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+/*
+ * Copyright (C) 2010 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef ANGLEWebKitBridge_h
+#define ANGLEWebKitBridge_h
+
+#include "ANGLE/ShaderLang.h"
+#include "PlatformString.h"
+
+#include <wtf/text/CString.h>
+
+namespace WebCore {
+
+enum ANGLEShaderType {
+ SHADER_TYPE_VERTEX = EShLangVertex,
+ SHADER_TYPE_FRAGMENT = EShLangFragment
+};
+
+class ANGLEWebKitBridge {
+public:
+
+ ANGLEWebKitBridge();
+ ~ANGLEWebKitBridge();
+
+ void setResources(TBuiltInResource resources) { m_resources = resources; }
+
+ bool validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog);
+
+private:
+
+ ShHandle m_fragmentCompiler;
+ ShHandle m_vertexCompiler;
+
+ bool builtCompilers;
+
+ TBuiltInResource m_resources;
+};
+
+} // namespace WebCore
+
+#endif