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-rw-r--r--WebCore/platform/graphics/android/GraphicsContextAndroid.cpp1334
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diff --git a/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp b/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp
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index 888be5b..0000000
--- a/WebCore/platform/graphics/android/GraphicsContextAndroid.cpp
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@@ -1,1334 +0,0 @@
-/*
- * Copyright 2006, The Android Open Source Project
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-#include "config.h"
-#include "GraphicsContext.h"
-
-#include "AffineTransform.h"
-#include "Gradient.h"
-#include "NotImplemented.h"
-#include "Path.h"
-#include "Pattern.h"
-#include "PlatformGraphicsContext.h"
-#include "SkBitmapRef.h"
-#include "SkBlurDrawLooper.h"
-#include "SkBlurMaskFilter.h"
-#include "SkCanvas.h"
-#include "SkColorPriv.h"
-#include "SkDashPathEffect.h"
-#include "SkDevice.h"
-#include "SkGradientShader.h"
-#include "SkPaint.h"
-#include "SkString.h"
-#include "SkiaUtils.h"
-#include "TransformationMatrix.h"
-#include "android_graphics.h"
-
-using namespace std;
-
-#define GC2CANVAS(ctx) (ctx)->m_data->getPlatformGfxCtx()->mCanvas
-
-namespace WebCore {
-
-static int RoundToInt(float x)
-{
- return (int)roundf(x);
-}
-
-template <typename T> T* deepCopyPtr(const T* src)
-{
- return src ? new T(*src) : 0;
-}
-
-// Set a bitmap shader that mimics dashing by width-on, width-off.
-// Returns false if it could not succeed (e.g. there was an existing shader)
-static bool setBitmapDash(SkPaint* paint, int width) {
- if (width <= 0 || paint->getShader())
- return false;
-
- SkColor c = paint->getColor();
-
- SkBitmap bm;
- bm.setConfig(SkBitmap::kARGB_8888_Config, 2, 1);
- bm.allocPixels();
- bm.lockPixels();
-
- // set the ON pixel
- *bm.getAddr32(0, 0) = SkPreMultiplyARGB(0xFF, SkColorGetR(c),
- SkColorGetG(c), SkColorGetB(c));
- // set the OFF pixel
- *bm.getAddr32(1, 0) = 0;
- bm.unlockPixels();
-
- SkMatrix matrix;
- matrix.setScale(SkIntToScalar(width), SK_Scalar1);
-
- SkShader* s = SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode,
- SkShader::kClamp_TileMode);
- s->setLocalMatrix(matrix);
-
- paint->setShader(s)->unref();
- return true;
-}
-
-// TODO / questions
-
-// alpha: how does this interact with the alpha in Color? multiply them together?
-// mode: do I always respect this? If so, then
-// the rgb() & 0xFF000000 check will abort drawing too often
-// Is Color premultiplied or not? If it is, then I can't blindly pass it to paint.setColor()
-
-struct ShadowRec {
- SkScalar blur;
- SkScalar dx;
- SkScalar dy;
- SkColor color; // alpha>0 means valid shadow
- ShadowRec(SkScalar b = 0,
- SkScalar x = 0,
- SkScalar y = 0,
- SkColor c = 0) // by default, alpha=0, so no shadow
- : blur(b), dx(x), dy(y), color(c)
- {};
-};
-
-class GraphicsContextPlatformPrivate {
-public:
- struct State {
- SkPath* path;
- SkPathEffect* pathEffect;
- float miterLimit;
- float alpha;
- float strokeThickness;
- SkPaint::Cap lineCap;
- SkPaint::Join lineJoin;
- SkXfermode::Mode mode;
- int dashRatio; // Ratio of the length of a dash to its width
- ShadowRec shadow;
- SkColor fillColor;
- SkColor strokeColor;
- bool useAA;
- // This is a list of clipping paths which are currently active, in the
- // order in which they were pushed.
- WTF::Vector<SkPath> antiAliasClipPaths;
-
- State()
- : path(0) // Lazily allocated
- , pathEffect(0)
- , miterLimit(4)
- , alpha(1)
- , strokeThickness(0) // Same as default in GraphicsContextPrivate.h
- , lineCap(SkPaint::kDefault_Cap)
- , lineJoin(SkPaint::kDefault_Join)
- , mode(SkXfermode::kSrcOver_Mode)
- , dashRatio(3)
- , fillColor(SK_ColorBLACK)
- , strokeColor(SK_ColorBLACK)
- , useAA(true)
- {
- }
-
- State(const State& other)
- : pathEffect(other.pathEffect)
- , miterLimit(other.miterLimit)
- , alpha(other.alpha)
- , strokeThickness(other.strokeThickness)
- , lineCap(other.lineCap)
- , lineJoin(other.lineJoin)
- , mode(other.mode)
- , dashRatio(other.dashRatio)
- , shadow(other.shadow)
- , fillColor(other.fillColor)
- , strokeColor(other.strokeColor)
- , useAA(other.useAA)
- {
- path = deepCopyPtr<SkPath>(other.path);
- SkSafeRef(pathEffect);
- }
-
- ~State()
- {
- delete path;
- SkSafeUnref(pathEffect);
- }
-
- void setShadow(int radius, int dx, int dy, SkColor c)
- {
- // Cut the radius in half, to visually match the effect seen in
- // safari browser
- shadow.blur = SkScalarHalf(SkIntToScalar(radius));
- shadow.dx = SkIntToScalar(dx);
- shadow.dy = SkIntToScalar(dy);
- shadow.color = c;
- }
-
- bool setupShadowPaint(GraphicsContext* ctx, SkPaint* paint, SkPoint* offset)
- {
- paint->setAntiAlias(true);
- paint->setDither(true);
- paint->setXfermodeMode(mode);
- paint->setColor(shadow.color);
- offset->set(shadow.dx, shadow.dy);
-
- // Currently, only GraphicsContexts associated with the
- // HTMLCanvasElement have shadows ignore transforms set. This
- // allows us to distinguish between CSS and Canvas shadows which
- // have different rendering specifications.
- uint32_t flags = SkBlurMaskFilter::kHighQuality_BlurFlag;
- if (ctx->shadowsIgnoreTransforms()) {
- offset->fY = -offset->fY;
- flags |= SkBlurMaskFilter::kIgnoreTransform_BlurFlag;
- }
-
- if (shadow.blur > 0) {
- paint->setMaskFilter(SkBlurMaskFilter::Create(shadow.blur,
- SkBlurMaskFilter::kNormal_BlurStyle))->unref();
- }
- return SkColorGetA(shadow.color) && (shadow.blur || shadow.dx || shadow.dy);
- }
-
- SkColor applyAlpha(SkColor c) const
- {
- int s = RoundToInt(alpha * 256);
- if (s >= 256)
- return c;
- if (s < 0)
- return 0;
-
- int a = SkAlphaMul(SkColorGetA(c), s);
- return (c & 0x00FFFFFF) | (a << 24);
- }
- };
-
- GraphicsContextPlatformPrivate(GraphicsContext* gfxCtx, PlatformGraphicsContext* platformGfxCtx)
- : m_parentGfxCtx(gfxCtx)
- , m_platformGfxCtx(platformGfxCtx)
- , m_stateStack(sizeof(State))
- {
- State* state = static_cast<State*>(m_stateStack.push_back());
- new (state) State();
- m_state = state;
- }
-
- ~GraphicsContextPlatformPrivate()
- {
- // We force restores so we don't leak any subobjects owned by our
- // stack of State records.
- while (m_stateStack.count() > 0)
- this->restore();
-
- if (m_platformGfxCtx && m_platformGfxCtx->deleteUs())
- delete m_platformGfxCtx;
- }
-
- void save()
- {
- State* newState = static_cast<State*>(m_stateStack.push_back());
- new (newState) State(*m_state);
- m_state = newState;
- }
-
- void restore()
- {
- if (!m_state->antiAliasClipPaths.isEmpty())
- applyAntiAliasedClipPaths(m_state->antiAliasClipPaths);
-
- m_state->~State();
- m_stateStack.pop_back();
- m_state = static_cast<State*>(m_stateStack.back());
- }
-
- void setFillColor(const Color& c)
- {
- m_state->fillColor = c.rgb();
- }
-
- void setStrokeColor(const Color& c)
- {
- m_state->strokeColor = c.rgb();
- }
-
- void setStrokeThickness(float f)
- {
- m_state->strokeThickness = f;
- }
-
- void beginPath()
- {
- if (m_state->path)
- m_state->path->reset();
- }
-
- void addPath(const SkPath& other)
- {
- if (!m_state->path)
- m_state->path = new SkPath(other);
- else
- m_state->path->addPath(other);
- }
-
- // May return null
- SkPath* getPath() const
- {
- return m_state->path;
- }
-
- void setupPaintCommon(SkPaint* paint) const
- {
- paint->setAntiAlias(m_state->useAA);
- paint->setDither(true);
- paint->setXfermodeMode(m_state->mode);
- if (SkColorGetA(m_state->shadow.color) > 0) {
-
- // Currently, only GraphicsContexts associated with the
- // HTMLCanvasElement have shadows ignore transforms set. This
- // allows us to distinguish between CSS and Canvas shadows which
- // have different rendering specifications.
- SkScalar dy = m_state->shadow.dy;
- uint32_t flags = SkBlurDrawLooper::kHighQuality_BlurFlag;
- if (m_parentGfxCtx->shadowsIgnoreTransforms()) {
- dy = -dy;
- flags |= SkBlurDrawLooper::kIgnoreTransform_BlurFlag;
- flags |= SkBlurDrawLooper::kOverrideColor_BlurFlag;
- }
-
- SkDrawLooper* looper = new SkBlurDrawLooper(m_state->shadow.blur,
- m_state->shadow.dx,
- dy,
- m_state->shadow.color,
- flags);
- paint->setLooper(looper)->unref();
- }
- }
-
- void setupPaintFill(SkPaint* paint) const
- {
- this->setupPaintCommon(paint);
- paint->setColor(m_state->applyAlpha(m_state->fillColor));
- }
-
- void setupPaintBitmap(SkPaint* paint) const
- {
- this->setupPaintCommon(paint);
- // We only want the global alpha for bitmaps,
- // so just give applyAlpha opaque black
- paint->setColor(m_state->applyAlpha(0xFF000000));
- }
-
- // Sets up the paint for stroking. Returns true if the style is really
- // just a dash of squares (the size of the paint's stroke-width.
- bool setupPaintStroke(SkPaint* paint, SkRect* rect, bool isHLine = false)
- {
- this->setupPaintCommon(paint);
- paint->setColor(m_state->applyAlpha(m_state->strokeColor));
-
- float width = m_state->strokeThickness;
-
- // This allows dashing and dotting to work properly for hairline strokes
- // FIXME: Should we only do this for dashed and dotted strokes?
- if (!width)
- width = 1;
-
- paint->setStyle(SkPaint::kStroke_Style);
- paint->setStrokeWidth(SkFloatToScalar(width));
- paint->setStrokeCap(m_state->lineCap);
- paint->setStrokeJoin(m_state->lineJoin);
- paint->setStrokeMiter(SkFloatToScalar(m_state->miterLimit));
-
- if (rect && (RoundToInt(width) & 1))
- rect->inset(-SK_ScalarHalf, -SK_ScalarHalf);
-
- SkPathEffect* pe = m_state->pathEffect;
- if (pe) {
- paint->setPathEffect(pe);
- return false;
- }
- switch (m_parentGfxCtx->strokeStyle()) {
- case NoStroke:
- case SolidStroke:
- width = 0;
- break;
- case DashedStroke:
- width = m_state->dashRatio * width;
- break;
- // No break
- case DottedStroke:
- break;
- }
-
- if (width > 0) {
- // Return true if we're basically a dotted dash of squares
- bool justSqrs = RoundToInt(width) == RoundToInt(paint->getStrokeWidth());
-
- if (justSqrs || !isHLine || !setBitmapDash(paint, width)) {
-#if 0
- // this is slow enough that we just skip it for now
- // see http://b/issue?id=4163023
- SkScalar intervals[] = { width, width };
- pe = new SkDashPathEffect(intervals, 2, 0);
- paint->setPathEffect(pe)->unref();
-#endif
- }
- return justSqrs;
- }
- return false;
- }
-
- void clipPathAntiAliased(const SkPath& clipPath)
- {
- // If we are currently tracking any anti-alias clip paths, then we already
- // have a layer in place and don't need to add another.
- bool haveLayerOutstanding = m_state->antiAliasClipPaths.size();
-
- // See comments in applyAntiAliasedClipPaths about how this works.
- m_state->antiAliasClipPaths.append(clipPath);
- if (!haveLayerOutstanding) {
- SkRect bounds = clipPath.getBounds();
- if (m_platformGfxCtx && m_platformGfxCtx->mCanvas)
- m_platformGfxCtx->mCanvas->saveLayerAlpha(&bounds, 255,
- static_cast<SkCanvas::SaveFlags>(SkCanvas::kHasAlphaLayer_SaveFlag
- | SkCanvas::kFullColorLayer_SaveFlag
- | SkCanvas::kClipToLayer_SaveFlag));
- else
- ASSERT(0);
- }
- }
-
- void applyAntiAliasedClipPaths(WTF::Vector<SkPath>& paths)
- {
- // Anti-aliased clipping:
- //
- // Refer to PlatformContextSkia.cpp's applyAntiAliasedClipPaths() for more details
- SkPaint paint;
- paint.setXfermodeMode(SkXfermode::kClear_Mode);
- paint.setAntiAlias(true);
- paint.setStyle(SkPaint::kFill_Style);
-
- if (m_platformGfxCtx && m_platformGfxCtx->mCanvas) {
- for (size_t i = paths.size() - 1; i < paths.size(); --i) {
- paths[i].setFillType(SkPath::kInverseWinding_FillType);
- m_platformGfxCtx->mCanvas->drawPath(paths[i], paint);
- }
- m_platformGfxCtx->mCanvas->restore();
- } else
- ASSERT(0);
- }
-
- PlatformGraphicsContext* getPlatformGfxCtx()
- {
- return m_platformGfxCtx;
- }
-
- State* getState()
- {
- return m_state;
- }
-private:
- State* m_state;
- GraphicsContext* m_parentGfxCtx; // Back-ptr to our parent
- PlatformGraphicsContext* m_platformGfxCtx;
- SkDeque m_stateStack;
- // Not supported yet
- State& operator=(const State&);
-};
-
-static SkShader::TileMode SpreadMethod2TileMode(GradientSpreadMethod sm)
-{
- SkShader::TileMode mode = SkShader::kClamp_TileMode;
-
- switch (sm) {
- case SpreadMethodPad:
- mode = SkShader::kClamp_TileMode;
- break;
- case SpreadMethodReflect:
- mode = SkShader::kMirror_TileMode;
- break;
- case SpreadMethodRepeat:
- mode = SkShader::kRepeat_TileMode;
- break;
- }
- return mode;
-}
-
-static void extactShader(SkPaint* paint, Pattern* pat, Gradient* grad)
-{
- if (pat) {
- // platformPattern() returns a cached obj
- paint->setShader(pat->platformPattern(AffineTransform()));
- } else if (grad) {
- // grad->getShader() returns a cached obj
- GradientSpreadMethod sm = grad->spreadMethod();
- paint->setShader(grad->getShader(SpreadMethod2TileMode(sm)));
- }
-}
-
-////////////////////////////////////////////////////////////////////////////////////////////////
-
-GraphicsContext* GraphicsContext::createOffscreenContext(int width, int height)
-{
- PlatformGraphicsContext* pgc = new PlatformGraphicsContext();
-
- SkBitmap bitmap;
-
- bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
- bitmap.allocPixels();
- bitmap.eraseColor(0);
- pgc->mCanvas->setBitmapDevice(bitmap);
-
- GraphicsContext* ctx = new GraphicsContext(pgc);
- return ctx;
-}
-
-////////////////////////////////////////////////////////////////////////////////////////////////
-
-void GraphicsContext::platformInit(PlatformGraphicsContext* gc)
-{
- m_data = new GraphicsContextPlatformPrivate(this, gc);
- setPaintingDisabled(!gc || !gc->mCanvas);
-}
-
-void GraphicsContext::platformDestroy()
-{
- delete m_data;
-}
-
-void GraphicsContext::savePlatformState()
-{
- // Save our private State
- m_data->save();
- // Save our native canvas
- GC2CANVAS(this)->save();
-}
-
-void GraphicsContext::restorePlatformState()
-{
- // Restore our private State
- m_data->restore();
- // Restore our native canvas
- GC2CANVAS(this)->restore();
-}
-
-bool GraphicsContext::willFill() const
-{
- return m_data->getState()->fillColor;
-}
-
-bool GraphicsContext::willStroke() const
-{
- return m_data->getState()->strokeColor;
-}
-
-const SkPath* GraphicsContext::getCurrPath() const
-{
- return m_data->getState()->path;
-}
-
-// Draws a filled rectangle with a stroked border.
-void GraphicsContext::drawRect(const IntRect& rect)
-{
- if (paintingDisabled())
- return;
-
- SkPaint paint;
- SkRect r(rect);
-
- if (fillColor().alpha()) {
- m_data->setupPaintFill(&paint);
- GC2CANVAS(this)->drawRect(r, paint);
- }
-
- // According to GraphicsContext.h, stroking inside drawRect always means
- // a stroke of 1 inside the rect.
- if (strokeStyle() != NoStroke && strokeColor().alpha()) {
- paint.reset();
- m_data->setupPaintStroke(&paint, &r);
- paint.setPathEffect(0); // No dashing please
- paint.setStrokeWidth(SK_Scalar1); // Always just 1.0 width
- r.inset(SK_ScalarHalf, SK_ScalarHalf); // Ensure we're "inside"
- GC2CANVAS(this)->drawRect(r, paint);
- }
-}
-
-// This is only used to draw borders.
-void GraphicsContext::drawLine(const IntPoint& point1, const IntPoint& point2)
-{
- if (paintingDisabled())
- return;
-
- StrokeStyle style = strokeStyle();
- if (style == NoStroke)
- return;
-
- SkPaint paint;
- SkCanvas* canvas = GC2CANVAS(this);
- const int idx = SkAbs32(point2.x() - point1.x());
- const int idy = SkAbs32(point2.y() - point1.y());
-
- // Special-case horizontal and vertical lines that are really just dots
- if (m_data->setupPaintStroke(&paint, 0, !idy) && (!idx || !idy)) {
- const SkScalar diameter = paint.getStrokeWidth();
- const SkScalar radius = SkScalarHalf(diameter);
- SkScalar x = SkIntToScalar(SkMin32(point1.x(), point2.x()));
- SkScalar y = SkIntToScalar(SkMin32(point1.y(), point2.y()));
- SkScalar dx, dy;
- int count;
- SkRect bounds;
-
- if (!idy) { // Horizontal
- bounds.set(x, y - radius, x + SkIntToScalar(idx), y + radius);
- x += radius;
- dx = diameter * 2;
- dy = 0;
- count = idx;
- } else { // Vertical
- bounds.set(x - radius, y, x + radius, y + SkIntToScalar(idy));
- y += radius;
- dx = 0;
- dy = diameter * 2;
- count = idy;
- }
-
- // The actual count is the number of ONs we hit alternating
- // ON(diameter), OFF(diameter), ...
- {
- SkScalar width = SkScalarDiv(SkIntToScalar(count), diameter);
- // Now compute the number of cells (ON and OFF)
- count = SkScalarRound(width);
- // Now compute the number of ONs
- count = (count + 1) >> 1;
- }
-
- SkAutoMalloc storage(count * sizeof(SkPoint));
- SkPoint* verts = (SkPoint*)storage.get();
- // Now build the array of vertices to past to drawPoints
- for (int i = 0; i < count; i++) {
- verts[i].set(x, y);
- x += dx;
- y += dy;
- }
-
- paint.setStyle(SkPaint::kFill_Style);
- paint.setPathEffect(0);
-
- // Clipping to bounds is not required for correctness, but it does
- // allow us to reject the entire array of points if we are completely
- // offscreen. This is common in a webpage for android, where most of
- // the content is clipped out. If drawPoints took an (optional) bounds
- // parameter, that might even be better, as we would *just* use it for
- // culling, and not both wacking the canvas' save/restore stack.
- canvas->save(SkCanvas::kClip_SaveFlag);
- canvas->clipRect(bounds);
- canvas->drawPoints(SkCanvas::kPoints_PointMode, count, verts, paint);
- canvas->restore();
- } else {
- SkPoint pts[2] = { point1, point2 };
- canvas->drawLine(pts[0].fX, pts[0].fY, pts[1].fX, pts[1].fY, paint);
- }
-}
-
-static void setrectForUnderline(SkRect* r, GraphicsContext* context, const IntPoint& point, int yOffset, int width)
-{
- float lineThickness = context->strokeThickness();
-#if 0
- if (lineThickness < 1) // Do we really need/want this?
- lineThickness = 1;
-#endif
- r->fLeft = SkIntToScalar(point.x());
- r->fTop = SkIntToScalar(point.y() + yOffset);
- r->fRight = r->fLeft + SkIntToScalar(width);
- r->fBottom = r->fTop + SkFloatToScalar(lineThickness);
-}
-
-void GraphicsContext::drawLineForText(IntPoint const& pt, int width, bool)
-{
- if (paintingDisabled())
- return;
-
- SkRect r;
- setrectForUnderline(&r, this, pt, 0, width);
-
- SkPaint paint;
- paint.setAntiAlias(true);
- paint.setColor(this->strokeColor().rgb());
-
- GC2CANVAS(this)->drawRect(r, paint);
-}
-
-// TODO: Should we draw different based on TextCheckingLineStyle?
-void GraphicsContext::drawLineForTextChecking(const IntPoint& pt, int width, TextCheckingLineStyle)
-{
- if (paintingDisabled())
- return;
-
- SkRect r;
- setrectForUnderline(&r, this, pt, 0, width);
-
- SkPaint paint;
- paint.setAntiAlias(true);
- paint.setColor(SK_ColorRED); // Is this specified somewhere?
-
- GC2CANVAS(this)->drawRect(r, paint);
-}
-
-// This method is only used to draw the little circles used in lists.
-void GraphicsContext::drawEllipse(const IntRect& rect)
-{
- if (paintingDisabled())
- return;
-
- SkPaint paint;
- SkRect oval(rect);
-
- if (fillColor().rgb() & 0xFF000000) {
- m_data->setupPaintFill(&paint);
- GC2CANVAS(this)->drawOval(oval, paint);
- }
- if (strokeStyle() != NoStroke) {
- paint.reset();
- m_data->setupPaintStroke(&paint, &oval);
- GC2CANVAS(this)->drawOval(oval, paint);
- }
-}
-
-static inline int fastMod(int value, int max)
-{
- int sign = SkExtractSign(value);
-
- value = SkApplySign(value, sign);
- if (value >= max)
- value %= max;
- return SkApplySign(value, sign);
-}
-
-void GraphicsContext::strokeArc(const IntRect& r, int startAngle, int angleSpan)
-{
- if (paintingDisabled())
- return;
-
- SkPath path;
- SkPaint paint;
- SkRect oval(r);
-
- if (strokeStyle() == NoStroke) {
- m_data->setupPaintFill(&paint); // We want the fill color
- paint.setStyle(SkPaint::kStroke_Style);
- paint.setStrokeWidth(SkFloatToScalar(this->strokeThickness()));
- } else
- m_data->setupPaintStroke(&paint, 0);
-
- // We do this before converting to scalar, so we don't overflow SkFixed
- startAngle = fastMod(startAngle, 360);
- angleSpan = fastMod(angleSpan, 360);
-
- path.addArc(oval, SkIntToScalar(-startAngle), SkIntToScalar(-angleSpan));
- GC2CANVAS(this)->drawPath(path, paint);
-}
-
-void GraphicsContext::drawConvexPolygon(size_t numPoints, const FloatPoint* points, bool shouldAntialias)
-{
- if (paintingDisabled())
- return;
-
- if (numPoints <= 1)
- return;
-
- SkPaint paint;
- SkPath path;
-
- path.incReserve(numPoints);
- path.moveTo(SkFloatToScalar(points[0].x()), SkFloatToScalar(points[0].y()));
- for (size_t i = 1; i < numPoints; i++)
- path.lineTo(SkFloatToScalar(points[i].x()), SkFloatToScalar(points[i].y()));
-
- if (GC2CANVAS(this)->quickReject(path, shouldAntialias ?
- SkCanvas::kAA_EdgeType : SkCanvas::kBW_EdgeType)) {
- return;
- }
-
- if (fillColor().rgb() & 0xFF000000) {
- m_data->setupPaintFill(&paint);
- paint.setAntiAlias(shouldAntialias);
- GC2CANVAS(this)->drawPath(path, paint);
- }
-
- if (strokeStyle() != NoStroke) {
- paint.reset();
- m_data->setupPaintStroke(&paint, 0);
- paint.setAntiAlias(shouldAntialias);
- GC2CANVAS(this)->drawPath(path, paint);
- }
-}
-
-void GraphicsContext::fillRoundedRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight,
- const IntSize& bottomLeft, const IntSize& bottomRight, const Color& color, ColorSpace)
-{
- if (paintingDisabled())
- return;
-
- SkPaint paint;
- SkPath path;
- SkScalar radii[8];
-
- radii[0] = SkIntToScalar(topLeft.width());
- radii[1] = SkIntToScalar(topLeft.height());
- radii[2] = SkIntToScalar(topRight.width());
- radii[3] = SkIntToScalar(topRight.height());
- radii[4] = SkIntToScalar(bottomRight.width());
- radii[5] = SkIntToScalar(bottomRight.height());
- radii[6] = SkIntToScalar(bottomLeft.width());
- radii[7] = SkIntToScalar(bottomLeft.height());
- path.addRoundRect(rect, radii);
-
- m_data->setupPaintFill(&paint);
- GC2CANVAS(this)->drawPath(path, paint);
-}
-
-void GraphicsContext::fillRect(const FloatRect& rect)
-{
- SkPaint paint;
-
- m_data->setupPaintFill(&paint);
-
- extactShader(&paint,
- m_state.fillPattern.get(),
- m_state.fillGradient.get());
-
- GC2CANVAS(this)->drawRect(rect, paint);
-}
-
-void GraphicsContext::fillRect(const FloatRect& rect, const Color& color, ColorSpace)
-{
- if (paintingDisabled())
- return;
-
- if (color.rgb() & 0xFF000000) {
- SkPaint paint;
-
- m_data->setupPaintCommon(&paint);
- paint.setColor(color.rgb()); // Punch in the specified color
- paint.setShader(0); // In case we had one set
-
- // Sometimes we record and draw portions of the page, using clips
- // for each portion. The problem with this is that webkit, sometimes,
- // sees that we're only recording a portion, and they adjust some of
- // their rectangle coordinates accordingly (e.g.
- // RenderBoxModelObject::paintFillLayerExtended() which calls
- // rect.intersect(paintInfo.rect) and then draws the bg with that
- // rect. The result is that we end up drawing rects that are meant to
- // seam together (one for each portion), but if the rects have
- // fractional coordinates (e.g. we are zoomed by a fractional amount)
- // we will double-draw those edges, resulting in visual cracks or
- // artifacts.
-
- // The fix seems to be to just turn off antialasing for rects (this
- // entry-point in GraphicsContext seems to have been sufficient,
- // though perhaps we'll find we need to do this as well in fillRect(r)
- // as well.) Currently setupPaintCommon() enables antialiasing.
-
- // Since we never show the page rotated at a funny angle, disabling
- // antialiasing seems to have no real down-side, and it does fix the
- // bug when we're zoomed (and drawing portions that need to seam).
- paint.setAntiAlias(false);
-
- GC2CANVAS(this)->drawRect(rect, paint);
- }
-}
-
-void GraphicsContext::clip(const FloatRect& rect)
-{
- if (paintingDisabled())
- return;
-
- GC2CANVAS(this)->clipRect(rect);
-}
-
-void GraphicsContext::clip(const Path& path)
-{
- if (paintingDisabled())
- return;
-
- m_data->clipPathAntiAliased(*path.platformPath());
-}
-
-void GraphicsContext::addInnerRoundedRectClip(const IntRect& rect, int thickness)
-{
- if (paintingDisabled())
- return;
-
- SkPath path;
- SkRect r(rect);
-
- path.addOval(r, SkPath::kCW_Direction);
- // Only perform the inset if we won't invert r
- if (2 * thickness < rect.width() && 2 * thickness < rect.height()) {
- // Adding one to the thickness doesn't make the border too thick as
- // it's painted over afterwards. But without this adjustment the
- // border appears a little anemic after anti-aliasing.
- r.inset(SkIntToScalar(thickness + 1), SkIntToScalar(thickness + 1));
- path.addOval(r, SkPath::kCCW_Direction);
- }
- m_data->clipPathAntiAliased(path);
-}
-
-void GraphicsContext::canvasClip(const Path& path)
-{
- clip(path);
-}
-
-void GraphicsContext::clipOut(const IntRect& r)
-{
- if (paintingDisabled())
- return;
-
- GC2CANVAS(this)->clipRect(r, SkRegion::kDifference_Op);
-}
-
-#if ENABLE(SVG)
-void GraphicsContext::clipPath(const Path& pathToClip, WindRule clipRule)
-{
- if (paintingDisabled())
- return;
-
- // FIXME: Be smarter about this.
- beginPath();
- addPath(pathToClip);
-
- const SkPath* oldPath = m_data->getPath();
- SkPath path(*oldPath);
- path.setFillType(clipRule == RULE_EVENODD ? SkPath::kEvenOdd_FillType : SkPath::kWinding_FillType);
- GC2CANVAS(this)->clipPath(path);
-}
-#endif
-
-void GraphicsContext::clipOut(const Path& p)
-{
- if (paintingDisabled())
- return;
-
- GC2CANVAS(this)->clipPath(*p.platformPath(), SkRegion::kDifference_Op);
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////////////
-
-#if SVG_SUPPORT
-KRenderingDeviceContext* GraphicsContext::createRenderingDeviceContext()
-{
- return new KRenderingDeviceContextQuartz(platformContext());
-}
-#endif
-
-// These are the flags we need when we call saveLayer for transparency.
-// Since it does not appear that webkit intends this to also save/restore
-// the matrix or clip, I do not give those flags (for performance)
-#define TRANSPARENCY_SAVEFLAGS \
- (SkCanvas::SaveFlags)(SkCanvas::kHasAlphaLayer_SaveFlag | \
- SkCanvas::kFullColorLayer_SaveFlag)
-
-void GraphicsContext::beginTransparencyLayer(float opacity)
-{
- if (paintingDisabled())
- return;
-
- SkCanvas* canvas = GC2CANVAS(this);
- canvas->saveLayerAlpha(0, (int)(opacity * 255), TRANSPARENCY_SAVEFLAGS);
-}
-
-void GraphicsContext::endTransparencyLayer()
-{
- if (paintingDisabled())
- return;
-
- GC2CANVAS(this)->restore();
-}
-
-///////////////////////////////////////////////////////////////////////////
-
-void GraphicsContext::setupBitmapPaint(SkPaint* paint)
-{
- m_data->setupPaintBitmap(paint);
-}
-
-void GraphicsContext::setupFillPaint(SkPaint* paint)
-{
- m_data->setupPaintFill(paint);
-}
-
-void GraphicsContext::setupStrokePaint(SkPaint* paint)
-{
- m_data->setupPaintStroke(paint, 0);
-}
-
-bool GraphicsContext::setupShadowPaint(SkPaint* paint, SkPoint* offset)
-{
- return m_data->getState()->setupShadowPaint(this, paint, offset);
-}
-
-void GraphicsContext::setPlatformStrokeColor(const Color& c, ColorSpace)
-{
- m_data->setStrokeColor(c);
-}
-
-void GraphicsContext::setPlatformStrokeThickness(float f)
-{
- m_data->setStrokeThickness(f);
-}
-
-void GraphicsContext::setPlatformFillColor(const Color& c, ColorSpace)
-{
- m_data->setFillColor(c);
-}
-
-void GraphicsContext::setPlatformShadow(const FloatSize& size, float blur, const Color& color, ColorSpace)
-{
- if (paintingDisabled())
- return;
-
- if (blur <= 0)
- this->clearPlatformShadow();
-
- SkColor c;
- if (color.isValid())
- c = color.rgb();
- else
- c = SkColorSetARGB(0xFF / 3, 0, 0, 0); // "std" Apple shadow color
- m_data->getState()->setShadow(blur, size.width(), size.height(), c);
-}
-
-void GraphicsContext::clearPlatformShadow()
-{
- if (paintingDisabled())
- return;
-
- m_data->getState()->setShadow(0, 0, 0, 0);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-void GraphicsContext::drawFocusRing(const Vector<IntRect>&, int, int, const Color&)
-{
- // Do nothing, since we draw the focus ring independently.
-}
-
-void GraphicsContext::drawFocusRing(const Path&, int, int, const Color&)
-{
- // Do nothing, since we draw the focus ring independently.
-}
-
-PlatformGraphicsContext* GraphicsContext::platformContext() const
-{
- ASSERT(!paintingDisabled());
- return m_data->getPlatformGfxCtx();
-}
-
-void GraphicsContext::setMiterLimit(float limit)
-{
- m_data->getState()->miterLimit = limit;
-}
-
-void GraphicsContext::setAlpha(float alpha)
-{
- m_data->getState()->alpha = alpha;
-}
-
-void GraphicsContext::setPlatformCompositeOperation(CompositeOperator op)
-{
- m_data->getState()->mode = WebCoreCompositeToSkiaComposite(op);
-}
-
-void GraphicsContext::clearRect(const FloatRect& rect)
-{
- if (paintingDisabled())
- return;
-
- SkPaint paint;
-
- m_data->setupPaintFill(&paint);
- paint.setXfermodeMode(SkXfermode::kClear_Mode);
- GC2CANVAS(this)->drawRect(rect, paint);
-}
-
-void GraphicsContext::strokeRect(const FloatRect& rect, float lineWidth)
-{
- if (paintingDisabled())
- return;
-
- SkPaint paint;
-
- m_data->setupPaintStroke(&paint, 0);
- paint.setStrokeWidth(SkFloatToScalar(lineWidth));
- GC2CANVAS(this)->drawRect(rect, paint);
-}
-
-void GraphicsContext::setLineCap(LineCap cap)
-{
- switch (cap) {
- case ButtCap:
- m_data->getState()->lineCap = SkPaint::kButt_Cap;
- break;
- case RoundCap:
- m_data->getState()->lineCap = SkPaint::kRound_Cap;
- break;
- case SquareCap:
- m_data->getState()->lineCap = SkPaint::kSquare_Cap;
- break;
- default:
- SkDEBUGF(("GraphicsContext::setLineCap: unknown LineCap %d\n", cap));
- break;
- }
-}
-
-#if ENABLE(SVG)
-void GraphicsContext::setLineDash(const DashArray& dashes, float dashOffset)
-{
- if (paintingDisabled())
- return;
-
- size_t dashLength = dashes.size();
- if (!dashLength)
- return;
-
- size_t count = !(dashLength % 2) ? dashLength : dashLength * 2;
- SkScalar* intervals = new SkScalar[count];
-
- for (unsigned int i = 0; i < count; i++)
- intervals[i] = SkFloatToScalar(dashes[i % dashLength]);
- SkPathEffect **effectPtr = &m_data->getState()->pathEffect;
- SkSafeUnref(*effectPtr);
- *effectPtr = new SkDashPathEffect(intervals, count, SkFloatToScalar(dashOffset));
-
- delete[] intervals;
-}
-#endif
-
-void GraphicsContext::setLineJoin(LineJoin join)
-{
- switch (join) {
- case MiterJoin:
- m_data->getState()->lineJoin = SkPaint::kMiter_Join;
- break;
- case RoundJoin:
- m_data->getState()->lineJoin = SkPaint::kRound_Join;
- break;
- case BevelJoin:
- m_data->getState()->lineJoin = SkPaint::kBevel_Join;
- break;
- default:
- SkDEBUGF(("GraphicsContext::setLineJoin: unknown LineJoin %d\n", join));
- break;
- }
-}
-
-void GraphicsContext::scale(const FloatSize& size)
-{
- if (paintingDisabled())
- return;
- GC2CANVAS(this)->scale(SkFloatToScalar(size.width()), SkFloatToScalar(size.height()));
-}
-
-void GraphicsContext::rotate(float angleInRadians)
-{
- if (paintingDisabled())
- return;
- GC2CANVAS(this)->rotate(SkFloatToScalar(angleInRadians * (180.0f / 3.14159265f)));
-}
-
-void GraphicsContext::translate(float x, float y)
-{
- if (paintingDisabled())
- return;
- GC2CANVAS(this)->translate(SkFloatToScalar(x), SkFloatToScalar(y));
-}
-
-void GraphicsContext::concatCTM(const AffineTransform& affine)
-{
- if (paintingDisabled())
- return;
- GC2CANVAS(this)->concat(affine);
-}
-
-// This is intended to round the rect to device pixels (through the CTM)
-// and then invert the result back into source space, with the hope that when
-// it is drawn (through the matrix), it will land in the "right" place (i.e.
-// on pixel boundaries).
-
-// For android, we record this geometry once and then draw it though various
-// scale factors as the user zooms, without re-recording. Thus this routine
-// should just leave the original geometry alone.
-
-// If we instead draw into bitmap tiles, we should then perform this
-// transform -> round -> inverse step.
-
-FloatRect GraphicsContext::roundToDevicePixels(const FloatRect& rect)
-{
- return rect;
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////////////
-
-void GraphicsContext::setURLForRect(const KURL& link, const IntRect& destRect)
-{
-// Appears to be PDF specific, so we ignore it
-#if 0
-if (paintingDisabled())
- return;
-
-CFURLRef urlRef = link.createCFURL();
-if (urlRef) {
- CGContextRef context = platformContext();
-
- // Get the bounding box to handle clipping.
- CGRect box = CGContextGetClipBoundingBox(context);
-
- IntRect intBox((int)box.origin.x, (int)box.origin.y, (int)box.size.width, (int)box.size.height);
- IntRect rect = destRect;
- rect.intersect(intBox);
-
- CGPDFContextSetURLForRect(context, urlRef,
- CGRectApplyAffineTransform(rect, CGContextGetCTM(context)));
-
- CFRelease(urlRef);
-}
-#endif
-}
-
-void GraphicsContext::setPlatformShouldAntialias(bool useAA)
-{
- if (paintingDisabled())
- return;
- m_data->getState()->useAA = useAA;
-}
-
-AffineTransform GraphicsContext::getCTM() const
-{
- const SkMatrix& m = GC2CANVAS(this)->getTotalMatrix();
- return AffineTransform(SkScalarToDouble(m.getScaleX()), // a
- SkScalarToDouble(m.getSkewY()), // b
- SkScalarToDouble(m.getSkewX()), // c
- SkScalarToDouble(m.getScaleY()), // d
- SkScalarToDouble(m.getTranslateX()), // e
- SkScalarToDouble(m.getTranslateY())); // f
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-void GraphicsContext::beginPath()
-{
- m_data->beginPath();
-}
-
-void GraphicsContext::addPath(const Path& p)
-{
- m_data->addPath(*p.platformPath());
-}
-
-void GraphicsContext::fillPath(const Path& pathToFill)
-{
- // FIXME: Be smarter about this.
- beginPath();
- addPath(pathToFill);
-
- SkPath* path = m_data->getPath();
- if (paintingDisabled() || !path)
- return;
-
- switch (this->fillRule()) {
- case RULE_NONZERO:
- path->setFillType(SkPath::kWinding_FillType);
- break;
- case RULE_EVENODD:
- path->setFillType(SkPath::kEvenOdd_FillType);
- break;
- }
-
- SkPaint paint;
- m_data->setupPaintFill(&paint);
-
- extactShader(&paint,
- m_state.fillPattern.get(),
- m_state.fillGradient.get());
-
- GC2CANVAS(this)->drawPath(*path, paint);
-}
-
-void GraphicsContext::strokePath(const Path& pathToStroke)
-{
- // FIXME: Be smarter about this.
- beginPath();
- addPath(pathToStroke);
-
- const SkPath* path = m_data->getPath();
- if (paintingDisabled() || !path)
- return;
-
- SkPaint paint;
- m_data->setupPaintStroke(&paint, 0);
-
- extactShader(&paint,
- m_state.strokePattern.get(),
- m_state.strokeGradient.get());
-
- GC2CANVAS(this)->drawPath(*path, paint);
-}
-
-InterpolationQuality GraphicsContext::imageInterpolationQuality() const
-{
- notImplemented();
- return InterpolationDefault;
-}
-
-void GraphicsContext::setImageInterpolationQuality(InterpolationQuality mode)
-{
-#if 0
- enum InterpolationQuality {
- InterpolationDefault,
- InterpolationNone,
- InterpolationLow,
- InterpolationMedium,
- InterpolationHigh
- };
-#endif
- // TODO: record this, so we can know when to use bitmap-filtering when we draw
- // ... not sure how meaningful this will be given our playback model.
-
- // Certainly safe to do nothing for the present.
-}
-
-void GraphicsContext::clipConvexPolygon(size_t numPoints, const FloatPoint*, bool antialias)
-{
- if (paintingDisabled())
- return;
-
- if (numPoints <= 1)
- return;
-
- // FIXME: IMPLEMENT!
-}
-
-} // namespace WebCore
-
-///////////////////////////////////////////////////////////////////////////////
-
-SkCanvas* android_gc2canvas(WebCore::GraphicsContext* gc)
-{
- return gc->platformContext()->mCanvas;
-}