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Diffstat (limited to 'WebCore/page/FrameView.h')
-rw-r--r-- | WebCore/page/FrameView.h | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/WebCore/page/FrameView.h b/WebCore/page/FrameView.h new file mode 100644 index 0000000..7577b10 --- /dev/null +++ b/WebCore/page/FrameView.h @@ -0,0 +1,173 @@ +/* + Copyright (C) 1997 Martin Jones (mjones@kde.org) + (C) 1998 Waldo Bastian (bastian@kde.org) + (C) 1998, 1999 Torben Weis (weis@kde.org) + (C) 1999 Lars Knoll (knoll@kde.org) + (C) 1999 Antti Koivisto (koivisto@kde.org) + Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#ifndef FrameView_h +#define FrameView_h + +#include "ScrollView.h" +#include "IntSize.h" +#include <wtf/Forward.h> +#include <wtf/OwnPtr.h> + +namespace WebCore { + +class Color; +class Event; +class EventTargetNode; +class Frame; +class FrameViewPrivate; +class IntRect; +class PlatformMouseEvent; +class Node; +class RenderLayer; +class RenderObject; +class RenderPartObject; +class String; + +template <typename T> class Timer; + +class FrameView : public ScrollView { +public: + FrameView(Frame*); + + // On the Mac, FrameViews always get their size from the underlying NSView, + // so passing in a size is nonsensical. +#if !PLATFORM(MAC) + FrameView(Frame*, const IntSize& initialSize); +#endif + + virtual ~FrameView(); + + Frame* frame() const { return m_frame.get(); } + void clearFrame(); + + void ref() { ++m_refCount; } + void deref() { if (!--m_refCount) delete this; } + bool hasOneRef() { return m_refCount == 1; } + + int marginWidth() const { return m_margins.width(); } // -1 means default + int marginHeight() const { return m_margins.height(); } // -1 means default + void setMarginWidth(int); + void setMarginHeight(int); + + virtual void setVScrollbarMode(ScrollbarMode); + virtual void setHScrollbarMode(ScrollbarMode); + virtual void setScrollbarsMode(ScrollbarMode); + + void layout(bool allowSubtree = true); + bool didFirstLayout() const; + void layoutTimerFired(Timer<FrameView>*); + void scheduleRelayout(); + void scheduleRelayoutOfSubtree(RenderObject*); + void unscheduleRelayout(); + bool layoutPending() const; + + RenderObject* layoutRoot(bool onlyDuringLayout = false) const; + int layoutCount() const; + + // These two helper functions just pass through to the RenderView. + bool needsLayout() const; + void setNeedsLayout(); + + bool needsFullRepaint() const; + void repaintRectangle(const IntRect&, bool immediate); + void addRepaintInfo(RenderObject*, const IntRect&); + + void resetScrollbars(); + + void clear(); + + bool isTransparent() const; + void setTransparent(bool isTransparent); + + Color baseBackgroundColor() const; + void setBaseBackgroundColor(Color); + + void adjustViewSize(); + void initScrollbars(); + + virtual IntRect windowClipRect() const; + IntRect windowClipRect(bool clipToContents) const; + IntRect windowClipRectForLayer(const RenderLayer*, bool clipToLayerContents) const; + + virtual void scrollRectIntoViewRecursively(const IntRect&); + virtual void setContentsPos(int x, int y); + + String mediaType() const; + void setMediaType(const String&); + + void setUseSlowRepaints(); + + void addSlowRepaintObject(); + void removeSlowRepaintObject(); + + void updateDashboardRegions(); + void updateControlTints(); + + void restoreScrollbar(); + + void scheduleEvent(PassRefPtr<Event>, PassRefPtr<EventTargetNode>, bool tempEvent); + void pauseScheduledEvents(); + void resumeScheduledEvents(); + void postLayoutTimerFired(Timer<FrameView>*); + + bool wasScrolledByUser() const; + void setWasScrolledByUser(bool); + + void addWidgetToUpdate(RenderPartObject*); + void removeWidgetToUpdate(RenderPartObject*); + + // FIXME: This method should be used by all platforms, but currently depends on ScrollView::children, + // which not all methods have. Once FrameView and ScrollView are merged, this #if should be removed. +#if PLATFORM(WIN) || PLATFORM(GTK) || PLATFORM(QT) + void layoutIfNeededRecursive(); +#endif + +private: + void init(); + + virtual bool isFrameView() const; + + bool scrollTo(const IntRect&); + + bool useSlowRepaints() const; + + void applyOverflowToViewport(RenderObject*, ScrollbarMode& hMode, ScrollbarMode& vMode); + + void updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow); + + void dispatchScheduledEvents(); + void performPostLayoutTasks(); + + unsigned m_refCount; + IntSize m_size; + IntSize m_margins; + OwnPtr<HashSet<RenderPartObject*> > m_widgetUpdateSet; + RefPtr<Frame> m_frame; + FrameViewPrivate* d; +}; + +} + +#endif |