diff options
Diffstat (limited to 'WebCore/platform/ScrollView.h')
-rw-r--r-- | WebCore/platform/ScrollView.h | 452 |
1 files changed, 258 insertions, 194 deletions
diff --git a/WebCore/platform/ScrollView.h b/WebCore/platform/ScrollView.h index 761e594..acd3f85 100644 --- a/WebCore/platform/ScrollView.h +++ b/WebCore/platform/ScrollView.h @@ -1,5 +1,5 @@ /* - * Copyright (C) 2004, 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. + * Copyright (C) 2004, 2006, 2007, 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions @@ -27,225 +27,289 @@ #define ScrollView_h #include "IntRect.h" +#include "Scrollbar.h" +#include "ScrollbarClient.h" #include "ScrollTypes.h" #include "Widget.h" + #include <wtf/HashSet.h> -#if PLATFORM(GTK) -typedef struct _GtkAdjustment GtkAdjustment; +#if PLATFORM(MAC) && defined __OBJC__ +@protocol WebCoreFrameScrollView; #endif -#if PLATFORM(WIN) -typedef struct HRGN__* HRGN; +#if PLATFORM(GTK) +typedef struct _GtkAdjustment GtkAdjustment; #endif #if PLATFORM(WX) class wxScrollWinEvent; #endif +// DANGER WILL ROBINSON! THIS FILE IS UNDERGOING HEAVY REFACTORING. +// Everything is changing! +// Port authors should wait until this refactoring is complete before attempting to implement this interface. namespace WebCore { - class FloatRect; - class IntRect; - class PlatformWheelEvent; - class PlatformScrollbar; - - class ScrollView : public Widget { - public: - int visibleWidth() const; - int visibleHeight() const; - FloatRect visibleContentRect() const; - FloatRect visibleContentRectConsideringExternalScrollers() const; - - int contentsWidth() const; - int contentsHeight() const; - int contentsX() const; - int contentsY() const; - IntSize scrollOffset() const; - void scrollBy(int dx, int dy); - virtual void scrollRectIntoViewRecursively(const IntRect&); - - virtual void setContentsPos(int x, int y); - - virtual void setVScrollbarMode(ScrollbarMode); - virtual void setHScrollbarMode(ScrollbarMode); - - // Set the mode for both scrollbars at once. - virtual void setScrollbarsMode(ScrollbarMode); - - // This gives us a means of blocking painting on our scrollbars until the first layout has occurred. - void suppressScrollbars(bool suppressed, bool repaintOnUnsuppress = false); - - ScrollbarMode vScrollbarMode() const; - ScrollbarMode hScrollbarMode() const; - - void addChild(Widget*); - void removeChild(Widget*); - - virtual void resizeContents(int w, int h); - void updateContents(const IntRect&, bool now = false); - void update(); - - // Event coordinates are assumed to be in the coordinate space of a window that contains - // the entire widget hierarchy. It is up to the platform to decide what the precise definition - // of containing window is. (For example on Mac it is the containing NSWindow.) - IntPoint windowToContents(const IntPoint&) const; - IntPoint contentsToWindow(const IntPoint&) const; +class HostWindow; +class PlatformWheelEvent; +class Scrollbar; + +class ScrollView : public Widget, public ScrollbarClient { +public: + ScrollView(); + ~ScrollView(); + + // ScrollbarClient method. FrameView overrides the other two. + virtual void valueChanged(Scrollbar*); + + // The window thats hosts the ScrollView. The ScrollView will communicate scrolls and repaints to the + // host window in the window's coordinate space. + virtual HostWindow* hostWindow() const = 0; + + // Returns a clip rect in host window coordinates. Used to clip the blit on a scroll. + virtual IntRect windowClipRect(bool clipToContents = true) const = 0; + + // Methods for child manipulation and inspection. + const HashSet<Widget*>* children() const { return &m_children; } + void addChild(Widget*); + void removeChild(Widget*); + + // If the scroll view does not use a native widget, then it will have cross-platform Scrollbars. These methods + // can be used to obtain those scrollbars. + Scrollbar* horizontalScrollbar() const { return m_horizontalScrollbar.get(); } + Scrollbar* verticalScrollbar() const { return m_verticalScrollbar.get(); } + bool isScrollViewScrollbar(const Widget* child) const { return horizontalScrollbar() == child || verticalScrollbar() == child; } + + // Methods for setting and retrieving the scrolling mode in each axis (horizontal/vertical). The mode has values of + // AlwaysOff, AlwaysOn, and Auto. AlwaysOff means never show a scrollbar, AlwaysOn means always show a scrollbar. + // Auto means show a scrollbar only when one is needed. + // Note that for platforms with native widgets, these modes are considered advisory. In other words the underlying native + // widget may choose not to honor the requested modes. + void setScrollbarModes(ScrollbarMode horizontalMode, ScrollbarMode verticalMode); + void setHorizontalScrollbarMode(ScrollbarMode mode) { setScrollbarModes(mode, verticalScrollbarMode()); } + void setVerticalScrollbarMode(ScrollbarMode mode) { setScrollbarModes(horizontalScrollbarMode(), mode); } + void scrollbarModes(ScrollbarMode& horizontalMode, ScrollbarMode& verticalMode) const; + ScrollbarMode horizontalScrollbarMode() const { ScrollbarMode horizontal, vertical; scrollbarModes(horizontal, vertical); return horizontal; } + ScrollbarMode verticalScrollbarMode() const { ScrollbarMode horizontal, vertical; scrollbarModes(horizontal, vertical); return vertical; } + virtual void setCanHaveScrollbars(bool flag); + bool canHaveScrollbars() const { return horizontalScrollbarMode() != ScrollbarAlwaysOff || verticalScrollbarMode() != ScrollbarAlwaysOff; } + + // If the prohibits scrolling flag is set, then all scrolling in the view (even programmatic scrolling) is turned off. + void setProhibitsScrolling(bool b) { m_prohibitsScrolling = b; } + bool prohibitsScrolling() const { return m_prohibitsScrolling; } + + // Whether or not a scroll view will blit visible contents when it is scrolled. Blitting is disabled in situations + // where it would cause rendering glitches (such as with fixed backgrounds or when the view is partially transparent). + void setCanBlitOnScroll(bool); + bool canBlitOnScroll() const { return m_canBlitOnScroll; } + + // The visible content rect has a location that is the scrolled offset of the document. The width and height are the viewport width + // and height. By default the scrollbars themselves are excluded from this rectangle, but an optional boolean argument allows them to be + // included. + IntRect visibleContentRect(bool includeScrollbars = false) const; + int visibleWidth() const { return visibleContentRect().width(); } + int visibleHeight() const { return visibleContentRect().height(); } + + // Methods for getting/setting the size of the document contained inside the ScrollView (as an IntSize or as individual width and height + // values). + IntSize contentsSize() const; + int contentsWidth() const { return contentsSize().width(); } + int contentsHeight() const { return contentsSize().height(); } + void setContentsSize(const IntSize&); + + // Methods for querying the current scrolled position (both as a point, a size, or as individual X and Y values). + IntPoint scrollPosition() const { return visibleContentRect().location(); } + IntSize scrollOffset() const { return visibleContentRect().location() - IntPoint(); } // Gets the scrolled position as an IntSize. Convenient for adding to other sizes. + IntPoint maximumScrollPosition() const; // The maximum position we can be scrolled to. + int scrollX() const { return scrollPosition().x(); } + int scrollY() const { return scrollPosition().y(); } + + // Methods for scrolling the view. setScrollPosition is the only method that really scrolls the view. The other two methods are helper functions + // that ultimately end up calling setScrollPosition. + void setScrollPosition(const IntPoint&); + void scrollBy(const IntSize& s) { return setScrollPosition(scrollPosition() + s); } + void scrollRectIntoViewRecursively(const IntRect&); + + // This method scrolls by lines, pages or pixels. + bool scroll(ScrollDirection, ScrollGranularity); -#if PLATFORM(MAC) - // On Mac only because of flipped NSWindow y-coordinates, we have to have a special implementation. - IntRect windowToContents(const IntRect&) const; - IntRect contentsToWindow(const IntRect&) const; -#else - // Other platforms can just implement these helper methods using the corresponding point conversion methods. - IntRect contentsToWindow(const IntRect& rect) const { return IntRect(contentsToWindow(rect.location()), rect.size()); } - IntRect windowToContents(const IntRect& rect) const { return IntRect(windowToContents(rect.location()), rect.size()); } -#endif - - void setStaticBackground(bool); - - bool inWindow() const; - - // For platforms that need to hit test scrollbars from within the engine's event handlers (like Win32). - PlatformScrollbar* scrollbarUnderMouse(const PlatformMouseEvent& mouseEvent); - - // This method exists for scrollviews that need to handle wheel events manually. - // On Mac the underlying NSScrollView just does the scrolling, but on other platforms - // (like Windows), we need this method in order to do the scroll ourselves. - void wheelEvent(PlatformWheelEvent&); - - bool scroll(ScrollDirection, ScrollGranularity); - -#if PLATFORM(MAC) - NSView* getDocumentView() const; + // Scroll the actual contents of the view (either blitting or invalidating as needed). + void scrollContents(const IntSize& scrollDelta); + + // This gives us a means of blocking painting on our scrollbars until the first layout has occurred. + void setScrollbarsSuppressed(bool suppressed, bool repaintOnUnsuppress = false); + bool scrollbarsSuppressed() const { return m_scrollbarsSuppressed; } + + // Event coordinates are assumed to be in the coordinate space of a window that contains + // the entire widget hierarchy. It is up to the platform to decide what the precise definition + // of containing window is. (For example on Mac it is the containing NSWindow.) + IntPoint windowToContents(const IntPoint&) const; + IntPoint contentsToWindow(const IntPoint&) const; + IntRect windowToContents(const IntRect&) const; + IntRect contentsToWindow(const IntRect&) const; + + // Methods for converting to and from screen coordinates. + IntRect contentsToScreen(const IntRect&) const; + IntPoint screenToContents(const IntPoint&) const; + + // The purpose of this method is to answer whether or not the scroll view is currently visible. Animations and painting updates can be suspended if + // we know that we are either not in a window right now or if that window is not visible. + bool isOffscreen() const; + + // These methods are used to enable scrollbars to avoid window resizer controls that overlap the scroll view. This happens on Mac + // for example. + virtual IntRect windowResizerRect() const { return IntRect(); } + bool containsScrollbarsAvoidingResizer() const; + void adjustScrollbarsAvoidingResizerCount(int overlapDelta); + virtual void setParent(ScrollView*); // Overridden to update the overlapping scrollbar count. + + // Called when our frame rect changes (or the rect/scroll position of an ancestor changes). + virtual void frameRectsChanged() const; + + // Widget override to update our scrollbars and notify our contents of the resize. + virtual void setFrameRect(const IntRect&); + + // For platforms that need to hit test scrollbars from within the engine's event handlers (like Win32). + Scrollbar* scrollbarUnderMouse(const PlatformMouseEvent& mouseEvent); + + // This method exists for scrollviews that need to handle wheel events manually. + // On Mac the underlying NSScrollView just does the scrolling, but on other platforms + // (like Windows), we need this method in order to do the scroll ourselves. + void wheelEvent(PlatformWheelEvent&); + + IntPoint convertChildToSelf(const Widget* child, const IntPoint& point) const + { + IntPoint newPoint = point; + if (!isScrollViewScrollbar(child)) + newPoint = point - scrollOffset(); + newPoint.move(child->x(), child->y()); + return newPoint; + } + + IntPoint convertSelfToChild(const Widget* child, const IntPoint& point) const + { + IntPoint newPoint = point; + if (!isScrollViewScrollbar(child)) + newPoint = point + scrollOffset(); + newPoint.move(-child->x(), -child->y()); + return newPoint; + } + + // Widget override. Handles painting of the contents of the view as well as the scrollbars. + virtual void paint(GraphicsContext*, const IntRect&); + + // Widget overrides to ensure that our children's visibility status is kept up to date when we get shown and hidden. + virtual void show(); + virtual void hide(); + virtual void setParentVisible(bool); + + // Pan scrolling methods. + void addPanScrollIcon(const IntPoint&); + void removePanScrollIcon(); + + virtual bool scrollbarCornerPresent() const; + +protected: + virtual void repaintContentRectangle(const IntRect&, bool now = false); + virtual void paintContents(GraphicsContext*, const IntRect& damageRect) = 0; + + virtual void contentsResized() = 0; + virtual void visibleContentsResized() = 0; + + // These methods are used to create/destroy scrollbars. + void setHasHorizontalScrollbar(bool); + void setHasVerticalScrollbar(bool); + +private: + RefPtr<Scrollbar> m_horizontalScrollbar; + RefPtr<Scrollbar> m_verticalScrollbar; + ScrollbarMode m_horizontalScrollbarMode; + ScrollbarMode m_verticalScrollbarMode; + bool m_prohibitsScrolling; + + HashSet<Widget*> m_children; + bool m_canBlitOnScroll; + IntSize m_scrollOffset; // FIXME: Would rather store this as a position, but we will wait to make this change until more code is shared. + IntSize m_contentsSize; + + int m_scrollbarsAvoidingResizer; + bool m_scrollbarsSuppressed; + + bool m_inUpdateScrollbars; + + IntPoint m_panScrollIconPoint; + bool m_drawPanScrollIcon; + + void init(); + void destroy(); + + // Called to update the scrollbars to accurately reflect the state of the view. + void updateScrollbars(const IntSize& desiredOffset); + + void platformInit(); + void platformDestroy(); + void platformAddChild(Widget*); + void platformRemoveChild(Widget*); + void platformSetScrollbarModes(); + void platformScrollbarModes(ScrollbarMode& horizontal, ScrollbarMode& vertical) const; + void platformSetCanBlitOnScroll(); + IntRect platformVisibleContentRect(bool includeScrollbars) const; + IntSize platformContentsSize() const; + void platformSetContentsSize(); + IntRect platformContentsToScreen(const IntRect&) const; + IntPoint platformScreenToContents(const IntPoint&) const; + void platformSetScrollPosition(const IntPoint&); + bool platformScroll(ScrollDirection, ScrollGranularity); + void platformSetScrollbarsSuppressed(bool repaintOnUnsuppress); + void platformRepaintContentRectangle(const IntRect&, bool now); + bool platformIsOffscreen() const; + bool platformHandleHorizontalAdjustment(const IntSize&); + bool platformHandleVerticalAdjustment(const IntSize&); + bool platformHasHorizontalAdjustment() const; + bool platformHasVerticalAdjustment() const; + +#if PLATFORM(MAC) && defined __OBJC__ +public: + NSView* documentView() const; + +private: + NSScrollView<WebCoreFrameScrollView>* scrollView() const; #endif -#if PLATFORM(WIN) - ScrollView(); - ~ScrollView(); - - virtual void paint(GraphicsContext*, const IntRect&); - virtual void themeChanged(); - - virtual IntPoint convertChildToSelf(const Widget*, const IntPoint&) const; - virtual IntPoint convertSelfToChild(const Widget*, const IntPoint&) const; - - virtual void geometryChanged() const; - virtual void setFrameGeometry(const IntRect&); - - IntRect windowResizerRect(); - bool resizerOverlapsContent() const; - void adjustOverlappingScrollbarCount(int overlapDelta); - - virtual void setParent(ScrollView*); - - virtual void attachToWindow(); - virtual void detachFromWindow(); - bool isAttachedToWindow() const; - - virtual void show(); - virtual void hide(); - - void addToDirtyRegion(const IntRect&); - void scrollBackingStore(int dx, int dy, const IntRect& scrollViewRect, const IntRect& clipRect); - void updateBackingStore(); - - void setAllowsScrolling(bool); - bool allowsScrolling() const; - - HashSet<Widget*>* children(); - - private: - void updateScrollbars(const IntSize& desiredOffset); - IntSize maximumScroll() const; - class ScrollViewPrivate; - ScrollViewPrivate* m_data; +#if PLATFORM(QT) +private: + bool rootPreventsBlitting() const { return root()->m_widgetsThatPreventBlitting > 0; } + unsigned m_widgetsThatPreventBlitting; +#else + bool rootPreventsBlitting() const { return false; } #endif #if PLATFORM(GTK) - ScrollView(); - ~ScrollView(); - - virtual void setGtkAdjustments(GtkAdjustment* hadj, GtkAdjustment* vadj); - virtual IntPoint convertChildToSelf(const Widget*, const IntPoint&) const; - virtual IntPoint convertSelfToChild(const Widget*, const IntPoint&) const; - virtual void geometryChanged() const; - - virtual void paint(GraphicsContext*, const IntRect&); - virtual void setFrameGeometry(const IntRect&); - - void addToDirtyRegion(const IntRect&); - void scrollBackingStore(int dx, int dy, const IntRect& scrollViewRect, const IntRect& clipRect); - void updateBackingStore(); - - protected: - HashSet<Widget*>* children() const; - - private: - IntSize maximumScroll() const; - void updateScrollbars(const IntSize& desiredOffset); - - class ScrollViewPrivate; - ScrollViewPrivate* m_data; +public: + void setGtkAdjustments(GtkAdjustment* hadj, GtkAdjustment* vadj); + GtkAdjustment* m_horizontalAdjustment; + GtkAdjustment* m_verticalAdjustment; + void setScrollOffset(const IntSize& offset) { m_scrollOffset = offset; } #endif -#if PLATFORM(QT) - ScrollView(); - ~ScrollView(); - - virtual void paint(GraphicsContext*, const IntRect&); - - virtual IntPoint convertChildToSelf(const Widget*, const IntPoint&) const; - virtual IntPoint convertSelfToChild(const Widget*, const IntPoint&) const; - - virtual void geometryChanged() const; - virtual void setFrameGeometry(const IntRect&); - - IntRect windowResizerRect(); - bool resizerOverlapsContent() const; - void adjustOverlappingScrollbarCount(int overlapDelta); - - virtual void setParent(ScrollView*); - - void addToDirtyRegion(const IntRect&); - void scrollBackingStore(int dx, int dy, const IntRect& scrollViewRect, const IntRect& clipRect); - void updateBackingStore(); - - PlatformScrollbar *horizontalScrollBar() const; - PlatformScrollbar *verticalScrollBar() const; - - HashSet<Widget*>* children(); - - private: - void updateScrollbars(const IntSize& desiredOffset); - IntSize maximumScroll() const; - class ScrollViewPrivate; - ScrollViewPrivate* m_data; -#endif #if PLATFORM(WX) - ScrollView(); - ~ScrollView(); - HashSet<Widget*>* children(); - virtual void setNativeWindow(wxWindow* window); - - private: - void adjustScrollbars(int x = -1, int y = -1, bool refresh = true); - IntSize maximumScroll() const; +public: + virtual void setPlatformWidget(wxWindow*); + void adjustScrollbars(int x = -1, int y = -1, bool refresh = true); +private: + class ScrollViewPrivate; + ScrollViewPrivate* m_data; +#endif - class ScrollViewPrivate; - ScrollViewPrivate* m_data; +#if PLATFORM(ANDROID) +public: + bool platformProhibitsScrolling(); +#ifdef ANDROID_CAPTURE_OFFSCREEN_PAINTS + void platformOffscreenContentRectangle(const IntRect& ); #endif -#ifdef ANDROID - ScrollView(); - ~ScrollView(); - // we call layout() just before creating the picture - // this allows ignoring invals generated by layout() during this phase - void ignoreUpdateContents(bool ); - private: - struct ScrollViewPrivate; - ScrollViewPrivate* m_data; #endif - }; +}; // class ScrollView } // namespace WebCore |