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-rw-r--r--WebCore/platform/Timer.cpp396
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diff --git a/WebCore/platform/Timer.cpp b/WebCore/platform/Timer.cpp
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--- a/WebCore/platform/Timer.cpp
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-/*
- * Copyright (C) 2006, 2008 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "Timer.h"
-
-#include "SharedTimer.h"
-#include "SystemTime.h"
-#include <limits.h>
-#include <limits>
-#include <math.h>
-#include <wtf/HashSet.h>
-#include <wtf/Vector.h>
-
-using namespace std;
-
-namespace WebCore {
-
-// Timers are stored in a heap data structure, used to implement a priority queue.
-// This allows us to efficiently determine which timer needs to fire the soonest.
-// Then we set a single shared system timer to fire at that time.
-//
-// When a timer's "next fire time" changes, we need to move it around in the priority queue.
-
-// ----------------
-
-static bool deferringTimers;
-static Vector<TimerBase*>* timerHeap;
-static HashSet<const TimerBase*>* timersReadyToFire;
-
-// ----------------
-
-// Class to represent elements in the heap when calling the standard library heap algorithms.
-// Maintains the m_heapIndex value in the timers themselves, which allows us to do efficient
-// modification of the heap.
-class TimerHeapElement {
-public:
- explicit TimerHeapElement(int i) : m_index(i), m_timer((*timerHeap)[m_index]) { checkConsistency(); }
-
- TimerHeapElement(const TimerHeapElement&);
- TimerHeapElement& operator=(const TimerHeapElement&);
-
- TimerBase* timer() const { return m_timer; }
-
- void checkConsistency() const {
- ASSERT(m_index >= 0);
- ASSERT(m_index < (timerHeap ? static_cast<int>(timerHeap->size()) : 0));
- }
-
-private:
- TimerHeapElement();
-
- int m_index;
- TimerBase* m_timer;
-};
-
-inline TimerHeapElement::TimerHeapElement(const TimerHeapElement& o)
- : m_index(-1), m_timer(o.timer())
-{
-}
-
-inline TimerHeapElement& TimerHeapElement::operator=(const TimerHeapElement& o)
-{
- TimerBase* t = o.timer();
- m_timer = t;
- if (m_index != -1) {
- checkConsistency();
- (*timerHeap)[m_index] = t;
- t->m_heapIndex = m_index;
- }
- return *this;
-}
-
-inline bool operator<(const TimerHeapElement& a, const TimerHeapElement& b)
-{
- // The comparisons below are "backwards" because the heap puts the largest
- // element first and we want the lowest time to be the first one in the heap.
- double aFireTime = a.timer()->m_nextFireTime;
- double bFireTime = b.timer()->m_nextFireTime;
- if (bFireTime != aFireTime)
- return bFireTime < aFireTime;
-
- // We need to look at the difference of the insertion orders instead of comparing the two
- // outright in case of overflow.
- unsigned difference = a.timer()->m_heapInsertionOrder - b.timer()->m_heapInsertionOrder;
- return difference < UINT_MAX / 2;
-}
-
-// ----------------
-
-// Class to represent iterators in the heap when calling the standard library heap algorithms.
-// Returns TimerHeapElement for elements in the heap rather than the TimerBase pointers themselves.
-class TimerHeapIterator : public iterator<random_access_iterator_tag, TimerHeapElement, int> {
-public:
- TimerHeapIterator() : m_index(-1) { }
- TimerHeapIterator(int i) : m_index(i) { checkConsistency(); }
-
- TimerHeapIterator& operator++() { checkConsistency(); ++m_index; checkConsistency(); return *this; }
- TimerHeapIterator operator++(int) { checkConsistency(); checkConsistency(1); return m_index++; }
-
- TimerHeapIterator& operator--() { checkConsistency(); --m_index; checkConsistency(); return *this; }
- TimerHeapIterator operator--(int) { checkConsistency(); checkConsistency(-1); return m_index--; }
-
- TimerHeapIterator& operator+=(int i) { checkConsistency(); m_index += i; checkConsistency(); return *this; }
- TimerHeapIterator& operator-=(int i) { checkConsistency(); m_index -= i; checkConsistency(); return *this; }
-
- TimerHeapElement operator*() const { return TimerHeapElement(m_index); }
- TimerHeapElement operator[](int i) const { return TimerHeapElement(m_index + i); }
-
- int index() const { return m_index; }
-
- void checkConsistency(int offset = 0) const {
- ASSERT(m_index + offset >= 0);
- ASSERT(m_index + offset <= (timerHeap ? static_cast<int>(timerHeap->size()) : 0));
- }
-
-private:
- int m_index;
-};
-
-inline bool operator==(TimerHeapIterator a, TimerHeapIterator b) { return a.index() == b.index(); }
-inline bool operator!=(TimerHeapIterator a, TimerHeapIterator b) { return a.index() != b.index(); }
-inline bool operator<(TimerHeapIterator a, TimerHeapIterator b) { return a.index() < b.index(); }
-
-inline TimerHeapIterator operator+(TimerHeapIterator a, int b) { return a.index() + b; }
-inline TimerHeapIterator operator+(int a, TimerHeapIterator b) { return a + b.index(); }
-
-inline TimerHeapIterator operator-(TimerHeapIterator a, int b) { return a.index() - b; }
-inline int operator-(TimerHeapIterator a, TimerHeapIterator b) { return a.index() - b.index(); }
-
-// ----------------
-
-void updateSharedTimer()
-{
- if (timersReadyToFire || deferringTimers || !timerHeap || timerHeap->isEmpty())
- stopSharedTimer();
- else
- setSharedTimerFireTime(timerHeap->first()->m_nextFireTime);
-}
-
-// ----------------
-
-TimerBase::TimerBase()
- : m_nextFireTime(0), m_repeatInterval(0), m_heapIndex(-1)
-{
- // We only need to do this once, but probably not worth trying to optimize it.
- setSharedTimerFiredFunction(sharedTimerFired);
-}
-
-TimerBase::~TimerBase()
-{
- stop();
-
- ASSERT(!inHeap());
-}
-
-void TimerBase::start(double nextFireInterval, double repeatInterval)
-{
- m_repeatInterval = repeatInterval;
- setNextFireTime(currentTime() + nextFireInterval);
-}
-
-void TimerBase::stop()
-{
- m_repeatInterval = 0;
- setNextFireTime(0);
-
- ASSERT(m_nextFireTime == 0);
- ASSERT(m_repeatInterval == 0);
- ASSERT(!inHeap());
-}
-
-bool TimerBase::isActive() const
-{
- return m_nextFireTime || (timersReadyToFire && timersReadyToFire->contains(this));
-}
-
-double TimerBase::nextFireInterval() const
-{
- ASSERT(isActive());
- double current = currentTime();
- if (m_nextFireTime < current)
- return 0;
- return m_nextFireTime - current;
-}
-
-inline void TimerBase::checkHeapIndex() const
-{
- ASSERT(timerHeap);
- ASSERT(!timerHeap->isEmpty());
- ASSERT(m_heapIndex >= 0);
- ASSERT(m_heapIndex < static_cast<int>(timerHeap->size()));
- ASSERT((*timerHeap)[m_heapIndex] == this);
-}
-
-inline void TimerBase::checkConsistency() const
-{
- // Timers should be in the heap if and only if they have a non-zero next fire time.
- ASSERT(inHeap() == (m_nextFireTime != 0));
- if (inHeap())
- checkHeapIndex();
-}
-
-void TimerBase::heapDecreaseKey()
-{
- ASSERT(m_nextFireTime != 0);
- checkHeapIndex();
- push_heap(TimerHeapIterator(0), TimerHeapIterator(m_heapIndex + 1));
- checkHeapIndex();
-}
-
-inline void TimerBase::heapDelete()
-{
- ASSERT(m_nextFireTime == 0);
- heapPop();
- timerHeap->removeLast();
- m_heapIndex = -1;
-}
-
-inline void TimerBase::heapDeleteMin()
-{
- ASSERT(m_nextFireTime == 0);
- heapPopMin();
- timerHeap->removeLast();
- m_heapIndex = -1;
-}
-
-inline void TimerBase::heapIncreaseKey()
-{
- ASSERT(m_nextFireTime != 0);
- heapPop();
- heapDecreaseKey();
-}
-
-inline void TimerBase::heapInsert()
-{
- ASSERT(!inHeap());
- if (!timerHeap)
- timerHeap = new Vector<TimerBase*>;
- timerHeap->append(this);
- m_heapIndex = timerHeap->size() - 1;
- heapDecreaseKey();
-}
-
-inline void TimerBase::heapPop()
-{
- // Temporarily force this timer to have the minimum key so we can pop it.
- double fireTime = m_nextFireTime;
- m_nextFireTime = -numeric_limits<double>::infinity();
- heapDecreaseKey();
- heapPopMin();
- m_nextFireTime = fireTime;
-}
-
-void TimerBase::heapPopMin()
-{
- ASSERT(this == timerHeap->first());
- checkHeapIndex();
- pop_heap(TimerHeapIterator(0), TimerHeapIterator(timerHeap->size()));
- checkHeapIndex();
- ASSERT(this == timerHeap->last());
-}
-
-void TimerBase::setNextFireTime(double newTime)
-{
- // Keep heap valid while changing the next-fire time.
-
- if (timersReadyToFire)
- timersReadyToFire->remove(this);
-
- double oldTime = m_nextFireTime;
- if (oldTime != newTime) {
- m_nextFireTime = newTime;
- static unsigned currentHeapInsertionOrder;
- m_heapInsertionOrder = currentHeapInsertionOrder++;
-
- bool wasFirstTimerInHeap = m_heapIndex == 0;
-
- if (oldTime == 0)
- heapInsert();
- else if (newTime == 0)
- heapDelete();
- else if (newTime < oldTime)
- heapDecreaseKey();
- else
- heapIncreaseKey();
-
- bool isFirstTimerInHeap = m_heapIndex == 0;
-
- if (wasFirstTimerInHeap || isFirstTimerInHeap)
- updateSharedTimer();
- }
-
- checkConsistency();
-}
-
-void TimerBase::collectFiringTimers(double fireTime, Vector<TimerBase*>& firingTimers)
-{
- while (!timerHeap->isEmpty() && timerHeap->first()->m_nextFireTime <= fireTime) {
- TimerBase* timer = timerHeap->first();
- firingTimers.append(timer);
- timersReadyToFire->add(timer);
- timer->m_nextFireTime = 0;
- timer->heapDeleteMin();
- }
-}
-
-void TimerBase::fireTimers(double fireTime, const Vector<TimerBase*>& firingTimers)
-{
- int size = firingTimers.size();
- for (int i = 0; i != size; ++i) {
- TimerBase* timer = firingTimers[i];
-
- // If not in the set, this timer has been deleted or re-scheduled in another timer's fired function.
- // So either we don't want to fire it at all or we will fire it next time the shared timer goes off.
- // It might even have been deleted; that's OK because we won't do anything else with the pointer.
- if (!timersReadyToFire->contains(timer))
- continue;
-
- // Setting the next fire time has a side effect of removing the timer from the firing timers set.
- double interval = timer->repeatInterval();
- timer->setNextFireTime(interval ? fireTime + interval : 0);
-
- // Once the timer has been fired, it may be deleted, so do nothing else with it after this point.
- timer->fired();
-
- // Catch the case where the timer asked timers to fire in a nested event loop.
- if (!timersReadyToFire)
- break;
- }
-}
-
-void TimerBase::sharedTimerFired()
-{
- // Do a re-entrancy check.
- if (timersReadyToFire)
- return;
-
- double fireTime = currentTime();
- Vector<TimerBase*> firingTimers;
- HashSet<const TimerBase*> firingTimersSet;
-
- timersReadyToFire = &firingTimersSet;
-
- collectFiringTimers(fireTime, firingTimers);
- fireTimers(fireTime, firingTimers);
-
- timersReadyToFire = 0;
-
- updateSharedTimer();
-}
-
-void TimerBase::fireTimersInNestedEventLoop()
-{
- timersReadyToFire = 0;
- updateSharedTimer();
-}
-
-// ----------------
-
-bool isDeferringTimers()
-{
- return deferringTimers;
-}
-
-void setDeferringTimers(bool shouldDefer)
-{
- if (shouldDefer == deferringTimers)
- return;
- deferringTimers = shouldDefer;
- updateSharedTimer();
-}
-
-}