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diff --git a/WebCore/platform/audio/AudioResamplerKernel.h b/WebCore/platform/audio/AudioResamplerKernel.h
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-/*
- * Copyright (C) 2010, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef AudioResamplerKernel_h
-#define AudioResamplerKernel_h
-
-#include "AudioArray.h"
-
-namespace WebCore {
-
-class AudioResampler;
-
-// AudioResamplerKernel does resampling on a single mono channel.
-// It uses a simple linear interpolation for good performance.
-
-class AudioResamplerKernel {
-public:
- AudioResamplerKernel(AudioResampler*);
-
- // getSourcePointer() should be called each time before process() is called.
- // Given a number of frames to process (for subsequent call to process()), it returns a pointer and numberOfSourceFramesNeeded
- // where sample data should be copied. This sample data provides the input to the resampler when process() is called.
- // framesToProcess must be less than or equal to MaxFramesToProcess.
- float* getSourcePointer(size_t framesToProcess, size_t* numberOfSourceFramesNeeded);
-
- // process() resamples framesToProcess frames from the source into destination.
- // Each call to process() must be preceded by a call to getSourcePointer() so that source input may be supplied.
- // framesToProcess must be less than or equal to MaxFramesToProcess.
- void process(float* destination, size_t framesToProcess);
-
- // Resets the processing state.
- void reset();
-
- static const size_t MaxFramesToProcess;
-
-private:
- double rate() const;
-
- AudioResampler* m_resampler;
- AudioFloatArray m_sourceBuffer;
-
- // This is a (floating point) read index on the input stream.
- double m_virtualReadIndex;
-
- // We need to have continuity from one call of process() to the next.
- // m_lastValues stores the last two sample values from the last call to process().
- // m_fillIndex represents how many buffered samples we have which can be as many as 2.
- // For the first call to process() (or after reset()) there will be no buffered samples.
- float m_lastValues[2];
- unsigned m_fillIndex;
-};
-
-} // namespace WebCore
-
-#endif // AudioResamplerKernel_h