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Diffstat (limited to 'WebCore/platform/graphics/FloatRect.cpp')
-rw-r--r-- | WebCore/platform/graphics/FloatRect.cpp | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/FloatRect.cpp b/WebCore/platform/graphics/FloatRect.cpp new file mode 100644 index 0000000..ec7b3fa --- /dev/null +++ b/WebCore/platform/graphics/FloatRect.cpp @@ -0,0 +1,122 @@ +/* + * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. + * Copyright (C) 2005 Nokia. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "FloatRect.h" + +#include "FloatConversion.h" +#include "IntRect.h" +#include <algorithm> +#include <math.h> + +using std::max; +using std::min; + +namespace WebCore { + +FloatRect::FloatRect(const IntRect& r) : m_location(r.location()), m_size(r.size()) +{ +} + +FloatRect FloatRect::narrowPrecision(double x, double y, double width, double height) +{ + return FloatRect(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y), narrowPrecisionToFloat(width), narrowPrecisionToFloat(height)); +} + +bool FloatRect::intersects(const FloatRect& other) const +{ + // Checking emptiness handles negative widths as well as zero. + return !isEmpty() && !other.isEmpty() + && x() < other.right() && other.x() < right() + && y() < other.bottom() && other.y() < bottom(); +} + +bool FloatRect::contains(const FloatRect& other) const +{ + return x() <= other.x() && right() >= other.right() + && y() <= other.y() && bottom() >= other.bottom(); +} + +void FloatRect::intersect(const FloatRect& other) +{ + float l = max(x(), other.x()); + float t = max(y(), other.y()); + float r = min(right(), other.right()); + float b = min(bottom(), other.bottom()); + + // Return a clean empty rectangle for non-intersecting cases. + if (l >= r || t >= b) { + l = 0; + t = 0; + r = 0; + b = 0; + } + + m_location.setX(l); + m_location.setY(t); + m_size.setWidth(r - l); + m_size.setHeight(b - t); +} + +void FloatRect::unite(const FloatRect& other) +{ + // Handle empty special cases first. + if (other.isEmpty()) + return; + if (isEmpty()) { + *this = other; + return; + } + + float l = min(x(), other.x()); + float t = min(y(), other.y()); + float r = max(right(), other.right()); + float b = max(bottom(), other.bottom()); + + m_location.setX(l); + m_location.setY(t); + m_size.setWidth(r - l); + m_size.setHeight(b - t); +} + +void FloatRect::scale(float s) +{ + m_location.setX(x() * s); + m_location.setY(y() * s); + m_size.setWidth(width() * s); + m_size.setHeight(height() * s); +} + +IntRect enclosingIntRect(const FloatRect& rect) +{ + int l = static_cast<int>(floorf(rect.x())); + int t = static_cast<int>(floorf(rect.y())); + int r = static_cast<int>(ceilf(rect.right())); + int b = static_cast<int>(ceilf(rect.bottom())); + return IntRect(l, t, r - l, b - t); +} + +} |