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-rw-r--r--WebCore/platform/graphics/android/PathAndroid.cpp341
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diff --git a/WebCore/platform/graphics/android/PathAndroid.cpp b/WebCore/platform/graphics/android/PathAndroid.cpp
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--- a/WebCore/platform/graphics/android/PathAndroid.cpp
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-/*
- * Copyright 2007, The Android Open Source Project
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "Path.h"
-
-#include "AffineTransform.h"
-#include "FloatRect.h"
-#include "GraphicsContext.h"
-#include "ImageBuffer.h"
-#include "PlatformGraphicsContext.h"
-#include "SkiaUtils.h"
-#include "SkPaint.h"
-#include "SkPath.h"
-#include "SkRegion.h"
-#include "StrokeStyleApplier.h"
-#include "TransformationMatrix.h"
-#include "android_graphics.h"
-
-namespace WebCore {
-
-Path::Path()
-{
- m_path = new SkPath;
-// m_path->setFlags(SkPath::kWinding_FillType);
-}
-
-Path::Path(const Path& other)
-{
- m_path = new SkPath(*other.m_path);
-}
-
-Path::~Path()
-{
- delete m_path;
-}
-
-Path& Path::operator=(const Path& other)
-{
- *m_path = *other.m_path;
- return *this;
-}
-
-bool Path::isEmpty() const
-{
- return m_path->isEmpty();
-}
-
-bool Path::hasCurrentPoint() const
-{
- // webkit wants to know if we have any points, including any moveTos.
- // Skia's empty() will return true if it has just a moveTo, so we need to
- // call getPoints(NULL), which returns the number of points,
- // including moveTo.
- return m_path->getPoints(0, 0) > 0;
-}
-
-FloatPoint Path::currentPoint() const
-{
- if (hasCurrentPoint()) {
- SkPoint lastPt;
- m_path->getLastPt(&lastPt);
- return lastPt;
- }
- float quietNaN = std::numeric_limits<float>::quiet_NaN();
- return FloatPoint(quietNaN, quietNaN);
-}
-
-bool Path::contains(const FloatPoint& point, WindRule rule) const
-{
- SkRegion rgn, clip;
-
- int x = (int)floorf(point.x());
- int y = (int)floorf(point.y());
- clip.setRect(x, y, x + 1, y + 1);
-
- SkPath::FillType ft = m_path->getFillType(); // save
- m_path->setFillType(rule == RULE_NONZERO ? SkPath::kWinding_FillType : SkPath::kEvenOdd_FillType);
-
- bool contains = rgn.setPath(*m_path, clip);
-
- m_path->setFillType(ft); // restore
- return contains;
-}
-
-void Path::translate(const FloatSize& size)
-{
- m_path->offset(SkFloatToScalar(size.width()), SkFloatToScalar(size.height()));
-}
-
-FloatRect Path::boundingRect() const
-{
- const SkRect& r = m_path->getBounds();
- return FloatRect( SkScalarToFloat(r.fLeft),
- SkScalarToFloat(r.fTop),
- SkScalarToFloat(r.width()),
- SkScalarToFloat(r.height()));
-}
-
-void Path::moveTo(const FloatPoint& point)
-{
- m_path->moveTo(SkFloatToScalar(point.x()), SkFloatToScalar(point.y()));
-}
-
-void Path::addLineTo(const FloatPoint& p)
-{
- m_path->lineTo(SkFloatToScalar(p.x()), SkFloatToScalar(p.y()));
-}
-
-void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& ep)
-{
- m_path->quadTo( SkFloatToScalar(cp.x()), SkFloatToScalar(cp.y()),
- SkFloatToScalar(ep.x()), SkFloatToScalar(ep.y()));
-}
-
-void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep)
-{
- m_path->cubicTo(SkFloatToScalar(p1.x()), SkFloatToScalar(p1.y()),
- SkFloatToScalar(p2.x()), SkFloatToScalar(p2.y()),
- SkFloatToScalar(ep.x()), SkFloatToScalar(ep.y()));
-}
-
-void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius)
-{
- m_path->arcTo(SkFloatToScalar(p1.x()), SkFloatToScalar(p1.y()),
- SkFloatToScalar(p2.x()), SkFloatToScalar(p2.y()),
- SkFloatToScalar(radius));
-}
-
-void Path::closeSubpath()
-{
- m_path->close();
-}
-
-static const float gPI = 3.14159265f;
-static const float g2PI = 6.28318531f;
-static const float g180OverPI = 57.29577951308f;
-
-static float fast_mod(float angle, float max) {
- if (angle >= max || angle <= -max) {
- angle = fmodf(angle, max);
- }
- return angle;
-}
-
-void Path::addArc(const FloatPoint& p, float r, float sa, float ea,
- bool clockwise) {
- SkScalar cx = SkFloatToScalar(p.x());
- SkScalar cy = SkFloatToScalar(p.y());
- SkScalar radius = SkFloatToScalar(r);
-
- SkRect oval;
- oval.set(cx - radius, cy - radius, cx + radius, cy + radius);
-
- float sweep = ea - sa;
- bool prependOval = false;
-
- /* Note if clockwise and the sign of the sweep disagree. This particular
- logic was deduced from http://canvex.lazyilluminati.com/misc/arc.html
- */
- if (clockwise && (sweep > 0 || sweep < -g2PI)) {
- sweep = fmodf(sweep, g2PI) - g2PI;
- } else if (!clockwise && (sweep < 0 || sweep > g2PI)) {
- sweep = fmodf(sweep, g2PI) + g2PI;
- }
-
- // If the abs(sweep) >= 2PI, then we need to add a circle before we call
- // arcTo, since it treats the sweep mod 2PI. We don't have a prepend call,
- // so we just remember this, and at the end create a new path with an oval
- // and our current path, and then swap then.
- //
- if (sweep >= g2PI || sweep <= -g2PI) {
- prependOval = true;
-// SkDebugf("addArc sa=%g ea=%g cw=%d sweep %g treat as circle\n", sa, ea, clockwise, sweep);
-
- // now reduce sweep to just the amount we need, so that the current
- // point is left where the caller expects it.
- sweep = fmodf(sweep, g2PI);
- }
-
- sa = fast_mod(sa, g2PI);
- SkScalar startDegrees = SkFloatToScalar(sa * g180OverPI);
- SkScalar sweepDegrees = SkFloatToScalar(sweep * g180OverPI);
-
-// SkDebugf("addArc sa=%g ea=%g cw=%d sweep=%g ssweep=%g\n", sa, ea, clockwise, sweep, SkScalarToFloat(sweepDegrees));
- m_path->arcTo(oval, startDegrees, sweepDegrees, false);
-
- if (prependOval) {
- SkPath tmp;
- tmp.addOval(oval);
- tmp.addPath(*m_path);
- m_path->swap(tmp);
- }
-}
-
-void Path::addRect(const FloatRect& rect)
-{
- m_path->addRect(rect);
-}
-
-void Path::addEllipse(const FloatRect& rect)
-{
- m_path->addOval(rect);
-}
-
-void Path::clear()
-{
- m_path->reset();
-}
-
-static FloatPoint* setfpts(FloatPoint dst[], const SkPoint src[], int count)
-{
- for (int i = 0; i < count; i++)
- {
- dst[i].setX(SkScalarToFloat(src[i].fX));
- dst[i].setY(SkScalarToFloat(src[i].fY));
- }
- return dst;
-}
-
-void Path::apply(void* info, PathApplierFunction function) const
-{
- SkPath::Iter iter(*m_path, false);
- SkPoint pts[4];
-
- PathElement elem;
- FloatPoint fpts[3];
-
- for (;;)
- {
- switch (iter.next(pts)) {
- case SkPath::kMove_Verb:
- elem.type = PathElementMoveToPoint;
- elem.points = setfpts(fpts, &pts[0], 1);
- break;
- case SkPath::kLine_Verb:
- elem.type = PathElementAddLineToPoint;
- elem.points = setfpts(fpts, &pts[1], 1);
- break;
- case SkPath::kQuad_Verb:
- elem.type = PathElementAddQuadCurveToPoint;
- elem.points = setfpts(fpts, &pts[1], 2);
- break;
- case SkPath::kCubic_Verb:
- elem.type = PathElementAddCurveToPoint;
- elem.points = setfpts(fpts, &pts[1], 3);
- break;
- case SkPath::kClose_Verb:
- elem.type = PathElementCloseSubpath;
- elem.points = setfpts(fpts, 0, 0);
- break;
- case SkPath::kDone_Verb:
- return;
- }
- function(info, &elem);
- }
-}
-
-void Path::transform(const AffineTransform& xform)
-{
- m_path->transform(xform);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-// Computes the bounding box for the stroke and style currently selected into
-// the given bounding box. This also takes into account the stroke width.
-static FloatRect boundingBoxForCurrentStroke(GraphicsContext* context)
-{
- const SkPath* path = context->getCurrPath();
- if (NULL == path) {
- return FloatRect();
- }
-
- SkPaint paint;
- context->setupStrokePaint(&paint);
- SkPath fillPath;
- paint.getFillPath(*path, &fillPath);
- const SkRect& r = fillPath.getBounds();
- return FloatRect(SkScalarToFloat(r.fLeft), SkScalarToFloat(r.fTop),
- SkScalarToFloat(r.width()), SkScalarToFloat(r.height()));
-}
-
-FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier)
-{
- GraphicsContext* scratch = scratchContext();
- scratch->save();
- scratch->beginPath();
- scratch->addPath(*this);
-
- if (applier)
- applier->strokeStyle(scratch);
-
- FloatRect r = boundingBoxForCurrentStroke(scratch);
- scratch->restore();
- return r;
-}
-
-#if ENABLE(SVG)
-bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const
-{
- GraphicsContext* scratch = scratchContext();
- scratch->save();
-
- applier->strokeStyle(scratch);
-
- SkPaint paint;
- scratch->setupStrokePaint(&paint);
- SkPath strokePath;
- paint.getFillPath(*platformPath(), &strokePath);
- bool contains = SkPathContainsPoint(&strokePath, point,
- SkPath::kWinding_FillType);
-
- scratch->restore();
- return contains;
-}
-#endif
-
-}