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Diffstat (limited to 'WebCore/platform/graphics/BitmapImage.cpp')
-rw-r--r-- | WebCore/platform/graphics/BitmapImage.cpp | 282 |
1 files changed, 282 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/BitmapImage.cpp b/WebCore/platform/graphics/BitmapImage.cpp new file mode 100644 index 0000000..9ef1d6a --- /dev/null +++ b/WebCore/platform/graphics/BitmapImage.cpp @@ -0,0 +1,282 @@ +/* + * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) + * Copyright (C) 2004, 2005, 2006, 2008 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "BitmapImage.h" + +#include "FloatRect.h" +#include "ImageObserver.h" +#include "IntRect.h" +#include "PlatformString.h" +#include "Timer.h" +#include <wtf/Vector.h> +#include "MIMETypeRegistry.h" + +namespace WebCore { + +// Animated images >5MB are considered large enough that we'll only hang on to +// one frame at a time. +const unsigned cLargeAnimationCutoff = 5242880; + +BitmapImage::BitmapImage(ImageObserver* observer) + : Image(observer) + , m_currentFrame(0) + , m_frames(0) + , m_frameTimer(0) + , m_repetitionCount(0) + , m_repetitionsComplete(0) + , m_isSolidColor(false) + , m_animatingImageType(true) + , m_animationFinished(false) + , m_allDataReceived(false) + , m_haveSize(false) + , m_sizeAvailable(false) + , m_decodedSize(0) +{ + initPlatformData(); +} + +BitmapImage::~BitmapImage() +{ + invalidatePlatformData(); + stopAnimation(); +} + +void BitmapImage::destroyDecodedData(bool incremental) +{ + // Destroy the cached images and release them. + if (m_frames.size()) { + int sizeChange = 0; + int frameSize = m_size.width() * m_size.height() * 4; + for (unsigned i = incremental ? m_frames.size() - 1 : 0; i < m_frames.size(); i++) { + if (m_frames[i].m_frame) { + sizeChange -= frameSize; + m_frames[i].clear(); + } + } + + // We just always invalidate our platform data, even in the incremental case. + // This could be better, but it's not a big deal. + m_isSolidColor = false; + invalidatePlatformData(); + + if (sizeChange) { + m_decodedSize += sizeChange; + if (imageObserver()) + imageObserver()->decodedSizeChanged(this, sizeChange); + } + + if (!incremental) { + // Reset the image source, since Image I/O has an underlying cache that it uses + // while animating that it seems to never clear. + m_source.clear(); + m_source.setData(m_data.get(), m_allDataReceived); + } + } +} + +void BitmapImage::cacheFrame(size_t index) +{ + size_t numFrames = frameCount(); + ASSERT(m_decodedSize == 0 || numFrames > 1); + + if (!m_frames.size() && shouldAnimate()) { + // Snag the repetition count. + m_repetitionCount = m_source.repetitionCount(); + if (m_repetitionCount == cAnimationNone) + m_animatingImageType = false; + } + + if (m_frames.size() < numFrames) + m_frames.grow(numFrames); + + m_frames[index].m_frame = m_source.createFrameAtIndex(index); + if (numFrames == 1 && m_frames[index].m_frame) + checkForSolidColor(); + + if (shouldAnimate()) + m_frames[index].m_duration = m_source.frameDurationAtIndex(index); + m_frames[index].m_hasAlpha = m_source.frameHasAlphaAtIndex(index); + + int sizeChange = m_frames[index].m_frame ? m_size.width() * m_size.height() * 4 : 0; + if (sizeChange) { + m_decodedSize += sizeChange; + if (imageObserver()) + imageObserver()->decodedSizeChanged(this, sizeChange); + } +} + +IntSize BitmapImage::size() const +{ + if (m_sizeAvailable && !m_haveSize) { + m_size = m_source.size(); + m_haveSize = true; + } + return m_size; +} + +bool BitmapImage::dataChanged(bool allDataReceived) +{ + destroyDecodedData(true); + + // Feed all the data we've seen so far to the image decoder. + m_allDataReceived = allDataReceived; + m_source.setData(m_data.get(), allDataReceived); + + // Image properties will not be available until the first frame of the file + // reaches kCGImageStatusIncomplete. + return isSizeAvailable(); +} + +size_t BitmapImage::frameCount() +{ + return m_source.frameCount(); +} + +bool BitmapImage::isSizeAvailable() +{ + if (m_sizeAvailable) + return true; + + m_sizeAvailable = m_source.isSizeAvailable(); + + return m_sizeAvailable; +} + +NativeImagePtr BitmapImage::frameAtIndex(size_t index) +{ + if (index >= frameCount()) + return 0; + + if (index >= m_frames.size() || !m_frames[index].m_frame) + cacheFrame(index); + + return m_frames[index].m_frame; +} + +float BitmapImage::frameDurationAtIndex(size_t index) +{ + if (index >= frameCount()) + return 0; + + if (index >= m_frames.size() || !m_frames[index].m_frame) + cacheFrame(index); + + return m_frames[index].m_duration; +} + +bool BitmapImage::frameHasAlphaAtIndex(size_t index) +{ + if (index >= frameCount()) + return 0; + + if (index >= m_frames.size() || !m_frames[index].m_frame) + cacheFrame(index); + + return m_frames[index].m_hasAlpha; +} + +bool BitmapImage::shouldAnimate() +{ + return (m_animatingImageType && !m_animationFinished && imageObserver()); +} + +void BitmapImage::startAnimation() +{ + if (m_frameTimer || !shouldAnimate() || frameCount() <= 1) + return; + + // Don't advance the animation until the current frame has completely loaded. + if (!m_source.frameIsCompleteAtIndex(m_currentFrame)) + return; + + m_frameTimer = new Timer<BitmapImage>(this, &BitmapImage::advanceAnimation); + m_frameTimer->startOneShot(frameDurationAtIndex(m_currentFrame)); +} + +void BitmapImage::stopAnimation() +{ + // This timer is used to animate all occurrences of this image. Don't invalidate + // the timer unless all renderers have stopped drawing. + delete m_frameTimer; + m_frameTimer = 0; +} + +void BitmapImage::resetAnimation() +{ + stopAnimation(); + m_currentFrame = 0; + m_repetitionsComplete = 0; + m_animationFinished = false; + int frameSize = m_size.width() * m_size.height() * 4; + + // For extremely large animations, when the animation is reset, we just throw everything away. + if (frameCount() * frameSize > cLargeAnimationCutoff) + destroyDecodedData(); +} + +void BitmapImage::advanceAnimation(Timer<BitmapImage>* timer) +{ + // Stop the animation. + stopAnimation(); + + // See if anyone is still paying attention to this animation. If not, we don't + // advance and will remain suspended at the current frame until the animation is resumed. + if (imageObserver()->shouldPauseAnimation(this)) + return; + + m_currentFrame++; + if (m_currentFrame >= frameCount()) { + m_repetitionsComplete += 1; + if (m_repetitionCount && m_repetitionsComplete >= m_repetitionCount) { + m_animationFinished = true; + m_currentFrame--; + return; + } + m_currentFrame = 0; + } + + // Notify our observer that the animation has advanced. + imageObserver()->animationAdvanced(this); + + // For large animated images, go ahead and throw away frames as we go to save + // footprint. + int frameSize = m_size.width() * m_size.height() * 4; + if (frameCount() * frameSize > cLargeAnimationCutoff) { + // Destroy all of our frames and just redecode every time. + destroyDecodedData(); + + // Go ahead and decode the next frame. + frameAtIndex(m_currentFrame); + } + + // We do not advance the animation explicitly. We rely on a subsequent draw of the image + // to force a request for the next frame via startAnimation(). This allows images that move offscreen while + // scrolling to stop animating (thus saving memory from additional decoded frames and + // CPU time spent doing the decoding). +} + +} |