diff options
Diffstat (limited to 'WebCore/platform/graphics/BitmapImage.h')
-rw-r--r-- | WebCore/platform/graphics/BitmapImage.h | 258 |
1 files changed, 258 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/BitmapImage.h b/WebCore/platform/graphics/BitmapImage.h new file mode 100644 index 0000000..c5f2a72 --- /dev/null +++ b/WebCore/platform/graphics/BitmapImage.h @@ -0,0 +1,258 @@ +/* + * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) + * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef BitmapImage_h +#define BitmapImage_h + +#include "Image.h" +#include "Color.h" +#include "IntSize.h" + +#if PLATFORM(MAC) +#include <wtf/RetainPtr.h> +#ifdef __OBJC__ +@class NSImage; +#else +class NSImage; +#endif +#endif + +#if PLATFORM(WIN) +typedef struct HBITMAP__ *HBITMAP; +#endif + +#if PLATFORM(SGL) +class SkBitmap; +class SkBitmapRef; +#endif + +namespace WebCore { + struct FrameData; +} + +// This complicated-looking declaration tells the FrameData Vector that it should copy without +// invoking our constructor or destructor. This allows us to have a vector even for a struct +// that's not copyable. +namespace WTF { + template<> class VectorTraits<WebCore::FrameData> : public SimpleClassVectorTraits {}; +} + +namespace WebCore { + +template <typename T> class Timer; + +// ================================================ +// FrameData Class +// ================================================ + +struct FrameData : Noncopyable { + FrameData() + : m_frame(0) + , m_haveMetadata(false) + , m_isComplete(false) + , m_duration(0) + , m_hasAlpha(true) + { + } + + ~FrameData() + { + clear(); + } + + void clear(); + + NativeImagePtr m_frame; + bool m_haveMetadata; + bool m_isComplete; + float m_duration; + bool m_hasAlpha; +}; + +// ================================================= +// BitmapImage Class +// ================================================= + +class BitmapImage : public Image { + friend class GeneratedImage; + friend class GraphicsContext; +public: + static PassRefPtr<BitmapImage> create(NativeImagePtr nativeImage, ImageObserver* observer = 0) + { + return adoptRef(new BitmapImage(nativeImage, observer)); + } + static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0) + { + return adoptRef(new BitmapImage(observer)); + } + ~BitmapImage(); + + virtual bool isBitmapImage() const { return true; } + + virtual bool hasSingleSecurityOrigin() const { return true; } + + virtual IntSize size() const; + IntSize currentFrameSize() const; + + virtual bool dataChanged(bool allDataReceived); + + // It may look unusual that there is no start animation call as public API. This is because + // we start and stop animating lazily. Animation begins whenever someone draws the image. It will + // automatically pause once all observers no longer want to render the image anywhere. + virtual void stopAnimation(); + virtual void resetAnimation(); + + virtual unsigned decodedSize() const { return m_decodedSize; } + +#if PLATFORM(MAC) + // Accessors for native image formats. + virtual NSImage* getNSImage(); + virtual CFDataRef getTIFFRepresentation(); +#endif + +#if PLATFORM(CG) + virtual CGImageRef getCGImageRef(); +#endif + +#if PLATFORM(WIN) + virtual bool getHBITMAP(HBITMAP); + virtual bool getHBITMAPOfSize(HBITMAP, LPSIZE); +#endif + +#if PLATFORM(SGL) +// virtual SkBitmapRef* getBitmap(); + virtual void setURL(const String& str); +#endif + + virtual NativeImagePtr nativeImageForCurrentFrame() { return frameAtIndex(currentFrame()); } + +protected: + enum RepetitionCountStatus { + Unknown, // We haven't checked the source's repetition count. + Uncertain, // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded). + Certain, // The repetition count is known to be correct. + }; + + BitmapImage(NativeImagePtr, ImageObserver* = 0); + BitmapImage(ImageObserver* = 0); + +#if PLATFORM(WIN) + virtual void drawFrameMatchingSourceSize(GraphicsContext*, const FloatRect& dstRect, const IntSize& srcSize, CompositeOperator); +#endif + virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator); +#if PLATFORM(QT) || PLATFORM(WX) + virtual void drawPattern(GraphicsContext*, const FloatRect& srcRect, const AffineTransform& patternTransform, + const FloatPoint& phase, CompositeOperator, const FloatRect& destRect); +#endif + size_t currentFrame() const { return m_currentFrame; } + size_t frameCount(); + NativeImagePtr frameAtIndex(size_t); + bool frameIsCompleteAtIndex(size_t); + float frameDurationAtIndex(size_t); + bool frameHasAlphaAtIndex(size_t); + + // Decodes and caches a frame. Never accessed except internally. + void cacheFrame(size_t index); + + // Called to invalidate all our cached data. If an image is loading + // incrementally, we only invalidate the last cached frame. For large + // animated images, where we throw away the decoded data after every frame, + // |preserveNearbyFrames| can be set to preserve the current frame's data + // and eliminate some unnecessary duplicated decoding work. This also + // preserves the next frame's data, if available. In most cases this has no + // effect; either that frame isn't decoded yet, or it's already been + // destroyed by a previous call. But when we fall behind on the very first + // animation loop and startAnimation() needs to "catch up" one or more + // frames, this briefly preserves some of that decoding work, to ease CPU + // load and make it less likely that we'll keep falling behind. + virtual void destroyDecodedData(bool incremental = false, bool preserveNearbyFrames = false); + + // Whether or not size is available yet. + bool isSizeAvailable(); + + // Animation. + int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded. + bool shouldAnimate(); + virtual void startAnimation(bool catchUpIfNecessary = true); + void advanceAnimation(Timer<BitmapImage>*); + + // Function that does the real work of advancing the animation. When + // skippingFrames is true, we're in the middle of a loop trying to skip over + // a bunch of animation frames, so we should not do things like decode each + // one or notify our observers. + // Returns whether the animation was advanced. + bool internalAdvanceAnimation(bool skippingFrames); + + // Helper for internalAdvanceAnimation(). + void notifyObserverAndTrimDecodedData(); + + // Handle platform-specific data + void initPlatformData(); + void invalidatePlatformData(); + + // Checks to see if the image is a 1x1 solid color. We optimize these images and just do a fill rect instead. + void checkForSolidColor(); + + virtual bool mayFillWithSolidColor() const { return m_isSolidColor && m_currentFrame == 0; } + virtual Color solidColor() const { return m_solidColor; } + + ImageSource m_source; + mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image). + + size_t m_currentFrame; // The index of the current frame of animation. + Vector<FrameData> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache. + + Timer<BitmapImage>* m_frameTimer; + int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation. + RepetitionCountStatus m_repetitionCountStatus; + int m_repetitionsComplete; // How many repetitions we've finished. + double m_desiredFrameStartTime; // The system time at which we hope to see the next call to startAnimation(). + +#if PLATFORM(MAC) + mutable RetainPtr<NSImage> m_nsImage; // A cached NSImage of frame 0. Only built lazily if someone actually queries for one. + mutable RetainPtr<CFDataRef> m_tiffRep; // Cached TIFF rep for frame 0. Only built lazily if someone queries for one. +#endif + + Color m_solidColor; // If we're a 1x1 solid color, this is the color to use to fill. + bool m_isSolidColor; // Whether or not we are a 1x1 solid image. + + bool m_animationFinished; // Whether or not we've completed the entire animation. + + bool m_allDataReceived; // Whether or not we've received all our data. + + mutable bool m_haveSize; // Whether or not our |m_size| member variable has the final overall image size yet. + bool m_sizeAvailable; // Whether or not we can obtain the size of the first image frame yet from ImageIO. + mutable bool m_hasUniformFrameSize; + + unsigned m_decodedSize; // The current size of all decoded frames. + + mutable bool m_haveFrameCount; + size_t m_frameCount; +}; + +} + +#endif |