summaryrefslogtreecommitdiffstats
path: root/WebCore/platform/graphics/BitmapImage.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'WebCore/platform/graphics/BitmapImage.cpp')
-rw-r--r--WebCore/platform/graphics/BitmapImage.cpp282
1 files changed, 282 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/BitmapImage.cpp b/WebCore/platform/graphics/BitmapImage.cpp
new file mode 100644
index 0000000..9ef1d6a
--- /dev/null
+++ b/WebCore/platform/graphics/BitmapImage.cpp
@@ -0,0 +1,282 @@
+/*
+ * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
+ * Copyright (C) 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "BitmapImage.h"
+
+#include "FloatRect.h"
+#include "ImageObserver.h"
+#include "IntRect.h"
+#include "PlatformString.h"
+#include "Timer.h"
+#include <wtf/Vector.h>
+#include "MIMETypeRegistry.h"
+
+namespace WebCore {
+
+// Animated images >5MB are considered large enough that we'll only hang on to
+// one frame at a time.
+const unsigned cLargeAnimationCutoff = 5242880;
+
+BitmapImage::BitmapImage(ImageObserver* observer)
+ : Image(observer)
+ , m_currentFrame(0)
+ , m_frames(0)
+ , m_frameTimer(0)
+ , m_repetitionCount(0)
+ , m_repetitionsComplete(0)
+ , m_isSolidColor(false)
+ , m_animatingImageType(true)
+ , m_animationFinished(false)
+ , m_allDataReceived(false)
+ , m_haveSize(false)
+ , m_sizeAvailable(false)
+ , m_decodedSize(0)
+{
+ initPlatformData();
+}
+
+BitmapImage::~BitmapImage()
+{
+ invalidatePlatformData();
+ stopAnimation();
+}
+
+void BitmapImage::destroyDecodedData(bool incremental)
+{
+ // Destroy the cached images and release them.
+ if (m_frames.size()) {
+ int sizeChange = 0;
+ int frameSize = m_size.width() * m_size.height() * 4;
+ for (unsigned i = incremental ? m_frames.size() - 1 : 0; i < m_frames.size(); i++) {
+ if (m_frames[i].m_frame) {
+ sizeChange -= frameSize;
+ m_frames[i].clear();
+ }
+ }
+
+ // We just always invalidate our platform data, even in the incremental case.
+ // This could be better, but it's not a big deal.
+ m_isSolidColor = false;
+ invalidatePlatformData();
+
+ if (sizeChange) {
+ m_decodedSize += sizeChange;
+ if (imageObserver())
+ imageObserver()->decodedSizeChanged(this, sizeChange);
+ }
+
+ if (!incremental) {
+ // Reset the image source, since Image I/O has an underlying cache that it uses
+ // while animating that it seems to never clear.
+ m_source.clear();
+ m_source.setData(m_data.get(), m_allDataReceived);
+ }
+ }
+}
+
+void BitmapImage::cacheFrame(size_t index)
+{
+ size_t numFrames = frameCount();
+ ASSERT(m_decodedSize == 0 || numFrames > 1);
+
+ if (!m_frames.size() && shouldAnimate()) {
+ // Snag the repetition count.
+ m_repetitionCount = m_source.repetitionCount();
+ if (m_repetitionCount == cAnimationNone)
+ m_animatingImageType = false;
+ }
+
+ if (m_frames.size() < numFrames)
+ m_frames.grow(numFrames);
+
+ m_frames[index].m_frame = m_source.createFrameAtIndex(index);
+ if (numFrames == 1 && m_frames[index].m_frame)
+ checkForSolidColor();
+
+ if (shouldAnimate())
+ m_frames[index].m_duration = m_source.frameDurationAtIndex(index);
+ m_frames[index].m_hasAlpha = m_source.frameHasAlphaAtIndex(index);
+
+ int sizeChange = m_frames[index].m_frame ? m_size.width() * m_size.height() * 4 : 0;
+ if (sizeChange) {
+ m_decodedSize += sizeChange;
+ if (imageObserver())
+ imageObserver()->decodedSizeChanged(this, sizeChange);
+ }
+}
+
+IntSize BitmapImage::size() const
+{
+ if (m_sizeAvailable && !m_haveSize) {
+ m_size = m_source.size();
+ m_haveSize = true;
+ }
+ return m_size;
+}
+
+bool BitmapImage::dataChanged(bool allDataReceived)
+{
+ destroyDecodedData(true);
+
+ // Feed all the data we've seen so far to the image decoder.
+ m_allDataReceived = allDataReceived;
+ m_source.setData(m_data.get(), allDataReceived);
+
+ // Image properties will not be available until the first frame of the file
+ // reaches kCGImageStatusIncomplete.
+ return isSizeAvailable();
+}
+
+size_t BitmapImage::frameCount()
+{
+ return m_source.frameCount();
+}
+
+bool BitmapImage::isSizeAvailable()
+{
+ if (m_sizeAvailable)
+ return true;
+
+ m_sizeAvailable = m_source.isSizeAvailable();
+
+ return m_sizeAvailable;
+}
+
+NativeImagePtr BitmapImage::frameAtIndex(size_t index)
+{
+ if (index >= frameCount())
+ return 0;
+
+ if (index >= m_frames.size() || !m_frames[index].m_frame)
+ cacheFrame(index);
+
+ return m_frames[index].m_frame;
+}
+
+float BitmapImage::frameDurationAtIndex(size_t index)
+{
+ if (index >= frameCount())
+ return 0;
+
+ if (index >= m_frames.size() || !m_frames[index].m_frame)
+ cacheFrame(index);
+
+ return m_frames[index].m_duration;
+}
+
+bool BitmapImage::frameHasAlphaAtIndex(size_t index)
+{
+ if (index >= frameCount())
+ return 0;
+
+ if (index >= m_frames.size() || !m_frames[index].m_frame)
+ cacheFrame(index);
+
+ return m_frames[index].m_hasAlpha;
+}
+
+bool BitmapImage::shouldAnimate()
+{
+ return (m_animatingImageType && !m_animationFinished && imageObserver());
+}
+
+void BitmapImage::startAnimation()
+{
+ if (m_frameTimer || !shouldAnimate() || frameCount() <= 1)
+ return;
+
+ // Don't advance the animation until the current frame has completely loaded.
+ if (!m_source.frameIsCompleteAtIndex(m_currentFrame))
+ return;
+
+ m_frameTimer = new Timer<BitmapImage>(this, &BitmapImage::advanceAnimation);
+ m_frameTimer->startOneShot(frameDurationAtIndex(m_currentFrame));
+}
+
+void BitmapImage::stopAnimation()
+{
+ // This timer is used to animate all occurrences of this image. Don't invalidate
+ // the timer unless all renderers have stopped drawing.
+ delete m_frameTimer;
+ m_frameTimer = 0;
+}
+
+void BitmapImage::resetAnimation()
+{
+ stopAnimation();
+ m_currentFrame = 0;
+ m_repetitionsComplete = 0;
+ m_animationFinished = false;
+ int frameSize = m_size.width() * m_size.height() * 4;
+
+ // For extremely large animations, when the animation is reset, we just throw everything away.
+ if (frameCount() * frameSize > cLargeAnimationCutoff)
+ destroyDecodedData();
+}
+
+void BitmapImage::advanceAnimation(Timer<BitmapImage>* timer)
+{
+ // Stop the animation.
+ stopAnimation();
+
+ // See if anyone is still paying attention to this animation. If not, we don't
+ // advance and will remain suspended at the current frame until the animation is resumed.
+ if (imageObserver()->shouldPauseAnimation(this))
+ return;
+
+ m_currentFrame++;
+ if (m_currentFrame >= frameCount()) {
+ m_repetitionsComplete += 1;
+ if (m_repetitionCount && m_repetitionsComplete >= m_repetitionCount) {
+ m_animationFinished = true;
+ m_currentFrame--;
+ return;
+ }
+ m_currentFrame = 0;
+ }
+
+ // Notify our observer that the animation has advanced.
+ imageObserver()->animationAdvanced(this);
+
+ // For large animated images, go ahead and throw away frames as we go to save
+ // footprint.
+ int frameSize = m_size.width() * m_size.height() * 4;
+ if (frameCount() * frameSize > cLargeAnimationCutoff) {
+ // Destroy all of our frames and just redecode every time.
+ destroyDecodedData();
+
+ // Go ahead and decode the next frame.
+ frameAtIndex(m_currentFrame);
+ }
+
+ // We do not advance the animation explicitly. We rely on a subsequent draw of the image
+ // to force a request for the next frame via startAnimation(). This allows images that move offscreen while
+ // scrolling to stop animating (thus saving memory from additional decoded frames and
+ // CPU time spent doing the decoding).
+}
+
+}