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Diffstat (limited to 'WebCore/platform/animation/Animation.h')
-rw-r--r-- | WebCore/platform/animation/Animation.h | 165 |
1 files changed, 0 insertions, 165 deletions
diff --git a/WebCore/platform/animation/Animation.h b/WebCore/platform/animation/Animation.h deleted file mode 100644 index d16f74c..0000000 --- a/WebCore/platform/animation/Animation.h +++ /dev/null @@ -1,165 +0,0 @@ -/* - * Copyright (C) 2000 Lars Knoll (knoll@kde.org) - * (C) 2000 Antti Koivisto (koivisto@kde.org) - * (C) 2000 Dirk Mueller (mueller@kde.org) - * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. - * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com) - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public License - * along with this library; see the file COPYING.LIB. If not, write to - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - * Boston, MA 02110-1301, USA. - * - */ - -#ifndef Animation_h -#define Animation_h - -#include "PlatformString.h" -#include "RenderStyleConstants.h" -#include "TimingFunction.h" -#include <wtf/PassRefPtr.h> -#include <wtf/RefCounted.h> - -namespace WebCore { - -const int cAnimateNone = 0; -const int cAnimateAll = -2; - -class Animation : public RefCounted<Animation> { -public: - ~Animation(); - - static PassRefPtr<Animation> create() { return adoptRef(new Animation); } - static PassRefPtr<Animation> create(const Animation* o) { return adoptRef(new Animation(*o)); } - - bool isDelaySet() const { return m_delaySet; } - bool isDirectionSet() const { return m_directionSet; } - bool isDurationSet() const { return m_durationSet; } - bool isFillModeSet() const { return m_fillModeSet; } - bool isIterationCountSet() const { return m_iterationCountSet; } - bool isNameSet() const { return m_nameSet; } - bool isPlayStateSet() const { return m_playStateSet; } - bool isPropertySet() const { return m_propertySet; } - bool isTimingFunctionSet() const { return m_timingFunctionSet; } - - // Flags this to be the special "none" animation (animation-name: none) - bool isNoneAnimation() const { return m_isNone; } - // We can make placeholder Animation objects to keep the comma-separated lists - // of properties in sync. isValidAnimation means this is not a placeholder. - bool isValidAnimation() const { return !m_isNone && !m_name.isEmpty(); } - - bool isEmpty() const - { - return (!m_directionSet && !m_durationSet && !m_fillModeSet - && !m_nameSet && !m_playStateSet && !m_iterationCountSet - && !m_delaySet && !m_timingFunctionSet && !m_propertySet); - } - - bool isEmptyOrZeroDuration() const - { - return isEmpty() || (m_duration == 0 && m_delay <= 0); - } - - void clearDelay() { m_delaySet = false; } - void clearDirection() { m_directionSet = false; } - void clearDuration() { m_durationSet = false; } - void clearFillMode() { m_fillModeSet = false; } - void clearIterationCount() { m_iterationCountSet = false; } - void clearName() { m_nameSet = false; } - void clearPlayState() { m_playStateSet = AnimPlayStatePlaying; } - void clearProperty() { m_propertySet = false; } - void clearTimingFunction() { m_timingFunctionSet = false; } - - double delay() const { return m_delay; } - - enum AnimationDirection { AnimationDirectionNormal, AnimationDirectionAlternate }; - AnimationDirection direction() const { return static_cast<AnimationDirection>(m_direction); } - - unsigned fillMode() const { return m_fillMode; } - - double duration() const { return m_duration; } - - enum { IterationCountInfinite = -1 }; - int iterationCount() const { return m_iterationCount; } - const String& name() const { return m_name; } - EAnimPlayState playState() const { return static_cast<EAnimPlayState>(m_playState); } - int property() const { return m_property; } - const PassRefPtr<TimingFunction> timingFunction() const { return m_timingFunction; } - - void setDelay(double c) { m_delay = c; m_delaySet = true; } - void setDirection(AnimationDirection d) { m_direction = d; m_directionSet = true; } - void setDuration(double d) { ASSERT(d >= 0); m_duration = d; m_durationSet = true; } - void setFillMode(unsigned f) { m_fillMode = f; m_fillModeSet = true; } - void setIterationCount(int c) { m_iterationCount = c; m_iterationCountSet = true; } - void setName(const String& n) { m_name = n; m_nameSet = true; } - void setPlayState(EAnimPlayState d) { m_playState = d; m_playStateSet = true; } - void setProperty(int t) { m_property = t; m_propertySet = true; } - void setTimingFunction(PassRefPtr<TimingFunction> f) { m_timingFunction = f; m_timingFunctionSet = true; } - - void setIsNoneAnimation(bool n) { m_isNone = n; } - - Animation& operator=(const Animation& o); - - // return true if all members of this class match (excluding m_next) - bool animationsMatch(const Animation*, bool matchPlayStates = true) const; - - // return true every Animation in the chain (defined by m_next) match - bool operator==(const Animation& o) const { return animationsMatch(&o); } - bool operator!=(const Animation& o) const { return !(*this == o); } - - bool fillsBackwards() const { return m_fillModeSet && (m_fillMode == AnimationFillModeBackwards || m_fillMode == AnimationFillModeBoth); } - bool fillsForwards() const { return m_fillModeSet && (m_fillMode == AnimationFillModeForwards || m_fillMode == AnimationFillModeBoth); } - -private: - Animation(); - Animation(const Animation& o); - - String m_name; - int m_property; - int m_iterationCount; - double m_delay; - double m_duration; - RefPtr<TimingFunction> m_timingFunction; - unsigned m_direction : 1; // AnimationDirection - unsigned m_fillMode : 2; - - unsigned m_playState : 2; - - bool m_delaySet : 1; - bool m_directionSet : 1; - bool m_durationSet : 1; - bool m_fillModeSet : 1; - bool m_iterationCountSet : 1; - bool m_nameSet : 1; - bool m_playStateSet : 1; - bool m_propertySet : 1; - bool m_timingFunctionSet : 1; - - bool m_isNone : 1; - -public: - static float initialAnimationDelay() { return 0; } - static AnimationDirection initialAnimationDirection() { return AnimationDirectionNormal; } - static double initialAnimationDuration() { return 0; } - static unsigned initialAnimationFillMode() { return AnimationFillModeNone; } - static int initialAnimationIterationCount() { return 1; } - static String initialAnimationName() { return String("none"); } - static EAnimPlayState initialAnimationPlayState() { return AnimPlayStatePlaying; } - static int initialAnimationProperty() { return cAnimateAll; } - static PassRefPtr<TimingFunction> initialAnimationTimingFunction() { return CubicBezierTimingFunction::create(); } -}; - -} // namespace WebCore - -#endif // Animation_h |