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Diffstat (limited to 'WebCore/page/FocusController.cpp')
-rw-r--r-- | WebCore/page/FocusController.cpp | 310 |
1 files changed, 310 insertions, 0 deletions
diff --git a/WebCore/page/FocusController.cpp b/WebCore/page/FocusController.cpp new file mode 100644 index 0000000..a3542aa --- /dev/null +++ b/WebCore/page/FocusController.cpp @@ -0,0 +1,310 @@ +/* + * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "FocusController.h" + +#include "AXObjectCache.h" +#include "Chrome.h" +#include "Document.h" +#include "Editor.h" +#include "EditorClient.h" +#include "Element.h" +#include "Event.h" +#include "EventHandler.h" +#include "EventNames.h" +#include "Frame.h" +#include "FrameView.h" +#include "FrameTree.h" +#include "HTMLFrameOwnerElement.h" +#include "HTMLNames.h" +#include "KeyboardEvent.h" +#include "Page.h" +#include "Range.h" +#include "RenderObject.h" +#include "RenderWidget.h" +#include "SelectionController.h" +#include "Widget.h" +#include <wtf/Platform.h> + +namespace WebCore { + +using namespace EventNames; +using namespace HTMLNames; + +FocusController::FocusController(Page* page) + : m_page(page) + , m_isActive(false) +{ +} + +void FocusController::setFocusedFrame(PassRefPtr<Frame> frame) +{ + if (m_focusedFrame == frame) + return; + + if (m_focusedFrame) + m_focusedFrame->selectionController()->setFocused(false); + + m_focusedFrame = frame; + + if (m_focusedFrame) + m_focusedFrame->selectionController()->setFocused(true); +} + +Frame* FocusController::focusedOrMainFrame() +{ + if (Frame* frame = focusedFrame()) + return frame; + return m_page->mainFrame(); +} + +static Node* deepFocusableNode(FocusDirection direction, Node* node, KeyboardEvent* event) +{ + // The node we found might be a HTMLFrameOwnerElement, so descend down the frame tree until we find either: + // 1) a focusable node, or + // 2) the deepest-nested HTMLFrameOwnerElement + while (node && node->isFrameOwnerElement()) { + HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node); + if (!owner->contentFrame()) + break; + + Document* document = owner->contentFrame()->document(); + if (!document) + break; + + node = (direction == FocusDirectionForward) + ? document->nextFocusableNode(0, event) + : document->previousFocusableNode(0, event); + if (!node) { + node = owner; + break; + } + } + + return node; +} + +bool FocusController::setInitialFocus(FocusDirection direction, KeyboardEvent* event) +{ + return advanceFocus(direction, event, true); +} + +bool FocusController::advanceFocus(FocusDirection direction, KeyboardEvent* event, bool initialFocus) +{ + Frame* frame = focusedOrMainFrame(); + ASSERT(frame); + Document* document = frame->document(); + if (!document) + return false; + + Node* node = (direction == FocusDirectionForward) + ? document->nextFocusableNode(document->focusedNode(), event) + : document->previousFocusableNode(document->focusedNode(), event); + + // If there's no focusable node to advance to, move up the frame tree until we find one. + while (!node && frame) { + Frame* parentFrame = frame->tree()->parent(); + if (!parentFrame) + break; + + Document* parentDocument = parentFrame->document(); + if (!parentDocument) + break; + + HTMLFrameOwnerElement* owner = frame->ownerElement(); + if (!owner) + break; + + node = (direction == FocusDirectionForward) + ? parentDocument->nextFocusableNode(owner, event) + : parentDocument->previousFocusableNode(owner, event); + + frame = parentFrame; + } + + node = deepFocusableNode(direction, node, event); + + if (!node) { + // We didn't find a node to focus, so we should try to pass focus to Chrome. + if (!initialFocus && m_page->chrome()->canTakeFocus(direction)) { + document->setFocusedNode(0); + setFocusedFrame(0); + m_page->chrome()->takeFocus(direction); + return true; + } + + // Chrome doesn't want focus, so we should wrap focus. + if (Document* d = m_page->mainFrame()->document()) + node = (direction == FocusDirectionForward) + ? d->nextFocusableNode(0, event) + : d->previousFocusableNode(0, event); + + node = deepFocusableNode(direction, node, event); + + if (!node) + return false; + } + + ASSERT(node); + + if (node == document->focusedNode()) + // Focus wrapped around to the same node. + return true; + + if (!node->isElementNode()) + // FIXME: May need a way to focus a document here. + return false; + + if (node->isFrameOwnerElement()) { + // We focus frames rather than frame owners. + // FIXME: We should not focus frames that have no scrollbars, as focusing them isn't useful to the user. + HTMLFrameOwnerElement* owner = static_cast<HTMLFrameOwnerElement*>(node); + if (!owner->contentFrame()) + return false; + + document->setFocusedNode(0); + setFocusedFrame(owner->contentFrame()); + return true; + } + + // FIXME: It would be nice to just be able to call setFocusedNode(node) here, but we can't do + // that because some elements (e.g. HTMLInputElement and HTMLTextAreaElement) do extra work in + // their focus() methods. + + Document* newDocument = node->document(); + + if (newDocument != document) + // Focus is going away from this document, so clear the focused node. + document->setFocusedNode(0); + + if (newDocument) + setFocusedFrame(newDocument->frame()); + + static_cast<Element*>(node)->focus(false); + return true; +} + +static bool relinquishesEditingFocus(Node *node) +{ + ASSERT(node); + ASSERT(node->isContentEditable()); + + Node* root = node->rootEditableElement(); + Frame* frame = node->document()->frame(); + if (!frame || !root) + return false; + + return frame->editor()->shouldEndEditing(rangeOfContents(root).get()); +} + +static void clearSelectionIfNeeded(Frame* oldFocusedFrame, Frame* newFocusedFrame, Node* newFocusedNode) +{ + if (!oldFocusedFrame || !newFocusedFrame) + return; + + if (oldFocusedFrame->document() != newFocusedFrame->document()) + return; + + SelectionController* s = oldFocusedFrame->selectionController(); + if (s->isNone()) + return; + + Node* selectionStartNode = s->selection().start().node(); + if (selectionStartNode == newFocusedNode || selectionStartNode->isDescendantOf(newFocusedNode) || selectionStartNode->shadowAncestorNode() == newFocusedNode) + return; + + if (Node* mousePressNode = newFocusedFrame->eventHandler()->mousePressNode()) + if (mousePressNode->renderer() && !mousePressNode->canStartSelection()) + if (Node* root = s->rootEditableElement()) + if (Node* shadowAncestorNode = root->shadowAncestorNode()) + // Don't do this for textareas and text fields, when they lose focus their selections should be cleared + // and then restored when they regain focus, to match other browsers. + if (!shadowAncestorNode->hasTagName(inputTag) && !shadowAncestorNode->hasTagName(textareaTag)) + return; + + s->clear(); +} + +bool FocusController::setFocusedNode(Node* node, PassRefPtr<Frame> newFocusedFrame) +{ + RefPtr<Frame> oldFocusedFrame = focusedFrame(); + RefPtr<Document> oldDocument = oldFocusedFrame ? oldFocusedFrame->document() : 0; + + Node* oldFocusedNode = oldDocument ? oldDocument->focusedNode() : 0; + if (oldFocusedNode == node) + return true; + + if (oldFocusedNode && oldFocusedNode->rootEditableElement() == oldFocusedNode && !relinquishesEditingFocus(oldFocusedNode)) + return false; + + clearSelectionIfNeeded(oldFocusedFrame.get(), newFocusedFrame.get(), node); + + if (!node) { + if (oldDocument) + oldDocument->setFocusedNode(0); + m_page->editorClient()->setInputMethodState(false); + return true; + } + + RefPtr<Document> newDocument = node ? node->document() : 0; + + if (newDocument && newDocument->focusedNode() == node) { + m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod()); + return true; + } + + if (oldDocument && oldDocument != newDocument) + oldDocument->setFocusedNode(0); + + setFocusedFrame(newFocusedFrame); + + if (newDocument) + newDocument->setFocusedNode(node); + + m_page->editorClient()->setInputMethodState(node->shouldUseInputMethod()); + + return true; +} + +void FocusController::setActive(bool active) +{ + if (m_isActive == active) + return; + + m_isActive = active; + + // FIXME: It would be nice to make Mac use this implementation someday. + // Right now Mac calls updateControlTints from within WebKit, and moving + // the call to here is not simple. +#if !PLATFORM(MAC) + if (FrameView* view = m_page->mainFrame()->view()) + view->updateControlTints(); +#endif + + focusedOrMainFrame()->selectionController()->pageActivationChanged(); +} + +} // namespace WebCore |