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Diffstat (limited to 'WebCore/platform/graphics/PathTraversalState.h')
-rw-r--r-- | WebCore/platform/graphics/PathTraversalState.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/PathTraversalState.h b/WebCore/platform/graphics/PathTraversalState.h new file mode 100644 index 0000000..5b75767 --- /dev/null +++ b/WebCore/platform/graphics/PathTraversalState.h @@ -0,0 +1,72 @@ +/* + * Copyright (C) 2006, 2007 Eric Seidel <eric@webkit.org> + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef PathTraversalState_h +#define PathTraversalState_h + +#include "FloatPoint.h" +#include <wtf/Vector.h> + +namespace WebCore { + + class Path; + + class PathTraversalState { + public: + enum PathTraversalAction { + TraversalTotalLength, + TraversalPointAtLength, + TraversalSegmentAtLength, + TraversalNormalAngleAtLength + }; + + PathTraversalState(PathTraversalAction); + + float closeSubpath(); + float moveTo(const FloatPoint&); + float lineTo(const FloatPoint&); + float quadraticBezierTo(const FloatPoint& newControl, const FloatPoint& newEnd); + float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newControl2, const FloatPoint& newEnd); + + public: + PathTraversalAction m_action; + bool m_success; + + FloatPoint m_current; + FloatPoint m_start; + FloatPoint m_control1; + FloatPoint m_control2; + + float m_totalLength; + unsigned m_segmentIndex; + float m_desiredLength; + + // For normal calculations + FloatPoint m_previous; + float m_normalAngle; // degrees + }; +} + +#endif |