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Diffstat (limited to 'WebCore/platform/graphics/android/PathAndroid.cpp')
-rw-r--r-- | WebCore/platform/graphics/android/PathAndroid.cpp | 341 |
1 files changed, 0 insertions, 341 deletions
diff --git a/WebCore/platform/graphics/android/PathAndroid.cpp b/WebCore/platform/graphics/android/PathAndroid.cpp deleted file mode 100644 index e0d7171..0000000 --- a/WebCore/platform/graphics/android/PathAndroid.cpp +++ /dev/null @@ -1,341 +0,0 @@ -/* - * Copyright 2007, The Android Open Source Project - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#include "config.h" -#include "Path.h" - -#include "AffineTransform.h" -#include "FloatRect.h" -#include "GraphicsContext.h" -#include "ImageBuffer.h" -#include "PlatformGraphicsContext.h" -#include "SkiaUtils.h" -#include "SkPaint.h" -#include "SkPath.h" -#include "SkRegion.h" -#include "StrokeStyleApplier.h" -#include "TransformationMatrix.h" -#include "android_graphics.h" - -namespace WebCore { - -Path::Path() -{ - m_path = new SkPath; -// m_path->setFlags(SkPath::kWinding_FillType); -} - -Path::Path(const Path& other) -{ - m_path = new SkPath(*other.m_path); -} - -Path::~Path() -{ - delete m_path; -} - -Path& Path::operator=(const Path& other) -{ - *m_path = *other.m_path; - return *this; -} - -bool Path::isEmpty() const -{ - return m_path->isEmpty(); -} - -bool Path::hasCurrentPoint() const -{ - // webkit wants to know if we have any points, including any moveTos. - // Skia's empty() will return true if it has just a moveTo, so we need to - // call getPoints(NULL), which returns the number of points, - // including moveTo. - return m_path->getPoints(0, 0) > 0; -} - -FloatPoint Path::currentPoint() const -{ - if (hasCurrentPoint()) { - SkPoint lastPt; - m_path->getLastPt(&lastPt); - return lastPt; - } - float quietNaN = std::numeric_limits<float>::quiet_NaN(); - return FloatPoint(quietNaN, quietNaN); -} - -bool Path::contains(const FloatPoint& point, WindRule rule) const -{ - SkRegion rgn, clip; - - int x = (int)floorf(point.x()); - int y = (int)floorf(point.y()); - clip.setRect(x, y, x + 1, y + 1); - - SkPath::FillType ft = m_path->getFillType(); // save - m_path->setFillType(rule == RULE_NONZERO ? SkPath::kWinding_FillType : SkPath::kEvenOdd_FillType); - - bool contains = rgn.setPath(*m_path, clip); - - m_path->setFillType(ft); // restore - return contains; -} - -void Path::translate(const FloatSize& size) -{ - m_path->offset(SkFloatToScalar(size.width()), SkFloatToScalar(size.height())); -} - -FloatRect Path::boundingRect() const -{ - const SkRect& r = m_path->getBounds(); - return FloatRect( SkScalarToFloat(r.fLeft), - SkScalarToFloat(r.fTop), - SkScalarToFloat(r.width()), - SkScalarToFloat(r.height())); -} - -void Path::moveTo(const FloatPoint& point) -{ - m_path->moveTo(SkFloatToScalar(point.x()), SkFloatToScalar(point.y())); -} - -void Path::addLineTo(const FloatPoint& p) -{ - m_path->lineTo(SkFloatToScalar(p.x()), SkFloatToScalar(p.y())); -} - -void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& ep) -{ - m_path->quadTo( SkFloatToScalar(cp.x()), SkFloatToScalar(cp.y()), - SkFloatToScalar(ep.x()), SkFloatToScalar(ep.y())); -} - -void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep) -{ - m_path->cubicTo(SkFloatToScalar(p1.x()), SkFloatToScalar(p1.y()), - SkFloatToScalar(p2.x()), SkFloatToScalar(p2.y()), - SkFloatToScalar(ep.x()), SkFloatToScalar(ep.y())); -} - -void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius) -{ - m_path->arcTo(SkFloatToScalar(p1.x()), SkFloatToScalar(p1.y()), - SkFloatToScalar(p2.x()), SkFloatToScalar(p2.y()), - SkFloatToScalar(radius)); -} - -void Path::closeSubpath() -{ - m_path->close(); -} - -static const float gPI = 3.14159265f; -static const float g2PI = 6.28318531f; -static const float g180OverPI = 57.29577951308f; - -static float fast_mod(float angle, float max) { - if (angle >= max || angle <= -max) { - angle = fmodf(angle, max); - } - return angle; -} - -void Path::addArc(const FloatPoint& p, float r, float sa, float ea, - bool clockwise) { - SkScalar cx = SkFloatToScalar(p.x()); - SkScalar cy = SkFloatToScalar(p.y()); - SkScalar radius = SkFloatToScalar(r); - - SkRect oval; - oval.set(cx - radius, cy - radius, cx + radius, cy + radius); - - float sweep = ea - sa; - bool prependOval = false; - - /* Note if clockwise and the sign of the sweep disagree. This particular - logic was deduced from http://canvex.lazyilluminati.com/misc/arc.html - */ - if (clockwise && (sweep > 0 || sweep < -g2PI)) { - sweep = fmodf(sweep, g2PI) - g2PI; - } else if (!clockwise && (sweep < 0 || sweep > g2PI)) { - sweep = fmodf(sweep, g2PI) + g2PI; - } - - // If the abs(sweep) >= 2PI, then we need to add a circle before we call - // arcTo, since it treats the sweep mod 2PI. We don't have a prepend call, - // so we just remember this, and at the end create a new path with an oval - // and our current path, and then swap then. - // - if (sweep >= g2PI || sweep <= -g2PI) { - prependOval = true; -// SkDebugf("addArc sa=%g ea=%g cw=%d sweep %g treat as circle\n", sa, ea, clockwise, sweep); - - // now reduce sweep to just the amount we need, so that the current - // point is left where the caller expects it. - sweep = fmodf(sweep, g2PI); - } - - sa = fast_mod(sa, g2PI); - SkScalar startDegrees = SkFloatToScalar(sa * g180OverPI); - SkScalar sweepDegrees = SkFloatToScalar(sweep * g180OverPI); - -// SkDebugf("addArc sa=%g ea=%g cw=%d sweep=%g ssweep=%g\n", sa, ea, clockwise, sweep, SkScalarToFloat(sweepDegrees)); - m_path->arcTo(oval, startDegrees, sweepDegrees, false); - - if (prependOval) { - SkPath tmp; - tmp.addOval(oval); - tmp.addPath(*m_path); - m_path->swap(tmp); - } -} - -void Path::addRect(const FloatRect& rect) -{ - m_path->addRect(rect); -} - -void Path::addEllipse(const FloatRect& rect) -{ - m_path->addOval(rect); -} - -void Path::clear() -{ - m_path->reset(); -} - -static FloatPoint* setfpts(FloatPoint dst[], const SkPoint src[], int count) -{ - for (int i = 0; i < count; i++) - { - dst[i].setX(SkScalarToFloat(src[i].fX)); - dst[i].setY(SkScalarToFloat(src[i].fY)); - } - return dst; -} - -void Path::apply(void* info, PathApplierFunction function) const -{ - SkPath::Iter iter(*m_path, false); - SkPoint pts[4]; - - PathElement elem; - FloatPoint fpts[3]; - - for (;;) - { - switch (iter.next(pts)) { - case SkPath::kMove_Verb: - elem.type = PathElementMoveToPoint; - elem.points = setfpts(fpts, &pts[0], 1); - break; - case SkPath::kLine_Verb: - elem.type = PathElementAddLineToPoint; - elem.points = setfpts(fpts, &pts[1], 1); - break; - case SkPath::kQuad_Verb: - elem.type = PathElementAddQuadCurveToPoint; - elem.points = setfpts(fpts, &pts[1], 2); - break; - case SkPath::kCubic_Verb: - elem.type = PathElementAddCurveToPoint; - elem.points = setfpts(fpts, &pts[1], 3); - break; - case SkPath::kClose_Verb: - elem.type = PathElementCloseSubpath; - elem.points = setfpts(fpts, 0, 0); - break; - case SkPath::kDone_Verb: - return; - } - function(info, &elem); - } -} - -void Path::transform(const AffineTransform& xform) -{ - m_path->transform(xform); -} - -/////////////////////////////////////////////////////////////////////////////// - -// Computes the bounding box for the stroke and style currently selected into -// the given bounding box. This also takes into account the stroke width. -static FloatRect boundingBoxForCurrentStroke(GraphicsContext* context) -{ - const SkPath* path = context->getCurrPath(); - if (NULL == path) { - return FloatRect(); - } - - SkPaint paint; - context->setupStrokePaint(&paint); - SkPath fillPath; - paint.getFillPath(*path, &fillPath); - const SkRect& r = fillPath.getBounds(); - return FloatRect(SkScalarToFloat(r.fLeft), SkScalarToFloat(r.fTop), - SkScalarToFloat(r.width()), SkScalarToFloat(r.height())); -} - -FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier) -{ - GraphicsContext* scratch = scratchContext(); - scratch->save(); - scratch->beginPath(); - scratch->addPath(*this); - - if (applier) - applier->strokeStyle(scratch); - - FloatRect r = boundingBoxForCurrentStroke(scratch); - scratch->restore(); - return r; -} - -#if ENABLE(SVG) -bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const -{ - GraphicsContext* scratch = scratchContext(); - scratch->save(); - - applier->strokeStyle(scratch); - - SkPaint paint; - scratch->setupStrokePaint(&paint); - SkPath strokePath; - paint.getFillPath(*platformPath(), &strokePath); - bool contains = SkPathContainsPoint(&strokePath, point, - SkPath::kWinding_FillType); - - scratch->restore(); - return contains; -} -#endif - -} |