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-rw-r--r--WebCore/platform/graphics/android/LayerTexture.cpp51
1 files changed, 51 insertions, 0 deletions
diff --git a/WebCore/platform/graphics/android/LayerTexture.cpp b/WebCore/platform/graphics/android/LayerTexture.cpp
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+++ b/WebCore/platform/graphics/android/LayerTexture.cpp
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+/*
+ * Copyright 2010, The Android Open Source Project
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "LayerTexture.h"
+
+#define DOUBLE_BUFFERED_TEXTURE_MINIMUM_ACCESS 3
+
+void LayerTexture::producerUpdate(TextureInfo* textureInfo)
+{
+ update();
+ BackedDoubleBufferedTexture::producerUpdate(textureInfo);
+}
+
+void LayerTexture::update()
+{
+ // FIXME: fix the double buffered texture class instead of doing this
+ // this is a stop gap measure and should be removed.
+ // Right now we have to update the textures 3 times (one create, two
+ // updates) before we can be sure to have a non-corrupted texture
+ // to display.
+ if (m_textureUpdates < DOUBLE_BUFFERED_TEXTURE_MINIMUM_ACCESS)
+ m_textureUpdates++;
+}
+
+bool LayerTexture::isReady()
+{
+ return m_textureUpdates == DOUBLE_BUFFERED_TEXTURE_MINIMUM_ACCESS;
+}