithAlpha: {
- Color c = Color(m_color);
- if (c.isValid()) {
- context->setStrokeColor(colorWithOverrideAlpha(c.rgb(), m_alpha), DeviceColorSpace);
- break;
- }
- RGBA32 color = 0; // default is transparent black
- if (CSSParser::parseColor(color, m_color))
- context->setStrokeColor(colorWithOverrideAlpha(color, m_alpha), DeviceColorSpace);
- break;
- }
- case GrayLevel:
- // We're only supporting 255 levels of gray here. Since this isn't
- // even part of HTML5, I don't expect anyone will care. If they do
- // we'll make a fancier Color abstraction.
- context->setStrokeColor(Color(m_grayLevel, m_grayLevel, m_grayLevel, m_alpha), DeviceColorSpace);
- break;
- case RGBA:
- context->setStrokeColor(Color(m_red, m_green, m_blue, m_alpha), DeviceColorSpace);
- break;
- case CMYKA: {
- // FIXME: Do this through platform-independent GraphicsContext API.
- // We'll need a fancier Color abstraction to support CYMKA correctly
+ case RGBA:
+ context->setStrokeColor(m_rgba, DeviceColorSpace);
+ break;
+ case CMYKA: {
+ // FIXME: Do this through platform-independent GraphicsContext API.
+ // We'll need a fancier Color abstraction to support CMYKA correctly
#if PLATFORM(CG)
- CGContextSetCMYKStrokeColor(context->platformContext(), m_cyan, m_magenta, m_yellow, m_black, m_alpha);
+ CGContextSetCMYKStrokeColor(context->platformContext(), m_cmyka.c, m_cmyka.m, m_cmyka.y, m_cmyka.k, m_cmyka.a);
#elif PLATFORM(QT)
- QPen currentPen = context->platformContext()->pen();
- QColor clr;
- clr.setCmykF(m_cyan, m_magenta, m_yellow, m_black, m_alpha);
- currentPen.setColor(clr);
- context->platformContext()->setPen(currentPen);
+ QPen currentPen = context->platformContext()->pen();
+ QColor clr;
+ clr.setCmykF(m_cmyka.c, m_cmyka.m, m_cmyka.y, m_cmyka.k, m_cmyka.a);
+ currentPen.setColor(clr);
+ context->platformContext()->setPen(currentPen);
#else
- context->setStrokeColor(Color(m_cyan, m_magenta, m_yellow, m_black, m_alpha), DeviceColorSpace);
+ context->setStrokeColor(m_rgba, DeviceColorSpace);
#endif
- break;
- }
- case Gradient:
- context->setStrokeGradient(canvasGradient()->gradient());
- break;
- case ImagePattern:
- context->setStrokePattern(canvasPattern()->pattern());
- break;
+ break;
+ }
+ case Gradient:
+ context->setStrokeGradient(canvasGradient()->gradient());
+ break;
+ case ImagePattern:
+ context->setStrokePattern(canvasPattern()->pattern());
+ break;
}
}
@@ -172,49 +158,31 @@ void CanvasStyle::applyFillColor(GraphicsContext* context)
if (!context)
return;
switch (m_type) {
- case ColorString: {
- RGBA32 rgba = 0; // default is transparent black
- if (CSSParser::parseColor(rgba, m_color))
- context->setFillColor(rgba, DeviceColorSpace);
- break;
- }
- case ColorStringWithAlpha: {
- RGBA32 color = 0; // default is transparent black
- if (CSSParser::parseColor(color, m_color))
- context->setFillColor(colorWithOverrideAlpha(color, m_alpha), DeviceColorSpace);
- break;
- }
- case GrayLevel:
- // We're only supporting 255 levels of gray here. Since this isn't
- // even part of HTML5, I don't expect anyone will care. If they do
- // we'll make a fancier Color abstraction.
- context->setFillColor(Color(m_grayLevel, m_grayLevel, m_grayLevel, m_alpha), DeviceColorSpace);
- break;
- case RGBA:
- context->setFillColor(Color(m_red, m_green, m_blue, m_alpha), DeviceColorSpace);
- break;
- case CMYKA: {
- // FIXME: Do this through platform-independent GraphicsContext API.
- // We'll need a fancier Color abstraction to support CYMKA correctly
+ case RGBA:
+ context->setFillColor(m_rgba, DeviceColorSpace);
+ break;
+ case CMYKA: {
+ // FIXME: Do this through platform-independent GraphicsContext API.
+ // We'll need a fancier Color abstraction to support CMYKA correctly
#if PLATFORM(CG)
- CGContextSetCMYKFillColor(context->platformContext(), m_cyan, m_magenta, m_yellow, m_black, m_alpha);
+ CGContextSetCMYKFillColor(context->platformContext(), m_cmyka.c, m_cmyka.m, m_cmyka.y, m_cmyka.k, m_cmyka.a);
#elif PLATFORM(QT)
- QBrush currentBrush = context->platformContext()->brush();
- QColor clr;
- clr.setCmykF(m_cyan, m_magenta, m_yellow, m_black, m_alpha);
- currentBrush.setColor(clr);
- context->platformContext()->setBrush(currentBrush);
+ QBrush currentBrush = context->platformContext()->brush();
+ QColor clr;
+ clr.setCmykF(m_cmyka.c, m_cmyka.m, m_cmyka.y, m_cmyka.k, m_cmyka.a);
+ currentBrush.setColor(clr);
+ context->platformContext()->setBrush(currentBrush);
#else
- context->setFillColor(Color(m_cyan, m_magenta, m_yellow, m_black, m_alpha), DeviceColorSpace);
+ context->setFillColor(m_rgba, DeviceColorSpace);
#endif
- break;
- }
- case Gradient:
- context->setFillGradient(canvasGradient()->gradient());
- break;
- case ImagePattern:
- context->setFillPattern(canvasPattern()->pattern());
- break;
+ break;
+ }
+ case Gradient:
+ context->setFillGradient(canvasGradient()->gradient());
+ break;
+ case ImagePattern:
+ context->setFillPattern(canvasPattern()->pattern());
+ break;
}
}
diff --git a/WebCore/html/canvas/CanvasStyle.h b/WebCore/html/canvas/CanvasStyle.h
index fe01bd1..18e55cf 100644
--- a/WebCore/html/canvas/CanvasStyle.h
+++ b/WebCore/html/canvas/CanvasStyle.h
@@ -1,5 +1,6 @@
/*
* Copyright (C) 2006, 2008 Apple Inc. All rights reserved.
+ * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
@@ -26,6 +27,7 @@
#ifndef CanvasStyle_h
#define CanvasStyle_h
+#include "Color.h"
#include "PlatformString.h"
namespace WebCore {
@@ -36,16 +38,17 @@ namespace WebCore {
class CanvasStyle : public RefCounted<CanvasStyle> {
public:
- static PassRefPtr<CanvasStyle> create(const String& color) { return adoptRef(new CanvasStyle(color)); }
+ static PassRefPtr<CanvasStyle> create(RGBA32 rgba) { return adoptRef(new CanvasStyle(rgba)); }
+ static PassRefPtr<CanvasStyle> create(const String& color);
+ static PassRefPtr<CanvasStyle> create(const String& color, float alpha);
static PassRefPtr<CanvasStyle> create(float grayLevel) { return adoptRef(new CanvasStyle(grayLevel)); }
- static PassRefPtr<CanvasStyle> create(const String& color, float alpha) { return adoptRef(new CanvasStyle(color, alpha)); }
static PassRefPtr<CanvasStyle> create(float grayLevel, float alpha) { return adoptRef(new CanvasStyle(grayLevel, alpha)); }
static PassRefPtr<CanvasStyle> create(float r, float g, float b, float a) { return adoptRef(new CanvasStyle(r, g, b, a)); }
static PassRefPtr<CanvasStyle> create(float c, float m, float y, float k, float a) { return adoptRef(new CanvasStyle(c, m, y, k, a)); }
- static PassRefPtr<CanvasStyle> create(PassRefPtr<CanvasGradient> gradient) { return adoptRef(new CanvasStyle(gradient)); }
- static PassRefPtr<CanvasStyle> create(PassRefPtr<CanvasPattern> pattern) { return adoptRef(new CanvasStyle(pattern)); }
+ static PassRefPtr<CanvasStyle> create(PassRefPtr<CanvasGradient> gradient);
+ static PassRefPtr<CanvasStyle> create(PassRefPtr<CanvasPattern> pattern);
- String color() const { return m_color; }
+ String color() const { return Color(m_rgba).serialized(); }
CanvasGradient* canvasGradient() const { return m_gradient.get(); }
CanvasPattern* canvasPattern() const { return m_pattern.get(); }
@@ -53,35 +56,32 @@ namespace WebCore {
void applyStrokeColor(GraphicsContext*);
private:
- CanvasStyle(const String& color);
+ CanvasStyle(RGBA32 rgba);
CanvasStyle(float grayLevel);
- CanvasStyle(const String& color, float alpha);
CanvasStyle(float grayLevel, float alpha);
CanvasStyle(float r, float g, float b, float a);
CanvasStyle(float c, float m, float y, float k, float a);
CanvasStyle(PassRefPtr<CanvasGradient>);
CanvasStyle(PassRefPtr<CanvasPattern>);
- enum Type { ColorString, ColorStringWithAlpha, GrayLevel, RGBA, CMYKA, Gradient, ImagePattern };
+ enum Type { RGBA, CMYKA, Gradient, ImagePattern };
Type m_type;
- String m_color;
+ RGBA32 m_rgba;
+
RefPtr<CanvasGradient> m_gradient;
RefPtr<CanvasPattern> m_pattern;
- float m_alpha;
-
- float m_grayLevel;
-
- float m_red;
- float m_green;
- float m_blue;
-
- float m_cyan;
- float m_magenta;
- float m_yellow;
- float m_black;
+ struct CMYKAValues {
+ CMYKAValues() {}
+ CMYKAValues(float cyan, float magenta, float yellow, float black, float alpha) : c(cyan), m(magenta), y(yellow), k(black), a(alpha) {}
+ float c;
+ float m;
+ float y;
+ float k;
+ float a;
+ } m_cmyka;
};
} // namespace WebCore