summaryrefslogtreecommitdiffstats
path: root/WebCore/platform/graphics/FloatPoint3D.h
diff options
context:
space:
mode:
Diffstat (limited to 'WebCore/platform/graphics/FloatPoint3D.h')
-rw-r--r--WebCore/platform/graphics/FloatPoint3D.h187
1 files changed, 0 insertions, 187 deletions
diff --git a/WebCore/platform/graphics/FloatPoint3D.h b/WebCore/platform/graphics/FloatPoint3D.h
deleted file mode 100644
index ba0ee9d..0000000
--- a/WebCore/platform/graphics/FloatPoint3D.h
+++ /dev/null
@@ -1,187 +0,0 @@
-/*
- Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <wildfox@kde.org>
- 2004, 2005 Rob Buis <buis@kde.org>
- 2005 Eric Seidel <eric@webkit.org>
- 2010 Zoltan Herczeg <zherczeg@webkit.org>
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public License
- aint with this library; see the file COPYING.LIB. If not, write to
- the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- Boston, MA 02110-1301, USA.
-*/
-
-#ifndef FloatPoint3D_h
-#define FloatPoint3D_h
-
-#include "FloatPoint.h"
-
-namespace WebCore {
-
-class FloatPoint3D {
-public:
- FloatPoint3D()
- : m_x(0)
- , m_y(0)
- , m_z(0)
- {
- }
-
- FloatPoint3D(float x, float y, float z)
- : m_x(x)
- , m_y(y)
- , m_z(z)
- {
- }
-
- FloatPoint3D(const FloatPoint& p)
- : m_x(p.x())
- , m_y(p.y())
- , m_z(0)
- {
- }
-
- FloatPoint3D(const FloatPoint3D& p)
- : m_x(p.x())
- , m_y(p.y())
- , m_z(p.z())
- {
- }
-
- float x() const { return m_x; }
- void setX(float x) { m_x = x; }
-
- float y() const { return m_y; }
- void setY(float y) { m_y = y; }
-
- float z() const { return m_z; }
- void setZ(float z) { m_z = z; }
- void set(float x, float y, float z)
- {
- m_x = x;
- m_y = y;
- m_z = z;
- }
- void move(float dx, float dy, float dz)
- {
- m_x += dx;
- m_y += dy;
- m_z += dz;
- }
- void scale(float sx, float sy, float sz)
- {
- m_x *= sx;
- m_y *= sy;
- m_z *= sz;
- }
-
- bool isZero() const
- {
- return !m_x && !m_y && !m_z;
- }
-
- void normalize();
-
- float dot(const FloatPoint3D& a) const
- {
- return m_x * a.x() + m_y * a.y() + m_z * a.z();
- }
-
- // Sets this FloatPoint3D to the cross product of the passed two.
- // It is safe for "this" to be the same as either or both of the
- // arguments.
- void cross(const FloatPoint3D& a, const FloatPoint3D& b)
- {
- float x = a.y() * b.z() - a.z() * b.y();
- float y = a.z() * b.x() - a.x() * b.z();
- float z = a.x() * b.y() - a.y() * b.x();
- m_x = x;
- m_y = y;
- m_z = z;
- }
-
- // Convenience function returning "this cross point" as a
- // stack-allocated result.
- FloatPoint3D cross(const FloatPoint3D& point) const
- {
- FloatPoint3D result;
- result.cross(*this, point);
- return result;
- }
-
- float lengthSquared() const { return this->dot(*this); }
- float length() const { return sqrtf(lengthSquared()); }
-
- float distanceTo(const FloatPoint3D& a) const;
-
-private:
- float m_x;
- float m_y;
- float m_z;
-};
-
-inline FloatPoint3D& operator +=(FloatPoint3D& a, const FloatPoint3D& b)
-{
- a.move(b.x(), b.y(), b.z());
- return a;
-}
-
-inline FloatPoint3D& operator -=(FloatPoint3D& a, const FloatPoint3D& b)
-{
- a.move(-b.x(), -b.y(), -b.z());
- return a;
-}
-
-inline FloatPoint3D operator+(const FloatPoint3D& a, const FloatPoint3D& b)
-{
- return FloatPoint3D(a.x() + b.x(), a.y() + b.y(), a.z() + b.z());
-}
-
-inline FloatPoint3D operator-(const FloatPoint3D& a, const FloatPoint3D& b)
-{
- return FloatPoint3D(a.x() - b.x(), a.y() - b.y(), a.z() - b.z());
-}
-
-inline bool operator==(const FloatPoint3D& a, const FloatPoint3D& b)
-{
- return a.x() == b.x() && a.y() == b.y() && a.z() == b.z();
-}
-
-inline bool operator!=(const FloatPoint3D& a, const FloatPoint3D& b)
-{
- return a.x() != b.x() || a.y() != b.y() || a.z() != b.z();
-}
-
-inline float operator*(const FloatPoint3D& a, const FloatPoint3D& b)
-{
- // dot product
- return a.dot(b);
-}
-
-inline FloatPoint3D operator*(float k, const FloatPoint3D& v)
-{
- return FloatPoint3D(k * v.x(), k * v.y(), k * v.z());
-}
-
-inline FloatPoint3D operator*(const FloatPoint3D& v, float k)
-{
- return FloatPoint3D(k * v.x(), k * v.y(), k * v.z());
-}
-
-inline float FloatPoint3D::distanceTo(const FloatPoint3D& a) const
-{
- return (*this - a).length();
-}
-
-} // namespace WebCore
-
-#endif // FloatPoint3D_h