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-rw-r--r--WebCore/platform/audio/FFTConvolver.h71
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diff --git a/WebCore/platform/audio/FFTConvolver.h b/WebCore/platform/audio/FFTConvolver.h
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-/*
- * Copyright (C) 2010 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef FFTConvolver_h
-#define FFTConvolver_h
-
-#include "AudioArray.h"
-#include "FFTFrame.h"
-
-namespace WebCore {
-
-class FFTConvolver {
-public:
- // fftSize must be a power of two
- FFTConvolver(size_t fftSize);
-
- // For now, with multiple calls to Process(), framesToProcess MUST add up EXACTLY to fftSize / 2
- //
- // FIXME: Later, we can do more sophisticated buffering to relax this requirement...
- //
- // The input to output latency is equal to fftSize / 2
- //
- // Processing in-place is allowed...
- void process(FFTFrame* fftKernel, float* sourceP, float* destP, size_t framesToProcess);
-
- void reset();
-
- size_t fftSize() const { return m_frame.fftSize(); }
-
-private:
- FFTFrame m_frame;
-
- // Buffer input until we get fftSize / 2 samples then do an FFT
- size_t m_readWriteIndex;
- AudioFloatArray m_inputBuffer;
-
- // Stores output which we read a little at a time
- AudioFloatArray m_outputBuffer;
-
- // Saves the 2nd half of the FFT buffer, so we can do an overlap-add with the 1st half of the next one
- AudioFloatArray m_lastOverlapBuffer;
-};
-
-} // namespace WebCore
-
-#endif // FFTConvolver_h