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-rw-r--r--WebCore/platform/graphics/FloatPoint3D.cpp85
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diff --git a/WebCore/platform/graphics/FloatPoint3D.cpp b/WebCore/platform/graphics/FloatPoint3D.cpp
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+/*
+ Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <wildfox@kde.org>
+ 2004, 2005 Rob Buis <buis@kde.org>
+ 2005 Eric Seidel <eric@webkit.org>
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ aint with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include "config.h"
+
+#if ENABLE(SVG)
+#include <math.h>
+#include "FloatPoint3D.h"
+
+namespace WebCore {
+
+FloatPoint3D::FloatPoint3D()
+ : m_x(0.f)
+ , m_y(0.f)
+ , m_z(0.f)
+{
+}
+
+FloatPoint3D::FloatPoint3D(float x, float y, float z)
+ : m_x(x)
+ , m_y(y)
+ , m_z(z)
+{
+}
+
+float FloatPoint3D::x() const
+{
+ return m_x;
+}
+
+void FloatPoint3D::setX(float x)
+{
+ m_x = x;
+}
+
+float FloatPoint3D::y() const
+{
+ return m_y;
+}
+
+void FloatPoint3D::setY(float y)
+{
+ m_y = y;
+}
+
+float FloatPoint3D::z() const
+{
+ return m_z;
+}
+
+void FloatPoint3D::setZ(float z)
+{
+ m_z = z;
+}
+
+void FloatPoint3D::normalize()
+{
+ float length = sqrtf(m_x * m_x + m_y * m_y + m_z * m_z);
+
+ m_x /= length;
+ m_y /= length;
+ m_z /= length;
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(SVG)