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-rw-r--r--WebCore/platform/animation/Animation.h165
1 files changed, 0 insertions, 165 deletions
diff --git a/WebCore/platform/animation/Animation.h b/WebCore/platform/animation/Animation.h
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index d16f74c..0000000
--- a/WebCore/platform/animation/Animation.h
+++ /dev/null
@@ -1,165 +0,0 @@
-/*
- * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
- * (C) 2000 Antti Koivisto (koivisto@kde.org)
- * (C) 2000 Dirk Mueller (mueller@kde.org)
- * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
- * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this library; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef Animation_h
-#define Animation_h
-
-#include "PlatformString.h"
-#include "RenderStyleConstants.h"
-#include "TimingFunction.h"
-#include <wtf/PassRefPtr.h>
-#include <wtf/RefCounted.h>
-
-namespace WebCore {
-
-const int cAnimateNone = 0;
-const int cAnimateAll = -2;
-
-class Animation : public RefCounted<Animation> {
-public:
- ~Animation();
-
- static PassRefPtr<Animation> create() { return adoptRef(new Animation); }
- static PassRefPtr<Animation> create(const Animation* o) { return adoptRef(new Animation(*o)); }
-
- bool isDelaySet() const { return m_delaySet; }
- bool isDirectionSet() const { return m_directionSet; }
- bool isDurationSet() const { return m_durationSet; }
- bool isFillModeSet() const { return m_fillModeSet; }
- bool isIterationCountSet() const { return m_iterationCountSet; }
- bool isNameSet() const { return m_nameSet; }
- bool isPlayStateSet() const { return m_playStateSet; }
- bool isPropertySet() const { return m_propertySet; }
- bool isTimingFunctionSet() const { return m_timingFunctionSet; }
-
- // Flags this to be the special "none" animation (animation-name: none)
- bool isNoneAnimation() const { return m_isNone; }
- // We can make placeholder Animation objects to keep the comma-separated lists
- // of properties in sync. isValidAnimation means this is not a placeholder.
- bool isValidAnimation() const { return !m_isNone && !m_name.isEmpty(); }
-
- bool isEmpty() const
- {
- return (!m_directionSet && !m_durationSet && !m_fillModeSet
- && !m_nameSet && !m_playStateSet && !m_iterationCountSet
- && !m_delaySet && !m_timingFunctionSet && !m_propertySet);
- }
-
- bool isEmptyOrZeroDuration() const
- {
- return isEmpty() || (m_duration == 0 && m_delay <= 0);
- }
-
- void clearDelay() { m_delaySet = false; }
- void clearDirection() { m_directionSet = false; }
- void clearDuration() { m_durationSet = false; }
- void clearFillMode() { m_fillModeSet = false; }
- void clearIterationCount() { m_iterationCountSet = false; }
- void clearName() { m_nameSet = false; }
- void clearPlayState() { m_playStateSet = AnimPlayStatePlaying; }
- void clearProperty() { m_propertySet = false; }
- void clearTimingFunction() { m_timingFunctionSet = false; }
-
- double delay() const { return m_delay; }
-
- enum AnimationDirection { AnimationDirectionNormal, AnimationDirectionAlternate };
- AnimationDirection direction() const { return static_cast<AnimationDirection>(m_direction); }
-
- unsigned fillMode() const { return m_fillMode; }
-
- double duration() const { return m_duration; }
-
- enum { IterationCountInfinite = -1 };
- int iterationCount() const { return m_iterationCount; }
- const String& name() const { return m_name; }
- EAnimPlayState playState() const { return static_cast<EAnimPlayState>(m_playState); }
- int property() const { return m_property; }
- const PassRefPtr<TimingFunction> timingFunction() const { return m_timingFunction; }
-
- void setDelay(double c) { m_delay = c; m_delaySet = true; }
- void setDirection(AnimationDirection d) { m_direction = d; m_directionSet = true; }
- void setDuration(double d) { ASSERT(d >= 0); m_duration = d; m_durationSet = true; }
- void setFillMode(unsigned f) { m_fillMode = f; m_fillModeSet = true; }
- void setIterationCount(int c) { m_iterationCount = c; m_iterationCountSet = true; }
- void setName(const String& n) { m_name = n; m_nameSet = true; }
- void setPlayState(EAnimPlayState d) { m_playState = d; m_playStateSet = true; }
- void setProperty(int t) { m_property = t; m_propertySet = true; }
- void setTimingFunction(PassRefPtr<TimingFunction> f) { m_timingFunction = f; m_timingFunctionSet = true; }
-
- void setIsNoneAnimation(bool n) { m_isNone = n; }
-
- Animation& operator=(const Animation& o);
-
- // return true if all members of this class match (excluding m_next)
- bool animationsMatch(const Animation*, bool matchPlayStates = true) const;
-
- // return true every Animation in the chain (defined by m_next) match
- bool operator==(const Animation& o) const { return animationsMatch(&o); }
- bool operator!=(const Animation& o) const { return !(*this == o); }
-
- bool fillsBackwards() const { return m_fillModeSet && (m_fillMode == AnimationFillModeBackwards || m_fillMode == AnimationFillModeBoth); }
- bool fillsForwards() const { return m_fillModeSet && (m_fillMode == AnimationFillModeForwards || m_fillMode == AnimationFillModeBoth); }
-
-private:
- Animation();
- Animation(const Animation& o);
-
- String m_name;
- int m_property;
- int m_iterationCount;
- double m_delay;
- double m_duration;
- RefPtr<TimingFunction> m_timingFunction;
- unsigned m_direction : 1; // AnimationDirection
- unsigned m_fillMode : 2;
-
- unsigned m_playState : 2;
-
- bool m_delaySet : 1;
- bool m_directionSet : 1;
- bool m_durationSet : 1;
- bool m_fillModeSet : 1;
- bool m_iterationCountSet : 1;
- bool m_nameSet : 1;
- bool m_playStateSet : 1;
- bool m_propertySet : 1;
- bool m_timingFunctionSet : 1;
-
- bool m_isNone : 1;
-
-public:
- static float initialAnimationDelay() { return 0; }
- static AnimationDirection initialAnimationDirection() { return AnimationDirectionNormal; }
- static double initialAnimationDuration() { return 0; }
- static unsigned initialAnimationFillMode() { return AnimationFillModeNone; }
- static int initialAnimationIterationCount() { return 1; }
- static String initialAnimationName() { return String("none"); }
- static EAnimPlayState initialAnimationPlayState() { return AnimPlayStatePlaying; }
- static int initialAnimationProperty() { return cAnimateAll; }
- static PassRefPtr<TimingFunction> initialAnimationTimingFunction() { return CubicBezierTimingFunction::create(); }
-};
-
-} // namespace WebCore
-
-#endif // Animation_h