diff options
Diffstat (limited to 'WebCore/platform/graphics/ContextShadow.h')
-rw-r--r-- | WebCore/platform/graphics/ContextShadow.h | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/ContextShadow.h b/WebCore/platform/graphics/ContextShadow.h new file mode 100644 index 0000000..ede9336 --- /dev/null +++ b/WebCore/platform/graphics/ContextShadow.h @@ -0,0 +1,118 @@ +/* + * Copyright (C) 2010 Sencha, Inc. + * Copyright (C) 2010 Igalia S.L. + * + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef ContextShadow_h +#define ContextShadow_h + +#include "Color.h" +#include "FloatRect.h" +#include "IntRect.h" +#include "RefCounted.h" + +#if PLATFORM(CAIRO) +typedef struct _cairo cairo_t; +typedef struct _cairo_surface cairo_surface_t; +typedef cairo_surface_t* PlatformImage; +typedef cairo_t* PlatformContext; +#elif PLATFORM(QT) +#include <QImage> +class QPainter; +typedef QImage PlatformImage; +typedef QPainter* PlatformContext; +#endif + +namespace WebCore { + +// This is to track and keep the shadow state. We use this rather than +// using GraphicsContextState to allow possible optimizations (right now +// only to determine the shadow type, but in future it might covers things +// like cached scratch image, persistent shader, etc). + +// This class should be copyable since GraphicsContextQt keeps a stack of +// the shadow state for savePlatformState and restorePlatformState. + +class ContextShadow { +public: + enum { + NoShadow, + SolidShadow, + BlurShadow + } m_type; + + Color m_color; + int m_blurRadius; + FloatSize m_offset; + + ContextShadow(); + ContextShadow(const Color&, float radius, const FloatSize& offset); + + void clear(); + + // The pair beginShadowLayer and endShadowLayer creates a temporary image + // where the caller can draw onto, using the returned context. This context + // must be used only to draw between the call to beginShadowLayer and + // endShadowLayer. + // + // Note: multiple/nested shadow layers are NOT allowed. + // + // The current clip region will be used to optimize the size of the + // temporary image. Thus, the original context should not change any + // clipping until endShadowLayer. If the shadow will be completely outside + // the clipping region, beginShadowLayer will return 0. + // + // The returned context will have the transformation matrix and clipping + // properly initialized to start doing the painting (no need to account for + // the shadow offset), however it will not have the same render hints, pen, + // brush, etc as the passed context. This is intentional, usually shadows + // have different properties than the shapes which cast them. + // + // Once endShadowLayer is called, the temporary image will be drawn with the + // original context. If blur radius is specified, the shadow will be + // filtered first. + + PlatformContext beginShadowLayer(PlatformContext, const FloatRect& layerArea); + void endShadowLayer(PlatformContext); + static void purgeScratchBuffer(); + +#if PLATFORM(QT) + QPointF offset() { return QPointF(m_offset.width(), m_offset.height()); } +#endif + + +private: + IntRect m_layerRect; + PlatformImage m_layerImage; + PlatformContext m_layerContext; + + void blurLayerImage(unsigned char*, const IntSize& imageSize, int stride); + void calculateLayerBoundingRect(const FloatRect& layerArea, const IntRect& clipRect); +}; + +} // namespace WebCore + +#endif // ContextShadow_h |