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+/*
+ * Copyright (C) 2006, 2007 Eric Seidel <eric@webkit.org>
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef PathTraversalState_h
+#define PathTraversalState_h
+
+#include "FloatPoint.h"
+#include <wtf/Vector.h>
+
+namespace WebCore {
+
+ class Path;
+
+ class PathTraversalState {
+ public:
+ enum PathTraversalAction {
+ TraversalTotalLength,
+ TraversalPointAtLength,
+ TraversalSegmentAtLength,
+ TraversalNormalAngleAtLength
+ };
+
+ PathTraversalState(PathTraversalAction);
+
+ float closeSubpath();
+ float moveTo(const FloatPoint&);
+ float lineTo(const FloatPoint&);
+ float quadraticBezierTo(const FloatPoint& newControl, const FloatPoint& newEnd);
+ float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newControl2, const FloatPoint& newEnd);
+
+ public:
+ PathTraversalAction m_action;
+ bool m_success;
+
+ FloatPoint m_current;
+ FloatPoint m_start;
+ FloatPoint m_control1;
+ FloatPoint m_control2;
+
+ float m_totalLength;
+ unsigned m_segmentIndex;
+ float m_desiredLength;
+
+ // For normal calculations
+ FloatPoint m_previous;
+ float m_normalAngle; // degrees
+ };
+}
+
+#endif