diff options
Diffstat (limited to 'WebCore/platform/graphics/BitmapImage.h')
-rw-r--r-- | WebCore/platform/graphics/BitmapImage.h | 90 |
1 files changed, 64 insertions, 26 deletions
diff --git a/WebCore/platform/graphics/BitmapImage.h b/WebCore/platform/graphics/BitmapImage.h index 154d829..c5f2a72 100644 --- a/WebCore/platform/graphics/BitmapImage.h +++ b/WebCore/platform/graphics/BitmapImage.h @@ -45,7 +45,8 @@ typedef struct HBITMAP__ *HBITMAP; #endif #if PLATFORM(SGL) - class SkBitmapRef; +class SkBitmap; +class SkBitmapRef; #endif namespace WebCore { @@ -70,6 +71,8 @@ template <typename T> class Timer; struct FrameData : Noncopyable { FrameData() : m_frame(0) + , m_haveMetadata(false) + , m_isComplete(false) , m_duration(0) , m_hasAlpha(true) { @@ -83,6 +86,8 @@ struct FrameData : Noncopyable { void clear(); NativeImagePtr m_frame; + bool m_haveMetadata; + bool m_isComplete; float m_duration; bool m_hasAlpha; }; @@ -92,15 +97,25 @@ struct FrameData : Noncopyable { // ================================================= class BitmapImage : public Image { + friend class GeneratedImage; friend class GraphicsContext; public: -#if PLATFORM(QT) - BitmapImage(const QPixmap &pixmap, ImageObserver* = 0); -#endif - BitmapImage(ImageObserver* = 0); + static PassRefPtr<BitmapImage> create(NativeImagePtr nativeImage, ImageObserver* observer = 0) + { + return adoptRef(new BitmapImage(nativeImage, observer)); + } + static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0) + { + return adoptRef(new BitmapImage(observer)); + } ~BitmapImage(); + virtual bool isBitmapImage() const { return true; } + + virtual bool hasSingleSecurityOrigin() const { return true; } + virtual IntSize size() const; + IntSize currentFrameSize() const; virtual bool dataChanged(bool allDataReceived); @@ -122,23 +137,28 @@ public: virtual CGImageRef getCGImageRef(); #endif -#if PLATFORM(QT) - virtual QPixmap* getPixmap() const; -#endif - #if PLATFORM(WIN) virtual bool getHBITMAP(HBITMAP); virtual bool getHBITMAPOfSize(HBITMAP, LPSIZE); #endif #if PLATFORM(SGL) - virtual SkBitmapRef* getBitmap(); +// virtual SkBitmapRef* getBitmap(); virtual void setURL(const String& str); #endif virtual NativeImagePtr nativeImageForCurrentFrame() { return frameAtIndex(currentFrame()); } -private: +protected: + enum RepetitionCountStatus { + Unknown, // We haven't checked the source's repetition count. + Uncertain, // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded). + Certain, // The repetition count is known to be correct. + }; + + BitmapImage(NativeImagePtr, ImageObserver* = 0); + BitmapImage(ImageObserver* = 0); + #if PLATFORM(WIN) virtual void drawFrameMatchingSourceSize(GraphicsContext*, const FloatRect& dstRect, const IntSize& srcSize, CompositeOperator); #endif @@ -150,24 +170,45 @@ private: size_t currentFrame() const { return m_currentFrame; } size_t frameCount(); NativeImagePtr frameAtIndex(size_t); + bool frameIsCompleteAtIndex(size_t); float frameDurationAtIndex(size_t); bool frameHasAlphaAtIndex(size_t); // Decodes and caches a frame. Never accessed except internally. void cacheFrame(size_t index); - // Called to invalidate all our cached data. If an image is loading incrementally, we only - // invalidate the last cached frame. - virtual void destroyDecodedData(bool incremental = false); + // Called to invalidate all our cached data. If an image is loading + // incrementally, we only invalidate the last cached frame. For large + // animated images, where we throw away the decoded data after every frame, + // |preserveNearbyFrames| can be set to preserve the current frame's data + // and eliminate some unnecessary duplicated decoding work. This also + // preserves the next frame's data, if available. In most cases this has no + // effect; either that frame isn't decoded yet, or it's already been + // destroyed by a previous call. But when we fall behind on the very first + // animation loop and startAnimation() needs to "catch up" one or more + // frames, this briefly preserves some of that decoding work, to ease CPU + // load and make it less likely that we'll keep falling behind. + virtual void destroyDecodedData(bool incremental = false, bool preserveNearbyFrames = false); // Whether or not size is available yet. bool isSizeAvailable(); // Animation. + int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded. bool shouldAnimate(); - virtual void startAnimation(); + virtual void startAnimation(bool catchUpIfNecessary = true); void advanceAnimation(Timer<BitmapImage>*); - + + // Function that does the real work of advancing the animation. When + // skippingFrames is true, we're in the middle of a loop trying to skip over + // a bunch of animation frames, so we should not do things like decode each + // one or notify our observers. + // Returns whether the animation was advanced. + bool internalAdvanceAnimation(bool skippingFrames); + + // Helper for internalAdvanceAnimation(). + void notifyObserverAndTrimDecodedData(); + // Handle platform-specific data void initPlatformData(); void invalidatePlatformData(); @@ -185,34 +226,31 @@ private: Vector<FrameData> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache. Timer<BitmapImage>* m_frameTimer; - int m_repetitionCount; // How many total animation loops we should do. + int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation. + RepetitionCountStatus m_repetitionCountStatus; int m_repetitionsComplete; // How many repetitions we've finished. + double m_desiredFrameStartTime; // The system time at which we hope to see the next call to startAnimation(). #if PLATFORM(MAC) mutable RetainPtr<NSImage> m_nsImage; // A cached NSImage of frame 0. Only built lazily if someone actually queries for one. mutable RetainPtr<CFDataRef> m_tiffRep; // Cached TIFF rep for frame 0. Only built lazily if someone queries for one. #endif -#if PLATFORM(SGL) - SkBitmapRef* m_bitmapRef; -#endif - Color m_solidColor; // If we're a 1x1 solid color, this is the color to use to fill. bool m_isSolidColor; // Whether or not we are a 1x1 solid image. - bool m_animatingImageType; // Whether or not we're an image type that is capable of animating (GIF). bool m_animationFinished; // Whether or not we've completed the entire animation. bool m_allDataReceived; // Whether or not we've received all our data. mutable bool m_haveSize; // Whether or not our |m_size| member variable has the final overall image size yet. bool m_sizeAvailable; // Whether or not we can obtain the size of the first image frame yet from ImageIO. - unsigned m_decodedSize; // The current size of all decoded frames. + mutable bool m_hasUniformFrameSize; -#if PLATFORM(QT) - QPixmap *m_pixmap; -#endif + unsigned m_decodedSize; // The current size of all decoded frames. + mutable bool m_haveFrameCount; + size_t m_frameCount; }; } |