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diff --git a/WebCore/platform/graphics/BitmapImage.h b/WebCore/platform/graphics/BitmapImage.h
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-/*
- * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
- * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
- * Copyright (C) 2008-2009 Torch Mobile, Inc.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef BitmapImage_h
-#define BitmapImage_h
-
-#include "Image.h"
-#include "Color.h"
-#include "IntSize.h"
-
-#if PLATFORM(MAC)
-#include <wtf/RetainPtr.h>
-#ifdef __OBJC__
-@class NSImage;
-#else
-class NSImage;
-#endif
-#endif
-
-#if PLATFORM(WIN)
-typedef struct HBITMAP__ *HBITMAP;
-#endif
-
-#if PLATFORM(HAIKU)
-class BBitmap;
-#endif
-
-namespace WebCore {
- struct FrameData;
-}
-
-// This complicated-looking declaration tells the FrameData Vector that it should copy without
-// invoking our constructor or destructor. This allows us to have a vector even for a struct
-// that's not copyable.
-namespace WTF {
- template<> struct VectorTraits<WebCore::FrameData> : public SimpleClassVectorTraits {};
-}
-
-namespace WebCore {
-
-template <typename T> class Timer;
-
-// ================================================
-// FrameData Class
-// ================================================
-
-struct FrameData : Noncopyable {
- FrameData()
- : m_frame(0)
- , m_haveMetadata(false)
- , m_isComplete(false)
- , m_duration(0)
- , m_hasAlpha(true)
- {
- }
-
- ~FrameData()
- {
- clear(true);
- }
-
- // Clear the cached image data on the frame, and (optionally) the metadata.
- // Returns whether there was cached image data to clear.
- bool clear(bool clearMetadata);
-
- NativeImagePtr m_frame;
- bool m_haveMetadata;
- bool m_isComplete;
- float m_duration;
- bool m_hasAlpha;
-};
-
-// =================================================
-// BitmapImage Class
-// =================================================
-
-class BitmapImage : public Image {
- friend class GeneratedImage;
- friend class GraphicsContext;
-public:
- static PassRefPtr<BitmapImage> create(NativeImagePtr nativeImage, ImageObserver* observer = 0)
- {
- return adoptRef(new BitmapImage(nativeImage, observer));
- }
- static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0)
- {
- return adoptRef(new BitmapImage(observer));
- }
- ~BitmapImage();
-
- virtual bool isBitmapImage() const { return true; }
-
- virtual bool hasSingleSecurityOrigin() const { return true; }
-
- virtual IntSize size() const;
- IntSize currentFrameSize() const;
- virtual bool getHotSpot(IntPoint&) const;
-
- virtual bool dataChanged(bool allDataReceived);
- virtual String filenameExtension() const;
-
- // It may look unusual that there is no start animation call as public API. This is because
- // we start and stop animating lazily. Animation begins whenever someone draws the image. It will
- // automatically pause once all observers no longer want to render the image anywhere.
- virtual void stopAnimation();
- virtual void resetAnimation();
-
- virtual unsigned decodedSize() const { return m_decodedSize; }
-
-#if PLATFORM(MAC)
- // Accessors for native image formats.
- virtual NSImage* getNSImage();
- virtual CFDataRef getTIFFRepresentation();
-#endif
-
-#if PLATFORM(CG)
- virtual CGImageRef getCGImageRef();
-#endif
-
-#if PLATFORM(WIN) || (PLATFORM(QT) && OS(WINDOWS))
- static PassRefPtr<BitmapImage> create(HBITMAP);
-#endif
-#if PLATFORM(WIN)
- virtual bool getHBITMAP(HBITMAP);
- virtual bool getHBITMAPOfSize(HBITMAP, LPSIZE);
-#endif
-
-#if PLATFORM(ANDROID)
- virtual void setURL(const String& str);
-#endif
-
-#if PLATFORM(GTK)
- virtual GdkPixbuf* getGdkPixbuf();
-#endif
-
- virtual NativeImagePtr nativeImageForCurrentFrame() { return frameAtIndex(currentFrame()); }
-
-protected:
- enum RepetitionCountStatus {
- Unknown, // We haven't checked the source's repetition count.
- Uncertain, // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded).
- Certain, // The repetition count is known to be correct.
- };
-
- BitmapImage(NativeImagePtr, ImageObserver* = 0);
- BitmapImage(ImageObserver* = 0);
-
-#if PLATFORM(WIN)
- virtual void drawFrameMatchingSourceSize(GraphicsContext*, const FloatRect& dstRect, const IntSize& srcSize, ColorSpace styleColorSpace, CompositeOperator);
-#endif
- virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, ColorSpace styleColorSpace, CompositeOperator);
-
-#if (OS(WINCE) && !PLATFORM(QT))
- virtual void drawPattern(GraphicsContext*, const FloatRect& srcRect, const AffineTransform& patternTransform,
- const FloatPoint& phase, ColorSpace styleColorSpace, CompositeOperator, const FloatRect& destRect);
-#endif
-
-#if PLATFORM(HAIKU)
- virtual BBitmap* getBBitmap() const;
-#endif
-
- size_t currentFrame() const { return m_currentFrame; }
- size_t frameCount();
- NativeImagePtr frameAtIndex(size_t);
- bool frameIsCompleteAtIndex(size_t);
- float frameDurationAtIndex(size_t);
- bool frameHasAlphaAtIndex(size_t);
-
- // Decodes and caches a frame. Never accessed except internally.
- void cacheFrame(size_t index);
-
- // Called to invalidate cached data. When |destroyAll| is true, we wipe out
- // the entire frame buffer cache and tell the image source to destroy
- // everything; this is used when e.g. we want to free some room in the image
- // cache. If |destroyAll| is false, we only delete frames up to the current
- // one; this is used while animating large images to keep memory footprint
- // low without redecoding the whole image on every frame.
- virtual void destroyDecodedData(bool destroyAll = true);
-
- // If the image is large enough, calls destroyDecodedData() and passes
- // |destroyAll| along.
- void destroyDecodedDataIfNecessary(bool destroyAll);
-
- // Generally called by destroyDecodedData(), destroys whole-image metadata
- // and notifies observers that the memory footprint has (hopefully)
- // decreased by |framesCleared| times the size (in bytes) of a frame.
- void destroyMetadataAndNotify(int framesCleared);
-
- // Whether or not size is available yet.
- bool isSizeAvailable();
-
- // Animation.
- int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded.
- bool shouldAnimate();
- virtual void startAnimation(bool catchUpIfNecessary = true);
- void advanceAnimation(Timer<BitmapImage>*);
-
- // Function that does the real work of advancing the animation. When
- // skippingFrames is true, we're in the middle of a loop trying to skip over
- // a bunch of animation frames, so we should not do things like decode each
- // one or notify our observers.
- // Returns whether the animation was advanced.
- bool internalAdvanceAnimation(bool skippingFrames);
-
- // Handle platform-specific data
- void initPlatformData();
- void invalidatePlatformData();
-
- // Checks to see if the image is a 1x1 solid color. We optimize these images and just do a fill rect instead.
- // This check should happen regardless whether m_checkedForSolidColor is already set, as the frame may have
- // changed.
- void checkForSolidColor();
-
- virtual bool mayFillWithSolidColor()
- {
- if (!m_checkedForSolidColor && frameCount() > 0) {
- checkForSolidColor();
- // WINCE PORT: checkForSolidColor() doesn't set m_checkedForSolidColor until
- // it gets enough information to make final decision.
-#if !OS(WINCE)
- ASSERT(m_checkedForSolidColor);
-#endif
- }
- return m_isSolidColor && m_currentFrame == 0;
- }
- virtual Color solidColor() const { return m_solidColor; }
-
- ImageSource m_source;
- mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image).
-
- size_t m_currentFrame; // The index of the current frame of animation.
- Vector<FrameData> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache.
-
- Timer<BitmapImage>* m_frameTimer;
- int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation.
- RepetitionCountStatus m_repetitionCountStatus;
- int m_repetitionsComplete; // How many repetitions we've finished.
- double m_desiredFrameStartTime; // The system time at which we hope to see the next call to startAnimation().
-
-#if PLATFORM(MAC)
- mutable RetainPtr<NSImage> m_nsImage; // A cached NSImage of frame 0. Only built lazily if someone actually queries for one.
- mutable RetainPtr<CFDataRef> m_tiffRep; // Cached TIFF rep for frame 0. Only built lazily if someone queries for one.
-#endif
-
- Color m_solidColor; // If we're a 1x1 solid color, this is the color to use to fill.
- bool m_isSolidColor; // Whether or not we are a 1x1 solid image.
- bool m_checkedForSolidColor; // Whether we've checked the frame for solid color.
-
- bool m_animationFinished; // Whether or not we've completed the entire animation.
-
- bool m_allDataReceived; // Whether or not we've received all our data.
-
- mutable bool m_haveSize; // Whether or not our |m_size| member variable has the final overall image size yet.
- bool m_sizeAvailable; // Whether or not we can obtain the size of the first image frame yet from ImageIO.
- mutable bool m_hasUniformFrameSize;
-
- unsigned m_decodedSize; // The current size of all decoded frames.
-
- mutable bool m_haveFrameCount;
- size_t m_frameCount;
-};
-
-}
-
-#endif