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-rw-r--r--WebCore/platform/graphics/android/GraphicsLayerAndroid.h163
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diff --git a/WebCore/platform/graphics/android/GraphicsLayerAndroid.h b/WebCore/platform/graphics/android/GraphicsLayerAndroid.h
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index 10db5a1..0000000
--- a/WebCore/platform/graphics/android/GraphicsLayerAndroid.h
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-/*
- * Copyright (C) 2009 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef GraphicsLayerAndroid_h
-#define GraphicsLayerAndroid_h
-
-#if USE(ACCELERATED_COMPOSITING)
-
-#include "FloatRect.h"
-#include "Frame.h"
-#include "GraphicsLayer.h"
-#include "GraphicsLayerClient.h"
-#include "LayerAndroid.h"
-#include "RefPtr.h"
-#include "SkBitmapRef.h"
-#include "Vector.h"
-
-class FloatPoint3D;
-class Image;
-class SkBitmapRef;
-
-namespace WebCore {
-
-class ScrollableLayerAndroid;
-
-class GraphicsLayerAndroid : public GraphicsLayer {
-public:
-
- GraphicsLayerAndroid(GraphicsLayerClient*);
- virtual ~GraphicsLayerAndroid();
-
- virtual void setName(const String&);
-
- // for hosting this GraphicsLayer in a native layer hierarchy
- virtual NativeLayer nativeLayer() const;
-
- virtual bool setChildren(const Vector<GraphicsLayer*>&);
- virtual void addChild(GraphicsLayer*);
- virtual void addChildAtIndex(GraphicsLayer*, int index);
- virtual void addChildAbove(GraphicsLayer* layer, GraphicsLayer* sibling);
- virtual void addChildBelow(GraphicsLayer* layer, GraphicsLayer* sibling);
- virtual bool replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild);
-
- virtual void removeFromParent();
-
- virtual void setPosition(const FloatPoint&);
- virtual void setPreserves3D(bool b);
- virtual void setAnchorPoint(const FloatPoint3D&);
- virtual void setSize(const FloatSize&);
-
- virtual void setBackfaceVisibility(bool b);
- virtual void setTransform(const TransformationMatrix&);
-
- virtual void setChildrenTransform(const TransformationMatrix&);
-
- virtual void setMaskLayer(GraphicsLayer*);
- virtual void setMasksToBounds(bool);
- virtual void setDrawsContent(bool);
-
- virtual void setBackgroundColor(const Color&);
- virtual void clearBackgroundColor();
-
- virtual void setContentsOpaque(bool);
-
- virtual void setOpacity(float);
-
- virtual void setNeedsDisplay();
- virtual void setNeedsDisplayInRect(const FloatRect&);
-
- virtual bool addAnimation(const KeyframeValueList& valueList,
- const IntSize& boxSize,
- const Animation* anim,
- const String& keyframesName,
- double beginTime);
- bool createTransformAnimationsFromKeyframes(const KeyframeValueList&,
- const Animation*,
- const String& keyframesName,
- double beginTime,
- const IntSize& boxSize);
- bool createAnimationFromKeyframes(const KeyframeValueList&,
- const Animation*,
- const String& keyframesName,
- double beginTime);
-
- virtual void removeAnimationsForProperty(AnimatedPropertyID);
- virtual void removeAnimationsForKeyframes(const String& keyframesName);
- virtual void pauseAnimation(const String& keyframesName);
-
- virtual void suspendAnimations(double time);
- virtual void resumeAnimations();
-
- virtual void setContentsToImage(Image*);
- virtual void setContentsToMedia(PlatformLayer*);
- virtual PlatformLayer* platformLayer() const;
-
- void pauseDisplay(bool state);
-
-#ifndef NDEBUG
- virtual void setDebugBackgroundColor(const Color&);
- virtual void setDebugBorder(const Color&, float borderWidth);
-#endif
-
- virtual void setZPosition(float);
-
- virtual void syncCompositingState();
- void notifyClientAnimationStarted();
-
- LayerAndroid* contentLayer() { return m_contentLayer; }
-
- static int instancesCount();
-
-private:
-
- void askForSync();
- void syncPositionState();
- void syncChildren();
- void syncMask();
-
- void updateFixedPosition();
- void updateScrollingLayers();
-
- // with SkPicture, we always repaint the entire layer's content.
- bool repaint();
- void needsNotifyClient();
-
- bool paintContext(SkPicture* context, const IntRect& rect);
-
- bool m_needsSyncChildren;
- bool m_needsSyncMask;
- bool m_needsRepaint;
- bool m_needsNotifyClient;
-
- bool m_haveContents;
- bool m_haveImage;
- bool m_newImage;
- SkBitmapRef* m_imageRef; // only used to remember previously passed images
-
- Vector<FloatRect> m_invalidatedRects;
-
- LayerAndroid* m_contentLayer;
- ScrollableLayerAndroid* m_foregroundLayer;
- LayerAndroid* m_foregroundClipLayer;
-};
-
-} // namespace WebCore
-
-
-#endif // USE(ACCELERATED_COMPOSITING)
-
-#endif // GraphicsLayerAndroid_h