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-rw-r--r--WebCore/platform/graphics/ANGLEWebKitBridge.cpp79
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diff --git a/WebCore/platform/graphics/ANGLEWebKitBridge.cpp b/WebCore/platform/graphics/ANGLEWebKitBridge.cpp
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+++ b/WebCore/platform/graphics/ANGLEWebKitBridge.cpp
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+/*
+ * Copyright (C) 2010 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(3D_CANVAS)
+
+#include "ANGLEWebKitBridge.h"
+
+namespace WebCore {
+
+
+ANGLEWebKitBridge::ANGLEWebKitBridge() :
+ builtCompilers(false)
+{
+ ShInitialize();
+}
+
+ANGLEWebKitBridge::~ANGLEWebKitBridge()
+{
+ if (builtCompilers) {
+ ShDestruct(m_fragmentCompiler);
+ ShDestruct(m_vertexCompiler);
+ }
+
+ ShFinalize();
+}
+
+bool ANGLEWebKitBridge::validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog)
+{
+ if (!builtCompilers) {
+ m_fragmentCompiler = ShConstructCompiler(EShLangFragment, EShSpecWebGL, &m_resources);
+ m_vertexCompiler = ShConstructCompiler(EShLangVertex, EShSpecWebGL, &m_resources);
+
+ builtCompilers = true;
+ }
+
+ ShHandle compiler;
+
+ if (shaderType == SHADER_TYPE_VERTEX)
+ compiler = m_vertexCompiler;
+ else
+ compiler = m_fragmentCompiler;
+
+ const char* const shaderSourceStrings[] = { shaderSource };
+
+ bool validateSuccess = ShCompile(compiler, shaderSourceStrings, 1, EShOptNone, EDebugOpIntermediate);
+
+ translatedShaderSource = ShGetObjectCode(compiler);
+ shaderValidationLog = ShGetInfoLog(compiler);
+
+ return validateSuccess;
+}
+
+}
+
+#endif // ENABLE(3D_CANVAS)